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Update Matchmaking maps for 10 vs 10 players


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When matchmaking maps was still in development, developers first planned to make all matchmaking maps suitable for 10 vs 10 players. Then, before the release of the matchmaking system, developers change their minds to reduce the number of players to 8 vs 8 players, which was suitable at the time, but now too few players due to the expansion of some matchmaking maps.

 

In the 18/07/2019 update, developers chose to expand some maps. The maps that received a makeover in re-balance and size are mainly the Cross and Molotov maps. The new map added to Tanki Online for matchmaking battles is the Archipelago map which looks amazing.

 

However, developers said in V-Log 217, that other matchmaking maps will receive minor tweaks as well.

 

Since all matchmaking maps are receiving a re-balance and size boost, my suggestion is for developers to make team battles as 10 vs 10 players, and 20 players for Deathmatch and Juggernaut battles, respectively. There is nothing wrong in doing that slight increase in the number of players matchmaking battles gets.

 

Personally, i find matchmaking battles, somewhat lacking players due to 8 vs 8 players. Matchmaking battles feels kind of empty! So, my suggestion is to make all matchmaking battles 10 vs 10 players for team battles and 20 players for Deathmatch and Juggernaut battles.

 

Before doing that, developers must make some tweaks to matchmaking maps that are too small to fit 10 vs 10 players on them.

 

By having more players in matchmaking battles means, more excitement, and slightly increased battle funds. Please approve and accept my suggestion as it will make matchmaking battles better.

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Declined

 

You misunderstood the V-log announcement about maps. Not all of them are getting a size boost - only Molotov and Cross had to get it, because their size was too small for a well balanced MM battle. The rest of the minor changes in other maps don't involve increasing their size - it's probably just little changes to help with balancing, like adding more cover or increasing width of passages.

 

Developers found 8v8 to be the most optimal team size for MM, which is why standard battles went from 10v10 to 8v8 when MM was officially released. And as such, we do not accept ideas about reverting changes.

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I still think that 10 vs 10 players on matchmaking maps would be suitable. What do you think?

I agree, but developers evidently think otherwise.

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I agree, but developers evidently think otherwise.

Definitely suitable, I wonder how do Devs think that maps like Highways or Brest are good for 8v8, they are way too big, there should be more maps like sandbox and sandal.

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Definitely suitable, I wonder how do Devs think that maps like Highways or Brest are good for 8v8, they are way too big, there should be more maps like sandbox and sandal.

Maps like highways and Brest are like almost perfect for 8v8 while maps like bobruisk, sandal and sandbox are way too small for even 6v6

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What about if I were to rethink my idea.

 

Would you agree Maf is small maps remained with 8 vs 8 players, and medium and large maps were 10 vs 10 players?

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What about if I were to rethink my idea.

 

Would you agree Maf is small maps remained with 8 vs 8 players, and medium and large maps were 10 vs 10 players?

You see, in theory all MM maps are meant to be similarly sized, to provide the same gameplay dynamic. So I doubt that devs would intentionally separate them into size categories.

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It's more interesting to have maps of all different sizes to make gameplay more interesting. Also, maps should look very different from one another.

 

Making matchmaking battles of 10 vs 10 players would not hurt. Just think about it. More players means more fund and more kills. Also, more players reduces wasted time for searching for players during battles, which means you'll always have players nearby to attack and kill.

 

Empty battles are boring and does not make battle fund or kills grow.

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I still think that 10 vs 10 players on matchmaking maps would be suitable. What do you think?

Nope.  Too many players for most maps - especially DM. 

 

In DM every time you spawn you will have an enemy behind you killing you in 5 seconds - boring.

 

Only a few of the current maps could realistically support 10 vs 10.

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Well, I suppose that DM mode maps should be reworked so that 10 vs 10 players can be made suitable. That can be achieved by spreading out the spawn points evenly on DM maps and possibly increase map size a little if they are too small for gameplay.

 

I strongly believe that 10 vs 10 players would work fine, as developers first planned it before the release of the matchmaking system.

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Well, I suppose that DM mode maps should be reworked so that 10 vs 10 players can be made suitable. That can be achieved by spreading out the spawn points evenly on DM maps and possibly increase map size a little if they are too small for gameplay.

 

I strongly believe that 10 vs 10 players would work fine, as developers first planned it before the release of the matchmaking system.

Planned originally - but - not implemented.

 

Why do you think it was not implemented?

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I am too sure, but I think is because some maps were too small.

Actually, most maps were already made for 10v10 or even 12v12, so a lot of them were reduced in size to fit 8v8. A bigger reason for 8v8 is that in this configuration the gameplay is more controlled, and each player provides a greater contribution to the battle's result while still not being completely irreplaceable.

 

What I mean is, if we take 20v20 on Dusseldorf as an example, then by playing a mode like CTF there, your personal input barely matters unless you play with friends with good voice communication (which doesn't often happen in MM). So it doesn't matter what you do - you most likely won't be able to make much of a difference as it's practically impossible to steal a flag alone vs 20 enemies. And as you probably know, you can't rely on teammates in MM to be helpful.

 

On the other hand, in small maps like 4v4 Sandbox every player's input is extremely important, so if you have just one player on your team who is lagging/inactive, or just bad, your team will most likely lose because you'll be a whole 25% weaker than the enemy team (3 vs 4). But in a larger game like 8v8, one player doesn't matter as much and you can still win fairly easily playing 7v8 compared to 8v8.

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Yes, that's true. Maps can be expanded to a reasonable size that is suitable for 10 vs 10 players. Some maps are too cramped because there are too many obstacles such as walls or buildings that don't even need to be there. However, by making more space by making the maps bigger would help with clutter problems and make it possible to add two extra spawn points for two extra players on each team on the map. That is to have 10 vs 10 players in team battles. Together, that totals up to 20 players on matchmaking maps that would be rather better overall.

 

What I mean by 10 vs 10 players in team battles, not only refer to the TDM mode, but also all other team modes like CTF, CP, rugby and Assault mode.

 

For solo modes like DM and juggernaut, there would be a total of 20 players in matchmaking battles, which makes sense because there are no teams there. In other words, 10 + 10 = 20.

 

Please Maf, find an agreement with other developers on a suitable solution so that the status of my post can be categorized as valid, because my idea here does make sense.

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I still think that 10 vs 10 players on matchmaking maps would be suitable. What do you think?

I think maps should not be worked on in order to fit 8v8 matches. Sandbox could be 4v4, Rio could be 10v10, and Cross could be 6v6. Like what is the point of all maps holding 16 players?

 

I know smaller maps could be picked less often by the MM system. To compensate for this, you could have more of them created.

 

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That's quite a good point though. You could have different sized maps which could hold different amounts of players. For example, like you said earlier, 2 vs 2, 4 vs 4, 8 vs 8, 10 vs 10, or even 20 vs 20. That's all down to the size of the maps.

 

Before we had the matchmaking system, the battle list was on multiple servers where players picked up any map to play on the battle list. The battles had different amounts of players to play on. However, this old system created a problem, as many players left a team, battles were not balanced and early battle termination was triggered which resulted in battles finishing early and players did not earn much fund at all.

 

I remember that system and it was too bad for Tanki Online. That's why developers decided to create the matchmaking system where battles are perfectly balanced out by the same amount of players on all maps. As soon as players leave a matchmaking battle, those players are automatically replaced with other players that are waiting in the cue. That is a proper logical system that works in a suitable way for Tanki Online.

 

However, I still somewhat agree that matchmaking maps could hold different amounts of players, but still it may cause some maps to be too empty due to the lack of players. I prefer to stick to my first suggestion that 10 vs 10 players works best, and that is what developers prefer. Developers prefer to have all matchmaking maps to hold the same amount of players on all maps for better balanced battles.

 

Maf could come up with a suitable strategy for finding a workaround which works well to fit all matchmaking battles so that 10 vs 10 players could well fit all matchmaking maps.

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