Jump to content
EN
Play

Forum

Short Range eSports Competitions


Devoid

Recommended Posts

Hello!

 

I am not sure if you are familiar, either from personally knowing me, and being my friend within the game, or you have seen me playing in battles, but you might know that I mainly use the combination Firebird and Hunter. I am not really sure why this combo stood out so much to me when I was deciding M3 combos, as I mainly use BP on my other account (Troop10), but I am glad I chose this combo, as it is very strong in battles. I have now used this combo for more than 200 hours (which is a ton if you think about it), and I have mastered how to use this turret, especially its alterations effectively.

 

Now that I am a high ranked tanker, I am looking to join the eSports scene, but there isn't really any competitions that involve turrets other than the generic Railgun, Smoky, Thunder, etc. (Medium range turrets). What I am proposing with this post is the possibility of upcoming short-range turret eSports competitions, such as ones that only allow players to use turrets such as Firebird, Freeze, and Isida (all the no recoil, short range turrets). I would be very excited to see these types of competitions, as I have spent lots of time mastering this combo, and I want to join eSports, and this would give me that possibility.

 

Thank you for reading through this post, and I hope my idea for short-ranged turret eSports competitions can become a thing in this game!  :D

Share this post


Link to post
Share on other sites

Declined

 

I think there's a pretty obvious reason why there's no short range turrets in competitions - their skill cap is just way too low. Compared to turrets like Smoky and Railgun, which have quite a large learning curve and a lot of potential for mistakes, with Firebird, Freeze and Isida all you need to do is get in range of the enemy and press space. The strategy is pretty limited, and just the phrase "Wasp Fire Tournament" sounds plain ridiculous on its own.

Share this post


Link to post
Share on other sites

Under review

 

I think there's a pretty obvious reason why there's no short range turrets in competitions - their skill cap is just way too low. Compared to turrets like Smoky and Railgun, which have quite a large learning curve and a lot of potential for mistakes, with Firebird, Freeze and Isida all you need to do is get in range of the enemy and press space. The strategy is pretty limited, and just the phrase "Wasp Fire Tournament" sounds plain ridiculous on its own.

Smoky suddenly takes skill to use?  :lol:

Thanks for giving me at least a laugh  :ph34r:

 

I would also just like to state that timing repair kits while being burned by the powerful burning effect of a Firebird, and escaping without dying from Freeze are difficult concepts, that take time to learn.

Share this post


Link to post
Share on other sites

I'd like to see this. There's actually a lot you have to do while in close combat, like moving so that you don't get hit very much, and conserving your energy so that you're left helpless and burning to death.

 

 

 

their skill cap is just way too low. ... all you need to do is get in range of the enemy and press space.

I think you're talking about Twins :P

 

 

Share this post


Link to post
Share on other sites

Smoky suddenly takes skill to use?  :lol:

No, I'm not talking about initial skill required to use it, but the skill cap. There's a difference.

 

Both Smoky and Firebird are simple turrets with straightforward mechanics, which is why they both unlock on the first rank. Compared to them, turrets like Striker and Magnum are much harder to learn, therefore they have a higher initial skill requirement and a bigger learning curve. But with Firebird, once you play with it for a bit and learn a few tactics, then you're already pretty much at peak skill level for that turret and there isn't much left to learn. With Smoky, on the other hand, there's a number of complex tactics and strategy involved with how you use the turret, despite it being quite simple overall.

 

To put this in perspective, if you had a duel with a beginner and pro both using Firebird, the beginner could actually win because of how simple the turret is, so the pro's skill barely gives him an advantage. But if you put a beginner and pro into a duel using Smokies, the beginner probably won't be able to land a single shot as the pro will completely demolish him using superior skill and strategy.

Share this post


Link to post
Share on other sites

Under review

 

I think there's a pretty obvious reason why there's no short range turrets in competitions - their skill cap is just way too low. Compared to turrets like Smoky and Railgun, which have quite a large learning curve and a lot of potential for mistakes, with Firebird, Freeze and Isida all you need to do is get in range of the enemy and press space. The strategy is pretty limited, and just the phrase "Wasp Fire Tournament" sounds plain ridiculous on its own.

Lag makes XP 1v1 battles quite random in outcome, although the player with higher PING should have the upper hand. Add respawns and the fact that you have to quess what your opponent will do (just as they have to guess your prediction) and you get a rock-paper-scissors game with some aiming skill and repetitive tactics involved.

Of course, a skilled player will often win more on average, but the outcome is nonetheless extremely prone to random events.

 

Guns that shoot continously, on the other hand, are at least less affected by lag.

 

Freeze 1v1 could be about jumping on your opponents back to immobilise them.

 

Fire... Well... I played FW/H 1v1 twice, and indeed it looks like this format is more fun in team battles.

 

Imagine a 1v1 of old Isidas with self-healing though. Could be nice.

Share this post


Link to post
Share on other sites

What Maf said is mainly correct. Any 1vs1 fight with firebird would result in the death of both participants. Any 1vs1 with freeze or isida would have a winner, but because the weapons can only be used in one way, both opponents would roughly receive the same amount of damage, and that means that the winner of the first fight would be so weak that he would be immediately taken out in the following encounter. Paradox? The first to die is gonna respawn full health and capture a flag over the weakened opponent. And this is what would keep happening till the end of the round. 

Kinda not the best scenery...

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...