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Diversify Equipped Modules


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With PRO battles in mind:

 

It has to be problematic when being proficient at E.g. short range turrets in small battles / maps and your opponent(s) has equipped protection against (the only) 3 melee range turrets. 

 

Based on the battle scenario, as there are only 3 - 4 weapons per category (Melee - Long range weapons);

 

It makes game play longer and more unfair. So what I propose is that, per category, you can only equip protection for one weapon of each tier like protection from 1 Long range turret and Medium range Turret rather than having protection from e.g. Hammer, Twins and Ricochet.

 

Why should anyone even listen to you? 

 

This suggestion should help to diversify game play. In long range maps especially in PRO battles which is where this idea was aimed at, having protection against all turrets of a certain caliber / range lengthens game play, In non-pro battles increasing the chances of a drug battle to finish things. 

 

Appreciate any feedback! 

Kind regards

Edited by Maf
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Valid

 

Interesting idea. I don't think it's the best way to solve the problem though. How about instead of this, there could be a system that limits the protection of all identical modules in one team. So, for example, if 4 or more people equip Thunder protection in one game, their Thunder modules will go down to 40% maximum and they would have to equip something else in order to avoid the penalty.

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Under review

 

Interesting idea. I don't think it's the best way to solve the problem though. How about instead of this, there could be a system that limits the protection of all identical modules in one team. So, for example, if 4 or more people equip Thunder protection in one game, their Thunder modules will go down to 40% maximum and they would have to equip something else in order to avoid the penalty.

Same should be said with titans dome and healing and hornets defense ignore.

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It has to be problematic when being proficient at E.g. short range turrets in small battles / maps and your opponent(s) has equipped protection against (the only) 3 melee range turrets. 

Based on the battle scenario, as there are only 3 - 4 weapons per category (Melee - Long range weapons);

It makes game play longer and more unfair. So what I propose is that, per category, you can only equip protection for one weapon of each tier like protection from 1 Long range turret and Medium range Turret rather than having protection from e.g. Hammer, Twins and Ricochet.

 

Why should anyone even listen to you? 

 

This suggestion should help to diversify game play. In long range maps especially in PRO battles which is where this idea was aimed at, having protection against all turrets of a certain caliber / range lengthens game play, In non-pro battles increasing the chances of a drug battle to finish things. 

 

Appreciate any feedback! 

Kind regards

If I have all the short and close - range modules, why would I want to equip long-range modules in small maps like Sandal?

 

Or if there are 2 freeze, 2 fire and 2 Isida - why should I be banned from protecting myself from all of those just because "it makes it harder for someone to destroy my tank"?   THATS WHY I BOUGHT ALL THOSE MODULES in the first place.

 

How will it help diversify the game?  There are 14 turrets - we can never protect against them all.

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Under review

 

Interesting idea. I don't think it's the best way to solve the problem though. How about instead of this, there could be a system that limits the protection of all identical modules in one team. So, for example, if 4 or more people equip Thunder protection in one game, their Thunder modules will go down to 40% maximum and they would have to equip something else in order to avoid the penalty.

Why is the onus on the Defender?

 

The enemy tanks can switch turrets if they see too many modules against them.

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If I have all the short and close - range modules, why would I want to equip long-range modules in small maps like Sandal?

 

Or if there are 2 freeze, 2 fire and 2 Isida - why should I be banned from protecting myself from all of those just because "it makes it harder for someone to destroy my tank"?   THATS WHY I BOUGHT ALL THOSE MODULES in the first place.

 

How will it help diversify the game?  There are 14 turrets - we can never protect against them all.

 

With PRO battles in mind: An idea is depending on the map you can only be allowed to equip  75% of total modules like 2 out of 3 short range modules depending on map.

 

In short range maps at this range users are more likely to be strategically equipped for games, and may use protection as you said for short range turrets in a small map like Sandal, but most likely if the enemy has those turrets and they are effective. 

 

Different weapons are good for different scenarios as you won't need to protect from all the weapons in the game - only those the enemy is using the most, and are effective.

 

However, you may see users protecting against a specific weapon, that they may be weak against due to their disadvantaged hull / turret.

 

The idea is to diversify equipped modules, but it could also diversify the game as users will have a fairer chance in combat and those without the same level of protection as their opponents like those in (Marshals and Legends rank brackets) can fare better against their opponents. 

 

Short range weapons are designed to deal with your opponent quickly, and are probably better paired with a lighter hull.

 

Other turrets have advantages in range, modules tamper with the ability to effectively utilize these shorter ranged weaponry.

 

Remember, it would also be the same for your opponent, making it more balanced. E.g. With everyone on a map using 50% Firebird protection, your job becomes nearly impossible paired with a lighter hull (please keep PRO battles in mind)

 

Under review

 

Interesting idea. I don't think it's the best way to solve the problem though. How about instead of this, there could be a system that limits the protection of all identical modules in one team. So, for example, if 4 or more people equip Thunder protection in one game, their Thunder modules will go down to 40% maximum and they would have to equip something else in order to avoid the penalty.

Thanks, your suggestion is better and I hope it gets implemented, but I also think both ideas could go hand in hand

 

I rather keep my long range defense so I don't get oneshot tyvm.

I'd recommend you read the idea again and also consider Maf's suggestion. Anyway it's just a rough concept, with PRO battles more in mind: Maybe per bracket the user could only be allowed to equip 75% of total modules like 2 out of 3 short range modules depending on map. 

Edited by XLG1

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With PRO battles in mind: An idea is depending on the map you can only be allowed to equip  75% of total modules like 2 out of 3 short range modules depending on map.

 

In short range maps at this range users are more likely to be strategically equipped for games, and may use protection as you said for short range turrets in a small map like Sandal, but most likely if the enemy has those turrets and they are effective. 

 

Different weapons are good for different scenarios as you won't need to protect from all the weapons in the game - only those the enemy is using the most, and are effective.

 

However, you may see users protecting against a specific weapon, that they may be weak against due to their disadvantaged hull / turret.

 

The idea is to diversify equipped modules, but it could also diversify the game as users will have a fairer chance in combat and those without the same level of protection as their opponents like those in (Marshals and Legends rank brackets) can fare better against their opponents. 

 

Short range weapons are designed to deal with your opponent quickly, and are probably better paired with a lighter hull.

 

Other turrets have advantages in range, modules tamper with the ability to effectively utilize these shorter ranged weaponry.

 

Remember, it would also be the same for your opponent, making it more balanced. E.g. With everyone on a map using 50% Firebird protection, your job becomes nearly impossible paired with a lighter hull (please keep PRO battles in mind)

 

Thanks, your suggestion is better and I hope it gets implemented, but I also think both ideas could go hand in hand

 

I'd recommend you read the idea again and also consider Maf's suggestion. Anyway it's just a rough concept, with PRO battles more in mind: Maybe per bracket the user could only be allowed to equip 75% of total modules like 2 out of 3 short range modules depending on map. 

1) If you want people to read your posts, please use default font colour.

2) You explain how weapons work - we know this.  It does not support your position.  In effect you are just re-stating original post and not addressing the issues we have with your suggestion.

3) If you want an idea for Pro-battles - state that in the ORIGINAL POST - so it is crystal clear.

4) 2/3 is not 75%

Edited by wolverine848

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