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New format battle for wasp nukes


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Many wasp players do love the nukes ( overdrive ) and playing with some friends last night brought us up new battle format .

Name : XX

Hull : Wasp off course .

Turret : preferably none , but since thats not possible i suggest Isida ( preferable only with support nanobots ) . This is for making the turret as useless as possible . The main active weapon is the OD nuke .

 

What do you people think ?

 

 

 

 

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Valid

 

Formats are based on a large player-base, financial profit, and practicality of implementation. Although your idea is wild and seems fun, it won't make much sense to make this a format, in context of multiple other formats which have a huge player base and have been waiting years to be applied, such as the Wasp-Fire format.

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 multiple other formats which have a huge player base and have been waiting years to be applied, such as the Wasp-Fire format.

Wasp Fire won't ever be implemented - that's been known for a while now. As for this mode, it does actually sound really fun and wouldn't be hard to implement - just restrict hull to Wasp, increase bomb reload time by like 50x, add 100% damage penalty for turrets, and done. Can't be that hard.

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Many wasp players do love the nukes ( overdrive ) and playing with some friends last night brought us up new battle format .

Name : XX

Hull : Wasp off course .

Turret : preferably none , but since thats not possible i suggest Isida ( preferable only with support nanobots ) . This is for making the turret as useless as possible . The main active weapon is the OD nuke .

 

What do you people think ?

Reload is 2 seconds after your previous nuke detonates.

 

I wonder if this will cause lag with all the nukes going off almost at the same time?

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The biggest advantage is that there is 0 difference in weapon strength from m0 to m4 . The hull is faster or more responsive but in basic all ranks can enter , this must be a big advantage ( large player base ) .

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