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New HTML 5 interface (Test Server)


The_Pakistani
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So there is a new tab on test server, like


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Login Window


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Loading screen


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It was open for few minutes, I managed to login with old test server account, but when it load. this error occurred.


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Now it is asking for code.


 


 


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They've removed options to shrink battle size and change controls... This is a huge minus. Flash client gets 60 fps, this gets 40, even with only 3 players in a map, and a choppy 40 at that. Seems like kits are gone from the garage too.

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I tried playing, but the mouse controls didn't work for me (Mozilla Firefox). The option was enabled. I guess they haven't implemented them yet. Btw, will you let us test the new hull soon? In a recent live Hazel said that Ares will be released in the new HTML5. So give us a test drive already >:-(

Edited by Skiller_Legendary_SL

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Graphics in Chrome/HTML5 are terrible; especially the paints. I change paint and nothing happens ...same smudgy mess.

I downloaded Firefox and everything takes longer to load. The game never completely loaded and was just stuck on the loading screen .. never got to the log in screen. So I uninstalled Firefox. Never have liked Firefox.

 

Not going to download game specific browsers. Good job making the game unplayable.

 

I'm done. 

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I wasn't able to play it on the test server because of that error. :/

But I think the new interface will be interesting, not much idea tho :x

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Graphics in Chrome/HTML5 are terrible; especially the paints. I change paint and nothing happens ...same smudgy mess.

I downloaded Firefox and everything takes longer to load. The game never completely loaded and was just stuck on the loading screen .. never got to the log in screen. So I uninstalled Firefox. Never have liked Firefox.

 

Not going to download game specific browsers. Good job making the game unplayable.

 

I'm done. 

It's not reaaady yet, it's just a temporary solution to replace flash, they will keep working on it, but it looks awesome

They've removed options to shrink battle size and change controls... This is a huge minus. Flash client gets 60 fps, this gets 40, even with only 3 players in a map, and a choppy 40 at that. Seems like kits are gone from the garage too.

they have not removed any options, they have just not implemented them yet

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Wow. It's actually not bad. One question - it says I need a premium acc to get into PRO-battles. Will this continue? I know that they said you don't need a PRO-pass, but I'm wondering why they coded it to say that you needed premium to get in, instead of just saying that it was not available.

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So after trying the Test Server (I took some time out of my life to try it) here's some thoughts.

 


 

Looks

Looks are good. I like the new interface, and though it'll take some time to get used to it, I think that the in-battle screen is a more efficient and convenient way to use the space - it's also much less messy. One thing that I REALLY like is the "Battle" button, which immediately enters you into a quick battle, but then the fact that you can enter a full-screen list of types of battles - all the pics look good, but the Rugby one was particularly well-done. I also like the fact that you can see your tank while you're waiting for battle... at least there's something to amuse us tankers who choose JGR and wait several minutes before we enter a battle :P

 

 

Garage

The garage is nice - but... not particularly so. Don't get me wrong, it's not bad, it's good, but I'm not sure it's really an upgrade. However, the old garage would not fit in with the new interface so I guess it had to be done :(

 

Controls

This right here was my biggest problem. The controls are ultra-sensitive (I didn't try mouse controls so not sure about that) and the camera gets a bit carried away at times. With Fire/Wasp M4 the turning speed of Fire roughly equals the camera speed, bit I can only imagine playing with Shaft M0, because the camera stays at the same speed regardless of the turret, so essentially the turret can't keep up with where you're looking - this is the same as normal mouse-control Tanki, but it's disturbing IMO.

As a Shaft player, I naturally wanted to see how that would handle. It's, uhhh.... sub-par. I thought they fixed the regular HTML5 aiming problem, but it's still there. However, minute aiming is possible... so it's kind of a lose-lose. It randomly jumps, making minute aiming hard, but fast side-to-side motion feels extremely sluggish. So, yeah... if it's possible to copy the Flash aiming that would be great.

 

Login

This might seem trivial, and it is, but the login page really needs to be essentially the same as Flash. The current login is, so to say, giving me the heeby-jeebies.

 


 

So to sum it up - it's not a bad update, but as for me if I ever do log on I'm going to continue doing it on the Flash browser version, until the Shaft aiming (and the camera speed) is fixed. That's really my only big complaints.

Not bad, devs.

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