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Competitive Tournament League


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Here is a massive booster that can save Tanki Online from losing player.Unlike the challenges, which you can finish very fast, The League is lasting whole month and the rewards will motivate you to play a lot!

*Maybe a new section in the game's site would be needed or it can be placed on the Tournament's one, i dont know*
So about the idea:
7 different leagues.
Bronze 2, Bronze 1, Silver 2, Silver 1, Gold 2, Gold 1 and the mighty PLATINUM where only the very best and consistent ones will go.

Logically if you release this everyone will start from Bronze 2 and with 0 points.
So how you can earn points? - You can earn points only in MM battles.
        For example - Finishing 1st in battle ( or team ) gives you 5 points, 2nd 3 points, and 3rd 2 points, TOP 5 1 point.
                             - Making 100 kills throughout the day - 10 points, 500 - 30 points and 1000 - 50 points.
                             - K/D ratio throughout the day 0.75 - 5 points, 1.00 - 7 points, 1.50 and above 10 points.
                             - You can also get points for capturing flags, points, asl and jgr mode.
Every season you can get promotion, remain in the same league or get relegated. Obviously you can't get relegated more than Bronze 2.
Every season you will lose 20% of your points
       Point system for The League:
      Bronze 2 - 0-500 Remain in Bronze 1, 500+ Promotion to Bronze 1
      Bronze 1 - Less than 500 Relegation to Bronze 2, 500-750 Remain in Bronze 1, 750+ Promotion to Silver 2
      Silver 2 - Less than 750 Relegation to Bronze 1, 750-1000 Remain in Silver 2, 1000+ Promotion to Silver 1
      Silver 1 - Less than 1000 Relegation to Silver 2, 1000-1250 Remain in Silver 1, 1250+ Promotion to Gold 2
      Gold 2 - Less than 1250 Relegation to Silver 1, 1250-1750 Remain in Gold 2, 1750+ Promotion to Gold 1
      Gold 1 - Less than 1750 Relegation to Gold 2, 1750-2000 Remain in Gold 1, 2500+ Promotion to Platinum
 

 

Staying in one tier will give a reward at the end of the season. A promotion will give a greater reward.
Relegation will result in no reward.

There will also be TOP 10 of the month -
Top 10 with the most points from the month will get additional rewards

------------------------------------------------
All the details are just example, the most important thing here is the idea itself, which will make the game whole lot more enjoyable.
If you have something to add, I'm here to answer.

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Planned

 

Ranked MM is currently planned for development after HTML5. If implemented, it should end up very similar to this idea, but there's no guarantee that it will actually be done.

 

Similar idea: Competitive ladder system

 

P.S.

 

 

I edited out the rewards since they are pointless to discuss. For reference:

 


Rewards : * No reward if you got relegated *

                 Remain in Bronze 2 - 5,000 crystals, Promotion to Bronze 1 - 7,500 crystals
                 Remain in Bronze 1 - 10,000 crystals, Promotion to Silver 2 - 20,000 crystals
                 Remain in Silver 2 - 25,000 crystals, Promotion to Silver 1 - 5 containers and 20,000 crystals
                 Remain in Silver 1 - 10 containers, Promotion to Gold 2 - 25 containers
                 Remain in Gold 2 - 10 containers and 15,000 crystals, Promotion to Gold 1 - 25 containers and 50,000 crystals
                 Remain in Gold 1 - 15 containers and 25,000 crystals, Promotion to PLATINUM - 25 containers and 100,000 crystals

 

Top 10:
1 75 containers + 1 month premium + Paint (special created for this 1st place from The League) + shot effect + alternation + XT Skin of his/her choice
2 50 containers + 1 month premium + Paint (special created for this 2nd place from The League) + shot effect + alternation

3. 25 containers + 1 month premium + Paint (special created for this 3rd place from The League)

4. 15 containers + 10 days premium

5. 10 containers + 10 days premium

6. 5 containers + 1 week premium

7. 3 containers + 1 week premium

8. 1 container + 1 week premium

9. 1 week Premium

10. 3 days Premium

 

Of course these rewards are just for example and you can make them however you want.

 

 

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Actually rewards are good , but i think crystals became a lot useless after the release of tankoins..

So i better recommend to add a SMALL reward of tankoins in the top 10 and ALSO in the normal rewards of the season.

But the tankoins reward won't be less than 50 or 100 ( for higher leagues ) because its a monthly reward and of course you need to do a high effort to get something like this.

for the 1st i suggest to add a high amount of tankoins ( he made a hard work to achieve this place )....

and also high amount of tankoins for the top 10 ( not the same )..

Anyway , I suggest to make higher rewards for the 9th and 10th because you can easily win 3 days of premium by winning a Facebook Contest so , its very small reward for him too.

 

But briefly , Your idea is COOL .. And if implemented it would encourage players to play MM and get the rewards.

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Actually rewards are good , but i think crystals became a lot useless after the release of tankoins..

So i better recommend to add a SMALL reward of tankoins in the top 10 and ALSO in the normal rewards of the season.

But the tankoins reward won't be less than 50 or 100 ( for higher leagues ) because its a monthly reward and of course you need to do a high effort to get something like this.

for the 1st i suggest to add a high amount of tankoins ( he made a hard work to achieve this place )....

and also high amount of tankoins for the top 10 ( not the same )..

Anyway , I suggest to make higher rewards for the 9th and 10th because you can easily win 3 days of premium by winning a Facebook Contest so , its very small reward for him too.

 

Rewards are pointless to discuss, since they are 100% dependent on developers' decision, which they will make based on the economic situation in the game. In fact, I might just edit out any specific reward values from the main post, since what we should be discussing here is the concept itself.

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Planned

 

Ranked MM is currently planned for development after HTML5. If implemented, it should end up very similar to this idea, but there's no guarantee that it will actually be done.

 

Similar idea: Competitive ladder system

 

P.S.

 

 

I edited out the rewards since they are pointless to discuss. For reference:

 

 

 

I knew it was pointless to write rewards but I had to try :D Anyway I think MM battles will be played more and the game itself will become greater. 

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So.. it won't change anything, IMO. Just like challenges. Most of us have tried at least once to do a bit of the challenge. We realized we don't have time or the will to do it, and we don't do it again. Same with this. Some will try it out, and will stop. MM is super inefficient exp-wise, so the only reason to play it is for the rewards. Those who can't get any decent rewards quit playing MM, and when that happens they move to PRO-battles. Since those are virtually dead now, they stop playing and move to the forum. Then they leave the forum. 

(Actually the above is essentially what I've done since Challenges came out lol).

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So.. it won't change anything, IMO. Just like challenges. Most of us have tried at least once to do a bit of the challenge. We realized we don't have time or the will to do it, and we don't do it again. Same with this. Some will try it out, and will stop. MM is super inefficient exp-wise, so the only reason to play it is for the rewards. Those who can't get any decent rewards quit playing MM, and when that happens they move to PRO-battles. Since those are virtually dead now, they stop playing and move to the forum. Then they leave the forum. 

(Actually the above is essentially what I've done since Challenges came out lol).

Actually for me Challenges are the motivation to keep playing. Since I've done them in 1 week I am playing far less and the chance to get additional rewards such from the league tournament can give bigger motivation, especially when the rewards are insane and you've got the chance to prove you're the best :) The more you play in MM, the bigger league you will get and respectively the bigger rewards will be

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I guess we had a similar thing to this back when MM was first introduced into the test servers, there was an option that could get you in a tournament with other players matching up your status.

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I like some aspects of the idea. However, making a ranking system with bronze, silver, gold, platinum sounds a lot like COC and many other MMO games. In my opinion the great thing about Tanki is it is unique. I feel like some of that uniqueness will be lost if they add this update.

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Nothing related to clash of clans. Actually I took the idea from Top Eleven Association tournaments

Then It's exactly related to Clash Royale or Tanki X ( it  is related to tanki X 75% , there are reputation points there and at the end of the month you get crystals And X - crystals " something like tankoins " and some prizes and highest one gets hero paint.)

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Then It's exactly related to Clash Royale or Tanki X ( it  is related to tanki X 75% , there are reputation points there and at the end of the month you get crystals And X - crystals " something like tankoins " and some prizes and highest one gets hero paint.)

I have never played any clash of clans,royale and tanki x, so I didnt know about this and I dont care at all :D

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