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Express your blind absolute rage of the overpowered Hunter Tank


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I am so livid over the overpowered nature of this tank.... I can't express it.

 

Hunter.

 

I don't want to be like "Fix this! Or I won't play this game!"  I mean does it go over? Make it seem like you are just a sore loser player? I mean I dunno.

 

But please, I don't even know what all hunter abilities are... they seem so numerous.

 

 

Well. It stuns you. You literally freeze faster than the turret freeze. So you are hunter firebird. Suddenly you are hunter firebird freeze.

 

Ok.

 

It deactiivates all your drugs. So you are now burning. Frozen. No drugs.

 

It resets your drugs on a counter. So even when you unfreeze, lost all your active drugs... its a 30?? sec wait to use anything...

 

 So I'm burning, frozen, lost all my drugs, and can't use a drug.

 

Ok.

 

 

bTW you drop the flag. So I'm in assault? Lose the flag, flag gets sent back. or in capture the flag, drop the flag, and the hunter can easily tag it back. Great. I'm burning, frozen, lost drugs, cant redrug, and lost the flag.

 

Ok, so this is all.... I mean pretty fair.

 

But wait.

 

I'm at the top of a bridge, and I'm the full length of the ramp away from the hunter. No problem. Hunter range on overdrive is actually pretty epic. So it gets me even when I'm effing a full 2 hull lengths or more what the hell even is the range on hunter. It's so big. I'm willing to bad its wider than the wasp bomb... even if it was equally... that is epically wide to disable every tank in that range.

 

So what else. I'm burning, frozen, lost drugs cant redrug, lost the flag, targeted from beyond the range of the burning weapon... just been burning since he closed the distance to me and burns me. Um what else could I find out.

 

Is the recharge on the hunter faster than other hulls? Please set me off more... and tell me. So my titan is already useless cause hunter deactivates that btw.

 

Oh right! On top of all the above abilities..... it disables Other overdrives?!

 

Ok so. you are burning frozen lost drugs cant redrug lost flag cant tagged from 2-3 hull lengths away from the hunter..... and.... what did you lose? You lost your dome? The bomb you dropped as wasp was deactivated?

 

 

Please. Share in my inept view point on the tally of hunters over poweredness.

 

Am I off my rocker? I actually was in a game... and just mentioned that hunter was over powered.

 

A player actually tried to discuss with me why wasp was more powerful than hunter. Because hunter was "reactionary". I get what he means... to a point I even agree that as a reactionary tank... yeah ok. But its just so strong.

 

 

I am furious.

 

I don't really even play that much anymore... but I mean.

 

 

Ok. this is an alt account. Don't write me off by rank. I have legend accounts. This is liek a mid low account of mine.

 

 

I am outta my mind.

 

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of course It's over powered...

 

if you use it... you love it.

 

why would you regret a power machine that kills everything.

 

Maf,

 

That picture of range literally made me blow a fuse. It was like hunter was in the room, went off, and turned me off. I had a 5 min recharge while replacing the fuse... and now I'm left stunned.

 

Like is this gonna be fixed?

 

What is going on with hunter....

 

 

If I compare hunter to any other overdrive... the list of things the other overdrives do... is basically nothing compared to this thing.

 

I just don't find the tanki appeal anymore. Too much going against it for me.

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I am so livid over the overpowered nature of this tank.... I can't express it.

 

Hunter.

 

 

 

I don't want to be like "Fix this! Or I won't play this game!"  I mean does it go over? Make it seem like you are just a sore loser player? I mean I dunno.

 

But please, I don't even know what all hunter abilities are... they seem so numerous.

 

 

Well. It stuns you. You literally freeze faster than the turret freeze. So you are hunter firebird. Suddenly you are hunter firebird freeze.

 

Ok.

 

It deactiivates all your drugs. So you are now burning. Frozen. No drugs.

 

It resets your drugs on a counter. So even when you unfreeze, lost all your active drugs... its a 30?? sec wait to use anything...

 

 So I'm burning, frozen, lost all my drugs, and can't use a drug.

 

Ok.

 

 

bTW you drop the flag. So I'm in assault? Lose the flag, flag gets sent back. or in capture the flag, drop the flag, and the hunter can easily tag it back. Great. I'm burning, frozen, lost drugs, cant redrug, and lost the flag.

 

Ok, so this is all.... I mean pretty fair.

 

But wait.

 

I'm at the top of a bridge, and I'm the full length of the ramp away from the hunter. No problem. Hunter range on overdrive is actually pretty epic. So it gets me even when I'm effing a full 2 hull lengths or more what the hell even is the range on hunter. It's so big. I'm willing to bad its wider than the wasp bomb... even if it was equally... that is epically wide to disable every tank in that range.

 

So what else. I'm burning, frozen, lost drugs cant redrug, lost the flag, targeted from beyond the range of the burning weapon... just been burning since he closed the distance to me and burns me. Um what else could I find out.

 

Is the recharge on the hunter faster than other hulls? Please set me off more... and tell me. So my titan is already useless cause hunter deactivates that btw.

 

Oh right! On top of all the above abilities..... it disables Other overdrives?!

 

Ok so. you are burning frozen lost drugs cant redrug lost flag cant tagged from 2-3 hull lengths away from the hunter..... and.... what did you lose? You lost your dome? The bomb you dropped as wasp was deactivated?

 

 

Please. Share in my inept view point on the tally of hunters over poweredness.

 

Am I off my rocker? I actually was in a game... and just mentioned that hunter was over powered.

 

A player actually tried to discuss with me why wasp was more powerful than hunter. Because hunter was "reactionary". I get what he means... to a point I even agree that as a reactionary tank... yeah ok. But its just so strong.

 

 

I am furious.

 

I don't really even play that much anymore... but I mean.

 

 

Ok. this is an alt account. Don't write me off by rank. I have legend accounts. This is liek a mid low account of mine.

 

 

I am outta my mind.

 

 

Balanced?  Probably.  OP?   Hardly.

 

Has a lot of weaknesses to go along with all of your complaints above.

- range is relatively short ~ 22m.  Lots of enemies can kill  at > 22m before Hunter even gets a chance to use the EMP.

- Blocked by obstacles - even a low wall will stop it from working on a tank 5m away

- has a 1 second delay even after pressing shift.  A good number of turrets or ODs like Mammoth can kill you in that time

- Does not work on all ODs.  I had stunned a Viking-twins that just activated OD. and because I did not have DD handy did not manage to kill it. Guess what happened when that 3 seconds was over...

- Does not do ANY damage to enemies - at all.  None. Zilch. Zero.  Without DD handy many turrets struggle to kill medium or heavy hulls in 3 seconds.

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Like is this gonna be fixed?


Balance changes are continuously made when needed. It's possible that Hunter will be nerfed in the future, and frankly, I agree that it should be.
However, on the other hand it's a defensive overdrive that arguably doesn't feel as "epic" as a massive bomb, or increasing your damage output by a factor of 5, so devs intentionally made it quite powerful to encourage players to appreciate its potential.

 

Although keep in mind that this is not a bug, so there's nothing to "fix". It works as intended, but the range is intentionally made large.

 

 

Does not do ANY damage to enemies - at all. None. Zilch. Zero. Without DD handy many turrets struggle to kill medium or heavy hulls in 3 seconds.


But it still incapacitates them and completely ruins an attack. With the amount of supplies high ranks use, once you are stunned and left unable to use supplies for 30 seconds, you might as well stand still and wait to be killed so that you spawn fresh. So for team modes and especially CTF, RGB and ASL, this ability is extremely powerful.
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Balance changes are continuously made when needed. It's possible that Hunter will be nerfed in the future, and frankly, I agree that it should be.

However, on the other hand it's a defensive overdrive that arguably doesn't feel as "epic" as a massive bomb, or increasing your damage output by a factor of 5, so devs intentionally made it quite powerful to encourage players to appreciate its potential.

 

Although keep in mind that this is not a bug, so there's nothing to "fix". It works as intended, but the range is intentionally made large.

The picture you posted is pretty much it's max range - and looks to be about 22m or so if that Hunter is 5m long.

Many enemies - if not surprised - have a chance to kill or severely weaken the Hunter before it zaps.

If that Hornet Rail reacted a little faster it could have one-shot that Hunter before range was closed.

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OK wolverine... so, ill take what youve said at face value... as much as I can... without being like rude...

 

So, every one of my points is valid. You didn't negate a single one.

 

Let's break down the points.

 

Range is relatively short... My apologies. As an overdrive, only hornet has unlimited range... and it just shows all units. Sure useful. but it doesnt attack at infinite range. So let's just understand this to be completely upfront. Mammoth overdrive is what? 5 sec? and Range is what? 0 meters to 5 meters? Wait no... Yeah, its 0-1 Meters. So 22 m vs 0-1 meters. Is the range of wasp 22 m? To be fair I dont actually know... but it isnt. So hunter already has 2 of these guys beat. Not only on range, but on usability. Mammoth can kill everything at 0 m, and so can wasp kinda.... but hunter is like instant 22 m radius death. This scope is unparalleled. And don't pretend you are dumb. You understand I'm wrecking your argument right now. Titan... sure my dome has range. I get a whole dome. 20 m range... um sure yeah something liek that. It even lasts for like ... a whole while. And reduces damage. But oh wait... hunter just instantly disables it... and does all the above... So, I'll come back to another of your points later on. But titan disabled. Wasp bomb disabled. Um so not great start. Dictator? well sure activiate all abilities and for all players in a decent range. And you freeze some oppnents. So maybe, maybe, we could give dictator and hunter some kind of a comparison? But to be fair.... hunter does way more than dictator. Viking, ok hunter doesnt do stuff against viking. Im nto really sure. Viking is strong sure. So in this part here... I'm sorry. I don't see the range of 22 m is wow. YOU MEAN IT DOESNT HAVE 150 M RANGE? Respectifully what are you implying? It's ONLY 22 METERS!! Thats my point bud... 22 m is Strong. Not weakness. ok so this is a write off.

 

Point 2... obstacles. Obstacles blocking it, ill keep an eye out on how to use this... but no this isnt a weakness. Just activate it... like many do in range. Wait, I just wanted to be clear first, if a mammoth activates its overdrive with an obstacle between you and it, does a mammoth still kill you between the obstacle and itself? Er wait... if I'm a titan, and i activate my dome, then try to aim for someone behind an obstacle, the dome doesnt let me hit them?

 

So the point here about the "weakness" of hunter. Is that an obstacle.... is an obstacle. Dude... PUH lease. But remember I'm just being respectful. Please just realize what you just said.

 

 

You just said that an obstacle is an obstacle. Are you saying that hunter should over write obstacles? Are we going for more magnum level game breaking over poweredness?

 

sigh

 

Point 3. Has a one second delay. What is the average damage output of any weapon in 1 second. If you are at full health, like what, a few weapons have chance to one shot you? no lock on. Does a wasp have a one second count down? Even viking makes the alarm letting you know its powering up. Um. the one second delay isnt really a weakness? its just what it is. Wasp has a count down. I dont see that many hunters getting killed in the one second between activation and effect. Especially if they do it in a way that you just cant kil them in that time. It's effect, even with the 1 secodn delay... i mean come wolverine. This isnt a weakness. It's a delay sure, but any competent player can be like, ok so 1 second delay. You can even time this to an advantage. Presss a button while inside a cover behidn things, fly out in the open then bam! Instant effect and disable everybody. Sorry this isnt weakness... but maybe it is some attempt at a balance? maybe? But... no everything I said was not countered by a 1 second delayed. Waiting for something releveant....

 

 

Point 4 Does not work on all ODs. No. just the ones that kinda matter, and that you utterly have neutered along with a host of other things. Ok ill even jsut give you this one so you actually get 1 point in. So hunter cripples not all ODs. Just some. On top of all the stuff I wrote BEFORE that fact it cripples others ODs. It cant stop a viking, mammoth, hornet, and dictator? I mean... what does this even prove to counter my point. I ll give you what you said. It doesnt cripple all ODs. no... so what?

 

Point 5. Doesnt do damage. TF you talking bout. You mean on top of all the other stuff, you WANT it to do 2000 damage too? It aint enough all the other stuff you got? How did this point get in here wolverine. SImpleone wrote: points A, B, C, D, E, F and G. I know how to get to him to calm him down. There there simpleone. I know how you feel. you are upset about A through G. Let me sooth you. Ok so you're right simpleone A through G are valid. But let me just tell you this. What about H I J and K? hunter doesnt do any of that. Hunter doesnt for instance... cause 2000 damage. Weakness! It doesn't.... reorientate the tank so that it faces away from the hunter thats attacking you! It DOESNT DO THAT. is the point.... Um... it doesnt flip you. Did you hear me simpleone? I said that the Hunter Overdrive DOES NOT FLIP YOUR TANK. TAHTS THE WEAKNESS OF HUNTER, IT DOESNT FLIP YOUR TANK.... Simpleone, did that ease your mind about all of the stuff Hunter does that is bull****? Me telling you the stuff it doesnt do, and that thats a weakness. Look I get that hornet did some damage in beginning, right? And they got rid of it? Or is that something else. Did hunter used to do damage, and now it doesnt? I guess that would legit be some kind of a nerf.

 

 

Dude. Wolverine. Who are you. This was in no way a counter to my post. In my mind here is me and you:

 

Simpleone. Hunter is a problem!

 

 

Wolverine. 5 things... none of it matters. Oh! But the one thing... um it cripples everything. But only 2 things it screws the overdrives 2.

 

So its absolute **** for everyone. But 4 of the tanks tahts the end of it. Its jus tabsolute ****. For 2 tanks... yeah um. Its just an extra level of terrible on top of the absolute ****.

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Balance changes are continuously made when needed. It's possible that Hunter will be nerfed in the future, and frankly, I agree that it should be.

However, on the other hand it's a defensive overdrive that arguably doesn't feel as "epic" as a massive bomb, or increasing your damage output by a factor of 5, so devs intentionally made it quite powerful to encourage players to appreciate its potential.

 

Although keep in mind that this is not a bug, so there's nothing to "fix". It works as intended, but the range is intentionally made large.

 

But it still incapacitates them and completely ruins an attack. With the amount of supplies high ranks use, once you are stunned and left unable to use supplies for 30 seconds, you might as well stand still and wait to be killed so that you spawn fresh. So for team modes and especially CTF, RGB and ASL, this ability is extremely powerful.

Team modes... hmmm... so... 3 or 4 tanks sitting inside a Titan dome (with all the "supplies high ranks use") won't be able to kill that Hunter before it can Zap the beacon - just zapping Titan wont remove the dome.

 

Just like a Hornet sitting in the bushes, can activate it's OD and one-shot any Hunter patrolling around.

 

I find it curious when people rant about how OP some things are - they just have not learned how to counter it is all.

Wonder if simpleone considers Titan Dome OP.  I know for a fact a lot of people do.  Guess what hull simpleone uses the most...

 

At it's core these ODs are Rock-Paper-Scissors.  Some work better against others but are weak against different ones.

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OK wolverine... so, ill take what youve said at face value... as much as I can... without being like rude...

 

 

 

So, every one of my points is valid. You didn't negate a single one.

 

Let's break down the points.

 

Range is relatively short... My apologies. As an overdrive, only hornet has unlimited range... and it just shows all units. Sure useful. but it doesnt attack at infinite range. So let's just understand this to be completely upfront. Mammoth overdrive is what? 5 sec? and Range is what? 0 meters to 5 meters? Wait no... Yeah, its 0-1 Meters. So 22 m vs 0-1 meters. Is the range of wasp 22 m? To be fair I dont actually know... but it isnt. So hunter already has 2 of these guys beat. Not only on range, but on usability. Mammoth can kill everything at 0 m, and so can wasp kinda.... but hunter is like instant 22 m radius death. This scope is unparalleled. And don't pretend you are dumb. You understand I'm wrecking your argument right now. Titan... sure my dome has range. I get a whole dome. 20 m range... um sure yeah something liek that. It even lasts for like ... a whole while. And reduces damage. But oh wait... hunter just instantly disables it... and does all the above... So, I'll come back to another of your points later on. But titan disabled. Wasp bomb disabled. Um so not great start. Dictator? well sure activiate all abilities and for all players in a decent range. And you freeze some oppnents. So maybe, maybe, we could give dictator and hunter some kind of a comparison? But to be fair.... hunter does way more than dictator. Viking, ok hunter doesnt do stuff against viking. Im nto really sure. Viking is strong sure. So in this part here... I'm sorry. I don't see the range of 22 m is wow. YOU MEAN IT DOESNT HAVE 150 M RANGE? Respectifully what are you implying? It's ONLY 22 METERS!! Thats my point bud... 22 m is Strong. Not weakness. ok so this is a write off.

 

Point 2... obstacles. Obstacles blocking it, ill keep an eye out on how to use this... but no this isnt a weakness. Just activate it... like many do in range. Wait, I just wanted to be clear first, if a mammoth activates its overdrive with an obstacle between you and it, does a mammoth still kill you between the obstacle and itself? Er wait... if I'm a titan, and i activate my dome, then try to aim for someone behind an obstacle, the dome doesnt let me hit them?

 

So the point here about the "weakness" of hunter. Is that an obstacle.... is an obstacle. Dude... PUH lease. But remember I'm just being respectful. Please just realize what you just said.

 

 

You just said that an obstacle is an obstacle. Are you saying that hunter should over write obstacles? Are we going for more magnum level game breaking over poweredness?

 

sigh

 

Point 3. Has a one second delay. What is the average damage output of any weapon in 1 second. If you are at full health, like what, a few weapons have chance to one shot you? no lock on. Does a wasp have a one second count down? Even viking makes the alarm letting you know its powering up. Um. the one second delay isnt really a weakness? its just what it is. Wasp has a count down. I dont see that many hunters getting killed in the one second between activation and effect. Especially if they do it in a way that you just cant kil them in that time. It's effect, even with the 1 secodn delay... i mean come wolverine. This isnt a weakness. It's a delay sure, but any competent player can be like, ok so 1 second delay. You can even time this to an advantage. Presss a button while inside a cover behidn things, fly out in the open then bam! Instant effect and disable everybody. Sorry this isnt weakness... but maybe it is some attempt at a balance? maybe? But... no everything I said was not countered by a 1 second delayed. Waiting for something releveant....

 

 

Point 4 Does not work on all ODs. No. just the ones that kinda matter, and that you utterly have neutered along with a host of other things. Ok ill even jsut give you this one so you actually get 1 point in. So hunter cripples not all ODs. Just some. On top of all the stuff I wrote BEFORE that fact it cripples others ODs. It cant stop a viking, mammoth, hornet, and dictator? I mean... what does this even prove to counter my point. I ll give you what you said. It doesnt cripple all ODs. no... so what?

 

Point 5. Doesnt do damage. TF you talking bout. You mean on top of all the other stuff, you WANT it to do 2000 damage too? It aint enough all the other stuff you got? How did this point get in here wolverine. SImpleone wrote: points A, B, C, D, E, F and G. I know how to get to him to calm him down. There there simpleone. I know how you feel. you are upset about A through G. Let me sooth you. Ok so you're right simpleone A through G are valid. But let me just tell you this. What about H I J and K? hunter doesnt do any of that. Hunter doesnt for instance... cause 2000 damage. Weakness! It doesn't.... reorientate the tank so that it faces away from the hunter thats attacking you! It DOESNT DO THAT. is the point.... Um... it doesnt flip you. Did you hear me simpleone? I said that the Hunter Overdrive DOES NOT FLIP YOUR TANK. TAHTS THE WEAKNESS OF HUNTER, IT DOESNT FLIP YOUR TANK.... Simpleone, did that ease your mind about all of the stuff Hunter does that is bull****? Me telling you the stuff it doesnt do, and that thats a weakness. Look I get that hornet did some damage in beginning, right? And they got rid of it? Or is that something else. Did hunter used to do damage, and now it doesnt? I guess that would legit be some kind of a nerf.

 

 

Dude. Wolverine. Who are you. This was in no way a counter to my post. In my mind here is me and you:

 

Simpleone. Hunter is a problem!

 

 

Wolverine. 5 things... none of it matters. Oh! But the one thing... um it cripples everything. But only 2 things it screws the overdrives 2.

 

So its absolute **** for everyone. But 4 of the tanks tahts the end of it. Its jus tabsolute ****. For 2 tanks... yeah um. Its just an extra level of terrible on top of the absolute ****.

 

 

So only Hornet has Hunter beat on range?   What about Viking with any turret that has range greater than 22m?

Or a Mammoth-Vulcan that sees the Hunter approaching from 70m away.  How is Hunter gonna use EMP before it's dead?

You completely ignore the range of the weapons mounted on the other hulls.

 

Hunter is instant death?  When did they give it that ability?  You have a smoky and come around a corner and encounter a Titan Ricco.  Do you zap it?  cuz at that range Titan Ricco will smoke your smoky.  So you zap it. Stun it for 3 seconds.  Even IF you have DD handy, smoky is not guaranteed to kill a Titan of same m-level in 3 seconds.  Guess what happens when that 3 seconds is over?

 

Same thing for mammoth encountering Hunter around a corner.  Both hit shift and guess what... that 1 second delay means Hunter is dead.

 

There are so many different situations where one OD can beat the other, but lose a different time.  Often the fastest draw wins.

 

It's almost like you don't understand the concept of Rock-Paper-Scissors.  What's ironic is that you cry about Hunter - seem to be raging actually - but your most-used hull is Titan.  Yeah Titan, with that weak, crappy dome.

Edited by wolverine848

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All of your points are valid. I main Hunter (well except for parkour, hence the Wasp hours). I mained Hunter before ODs. When ODs came out I didn't switch to Viking even though the OD was OP. 

I main Hunter and Shaft (and Rico, kind of - it's M3, soo...), and whatever buffs or nerfs they get I'm going to stick with them. 

If it's OP, it'll be nerfed soon enough. Hopefully all of us Hunter users won't switch away from the hull just because of a relatively weak OD (if it gets nerfed).

What does everything I just wrote mean?

 

Nothing.

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oh wolverine. Ok well you slightly improved from the useless original post you made...

 

So lets continue to break this down, I'll grant you "tried" harder on your second go at my view.

 

But don't worry what revisions you made.... sigh, still dont quite make up what i'm saying.

 

Ok, lets again, spell out what I'm saying. In fact I should really try to use this to really improve my overall conversation skills?

 

Lets have a real dialogue in fact, i wont erase everything I wrote. But lets really try to be VERY clear about what we are saying... because maybe up until now... my point hasnt been made?

 

The first point you make, after my saying lets rant about hunter now. Is to talk about titan. In fact bring up any other tank but hunter. To an extent, yes I guess to show that hunter is OP you need to bring in other tanks to compare them. In a sense you ve done this ok....  And in other sense you havent. And to some extent My own ignorance will cost me.

 

I dont have same time to write out long so Ill just type type tyope and go.

 

So you seem to think because I have titan I have some vast interest in a dome. I have one hull. I have titan... Dyou think I had this account before overdrives? This whole escapade on your part... lets just say it how it is... it flat out falls on its face. My choice of titan is because its a big hull with health. I like to live faster than a wasp. I did not get this account, with this tank, after overdrives... for the overdrive. I dont have 5 m2s, of which, Ive played titan. Oh wait, I did buy hornet. I havent even played in so long. Ok, so yeah, I have two hulls. Played hornet a bit... but it at the M2 level. So I dont have 7 chocies, of which Ive chose titan. I have two, and yeah, titan for my playstyle... is better than hornet. But hornet and freeze is a combo I dont mind. Fast hull short range turret. And big hull long range turret. Those jive.

 

Explciitly about each of the overdrives. Compare the overdrive. Not the turret. I can put any turret with any hull. Do you not get that wolverine? Your one response was ltierally this: smoky hunter vs Everything I said. So not hunter. Smoky hunter. Fire hunter... that can burn down a titan. WIthout DD so what? Youve disabled titans DD or any other hulls DD as well. so at best, you dont have dd. but they have nothing. and you can maneuvre aroudn them. So i dont know what happens in a hunter vs mammoth.

 

Hunter does many things: i.e. drops a flag of opponent. In defense of capture the flag or assault mode... no other hull on defense does what hunter does. In team game. Ok lets talk about your team game scenario. I have titan ok... great. I put up a dome right on top of my flag. im just to the left of the flag. A hunter makes its way over top from some area that we dont haev line of sight. SO yes, we have a dome, but the hunter chooses a route that we cant shoot at from the dome. Then in range of us and the flag, it zaps us. We are frozen for 3 seconds. Hunter scores.

 

So you are right. Each overdrive is good fo rcertain areas. The scary thing is how often hunter just wrecks the game. Drop a rugby? Drop a flag? I mean, we are already at half game modes.

 

What about the titan that defends in packs, and the hunter that attacks in packs. We can each go back at each other where yes, the hunter when outnumbered 4 to 1 lose!

 

Omg wolverine, you mean in an example when you give opponents 4 tanks, and you just put hunter against that... hunter loses? OK thanks wolverine so hunter isnt at the point, whre it can 1 v 4 opponents. Im trying to better myself. But I just wrinkle at the examples you chose. In order to argue hunter is ok. You put it agains ta titan and 4 others. Face palm.

 

But lets be fair. 1 titan, with 3 teammates. on defense 1 hunter with 3 team mates on attack. You dont attack right when dome goes up. Every team ive seen when dome goes up says ok... give you your 10 seconds. I agree titan is pretty strong in some ways. But hunter just goes in zaps. then a fellow mammoth goe sin and activiates its ovedrives.

 

 

Of course i undersatnd complexity. A hunter zaps, and mammoth wipes out all 4.

 

Cool.

 

 

So lets rewind. Its specifically HOW MUCH does an overdrive too. Im completely everything you said about turret combo. Because just as you say about long range vs hunter. What about a firebird hunter, vs a firebird anything else. The argument doesnt win you the day. Not by a long shot.

 

Turret balance vs turret balance is its own thing. So is turret+ overdrive ablance vs turret +overdrive balance.

 

Just between overdrives through. How much does hunter get as the "defensive overdrive" vs the others? mammoth and titan are both also defesnive. if you say hunter vs mammoth mammoth wins... ok I just dont have mammoth so i cant not be stunned by hunter simply because im a mammoth.  But titan... all I get is that Dome. and with it, decreased damaged. Thats what dome is. But Ill tell you this, I still get killed if im not at full heatlh, or even half health. Someone I still get killed my long range turrets even in a dome... maybe its my low rank I dunno. I dont have 4000 hp. But thats all I get from dome. And the team. we get less damage. Wasp is a single gimmick. Mammoth is a single gimmick. Dictator... ok thats a bit right htere. all drugs. wide range? and freze opponents. But you compare the quantity of stuff in any single overdrive to the overdrive of hunter... and clearly maybe you can see what I mean?

 

Serioulsy is one of us just dense?

 

I get the rock paper scissor thing. So lets try and make my point this way

 

Rock is titan. Strong. YAH! cheers

Paper um mammoth? Strong Yah Cheers1 woot woot

Scissor... um? Vikiging? Cut you to hsreads?! Strong YEeah cheers!

 

Ok hunter... Um rock, paper, and scissors. Ill freeze you like dictator, doa dictator range thing where instead of powering up a bunch of teamamtes ill weaken bunch of opponents, oh, and ill freeze like dictotar too, but just 3 times better than it, ill yeah ill drop flags and rugbys, um and disable all drugs of opponents. So just rock paper scissor in one.

 

haha, come on wolverine. work with me here.

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oh wolverine. Ok well you slightly improved from the useless original post you made...

 

So lets continue to break this down, I'll grant you "tried" harder on your second go at my view.

 

But don't worry what revisions you made.... sigh, still dont quite make up what i'm saying.

 

Ok, lets again, spell out what I'm saying. In fact I should really try to use this to really improve my overall conversation skills?

 

Lets have a real dialogue in fact, i wont erase everything I wrote. But lets really try to be VERY clear about what we are saying... because maybe up until now... my point hasnt been made?

 

The first point you make, after my saying lets rant about hunter now. Is to talk about titan. In fact bring up any other tank but hunter. To an extent, yes I guess to show that hunter is OP you need to bring in other tanks to compare them. In a sense you ve done this ok....  And in other sense you havent. And to some extent My own ignorance will cost me.

 

I dont have same time to write out long so Ill just type type tyope and go.

 

So you seem to think because I have titan I have some vast interest in a dome. I have one hull. I have titan... Dyou think I had this account before overdrives? This whole escapade on your part... lets just say it how it is... it flat out falls on its face. My choice of titan is because its a big hull with health. I like to live faster than a wasp. I did not get this account, with this tank, after overdrives... for the overdrive. I dont have 5 m2s, of which, Ive played titan. Oh wait, I did buy hornet. I havent even played in so long. Ok, so yeah, I have two hulls. Played hornet a bit... but it at the M2 level. So I dont have 7 chocies, of which Ive chose titan. I have two, and yeah, titan for my playstyle... is better than hornet. But hornet and freeze is a combo I dont mind. Fast hull short range turret. And big hull long range turret. Those jive.

 

Explciitly about each of the overdrives. Compare the overdrive. Not the turret. I can put any turret with any hull. Do you not get that wolverine? Your one response was ltierally this: smoky hunter vs Everything I said. So not hunter. Smoky hunter. Fire hunter... that can burn down a titan. WIthout DD so what? Youve disabled titans DD or any other hulls DD as well. so at best, you dont have dd. but they have nothing. and you can maneuvre aroudn them. So i dont know what happens in a hunter vs mammoth.

 

Hunter does many things: i.e. drops a flag of opponent. In defense of capture the flag or assault mode... no other hull on defense does what hunter does. In team game. Ok lets talk about your team game scenario. I have titan ok... great. I put up a dome right on top of my flag. im just to the left of the flag. A hunter makes its way over top from some area that we dont haev line of sight. SO yes, we have a dome, but the hunter chooses a route that we cant shoot at from the dome. Then in range of us and the flag, it zaps us. We are frozen for 3 seconds. Hunter scores.

 

So you are right. Each overdrive is good fo rcertain areas. The scary thing is how often hunter just wrecks the game. Drop a rugby? Drop a flag? I mean, we are already at half game modes.

 

What about the titan that defends in packs, and the hunter that attacks in packs. We can each go back at each other where yes, the hunter when outnumbered 4 to 1 lose!

 

Omg wolverine, you mean in an example when you give opponents 4 tanks, and you just put hunter against that... hunter loses? OK thanks wolverine so hunter isnt at the point, whre it can 1 v 4 opponents. Im trying to better myself. But I just wrinkle at the examples you chose. In order to argue hunter is ok. You put it agains ta titan and 4 others. Face palm.

 

But lets be fair. 1 titan, with 3 teammates. on defense 1 hunter with 3 team mates on attack. You dont attack right when dome goes up. Every team ive seen when dome goes up says ok... give you your 10 seconds. I agree titan is pretty strong in some ways. But hunter just goes in zaps. then a fellow mammoth goe sin and activiates its ovedrives.

 

 

Of course i undersatnd complexity. A hunter zaps, and mammoth wipes out all 4.

 

Cool.

 

 

So lets rewind. Its specifically HOW MUCH does an overdrive too. Im completely everything you said about turret combo. Because just as you say about long range vs hunter. What about a firebird hunter, vs a firebird anything else. The argument doesnt win you the day. Not by a long shot.

 

Turret balance vs turret balance is its own thing. So is turret+ overdrive ablance vs turret +overdrive balance.

 

Just between overdrives through. How much does hunter get as the "defensive overdrive" vs the others? mammoth and titan are both also defesnive. if you say hunter vs mammoth mammoth wins... ok I just dont have mammoth so i cant not be stunned by hunter simply because im a mammoth.  But titan... all I get is that Dome. and with it, decreased damaged. Thats what dome is. But Ill tell you this, I still get killed if im not at full heatlh, or even half health. Someone I still get killed my long range turrets even in a dome... maybe its my low rank I dunno. I dont have 4000 hp. But thats all I get from dome. And the team. we get less damage. Wasp is a single gimmick. Mammoth is a single gimmick. Dictator... ok thats a bit right htere. all drugs. wide range? and freze opponents. But you compare the quantity of stuff in any single overdrive to the overdrive of hunter... and clearly maybe you can see what I mean?

 

Serioulsy is one of us just dense?

 

I get the rock paper scissor thing. So lets try and make my point this way

 

Rock is titan. Strong. YAH! cheers

Paper um mammoth? Strong Yah Cheers1 woot woot

Scissor... um? Vikiging? Cut you to hsreads?! Strong YEeah cheers!

 

Ok hunter... Um rock, paper, and scissors. Ill freeze you like dictator, doa dictator range thing where instead of powering up a bunch of teamamtes ill weaken bunch of opponents, oh, and ill freeze like dictotar too, but just 3 times better than it, ill yeah ill drop flags and rugbys, um and disable all drugs of opponents. So just rock paper scissor in one.

 

 

haha, come on wolverine. work with me here.

 

 

Making a longer wall of text does not improve your position - just makes you look desperate in addition to angry.  Why so angry?

 

Maybe you'll improve your game and learn how to battle Hunters.  Or maybe you won't.  In the end it's just a game.

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@simpleone

 

Personally, I can relate somewhat to your frustrations facing Hunters.  Thanks to the stun from their 30-meter-radius EMP, engaging in Hunters in medium-to-close range combat is much riskier than before.

 

As an example, in CTF, Hunters often use their EMP to disable tank nests and steal the flag unopposed.  Unless the Hunter gets distracted or is obstructed somehow, the thieving Hunter will more than likely be out of harm's way and end up capping.

 

While Hunter's EMP is no fun for those that get stunned, there are at least a couple of ways to reduce their impact.  When it comes to defending the flag, having teammates spread out will definitely come in handy as it means less tanks will end up being sitting ducks once a Hunter's EMP is activated.  Additionally, using medium-to-long-range turrets against Hunters would help break down oncoming Hunters before they get in position and strategically use their EMP.  Of course, given the MM system, your success against Hunters will likely also be determined by whether MM places you on a good-enough team or not. 

 

Alternatively, Hunter's EMP could be changed so that its effects decrease over distance, similar to how Wasp's N2 bomb operates.  For instance, if you were 20 meters from the EMP blast, your supplies would be disabled for 5 seconds and you would only be slowed down rather than stunned.

But that's just me.  What do you think?

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Anti drugger OD hunter

 

It removes all your active drugs?  :wacko: As if my drug count was low enough... i only have 10 DA, a few, if not any, DD, no RKs, 600+ SB and over 3k mines. Yes, I don't use mines much  :lol:

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Anti drugger OD hunter

 

It removes all your active drugs?  :wacko: As if my drug count was low enough... i only have 10 DA, a few, if not any, DD, no RKs, 600+ SB and over 3k mines. Yes, I don't use mines much  :lol:

Your current supply usage of 176/hr is unsustainable.  No wonder you have run out.

 

That is more than double the rate of my Brigadier account at 82/hr - and I have had a lot more time to accumulate supplies.  I will never run out.

I was told by an "expert" that this account was using a lot - at - 46/hr... but what do I know?

 

Be more selective on your usage and you will do much better in the long run.

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Your current supply usage of 176/hr is unsustainable.  No wonder you have run out.

 

That is more than double the rate of my Brigadier account at 82/hr - and I have had a lot more time to accumulate supplies.  I will never run out.

I was told by an "expert" that this account was using a lot - at - 46/hr... but what do I know?

 

Be more selective on your usage and you will do much better in the long run.

check on this account: @Im_a_tanki_master

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Your current supply usage of 176/hr is unsustainable.  No wonder you have run out.

 

That is more than double the rate of my Brigadier account at 82/hr - and I have had a lot more time to accumulate supplies.  I will never run out.

I was told by an "expert" that this account was using a lot - at - 46/hr... but what do I know?

 

Be more selective on your usage and you will do much better in the long run.

I'm curious, how can you tell by how much supplies per hour a person is using?

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If you ask me, Titan and Hornet are overpowered. Why?

 

Hunter Overdrive:

• Has a delay before it actually takes effect, meaning that someone can destroy you, and you have to wait before your Overdrive charges again.

• sometimes doesn't last long enough to kill someone. I bought Aborigine Kit (I don't regret it at all btw), and Smoky generally doesn't kill a frozen tank before they start to fight back again. Not to mention if you freeze multiple enemies in multiple directions. I also use Firebird M1 (no Alterations) and I don't have enough time to either kill everyone, or "cropdust" them so that they all burn for enough time.

• Doesn't cancel out a enemy overdrive that gets used *after* the zap. I've done this while playing as Dictator, and I can beat people this way. It just takes some caution on both ends.

• Can be avoided by ducking around a structure. Like the N2 Bomb, you can avoid it by ducking around a house, ledge, or even those broken concrete walls you see sometimes.

 

Titan:

• Can be placed anywhere, even in an enemy base, so that you, as well as your teammates, can spawnkill to your hearts content.

• Greatly reduces incoming damage, the rest of which just gets healed away.

• It even makes people survive the N2 Bomb. Hunter Overdrive canceling said bomb out requires quick reflexes and can be a sacrifice, because you have to wait for it to recharge. It's happened to me that the Bomb exploded before my Hunter's Overdrive could take effect.

• Yes, Hunter can disable it. But, like I said before, a lot of people are huddled under it. The Hunter can't destroy all of them, unless they are lucky and a stock Thunder or a Compact Fuel Tanks Firebird.

 

Hornet:

• Can freaking IGNORE DOUBLE ARMOR, TITAN'S OVERDRIVE, AND MODULES. Just let that sink in.

• See where everyone is. Playing ASL, CTF, or RGB and want to find the path with least enemies? Slap the Shift key and you're ready to plan your trip. This is for your whole team.

• See health bars. Now you can target the enemies with low health. Well, with Railgun/Thunder/Gauss and the first bullet point, it doesn't matter who you attack, they're all gonna die.

Edited by GrayWolf8733
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I actually haven't played in quite a few days, but... If there was an overdrive which annoys me greatly it's hornet. Who stops railgun when your 35%+ module is out of business?

 

Wasp is quite annoying too, but that's because viking's acceleration is so bad that titan gets away better from it... My viking account now has titan m3 though.

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