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Express your blind absolute rage of the overpowered Hunter Tank


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Well Hunter has to get close right?  Plus there's a 1-second delay before it actually activates and can be killed during that time.

 

Hornet can activate OD under cover, pop out and kill ANY medium tank in sight, well out of range of many turrets, then hide again.

 

What do you mean Hunter presses shift and you are dead?  Still has to damage you - 3 seconds.  Some turrets can do it, some can't.

 

 

This thread is silly.  You hate Hunter OD.  I think Hornet OD is ridiculous.  No one wins these arguments.

The distance is pretty large....its whatever distance I tend to engage enemies within. THe delay is relevent but then I'm frozen for what....3 seconds. If it was more of simply deactivating drugs it would be a weaker yes, but less overwhelming ability.

 

I'm not saying Hornet is strong. It is, but I never see teams full of hornets...I do see teams full of hunters, and they can take over battles with that OD. Im glad they boosted Hunter, just maybe a small nerf to the paralyze time or decrease of charge rate would be nice.

 

Ultimately I'd be fine with OD's being less influential in the battle, but thats not what devs want. I am fine with people picking weak hulls and using them to get good scores

Edited by Potdindy

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The distance is pretty large....its whatever distance I tend to engage enemies within. THe delay is relevent but then I'm frozen for what....3 seconds. If it was more of simply deactivating drugs it would be a weaker yes, but less overwhelming ability.

 

I'm not saying Hornet is strong. It is, but I never see teams full of hornets...I do see teams full of hunters, and they can take over battles with that OD. Im glad they boosted Hunter, just maybe a small nerf to the paralyze time or decrease of charge rate would be nice.

 

Ultimately I'd be fine with OD's being less influential in the battle, but thats not what devs want. I am fine with people picking weak hulls and using them to get good scores

Most hornet users have railgun, magnum, and I guess Gauss since those three can use Double Damage and one shot anything and at any range. At least hunter has to be within 20 metres to use its OD.

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Most hornet users have railgun, magnum, and I guess Gauss since those three can use Double Damage and one shot anything and at any range. At least hunter has to be within 20 metres to use its OD.

Yep, so if you are playing well, youre gonna get huntered 3-5x meaning you just die a lot. I do definitely agree that hornet's OD charges quickly, but Hunters is soo fast. Just removes any ability to interact with the hunter player...they press shift and you are frozen

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Yep, so if you are playing well, youre gonna get huntered 3-5x meaning you just die a lot. I do definitely agree that hornet's OD charges quickly, but Hunters is soo fast. Just removes any ability to interact with the hunter player...they press shift and you are frozen

Here's the avg frequency of hulls in Team battles I've been playing. Obviously varies depending on map...

 

Hornet 1-2

Vik 1-2

Titan 1-2

Hunter 1-2

Dict 1-2

Wasp 0-1

mmth 0-1

 

To get "Huntered" 3-5x per battle you must be very unlucky.  Are you taking same path every time and they are waiting in ambush for you?

 

But then again, I probably get killed by Hornet-Rail many times per battle since they don't even need to be near me to do it. 

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Here's the avg frequency of hulls in Team battles I've been playing. Obviously varies depending on map...

 

Hornet 1-2

Vik 1-2

Titan 1-2

Hunter 1-2

Dict 1-2

Wasp 0-1

mmth 0-1

 

To get "Huntered" 3-5x per battle you must be very unlucky.  Are you taking same path every time and they are waiting in ambush for you?

 

But then again, I probably get killed by Hornet-Rail many times per battle since they don't even need to be near me to do it. 

There does seem to be a good balance of hulls used.

 

So I dont camp...I attack, which means hunters use their overdrive a lot on me. Sometimes I play hunter myself, but dont enjoy mediums as much.

 

I think my point is you can play around most overdrives. You can move from wasp's bomb. You can kill hornet quickly or stay hidden. You run when dictator uses its power, you can keep distance from mamoth. You can wait out Titan's dome. But hunter....they press shift, dont even need to aim and its gg for you

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The thread is not silly. It is 100 percent legit.

 

Perhaps I need to finely word it. Hunter is NUMEROUSLY overpowered.

 

It's great that the other hulls have Single use powerful abilities people want to compare to hunters... but this is a sad attempt to justify hunter.

 

Respond to this. And only to this. Read on Below.

 

Hunter drops flag or rugby in any mode.

 

What does it matter what any of the other hulls can do.

 

If you respond that other hulls can make a player drop the rugby or flag by killing them, my view point of your mental abilities plummets. What I am not comparing, is the various hulls abilities to kill. They can all do that. And yes hunter does that quite well. Firebird hunter is my most hated combo right now.

 

The point again, is without firing a shot, a hunter makes you drop a flag or rugby. Easily can then tag a friendly flag back home, take the rugby NOT EVEN KILL YOU and go score. The other hulls have to kill you first.

 

I saw the posts to nerfing hunter. Leaving the above mechanic in the game in my view is its own death sentence. Seriously. I can't see the information behind the scenes. But hunter is killing the fun of this game. Take serious considerations to balance it devs. A hull mechanic that so distorts game modes THEMSELVES, and not just ability to destroy tanks is ruining hte game in my opinion.

 

-----

 

That is all you need to respond to. I think hunter has other problems, that need balancing. Maybe what they did will help a smidge. But dropping flags and rugbies is disgusting ability.

 

Tanki is a game of tank destruction. I don't care how they go about encouraging tanks to die based on a turret you are using - alterations- or a hull you are using -overdrives- or any other number of methods -drones- -drugs- etc etc. I can handle dying in tanki just fine.

 

But you tell me to join a CTF Rugby or Assault mode game, and input 1 particular mechanic in the game to abuse that game mode so that a player can abuse the game mode, and not just the method they like to kill other tanks with, you are shooting yourself.

 

=====

 

I thought the comment about low hp hulls being given boosts as they are merely glass cannons intriguing.

 

For those like wolverine and others who have concerns how they do, I do want genuine progression on this topic and for this game.

 

To the extent they are ignoring hunters abilities simply because other hulls have abilities of their own, where hunter clearly has more.... they can be left out of hte discussion. If they want to claiming making a player drop a rugby, or hunter have 10 abiltiies while other tanks have 2-3 is balanced. This is intellectually dishonest of these speakers. We could safely ignore them.

 

For those players who genuinely describe similar sentiments about hunter but understand the need to nerf it to some degree and it simply being a matter of how... this I can have a conversation about.

 

If you want, give all overdrives the ability to drop flags and rugby.

 

SIGH.

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So OP is triggered manly because it can make you drop flags and balls?

 

So a hunter makes me drop ball or flag. Whooptydoo, I can always just try again.

 

It's how long it can put your supplies on cool down that really bothers me. I just feel very exposed if I manage to survive the EMP.

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So OP is triggered manly because it can make you drop flags and balls?

 

So a hunter makes me drop ball or flag. Whooptydoo, I can always just try again.

 

It's how long it can put your supplies on cool down that really bothers me. I just feel very exposed if I manage to survive the EMP.

Yeah - it's not like Hornet-Rail can't do that with 1 shot... from much, much farther away ... ... oh wait... ...  :blink:

 

 

And to sum up OPs postion...

Everyone who agrees with me is smart.  S-M-R-T.  Smart.

And everyone who disagrees wth me is dumb.  D-U-M.  Dumb.

Edited by wolverine848
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This is seriously like talking with 4 year olds. I can't stand this forum. And I can't stand the game. lol

 

Just layer whatever labels you want on me. Who cares anymore.

 

The game is turning to crap.

 

Wolverine... you quote a comment that had two distinct ideas, then replied to it. Which comment were you refering to within the quote? The dropping of flags or balls? or the reset of supplies?

 

I've lost so much respect for everything about the people and gameplay involved.

 

Did you seriously respond with dropping a flag or ball, with this comment:

 

Yeah - it's not like Hornet-Rail can't do that with 1 shot... from much, much farther away ... ... oh wait... ...  :blink:

 

Yeah - it's not like Hornet-Rail can't do that with 1 shot... from much, much farther away ... ... oh wait... ...  :blink:

 

 


 

 

 

 

 

 

 

 

 

 

If you respond that other hulls can make a player drop the rugby or flag by killing them, my view point of your mental abilities plummets. What I am not comparing, is the various hulls abilities to kill.

 

The point again, is without firing a shot, a hunter makes you drop a flag or rugby. Easily can then tag a friendly flag back home, take the rugby NOT EVEN KILL YOU and go score. The other hulls have to kill you first.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Did you seriously respond with dropping a flag or ball, with this comment:

Why is it so bad that a hunter can force you to drop a flag without killing? If anything, not dying gives you a small chance to steal the ball back (in rugby). Most complaints I see are about range or supply deactivation.
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This is seriously like talking with 4 year olds. I can't stand this forum. And I can't stand the game. lol

 

Just layer whatever labels you want on me. Who cares anymore.

 

The game is turning to crap.

 

Wolverine... you quote a comment that had two distinct ideas, then replied to it. Which comment were you refering to within the quote? The dropping of flags or balls? or the reset of supplies?

 

I've lost so much respect for everything about the people and gameplay involved.

 

Did you seriously respond with dropping a flag or ball, with this comment:

Don't pin the blame on us.

 

It was YOU who made the vulgar topic title, and ranted about an aspect of the OD that wasn't even a big deal at all ( dropping flags and balls).

 

And when we provided reasonable criticisms, you practically started dropping bombs on us, made hideous assumptions about us. Then we responded rather appropriately to your harsh remarks, and you just keep on flapping your gums (or fingers, if you want to be a smart alec).

 

 

And like I said, if a hunter makes you drop flags or balls and it bothers you so much, then just try again or considered changing your approach or equipment.

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The point again, is without firing a shot, a hunter makes you drop a flag or rugby. Easily can then tag a friendly flag back home, take the rugby NOT EVEN KILL YOU and go score. The other hulls have to kill you first.

FYI, there are multiple ODs that can take you down with your flag/ball without firing a shot.

Edited by iWillHealYou
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If you say something that makes sense... then I won't be sour about it.

 

So iWillhealYou makes a  valid point...

 

Perhaps INSTEAD of saying WITHOUT FIRING A SHOT I should have said... kill you. Though I think I did a few times.

 

Ok, so yes. A wasp doesnt shoot you. It just drops a bomb.. killing you. A mammoth doesn't shoot you it simply touches you... which kills you.

 

So either case. You have an hp wall separating you from an opponent interfering with flag or ball gameplay. 2000 hp. or 4000 hp. or 8000 hp.

 

So perhaps in my attempts to be more specific I was to specific.

 

Keep it at killing you. Hunter doesn't need to.

 

The criticisms werent really reasonable. In fact, some people don't even respond to the criticsm. They're just like. Ok hunter is op. So is every other overdrive. We don tlike overdrives. There is no aim of rectifying the situation... which I know devs control.

 

But yes, we got a nerf of range and length of ability. So we see. But meh.

 

My specific outrage is not localized at just the dropping of a ball, or a flag. But the overpowered nature of it certainly pales most of the other abilities in my opinion. I am perfectly ok with those who dont care about this as much, or are more hurt over other aspects like disabled drugs/redrug inability. Those are legitimate.

 

just to be clear with you diesel. I have a titan smoky lets say. The game is 10 - 10 in assault. For 1.5 min straight, lets say 3 different hunters block all scores from red *my team. So we go to about 25 kills for blue, and red stays at 10 scored points. Because hunter interferes with ability of red to play its side of the gameplay in assault. If I died the flag would naturally return back home sure. But I don't have to die. Hunter just has to zap me. Sure, I can say that 1.5 min was just time. we can make it back later on. But can we? Their hunter is recharging. The 3 overdrives wil go again. So the game is ending. At 5 min, and the score is 50 for blue, 20 for red. A red team often has 2-3 long range tanks who arent trying to score. THey are just softening up the opposing blue base. Also, 1 or 2 people just playing close range tdm not trying to score but again, soften. so lets say roughly half the team is not bothering to score, because slow hulls, or just attacking doing damage letting the other half score.

 

I've seen games where hunters shut down the whole thing. But sure, you get games of assault where the game doesnt seem broken.

 

We are talking about the ability of overdrives and what should and should not be allowed.

 

In your view, should any hull be given the ability to make it that other opposing hulls cant get kills? Lets say this new tank is a new class. Tiny class. It has 800 hp, to m4 of 1600 hp. It's fast. Lots of stats. And btw, every 14 seconds it gets an overdrive. When its active, its a universal blanket that means the opposing team, all hulls can't inflict final kills for 15 seconds. On a 1 min recharge. Based on what I've seen in this thread, regardless of title... people would just say. Ok so for 15 seconds you cant get a kill. Just get kills in the 45 seconds after before ability is used again. Why does it matter that you just cant get kills.

 

Would this frustrate you? What if we just balanced it a bit more. 10 seconds your whol team couldnt get a kill. Or so in last 20 seconds of a game, if we have a 1 kill lead, and 2 of these tiny hulls Well its game over. Those last 20 seconds there will be no kils for your whole team.

 

Oh, but then you ll say, ok but both sides can equip this tiny hull, making it that neither side can get a kill. Great, so we ll have a game of tdm where for 15 secons spread out 10 times over the course of the game, people just drive aroudn without being able to kill each other. But thats ok right?

 

I mean, in tanki, there are lots of cool visuals and stuff. Not like half the games don't directly involve killing as essential to the game play. So whos for it? A tiny hull, very low hp, but its overdrive denies ability to get kills. Your team can do damage up the last 1 percent of hp, but no more.

 

Sure people get frustrated and say whatever.

 

Tankhd.jr thanks for the question. I find the problem of dropping flag and ball because it interferes with the actual goals of a game. You can't score. Thats like a mechanic in game that removes your ability to get kills in tdm. directly it doesnt kill you, but in a game of rugby victory is not determined by getting kills. Its about who scores 5 goals first. So lets say you are defending at your blue point. Red comes in with 3 tanks against 2 defenders and with splash damage you fight them off. All 5 tanks are destroyed. Then 1 blue tank respawns near ball and picks it up. In comes a new red hunter tank, activates od. You drop the ball right by your blue point. Hunter picks up the ball and scores. For any other hull, theyd need to spend time lowering your hp to kill you first, allowing teammates to come back to point to defend and get the ball etc.

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just to be clear with you diesel. I have a titan smoky lets say. The game is 10 - 10 in assault. For 1.5 min straight, lets say 3 different hunters block all scores from red *my team. So we go to about 25 kills for blue, and red stays at 10 scored points. Because hunter interferes with ability of red to play its side of the gameplay in assault. If I died the flag would naturally return back home sure. But I don't have to die. Hunter just has to zap me. Sure, I can say that 1.5 min was just time. we can make it back later on. But can we? Their hunter is recharging. The 3 overdrives wil go again. So the game is ending. At 5 min, and the score is 50 for blue, 20 for red. A red team often has 2-3 long range tanks who arent trying to score. THey are just softening up the opposing blue base. Also, 1 or 2 people just playing close range tdm not trying to score but again, soften. so lets say roughly half the team is not bothering to score, because slow hulls, or just attacking doing damage letting the other half score.

Your assumption is incorrect here. If the score is 10-10 and then Hunter successfully stops your 3 teammates from capping the score would be 10-13 meanwhile if they cap the score will be 25-10 (assuming they don't die after capping). Even if they have 2 or 3 Hunters, your team still has a lot of chances. Also your team can have Hunters that can also cap by stunning the defenders.

 

This is bit irrelevant, today I got 200k dmg in ASL mission (I don't like it because I love playing the objective of the game). So fast forward, I was in the game and at first I tried to cap a flag then I realized enemy team has 1 Freeze+Titan, 2 Isida+Hunters, 1 Fire+Hunter, 1 Fire+wasp, 1 Thunder+Dictator (don't remember other players if any) so they were ganging up on everyone who tried to cap. After the first failed attempt, I thought "now it's time to complete my mission"  and then rest is the history, ended up with 37 kills and did nearly 120k dmg in a single battle, could have been more worse if that titan wasn't there

You may call me "noob" for not playing the objective but our team ended up winning 65-70. I indeed created easy caps for my team (everytime I sniped them, there were couple of red numbers and several white numbers appearing from their base, did quad kills 3 times). 

Moral of the story: There are several ways, if one didn't work for you try another. I was hopeless against these Hunters but so were they.

Edited by iWillHealYou
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I mean. I'm baffled.

 

I can only spell things out in forums to such a degree where I'm not misunderstood.

 

I clearly state in games where you are 10-10 as example.

 

Then red does not score for 1.5 min, because blue shuts everything down. It for sure happens. I see wretched scores all the time.

 

In this example, I was suggesting they had 3 separate hunters. Each using their overdrives over a course of a few min. In league with other members getting kills over the course of 1.5 min. I see it all the time. Red will often get games where they have huge lulls in a game where they cannot score.

 

A blue team will get more than 3 kills in 1.5 min. The three kills was just the initial shut down.

 

Killing a hunter doesn't solve anything if their are three and multiple other defenders.

 

Also, because on ocassion people agree with my statements that obviously hunter is overpowered, these discussions with people countering my statements with banalities is laughable.

 

Please make it stop.

 

If you have valid criticism I would hear and bring it up as much I could.

 

I've heard some that counter me well to an extent.

 

But does nothing I say make sense. Start conversations with you are right about this: i agree. Then move on to wher eyou disagree and why.

 

If my views continue to be misrepresented do not point your finger at me as if I'm the cause of misunderstandings in others.

 

if my viewpoint wasn't clear after all this, well sorry but yeah I'm gonna make some negative cognitive assumptions about you.

 

Ive written plenty and its not hard to understand.

 

But then I'll write one phrase, and for some reason everything else is ignored?

 

Of course, too long... didn't read.

 

I just saw the one phrase, and saw that I could argue against it.... so I ignored everything but this one thing.

 

Close this topic down. Who cares anymore. It doesn't even matter. Hunter got nerfed. Everyone trying to tell me it didn't need it... clearly even the devs thought you were wrong.

 

I would have liked a particular nerf, but got this.

 

Many even stated in this thread... Hunter is great, its great for dropping flags. I use it all the time, and its good. ....

 

My mental state was both aided in venting the stupidity in hunter gameplay. And it suffered with listening to people's minutia filled responses.

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