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What's new in HTML5


Marcus
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september_HTML5_update_wide_1006x300.jpg

 

Hello Tankers!

 

Some time ago, the new HTML5 version of TO became available for most players. Have you tried it yet? If not, you can check it out right here!

 

Important: the new HTML5 version works only in Google Chrome and other Chromium-based browsers such as Yandex, Opera.

 

Your browser must also support WebGL2. You can check whether your browser supports WebGL2 here.

 

There are so many changes in the game interface that some people thought it was a brand new game!

 

But no. This is the same Tanki Online you’ve been playing, so you can keep using your current login and password.

 

Let’s have a look at the changes:

 

Main screen

 

Now, upon entering the game, you’ll see a cleaner, more modern-looking interface.

 

From the main screen, you’re only one click away from playing your next Battle, chatting, opening Containers, reviewing Missions, visiting the Shop or Garage, or even creating a MM group.

 

You can also see your Challenge level, number of Stars earned, Premium days and Tankoins.

 

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Garage

 

Your Garage Gear Score is readily visible.The same goes for your Supplies inventory and stats for your currently-installed equipment. You can see everything at a glance, including your Upgrade level.

 

september_HTML5_update_screenshot_2_gara


 

One of the most common complaints we used to get, was that it’s hard to find your desired Paint in the Garage. The new HTML5 version has fixed that issue. Now you can sort your paints by «Rarity».

 

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Missions and Challenge

 

The display here is very straightforward. Mission → Progress → Play.

 

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Containers

 

Quite a few players often wonder what kinds of rewards might drop from Containers.

 

Now, you can see all possible item drops in the Containers section.

 

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Settings section

 

Sound effects are an important part of the game. Now, we’ve added customizable settings for each audio type.

 

And there’s more coming. In the near future, we’ll make it possible to change even more parameters, as well as customize your controls!

 

september_HTML5_update_screenshot_6_sett


 

Friends

 

This section is now more informative. You can see how many in-game friends you have, and how many of them are online. You can even search for a specific friend in your list!

 

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Creating a battle

 

Dreams come true! Now, you can sort the battle list by mode, name, number of players, duration and even score. This makes it easier to find specific format battles, or long 999 flag battles. And even here, you can search by name.

 

september_HTML5_update_screenshot_8_crea


 

Battle

 

Updated interface, showing Protections and GS in the TAB battle stats, important notifications and even a Radar!

 

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The radar shows you the locations of your teammates and opponents within a radius of 60 meters, and their elevation in relation to your position.

 

september_HTML5_update_screenshot_10_rad


 

Update

 

Additionally, with the server restart on September 20th at 02:00 UTC, a cool update will be released in the new HTML5 version. This update will bring important changes to the camera movement.

 

When we created the game, there was no mouse camera control mode. This was added much later. But there were some complications.

 

We tried using the same mechanics as the keyboard, which includes inertia. So, when a player stopped moving the mouse, the camera would keep going, which is not something you’d expect in a mouse camera control mode.

 

With the next release, camera mechanics will be different for keyboard and mouse modes. So camera movement should be just as you expect it, depending on what mode you play in.

 

Additionally Gauss, Striker and Juggernaut will have their own unique reticles, emphasizing their specific qualities.

 

As you can see, there’s quite a bit to be excited about.

 

So, don’t wait. Jump into the new HTML5 version now, and make sure you check out the improved camera controls tomorrow.

 

And don’t forget to share your feedback!

 

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OMG!  What have you done to the motion?  It is sickening, literally.  Playing on HTML gives you the feeling of motion sickness.  It is unplayable for more than a few minutes at a time.  It creates nausea and headaches.  There is no way this can be what Tanki was actually thinking about releasing.   It has to be fixed.

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I am so delighted that you added an update for improving the camera movement of tanks. That was I suggestion that I made myself. Thank you so much for that improvement. Shaky tanks must be smooth when the move. The Flash version of Tanki Online does not have any shaky tanks, so let it be the same with the new HTML5 version of Tanki Online. Now that the shaky and stiff steering has been fixed, I promise you folks that I will abandon the Flash version of Tanki Online and move to the new HTML5 version of the game for a much better gaming experience.

 

I would like to know what are the "unique reticles" for Gauss, Striker and Juggernaut are? Please explain.

Edited by RIDDLER_8
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Please please please tell me that the optimization will improve. 6 FPS is unplayable.

plus now you cant make the game screen bigger or smaller like before

 

to do it you have to minimize chrome, which just doesnt give the same feeling of playing a game

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I am so delighted that you added an update for improving the camera movement of tanks. That was I suggestion that I made myself. Thank you so much for that improvement. Shaky tanks must be smooth when the move. The Flash version of Tanki Online does not have any shaky tanks, so let it be the same with the new HTML5 version of Tanki Online. Now that the shaky and stiff steering has been fixed, I promise you folks that I will abandon the Flash version of Tanki Online and move to the new HTML5 version of the game for a much better gaming experience.

 

I would like to know what are the "unique reticles" for Gauss, Striker and Juggernaut are? Please explain.

Recticle - a series of fine lines or fibers in the eyepiece of an optical device, such as a telescope or microscope, or on the screen of an oscilloscope, used as a measuring scale or an aid in locating objects.

 

I think it means that Gauss and Striker will have their own unique scope.

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OMG!  What have you done to the motion?  It is sickening, literally.  Playing on HTML gives you the feeling of motion sickness.  It is unplayable for more than a few minutes at a time.  It creates nausea and headaches.  There is no way this can be what Tanki was actually thinking about releasing.   It has to be fixed.

The update will be released on September 20th, 02:00 UTC. Nothing has been changed yet, you're experiencing the same motion as before.

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Recticle - a series of fine lines or fibers in the eyepiece of an optical device, such as a telescope or microscope, or on the screen of an oscilloscope, used as a measuring scale or an aid in locating objects.[/size]

 

I think it means that Gauss and Striker will have their own unique scope.

I think he meant what would they look like.

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Is it an update or what?

 

PC also needs to support WebGL 2.

 

Will the new version support WebGL 1 in the future?

Edited by lssimo
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For anyone wondering what camera inertia looks like heres a great example of what it does.

 

For the players who've been complaining about getting nausea/motion sick, this should hopefully be closer to the Flash version's camera behaviour.

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Today is Twiggy's birthday. September 19th 1949. That is 09/19/49. Today, she is 70 years old. Let's not forget Twiggy every year on today's date.

 

Read here: https://www.eadt.co.uk/ea-life/twiggys-70th-birthday-and-east-anglian-fashion-memories-1-6278244

 

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I just cannot wait to hear the good news for juggernaut on tomorrow's V-Log 223. Let's hope for the best news.

 

For how many weeks shall the new HTML5 be in the testing phase? Please let me know.

 

I hope that future HTML5 updates will make tanks more maneuverable than now. Tanks are quite shaky and they get stuck in corners, especially on bumby maps such as Massacre. Please fix all those minor bugs. I want a perfect HTML5 update.

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I would like to know what are the "unique reticles" for Gauss, Striker and Juggernaut are? Please explain.

Hey!

 

Crosshair_Striker.png

Striker

 

Crosshair_Gauss.png

Gauss

 

 Crosshair_Juggernaut.png

Juggernaut

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