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Team Juggernaut Mode


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I am so delighted about the positive upcoming news about the "Team Juggernaut Mode". That new game mode has already been announced in V-Log 222. That's great. We can all enjoy a much better juggernaut mode.

 

I have decided to write a new pre-team juggernaut mode post so that I can make some complaints about it and some great advantages of this new game mode before the initial release of the Team Juggernaut mode.

 

Pros:

 

The pros advantages of the Team Juggernaut Mode is that there one player in each team as juggernaut. The role of each team is to destroy your enemies juggernaut whilst protecting you own from being destroyed by the enemy.

 

In addition to that, when you are a juggernaut, you have less enemies. Instead of having 15 enemies like in DM juggernaut mode, you only have 7 enemies in TDM juggernaut mode.

 

Cons:

 

The only disadvantages of the juggernaut mode in general is that this mode is not available in pro battles. I hope that developers will add the Team Juggernaut Mode in pro battles with many customizable features. Please add the Team Juggernaut mode to pro battles because players will be claiming it.

 

I also want to make a recap complaint that the juggernaut tank is too weak. For a start, its hull does not have enough body armor. If you want players to better like the juggernaut mode, it must have more tank armor to be able to survive longer. Doubling juggernauts armor is the ideal thing to do, so please do it when you release the new Team Juggernaut Mode.

 

I also want to point out that juggernaut's Strikers and Terminator railguns must be buffed up as well because I noticed that some tough strong Titans and Mammoths can survive the aftermath of being attacked by juggernaut and can kill juggernaut unexpectedly when firing back at him. Please do something and buff up juggernaut's Strikers and Railguns as well.

 

Abbreviation:

 

The team juggernaut mode needs an abbreviation. The best and most suitable abbreviation for the Team Juggernaut Mode is (TJGR), meaning "Team Juggernaut Mode" for short.

 

Entering battle:

 

When entering juggernaut battles it takes a very long time for players to enter juggernaut battles. That is a problem for matchmaking battles. For the new Team Juggernaut Mode, I hope and expect that timing problem to be fixed.

 

New Juggernaut Mode Features:

 

Developers must do what's necessary to encourage many more players to like and join juggernaut battles. One best thing to do is to add more juggernaut features such as new daily and weekly missions. The daily missions for juggernaut must be longer but not too hard. Somewhat, intermediate difficulty would be acceptable for the Team Juggernaut Mode daily missions. Please add cool Team Juggernaut daily and weekly missions with unique rewards. I will not discuss rewards. Developers will choose them.

 

New Juggernaut turrets:

 

It would be very ideal to add more turrets for juggernaut. I have seen other thread written by players who have requested this quite a few times. I agree on their suggestions, so it would absolutely be more fun to add more turrets for juggernaut. Spawning juggernaut with a randomly selected turret would bring more fun and more various and versatile gameplay to all players. Right now, I personally think that juggernaut is somewhat bland and too repetitive in terms of gameplay. Having randomly selected turrets would bring more and existing gameplay.

 

######################################################################################

 

That is it for now. If you have any great ideas on what can be implemented for the Team Juggernaut mode, then don't hesitate to write down your ideas on this thread. The Team Juggernaut Mode is expected to be released at the end of September 2019. Stay tuned!

 

Thank you.

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Declined

 

First of all, let's wait for this improved Juggernaut mode to be released first, and only then make further suggestions about it after trying it. Second, please don't post multiple ideas in one topic, especially if most of them have been suggested in various other topics anyway.

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OK. I will avoid to post multiple topics. I always try my best not to repeat myself.

 

This post can be used for Team juggernaut ideas when this modes is released.

 

I am not sure whether the team score is the same or more for killing the juggernaut. Let's wait and see.

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Solo juggernaut must remain in Tanki Online, but also the Team Juggernaut mode would be a team battle. I would suggest to keep both juggernaut modes for more dynamic gameplay.

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It will not, due to the fact that it can be abused for personal benefit.

OK Maf. One thing that I suggest developers to do, is to pass all my experience gained and hour played of the current solo juggernaut to the team juggernaut mode. I don't want to lose my experience and hours progress for juggernaut.

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OK Maf. One thing that I suggest developers to do, is to pass all my experience gained and hour played of the current solo juggernaut to the team juggernaut mode. I don't want to lose my experience and hours progress for juggernaut.

Hopefully it will happen. But to be honest, numbers in the profile hardly mean anything.

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Hopefully it will happen. But to be honest, numbers in the profile hardly mean anything.

So will my XP points and hours played in juggernaut mode be transferred to the new team juggernaut mode?

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So will my XP points and hours played in juggernaut mode be transferred to the new team juggernaut mode?

Like I said, hopefully. We won't know for sure until the new mode is released.

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That's what I am talking about Maf.

 

My current juggernaut progress must fully be transferred to the new juggernaut mode, because the new game mode is still a juggernaut mode.

 

JGR-Progress.png

 

I have spent so long to get to the current stage in the number of juggernaut experience points gained. Please Maf, ask other developers to make sure my progress for this mode is not lost by transferring it to the new Team Juggernaut Mode. All players must have their juggernaut progress transferred to the new juggernaut mode. Players will be upset if they lose their progress. That's why I insist on the progress transfer for juggernaut.

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On one hand you have a point, but on the other - it's just a number. i understand that it's important to you, but most players don't care about their profile numbers that much. Some players don't even know that profiles exist! So you're making a much bigger deal out of it than it really is.

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On one hand you have a point, but on the other - it's just a number. i understand that it's important to you, but most players don't care about their profile numbers that much. Some players don't even know that profiles exist! So you're making a much bigger deal out of it than it really is.

Yes, it is important for players to keep track of their experience in profiles. I understand that not all players know that profiles exist. However, I prefer for paints to be sorted as a list in top down view with a browse box so that players can browse their paints by name. That would make it more user friendly to find and filter out paints by name.

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Yes, it is important for players to keep track of their experience in profiles.

It really isn't. The numbers mean nothing - it's the gameplay experience that matters. At least for most people that's the case.

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It really isn't. The numbers mean nothing - it's the gameplay experience that matters. At least for most people that's the case.

Me too. It's the experience that matters. That's why I prefer a redesigned paint interface to browse for paints so that I can see how much experience points I earned with each individual paints.

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Me too. It's the experience that matters. 

Not experience points. Not score, not numbers, not crystals. I'm talking about the feeling of playing and enjoying the game, which is the reason people play games and engage in leisure in the first place. For that reason the vast majority of players only care about having a fun time, rather than watching some pointless numbers on their profile.

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Not experience points. Not score, not numbers, not crystals. I'm talking about the feeling of playing and enjoying the game, which is the reason people play games and engage in leisure in the first place. For that reason the vast majority of players only care about having a fun time, rather than watching some pointless numbers on their profile.

Ah yeah. I misunderstood. I agree that many players play Tanki Online just for the sake of enjoying playing the game. Me too. I play Tanki Online because I like that game so much. It is my favourite game of all time.

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