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IMPORTANT! Why won't you move Tanki X accounts to TO?


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Is that how much you need to get a full MU M0 and a few supplies these days?

"Curious though... not that transfer will happen... but IF it did... how would they convert ranks?  They can't just have someone start a new recruit account in TO and give them 400k crystals..."

 

You responded to the above.  I wasn't talking about a few crystals - was a hypothetical about someone transferring over with a large amount of crystals.

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"Curious though... not that transfer will happen... but IF it did... how would they convert ranks?  They can't just have someone start a new recruit account in TO and give them 400k crystals..."

 

You responded to the above.  I wasn't talking about a few crystals - was a hypothetical about someone transferring over with a large amount of crystals.

When I said "$20", I implied an ammount that would allow the player to buy everything they need at the initial ranks - a full MU M0 tank, supplies, modules, perhaps a paint and maybe a drone. i'm not sure how much money or crystals that requires, but my point is that regardless of how large of a sum would be transferred from Tanki X, such a player would just be equivalent to a "hardcore buyer". Doesn't matter if you have 400k or 400M crystals at recruit - the equipment unlock limits won't allow you to abuse your transferred funds.

 

The only party potentially at a loss from this transfer is Alternativa, but then it's just a question of balancing the amount in order to remain beneficial for the economy in the long run, due to TX players staying in TO and potentially spending money in the future, as opposed to leaving completely.

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When I said "$20", I implied an ammount that would allow the player to buy everything they need at the initial ranks - a full MU M0 tank, supplies, modules, perhaps a paint and maybe a drone. i'm not sure how much money or crystals that requires, but my point is that regardless of how large of a sum would be transferred from Tanki X, such a player would just be equivalent to a "hardcore buyer". Doesn't matter if you have 400k or 400M crystals at recruit - the equipment unlock limits won't allow you to abuse your transferred funds.

 

The only party potentially at a loss from this transfer is Alternativa, but then it's just a question of balancing the amount in order to remain beneficial for the economy in the long run, due to TX players staying in TO and potentially spending money in the future, as opposed to leaving completely.

They can start TO at recruit equivalent to a "hard-core buyer" even if they never spent a penny in TX...

 

And...as those equipment unlock limits disappear that 400k quickly comes into play - and would have a bigger impact than you suggest.

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They can start TO at recruit equivalent to a "hard-core buyer" even if they never spent a penny in TX...

I'm sure it could be arranged that only unspent monetary purchases are transferred to TO along with the account.

 

 

And...as those equipment unlock limits disappear that 400k quickly comes into play - and would have a bigger impact than you suggest.

Doesn't affect anyone else though. If you see a Lieutenant with M2 20/20 equipment, it doesn't matter if they bought the crystals, saved them up somehow, or got them for free from the acc transfer - it's all the same to you, since all you're seeing is a powerful enemy that you have to deal with.

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I look forward to the free 150k crystals I will receive for wolverine848 account when they transfer the "balance". It was all hard-earned. ;)

 

Should get me... a couple MUs on my Shaft module? <_<

I didn't mean transfer crystals or equipments to an existing account, I meant transfer accounts.

 

So you'd get another equivalent account.

 

Another solution could be giving the value of their TX accounts in Old Weekly Containers but in a new Recruit account. That way you can open Old Weekly Containers at Recruit and get a good amount of supplies and Crystals or you can wait until you reach a higher account and get a lot more.

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Quite bad idea. Earning crystals are quite easy in Tanki X. I earned 500k crystals without paying in 25 hours. 

 

And about X-crystals, 50k x-crystals were given to every player as the game's gonna be closed. It seems like this is impossible. 

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I didn't mean transfer crystals or equipments to an existing account, I meant transfer accounts.

 

So you'd get another equivalent account.

 

Another solution could be giving the value of their TX accounts in Old Weekly Containers but in a new Recruit account. That way you can open Old Weekly Containers at Recruit and get a good amount of supplies and Crystals or you can wait until you reach a higher account and get a lot more.

Equivalent account?   How?   That would be a lot of work and certainly not "push a button".

 

Value of account in weekly containers for a recruit?  Aside from problem of trying to "valuate" that account to TO -  what if that player had a high account?  Would be same issue as I mention above - a recruit with OP account - and did not have to be a buyer.

 

A buyer here or there in TO - sure - we run into that and deal with it.  But an influx migration of them en-mass?   :wacko:

 

Quite bad idea. Earning crystals are quite easy in Tanki X. I earned 500k crystals without paying in 25 hours. 

 

And about X-crystals, 50k x-crystals were given to every player as the game's gonna be closed. It seems like this is impossible. 

LOL... had not even considered that

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Equivalent account? How? That would be a lot of work and certainly not "push a button".

 

Value of account in weekly containers for a recruit? Aside from problem of trying to "valuate" that account to TO - what if that player had a high account? Would be same issue as I mention above - a recruit with OP account - and did not have to be a buyer.

 

A buyer here or there in TO - sure - we run into that and deal with it. But an influx migration of them en-mass? :wacko:

 

LOL... had not even considered that

Just giving ideas.

 

Another way could be to convert ranks and give all TX players enough crystals to buy 1 combo, 1 drone, 1 alteration, 1 kit of supplies and a good number of modules at that converted rank in a new account.

 

Then buyers could get the equivalent of what they have spent in Crystals on top of that.

 

Alternativa spends some time and TO gets more players.

Edited by lssimo

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oh SNAP!  B)

 

No idea how many there were at the end... 5,000?    A lot less?

We can only speculate, but I think it may be around 1000 total active accounts (played at least once during last summer), and around 50 online at the same time.

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We can only speculate, but I think it may be around 1000 total active accounts (played at least once during last summer), and around 50 online at the same time.

Not really worth transferring TX accounts to TO IMO, especially if we don't know if they'll even stay for more than 5 seconds.

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Not really worth transferring TX accounts to TO IMO, especially if we don't know if they'll even stay for more than 5 seconds.

99% of Tanki X players hate TO. (which is understandable, because TO is more blatantly p2w. Tanki X just had crappy lootbox based progression, but the gameplay was actually pretty interesting aside for some of the weirder modules) 

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99% of Tanki X players hate TO. (which is understandable, because TO is more blatantly p2w. Tanki X just had crappy lootbox based progression, but the gameplay was actually pretty interesting aside for some of the weirder modules) 

In TX you could get a super-tank at low level by spending enough $$ to get the containers you need.  I saw recruits running around with Tier-3 modules.

 

They are both pay-to-win

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Not really worth transferring TX accounts to TO IMO, especially if we don't know if they'll even stay for more than 5 seconds.

 

They can transfer the accounts of players that want to be transfered.

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Not really worth transferring TX accounts to TO IMO, especially if we don't know if they'll even stay for more than 5 seconds.

how much more of a devil's advocate can one get?! Whether they will stay in the game DOES NOT MATTER!!! What matters it that their account progress is saved for them to re-access in a game by the same company, that plays basically the same and that has clearly transferable currency types. If anyone would come back, even the players who left TX a year or so ago, could come to TO with an account full of some good stuff. Their money and efforts will not have been for nothing. Whether or not it is worth doing is a not my concern, who the hell cares how worth it was, why would that concern you with awful developers like these?! The concern here is that they could have done it, and they didn't it would not make things worse for them and it would have refunded people what they lost forever.

 

Imagine if you stopped playing for 2 months, and every time you did, your account would go down to recruit rank with all of your equipment erased. Wouldn't that be lovely.

Edited by Leur
Kindly refrain from insulting other players -directed insults removed-

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They're two completely different games, even if they're by the same company.

 

For example: I play World of Warships (great game by the way). Wargaming (the company who develops the game) also have several other games including World of Tanks and World of Warplanes.

 

Say these two titles suddenly became really unpopular and WG decide to close them down - it wouldn't ever cross any players' mind that they're rightfully entitled to have their accounts' value, experience and currency transferred over to World of Warships.

 

It's a bit of a ridiculous concept - especially as suddenly handing maxed-out accounts to World of Tanks veterans who have no experience in World of Warships. Think about what that would do to the game.

 

Also, Tanki did give a very nice compensation to whoever was active in TX and wanted to try TO. So you can't say they've done nothing.

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how much more of a devil's advocate can one get?! Whether they will stay in the game DOES NOT MATTER!!! What matters it that their account progress is saved for them to re-access in a game by the same company, that plays basically the same and that has clearly transferable currency types. If anyone would come back, even the players who left TX a year or so ago, could come to TO with an account full of some good stuff. Their money and efforts will not have been for nothing. Whether or not it is worth doing is a not my concern, who the hell cares how worth it was, why would that concern you with awful developers like these?! The concern here is that they could have done it, and they didn't it would not make things worse for them and it would have refunded people what they lost forever.

 

Imagine if you stopped playing for 2 months, and every time you did, your account would go down to recruit rank with all of your equipment erased. Wouldn't that be lovely.

In TX - if you left game for 2 months it would drop you down Tiers in the League, and you would be battling for lesser rewards until you worked your way back up.

 

So this part is ironic.  (and yet it's apples to oranges - players aren't absent for 2 months. The game is closing down. kinda different - no?)

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how much more of a devil's advocate can one get?! Whether they will stay in the game DOES NOT MATTER!!! What matters it that their account progress is saved for them to re-access in a game by the same company, that plays basically the same and that has clearly transferable currency types. If anyone would come back, even the players who left TX a year or so ago, could come to TO with an account full of some good stuff. Their money and efforts will not have been for nothing. Whether or not it is worth doing is a not my concern, who the hell cares how worth it was, why would that concern you with awful developers like these?! The concern here is that they could have done it, and they didn't it would not make things worse for them and it would have refunded people what they lost forever.

 

Imagine if you stopped playing for 2 months, and every time you did, your account would go down to recruit rank with all of your equipment erased. Wouldn't that be lovely.

Just because you didn't like my points, doesn't mean that they're irrelevant.

 

If I made two games, one of them was shutting down for whatever reason and it had only 1.5k or less players on it, I ain't doing no transferring. Now if it had 5k or more, then I might depending on whether I'm technologically advanced enough to do it quickly.

 

And even if I managed to transfer their accounts, there's no telling if they'll stay because like @Savage says who made a great point. TO and TX are two different games. Only things similar are that they have "Tanki" in their name, the interface (sort of) and the turret and hulls (to a point). Beyond that, they are completely different.

 

TX players might be so used to not having to MU their equipment manually or having OP P2W modules that did more than just protect them from a specific turret, or supplies (supply modules) making only a tiny bit of difference for a few seconds.

 

I can make a trump sized wall of all the differences between TO and TX, but point is that the devs probably are in the same boat as me in this scenario.

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Since OP clearly doesn't have the ability/desire to maintain a normal conversation without throwing insults around, we're done here.

 

Topic closed.

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