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Disable supplies in MM battles


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I think that's supplies making MM battles unbalanced.So:

Just disable supplies in MM battles or just give a players a choice to play MM game with or without using supplies.

 

I think supply drops are enough,I'm sure that will make players spend more time on MM battles that's want the tanki staff wants,More play time and More money.

 

Also its not a Really hard thing to do.Just disable 12345 keys expect gold boxes its a good way to distract enemies :D

 

Well you might say MM battles will take ages to find a game because some players like using supplies some don't and if tanki disable it so how players can use their supplies?

 

Simply They can split 1 day (24 hours)between both,For example first 12 hours will be for who like to use supplies so MM battles will have supplies enabled for next 12 hours Supplies will be off,Maybe not 12X12 4X6 you know what i mean,And there should be somewhere shown when supplies are going to be ON/OFF

 

Again there is another problem,Players who don't have supplies will just play in those hours when supplies are OFF and this will make MM battles take ages to find a game during supplies ON time,This is an solution for this too.

 

Simply During supplies ON time make battle fund X2 or X3 OR Drop increase gold boxes drop ratio by X2 or X3.

Well if tanki doesn't like increase battle fund or increase gold boxes drop ratio there is another 3 solutions  :D

 

1)New missions,Not missions something like daily/weekly missions here is what i mean:

Earn X score in Supplies ON/OFF MM battles.

Earn X crystals in Supplies ON/OFF MM battles.

Spend X time in Supplies ON/OFF MM battles.

Players who complete this kind of mission should be rewarded with tankoin/containers or any other cool reward.

 

2)Bots,Just fill battles with bots if it takes too long to find a game,also you can kick bots when there are players in queue.

 

3)Make smaller MM battles 5V5,4V4 or 3V3.

 

sorry for my bad english :)

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Declined

 

Not possible due to the effect it would have on the economy.

 

As for the other ideas:

1 - "Spend X time" is not a bad idea for a new type of mission, although potentially encourages inactivity.

2 - Not suitable for Tanki, as the game's main selling point is that it has exclusively PvP battles.

3 - Doesn't fit with the gameplay model that developers are currently going for.

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