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Isida problem with healing


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Discord calling would be more guaranteed to secure the win, but it's not necessarily needed. For titans dome you just need to look around and perfect timing.

Well, if you can pull it off I take my hat off to you.

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Team needs to control the nuclear drop.

At least two Titans

At least three Dictators

ODs need to activated at the correct times.

And then a couple enemy Hunters come along like:

 

veggie.jpg

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This topic should be labelled as valid because it is true that Isida has problems giving XP when healing team mates. When Isida is continuously healing team mates that suffer constant shooting from enemies, Isida should get XP for each unit of healing. That is one XP per unit of healing.

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Status changed to declined

Isida healing points are balanced in order to fit in with the rest of the turrets.

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The recent update to Vulcan had reworked the mechanics of its visual and performance, improving its overall stats and parameters.

When Isida gets reworked, along with a new Prime and Ultra skins, I suggest that this post's status are changed to Valid.

Isida right now, is terrible. Most of the time, it is not capable of giving experience points properly as expected. This turret is now the worst turret in the game. That is the reason why I am not using Isida at all in any battles. Isida's mechanics must be reworked so that this turret can operate properly when giving health points to team mates, so that each health point unit you heal a team mate on your team, gives you an extra experience point in real time. Isida's experience points health points must be given out in real time so that Isida healer players immediately earn the experience points so that the experience points are not lost when getting killed during healing team mates. Isida is very buggy right now, so please admit that I am telling you the truth here. Isida must be reworked, just like the recent reworked Vulcan turret.

Also there is a problem when healing Vulcan players that overheats. Isida does not earn any health points when healing Vulcan players. That is a great problem for when it comes for Isida healer players to earn experience points and also contributes to the balance of battles. I have also noted that during intense enemy attacks, Isida is not capable of healing team mates quickly enough, even when using the Nanobot Alteration. Double damage makes healer Isidas quicker but not quick enough during certain enemy turrets like Strikers, Shafts, Magnums and Vulcans. In juggernaut mode, Isida healers greatly struggle to heal juggernaut players, even when using Double Damage and the Nanobot alterations. Isidas are falling behind when it comes to earning battle points and experience points.

Isida is a turret that developers must look into and consider fully reworking all of its healing and damage parameters so that when this turret is remade with a new set of Prime and Ultra skins, the turret will be strong enough and work properly as expected.

There is a lot of room for improvements to Isida's mechanics. I hope that the future Isida reworking mechanics will bring this turret back to life once again, but this time it must be better than ever before with a revamped new graphical look, that add a dazzling Prime and Ultra skins for Isida. The visual effects of the healing and damage beams must show a display of nanobots currently at work when operating on team mates and enemies. The effects of both lasers (heal and damage) must feature their own visual effects, together with the epic additional skins (Prime and Ultra).

Lets all hope for a much better futuristic Isida.

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I also forgot to mention above that Isida needs new sound effects. The sound effects for both healing and damage must be reworked so that Isida can sound properly when damaging enemies or healing team mates. Sound effects are bad now, so they too needs reworking.

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