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Are battles less fun in higher ranks?


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Battles less fun in higher ranks?  

36 members have voted

  1. 1. Do you agree?

    • Yes
      13
    • No
      18
    • Undecided
      5


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There are Russian drugging kids everywhere so I don't really care tbh

I drug  and I ain't Russian. Flash news, everybody drugs because supplies are given by the shovel. Start to play regularly and do the mission and the months challenges you will get them.

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I drug  and I ain't Russian. Flash news, everybody drugs because supplies are given by the shovel. Start to play regularly and do the mission and the months challenges you will get them.

I literally play everyday on my alt. And when exactly did I say it was only the russians drugging lol, I mean more than half of tanki players are russian...

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Battles are pretty horrible at legend rank.

 

M4 equipment doesn't even make much difference against the overdrives and fully MU'd drones. Oh yes and everyone is on 2, 3, 4 all of the time.

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I would say the higher ranks where there is less difference between equipment quality is where its at. You also have the least variance in player skill altho its still pretty high even in legend battles.

 

I would say that the thing that turns me off from high rank battles is the protection. Some turrets like rail/twins are almost unusable up there because the moment you equip it, the entire field will have 50% against you. In the M2 ranks, you can play anything essentially. People might protect vs you but it doesnt make your turret completely useless since its 15-25% usually

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This is why I’ll quit this game before colonel. Too many pay to win players even at this rank.

Exactly, I always make accounts and play with them until a certain rank because it's just not fun anymore at that rank.

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This is why I’ll quit this game before colonel. Too many pay to win players even at this rank.

Midranks in this game have always been rough and will continue to be, if you get through the grind to Legend 1/2 it gets good again. Its a long way to go though.

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I think it's the opposite. As soon as you get a couple full M4 combos, you will be able to compete on the same level as the "buyers", and there is no way for them to get a significant advantage over you anymore unless devs implement another new feature like drones.

 

Meanwhile, the battles themselves are a lot more fun due to the overall higher skill level of the players, so you can actually expect some decent teamwork despite playing with random teammates. And of course everything is just physically faster due to higher movement speeds and firing rates.

I say its the opposite as well, once you have M4 equipment and a healthy amount of supplies you dont need to worry about running against someone who's way more powerful than you are, its mostly a game of skill.

 

The mid-ranks are the roughest where there are opponents with 1-2 modifications higher than you are and you have to grind one combo as an F2P player.

I agree with both of you guys, when I stopped spending money as a noob M3 I learned to just keep trying until I M4ed my favorite combos. I still think game is fun and its just complainers who say this game is way too pay to win, even if the teams are actually fair; it is probably just coincidence of a fair loss or a legit unfair loss

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I would say the higher ranks where there is less difference between equipment quality is where its at. You also have the least variance in player skill altho its still pretty high even in legend battles.

 

I would say that the thing that turns me off from high rank battles is the protection. Some turrets like rail/twins are almost unusable up there because the moment you equip it, the entire field will have 50% against you. In the M2 ranks, you can play anything essentially. People might protect vs you but it doesnt make your turret completely useless since its 15-25% usually

Since the majority of Rail-users equip a Hornet, this is kinda moot...  one-shot kills on medium hulls with a DD active.

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I agree.  It's more of a grind - slogging away for missions that have ridiculous parameters.

*finish 7 deathmatch battles* *4 double armours, 4 speed boosts*

 

Even at my ranks the missions just seem ludicrous at times.

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Ok, I’m not sure if I see myself as a higher rank but I’m just going to speak from my experience. Playing at a low rank was very rough, because of so many circumstances. From all of the things it annoyed me the most was no communication whatsoever. Everyone is doing their thing. And I like how that changed as I get to higher rank battle games. We started to communicate, like who should use what, where should I more focus on, who “op tanks” should we watch out for, how we should encounter some specific turrets. It was so intense, frustrating and intriguing in a good way.

So, I would say the battles are fun when you get to higher ranks. And of course it’s hard to generalize, there are some games you are overpowered by buyers with a decent tanks and of course there are still battles with no communication. Taking everything into account it gets fun when you go higher.

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I would agree with this. However, the communication aspect seems to be relatively moot because battles are so short. However, it's true that in a longer PRO-battle there has to be communication to be an exceptionally fun battle. If there isn't, it rarely is one of those stand-out fun ones.

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Midranks in this game have always been rough and will continue to be, if you get through the grind to Legend 1/2 it gets good again. Its a long way to go though.

Really? Some people say that it gets boring because everyone has m4 equipment

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Really? Some people say that it gets boring because everyone has m4 equipment

That means that the game itself is boring... in which case, nothing that any rank will do.

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Ok, I’m not sure if I see myself as a higher rank but I’m just going to speak from my experience. Playing at a low rank was very rough, because of so many circumstances. From all of the things it annoyed me the most was no communication whatsoever. Everyone is doing their thing. And I like how that changed as I get to higher rank battle games. We started to communicate, like who should use what, where should I more focus on, who “op tanks” should we watch out for, how we should encounter some specific turrets. It was so intense, frustrating and intriguing in a good way.

So, I would say the battles are fun when you get to higher ranks. And of course it’s hard to generalize, there are some games you are overpowered by buyers with a decent tanks and of course there are still battles with no communication. Taking everything into account it gets fun when you go higher.

Even though I am not at a high rank. But with every rank up the quality of the battles (or I would say "players") is improving. In low ranks the coordination aspect was little to zero. There is not much communication in MM battles due to the short length but players are starting to coordinate with each other silently without any communication. For example, when my Dictator's OD is ready and I'm moving towards to our defenders to share it, they used to runaway in opposite direction and scatter in lower ranks but now they're starting to see what I'm up to and coordinate accordingly without any communication. It's still not that much but more I'm playing high ranks I can see the coordination more often than before.

 

I mostly play xp/bp and I learned a technique by observing a guy (I'm still not good at it), this technique is basically you shove one of enemy guy's aim with your hull who's going to shoot your teammate and at the same time you fire at the other enemy guy so your flag carrier escape the enemy base easily, only couple of people I've seen doing it in my ranks. I've only played couple of xp/bp battles in high ranks (temporarily on my friend's acc) and this technique was very common among those ranks and it goes without any written communication.

 

I am not sure about that game quality, but players coordination is way above in high ranks than in low ranks.

Edited by iWillHealYou
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That means that the game itself is boring... in which case, nothing that any rank will do.

But m4 is where the journey ends. There is no better equipment. It sucks to play against players with 50% protection modules and lower ranks are better because have more variation and the number of buyers are greatest at high ranks.

Edited by raze_avenger

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Really? Some people say that it gets boring because everyone has m4 equipment

Everyone is different, this is just my experience. Like HBTY says you need to actually like the game to have any fun in the first place, grinding mid ranks is not fun but playing against players with relatively equal power in Legend is, this is where you need to think about tactics, playing with friends, effective combos in specific maps etc.
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But m4 is where the journey ends. There is no better equipment. It sucks to play against players with 50% protection modules and lower ranks are better because have more variation and the number of buyers are greatest at high ranks.

M4 is a very long journey, you need millions of crystals to get all M4 turrets, hulls, modules and drones. I would say its a new chapter thats even longer than the journey from Recruit to Gissmo if you want to be F2P.

 

 

You don't need to worry about 50% players when you have 40%, nor do you need to worry about them if you can equip another effective turret, something you cannot really afford in mid-ranks as a F2P where you have to grind one or two combos.

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M4 is a very long journey, you need millions of crystals to get all M4 turrets, hulls, modules and drones. I would say its a new chapter thats even longer than the journey from Recruit to Gissmo if you want to be F2P.

 

 

You don't need to worry about 50% players when you have 40%, nor do you need to worry about them if you can equip another effective turret, something you cannot really afford in mid-ranks as a F2P where you have to grind one or two combos.

Excluding modules, the damage of turrets increases almost the same way as the HP of hulls increases. So that's about the same time to kill and get killed.

But with Modules as high as 50%, wouldn't that double the time taken to kill anyone, if you don't have upgraded drones? So that the time to kill increases and the time to get killed by buyers remains the same (if you manage to get an M4 Module)?

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Excluding modules, the damage of turrets increases almost the same way as the HP of hulls increases. So that's about the same time to kill and get killed.

But with Modules as high as 50%, wouldn't that double the time taken to kill anyone, if you don't have upgraded drones? So that the time to kill increases and the time to get killed by buyers remains the same (if you manage to get an M4 Module)?

In the real world (or battle) it doesn't really work like that, yes you'll come across more powerful players at Legend ranks, but the gap between you and them is significantly less than at mid-ranks.

 

Time to kill doesn't matter here, what does matter is the statistical separation between two opponents. If close, then skill plays a bigger factor in who wins and this is more common in Legend ranks.

 

Its difficult to get M4 modules as an F2P but significantly easier to get 40% which is why I mentioned it. A 10% separation is perfectly playable and the fight would still be heavily reliant on the skill of both opponents.

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In the real world (or battle) it doesn't really work like that, yes you'll come across more powerful players at Legend ranks, but the gap between you and them is significantly less than at mid-ranks.

 

Time to kill doesn't matter here, what does matter is the statistical separation between two opponents. If close, then skill plays a bigger factor in who wins and this is more common in Legend ranks.

 

Its difficult to get M4 modules as an F2P but significantly easier to get 40% which is why I mentioned it. A 10% separation is perfectly playable and the fight would still be heavily reliant on the skill of both opponents.

The odds of you having protection against even half your opponents is low - considering... 1) there's 8 of them and 2) you get 3 protections... 3) many turrets have had re-surgences so there's a wide variety on any team and 4) Alterations - those like incendiary with 2 attack forms make it even harder.

 

It's hardly ever 1-on-1 with 16 tanks around.  You might have 50% against that Rail you are squaring off with, then a magnum drops a bomb on you with DD and... no module equipped versus that.  BOOM.

 

-------------------------------------------------------------------------

 

And how did I forget ODs?  Hornet bypasses all your defenses and can kill a medium hull with one shot.  D'oh!

Edited by wolverine848
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