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Tanki Online As an Online game.


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Hello Guys!

 

 

I want to talk with some serious discussion.  Look my point of saying that tanki online is playing it's role  in international game. they are making battle pass like other game ( fortnite , Pubg ) and loads of other game  etc.

 

My point of saying this that when they make battle pass they have different missions in battle pass for example: Kill 3 peoples with Rifle etc. And tanki have earn stars 1750. What is that ? They should make different challenges like other games. It honestly so boring to do same challenges over 10000 times. And ins't even fair they said first place get 3 stars etc. It tough and even make worse.

 

 

 

Secondly my point is that if you are going with them making battle pass , new currency Why don't you make your server like them? ( Europe , middle east , asia) We are getting 100+  in this game due to server issue. If you are going / copying internation and also make servers. that's not fair. 

 

Thirdly , when we purchase any item in the shop everyone who want to refund it should block his payment instead of bloking whole account, As international platform. Reverse of payment causes block of payment. That's have nothing with the game. They block full account that's not fair.

 

This is why game getting so less players now. 

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Hello Guys!

 

 

I want to talk with some serious discussion.  Look my point of saying that tanki online is playing it's role  in international game. they are making battle pass like other game ( fortnite , Pubg ) and loads of other game  etc.

 

My point of saying this that when they make battle pass they have different missions in battle pass for example: Kill 3 peoples with Rifle etc. And tanki have earn stars 1750. What is that ? They should make different challenges like other games. It honestly so boring to do same challenges over 10000 times. And ins't even fair they said first place get 3 stars etc. It tough and even make worse.

Missions are intended for more casual players to give them a small bonus that replaced the daily bonus in the game a few years ago. Challenges are meant to reward players who spend money on premium accounts and battle pass, its not really intended for F2P players. Yes its tough, thats why the rewards are good. Post your ideas here: http://en.tankiforum.com/index.php?showforum=182

 

 

Secondly my point is that if you are going with them making battle pass , new currency Why don't you make your server like them? ( Europe , middle east , asia) We are getting 100+  in this game due to server issue. If you are going / copying internation and also make servers. that's not fair. 

 

Servers cost money, the size of the player base in other countries dont justify having localised servers. Europe already receive decent ping to the existing servers, so does the middle east to my knowledge. China have their own dedicated locale: http://3dtank.com/

 

 

Thirdly , when we purchase any item in the shop everyone who want to refund it should block his payment instead of bloking whole account, As international platform. Reverse of payment causes block of payment. That's have nothing with the game. They block full account that's not fair.

Refunds cost Alternativa money through fees and charges from the payment platform, they also cause other implications. It is not possible to block a charge back which is why they choose to block accounts as per the rules. 

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Refunds cost Alternativa money through fees and charges from the payment platform, they also cause other implications. It is not possible to block a charge back which is why they choose to block accounts as per the rules. 

Then as per international games like fortnite , pubg if you return the payment then only payment is blocked not account. I want this change in tanki and unblock all the accounts of this reason.

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Then as per international games like fortnite , pubg if you return the payment then only payment is blocked not account. I want this change in tanki and unblock all the accounts of this reason.

What do you mean the payment is blocked instead of the account? How do you block a transaction that has already gone through and the account has received and used the items purchased?

 

From some quick research it looks like the games you mentioned also punish accounts for charge back refund. Am I missing something?

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What do you mean the payment is blocked instead of the account? How do you block a transaction that has already gone through and the account has received and used the items purchased?

 

From some quick research it looks like the games you mentioned also punish accounts for charge back refund. Am I missing something?

Like in Fortnite game.  If you Buy something in the game. And after you give application for the refund of money, They block the payment mean while there is no option to purchase game stuff for the user who reverse the payment. And the purchased items dissapeard from your account but the account doesn't block. Only payment system is blocked. ( purchasing is blocked only ) 

 

 

 

 

They Punish Only block payment ( You can never Buy anything if you refund money)  . You can only play just. To buy stuff is blocked FOREVER. Not account.

Edited by LunaStar
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Like in Fortnite game.  If you Buy something in the game. And after you give application for the refund of money, They block the payment mean while there is no option to purchase game stuff for the user who reverse the payment. And the purchased items dissapeard from your account but the account doesn't block. Only payment system is blocked. ( purchasing is blocked only ) 

 

 

 

 

They Punish Only block payment ( You can never Buy anything if you refund money)  . You can only play just. To buy stuff is blocked FOREVER. Not account.

 

Well, that's essentially the same as having an account be blocked, especially if you want to buy something else on that account.

 

It's best to be careful of what you purchase, and before you even do so, continuously ask yourself if the item you are looking to purchase is something you really want.

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Like in Fortnite game.  If you Buy something in the game. And after you give application for the refund of money, They block the payment mean while there is no option to purchase game stuff for the user who reverse the payment. And the purchased items dissapeard from your account but the account doesn't block. Only payment system is blocked. ( purchasing is blocked only ) 

 

 

 

 

They Punish Only block payment ( You can never Buy anything if you refund money)  . You can only play just. To buy stuff is blocked FOREVER. Not account.

Ah, I see what you mean, thanks for clarifying. Its a very simple thing for Fortnite to do because they mostly sell cosmetics which can easily be removed. 

 

Imagine how complex it would be to remove something like for example premium account from Tanki. You would have to go back and calculate exactly how many bonus crystals/exp the player earned from that premium and how much has he already spent on buying x amount of MUs/garage items etc then go in and remove these MUs, extra exp and crystals.

 

It would be too time consuming to do this manually and developing an automated system would not make sense, why would a business spend money & resources on something that wont earn them any money?

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China have their own dedicated locale: http://3dtank.com/

LOL. You will need to enter your real name AND Chinese Identification Number (you gonna be a citizen in order to get it). Good luck if you want to play in Chinese server. :lol:  :lol:

 

They Punish by only blocking payment ( You can never Buy anything if you refund money)  . You can only play just. To buy stuff is blocked FOREVER. Not account.

I agree with that. Alternativa is going way too harsh in some way. :unsure:  Just the payment should be enough. :mellow: 

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Ah, I see what you mean, thanks for clarifying. Its a very simple thing for Fortnite to do because they mostly sell cosmetics which can easily be removed. 

 

Imagine how complex it would be to remove something like for example premium account from Tanki. You would have to go back and calculate exactly how many bonus crystals/exp the player earned from that premium and how much has he already spent on buying x amount of MUs/garage items etc then go in and remove these MUs, extra exp and crystals.

 

It would be too time consuming to do this manually and developing an automated system would not make sense, why would a business spend money & resources on something that wont earn them any money?

I know it's hard. But if the player account get blocked how there will be more players in the game? One player whose account got block he have loads of his friend. If someone accounts got blocked he even say him friend to leave the game in this way one account block causes 15/25 peoples to remove. And By doing this we have so less players in the game hardly 3000 / 4000. 

 

And Yeah you are saying that it hard for them to return. What about when we purchase skin on fortnite and them we play on the same skin and earn XP with it? But they don't because they care of player and they make sure no one leaves.

 

Currently when they closes the game so many replies they got From Lady Gaga , MarshMellow  more then 50+ Millions peoples that's why they are popular sooooo much. Tanki will never get success until they can't do justice with players.

 

Why they created the game when they don't make servers? Like fortnite / pubg? 

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I know it's hard. But if the player account get blocked how there will be more players in the game? One player whose account got block he have loads of his friend. If someone accounts got blocked he even say him friend to leave the game in this way one account block causes 15/25 peoples to remove. And By doing this we have so less players in the game hardly 3000 / 4000. 

Its not just hard, it would be near impossible. You are underestimating the complexity of implementing any sort of system that can track where each individual crystal has gone.

 

The company has no incentive to implement any such system. There are far more effective methods to stop players leaving.

 

No, this is not the reason why players are dropping, the main reason is Tanki stopped advertising at all in 2015.

 

 

And Yeah you are saying that it hard for them to return. What about when we purchase skin on fortnite and them we play on the same skin and earn XP with it? But they don't because they care of player and they make sure no one leaves.

The skin in this case does not help or increase the amount of exp you earn, you could have earned exactly the same exp as a default.

 

 

Why they created the game when they don't make servers? Like fortnite / pubg? 

There are plenty of servers as I've already mentioned. I personally have not seen many complaints about the lack of localised servers.

 

You mustn't forget that Fortnite and PUBG are the very best in terms of popularity, a browser game like Tanki isnt intended and never will compete so you shouldn't be comparing them.

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LOL. You will need to enter your real name AND Chinese Identification Number (you gonna be a citizen in order to get it). Good luck if you want to play in Chinese server. :lol:  :lol:

Unfortunately these are mandatory restrictions from the Chinese authorities. 

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Unfortunately these are mandatory restrictions from the Chinese authorities. 

Aye... someone who does not understand China...

 

The PRC government did this to make sure minors (under 18 years old) are focusing on education and other healthy habits instead of heavy gaming like we saw in YouTube. 

 

 

 

Here are the glances (not all of it) of the Online Gaming Anti-Indulgement Policy issued by the PRC government:

image.png

1st picture translation:

 

1) To spread the concept/idea of healthy gaming duration/time.

 

2) To cut down in-game earnings (in this case EXP and Crystals) within unhealthy gaming duration/time.

 

3) To control the gap of gaming and the user shall receive sufficient rest, education and working time.

 

4) The user will not rely on " extended online duration" to receive earnings, allowing user to have a healthy gaming habit.

 

5) Within message reminding, warning-manner reminding user a healthy gaming.

 

image.png

 

2nd picture:

 

Spent no to 3 hours: Healthy gaming duration (colored green) 

 

Spent over 3 to 5 hours: Exhaution duration (colored yellow) 

 

Spent 5 hours or above: Unhealthy duration (colored red)

 

image.png

 

3rd picture translation:

 

Accumulated online duration:                    In-game earning

 

Within 0 to 3 hours                                    Normal

 

Over 3 hours, within 5 hours                     Earning value decreased by 50%

 

Over 5 hours                                             Earning value decreased to zero

 

AND the finale :lol::

image.png

 

4th picture translation:

 

Users who are under 13 years old minor: After the game account accumulates total of one hour, when match is over, it (the game account) will log out immediately and cannot log in again within that day. Additionally, it is not possible to log in between 9:00 PM and 8:00 AM.

 

Users who are 13 years or older minors: After the game account accumulates total of two hours, when match is over, it (the game account) will log out immediately and cannot log in again within that day.

 

If you want to read everything: https://www.17173.com/

Make sure you have Google Translate ready! :lol:

 

 

Edited by FrozenRailgun
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Like in Fortnite game.  If you Buy something in the game. And after you give application for the refund of money, They block the payment mean while there is no option to purchase game stuff for the user who reverse the payment. And the purchased items dissapeard from your account but the account doesn't block. Only payment system is blocked. ( purchasing is blocked only ) 

 

 

 

 

They Punish Only block payment ( You can never Buy anything if you refund money)  . You can only play just. To buy stuff is blocked FOREVER. Not account.

How dare you speak the dark lords name  :ph34r:

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I was already aware of the reasons. Very interesting to see the translations of the rules though.

Yep. I asked non-Chinese minors to share their point of view. Guess what? They replied "That rule is trash!", "Thank god I am in America, I can play as long as I want without anyone stopping me", "LOL China is totalitarian that's why they set up this policy.", "China does not have freedom!" and bunch of other negative reactions.

 

But to Chinese parents (and my mom), it is a good thing. They want their kid stay competitive to their peers, especially on education. 

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The last thing they're gonna do is block the payment system of such players and let them play. :lol: Since they're focusing even on luring non-buyers to spend a bit with small packages.

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Thirdly , when we purchase any item in the shop everyone who want to refund it should block his payment instead of bloking whole account, As international platform. Reverse of payment causes block of payment. That's have nothing with the game. They block full account that's not fair.

Ah yes, thanks for reminding me why never to give these people money, if you can even call them people.

 

 

Refunds cost Alternativa money through fees and charges from the payment platform, they also cause other implications. It is not possible to block a charge back which is why they choose to block accounts as per the rules. 

So, they couldn't just block payments or anything like that and instead opt to screw over a player big time, no exceptions? Even if the player has and likely will pay more money for your game? That makes AG scum, big time. Almost as bad as Bethesda.

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  1. true, but challenges should be dropped as a whole because they discourage teamwork and fighting for the objective.

servers cost money and judging from all the Shop content and the whole p2w drug meta, I don't think they're doing that great financially. That being said, Tanki isn't known for great servers.

most people don't do this.

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......your wrong it has nothing to do with advertising its the actual gameplay that has players leaving. MM is so flawed HULLOVERDRIVES makes a mockery of protections....and the CHALLENGE just yields mult after mult getting you killed so they cap flag and get more stars at the end of the battle. tanki is a great game AND will grow again if only you start listening to players and actually take on board what they are saying. get rid of the gimmicks and go back to basics. 1 example of a really ill thought out idea... shaft and its laser who ever heard of a sniper giving his position away with a bright im here kill me laser stretching all along the battle the you are in.back to basics devs its the only way forward.

Statistically the number of players leaving has stayed consistent and predictable over the years, however the number of new players joining has fallen drastically due to lack of advertising.

 

Shaft needs a laser, Tanki isn't an FPS game where sniping takes lots of skill and practice. Its an arcade style game where kill time is expected to be a lot longer. Shaft without a laser would be ridiculous, at max upgrades with alterations it does 8000 damage that would be obscene without any sort of warning.

 

The back to basics thing is debatable, I can see your point but I personally love the new stuff. It makes Tanki feel like a new game and I think having more depth to the game is beneficial to keep new players interested as they are used to much more complex games than were available when Tanki started.

 

Challenges are positively recieved by the vast majority of players, I don't see any reason to remove them.

 

Keeping a game exactly the same for years is a guaranteed way to make everyone but hardcore fans lose interest.

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Statistically the number of players leaving has stayed consistent and predictable over the years, however the number of new players joining has fallen drastically due to lack of advertising.

Shaft needs a laser, Tanki isn't an FPS game where sniping takes lots of skill and practice. Its an arcade style game where kill time is expected to be a lot longer. Shaft without a laser would be ridiculous, at max upgrades with alterations it does 8000 damage that would be obscene without any sort of warning.

The back to basics thing is debatable, I can see your point but I personally love the new stuff. It makes Tanki feel like a new game and I think having more depth to the game is beneficial to keep new players interested as they are used to much more complex games than were available when Tanki started.

Challenges are positively recieved by the vast majority of players, I don't see any reason to remove them.

Keeping a game exactly the same for years is a guaranteed way to make everyone but hardcore fans lose interest.

I just don't like how challenges were implemented. The current version just encourages saboteurs and tryhards.

 

I think challenges should be like tasks, that provide you with different things to do to earn stars. Here's my idea of how challenges should look like .

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I just don't like how challenges were implemented. The current version just encourages saboteurs and tryhards.

 

I think challenges should be like tasks, that provide you with different things to do to earn stars. Here's my idea of how challenges should look like .

I do wonder if the main missions tab will resemble something like this when its implemented at some point.

 

I haven't really noticed any negative effects from challenges to gameplay, aside from a few isolated incidents that cannot even be directly attributed to challenges. Obviously my experience doesn't represent everyone.

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