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Migration to new HTML5 version


Marcus
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21 minutes ago, nidjo said:

Wait, what? if you use keyboard contrlos you control camera with keys, i use mouse so i control camera with mouse, camera in html5 with mouse controls feel so much better,but  for keyboard controls i dont know.

yes, because html5 is thousand times better ?

no lol i played html5 xpbp, missed too many shots, too many things on screen, distraction on point.

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23 minutes ago, nidjo said:

Wait, what? if you use keyboard contrlos you control camera with keys, i use mouse so i control camera with mouse, camera in html5 with mouse controls feel so much better,but  for keyboard controls i dont know.

yes, because html5 is thousand times better ?

lol, no HTML5 it is not good as Flash for the camera angle and flow. It literally make me feel carsick.

Edited by Viking4s
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Theres a serious problem in HTML. Weapons are not dealing damage several times. And Railgun isnt shooting through multiple enemies. The Hyper alteration as an example is unplayable, because Rail rather shoots into the sky after hitting an enemy, instead of enemies staying behind the target.

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On 12/15/2019 at 11:31 AM, nidjo said:

 

yes, because html5 is thousand times better ?

Not even close.

Camera angle can't be configured nearly as well as Flash had - angle is always off and it's too close.

Movement is still laggy/bouncy and aiming is definitely more difficult.

 

Whoever designed the back-arrow in interface right below the back-arrow of browsers should be slapped.  Hit wrong arrow a bunch of times already.

 

Trying to access garage during a 7-minute battle is also terrible.  Just give us one button or allow G to go to garage. And stop with dealing an extra self-D every time we want to visit garage.  We're already dead when we try to go there - no need for an additional death.

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