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Idea for containers


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Most of the containers in the game drop useless things, like 125 DD when you already have 1k+ and are running low on DA.

My suggestion is, player gets to pick the item they want. For example, it is color coded, right, So when the container drops an item of green color, player gets to choose the reward , but only from those which are already listed in  the rewards from green color. 

Would be great if you would get this into the game....  less wastage of containers and more anticipation for them!!

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If this was implemented, containers would instantly become a lot more valuable and therefore their count would have to be reduced (i.e. they become harder to get) in order to stay in line with the game's economy. There's no way to implement this in a way that players would enjoy while at the same time keeping the economy balanced, so it's best to keep the current system.

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Most of the containers in the game drop useless things, like 125 DD when you already have 1k+ and are running low on DA.

My suggestion is, player gets to pick the item they want. For example, it is color coded, right, So when the container drops an item of green color, player gets to choose the reward , but only from those which are already listed in  the rewards from green color. 

Would be great if you would get this into the game....  less wastage of containers and more anticipation for them!!

 

Most of the containers in the game drop useless things, like 125 DD when you already have 1k+ and are running low on DA.

My suggestion is, player gets to pick the item they want. For example, it is color coded, right, So when the container drops an item of green color, player gets to choose the reward , but only from those which are already listed in  the rewards from green color. 

Would be great if you would get this into the game....  less wastage of containers and more anticipation for them!!

Mega nope!

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