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Episode 230 of the V-LOG is live!


theFiringHand
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I think it will be close or the same as the following:

 

M0  >  Mk1

M0-5 > Mk2

M1  >  Mk3

M1-5 > Mk4

M2  >  Mk5

M2-5 > Mk6

M3  >  Mk7

M4+ > Mk7+

 

Unless they have gotten better ideas. I think they should give as the details before the change, or at least not lock MUs or lower modifications.

Okay this didn't make sense to me, but thanks for your response.

What I think I understood from what you posted is that an M2 upgraded 6/10 becomes an MK6, and so does an M2 upgraded 9/10? While an M2 upgraded 4/10 becomes an MK5 which is the same for an M2 with upgrade of 1/10?

If what I think I understood here was what you meant, then clearly some upgrade levels are at more of a disadvantage than others. In other words there is a golden number of upgrade level in order to get your turret to the higher MK modification (5/10 according to my understanding of your post).

 

Also I'd question the fact that they'd use 5/10 as a midway point in separating MK levels because the costs of doing upgrades from 0 to 5 are cheaper than doing upgrades from 6 to 10, so based on this they might use something like 7 or 8 as a midway point (purely my estimation which maybe wrong).

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I think it will be the same as the following:

 

M0  >  Mk1

M0-10 > Mk2

M1  >  Mk3

M1-5 > Mk4

M2  >  Mk5

M2-5 > Mk6

M3  >  Mk7

M3+ > Mk7+

 

Unless they have gotten better ideas. I think they should give as the details before the change, or at least not lock MUs or lower modifications.

Edited.

 

This means a spike in the number of product kits. (Probably why they haven't added them to the HTML5 version, yet.

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Okay this didn't make sense to me, but thanks for your response.

What I think I understood from what you posted is that an M2 upgraded 6/10 becomes an MK6, and so does an M2 upgraded 9/10? While an M2 upgraded 4/10 becomes an MK5 which is the same for an M2 with upgrade of 1/10?

If what I think I understood here was what you meant, then clearly some upgrade levels are at more of a disadvantage than others. In other words there is a golden number of upgrade level in order to get your turret to the higher MK modification (5/10 according to my understanding of your post).

 

Also I'd question the fact that they'd use 5/10 as a midway point in separating MK levels because the costs of doing upgrades from 0 to 5 are cheaper than doing upgrades from 6 to 10, so based on this they might use something like 7 or 8 as a midway point (purely my estimation which maybe wrong).

I think they will recalculate how much you MU each item, every step. Yes, an M2-6 will become an Mk6-1, and M2-9 will become Mk6-4. And an M2-4 will become an Mk5-4, and M2-1 will become Mk5-1.

 

If I could, I'd make a TO F2P version (like TO, but ofc, F2P, skills based etc.)

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Okay this didn't make sense to me, but thanks for your response.

What I think I understood from what you posted is that an M2 upgraded 6/10 becomes an MK6, and so does an M2 upgraded 9/10? While an M2 upgraded 4/10 becomes an MK5 which is the same for an M2 with upgrade of 1/10?

If what I think I understood here was what you meant, then clearly some upgrade levels are at more of a disadvantage than others. In other words there is a golden number of upgrade level in order to get your turret to the higher MK modification (5/10 according to my understanding of your post).

 

Also I'd question the fact that they'd use 5/10 as a midway point in separating MK levels because the costs of doing upgrades from 0 to 5 are cheaper than doing upgrades from 6 to 10, so based on this they might use something like 7 or 8 as a midway point (purely my estimation which maybe wrong).

 

You're right, 5/10 may not be a midway point used for the conversion, but not because of current prices, but because they may want to reorder the MU points in order to level all turrets in regard to the modification and microupgrade level, if they want to do that.

 

So to be sure I think 2/10s and 7/10s will be better for those wanting to be in a better Mk level.

 

(0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10)

Edited by lssimo
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Okay this didn't make sense to me, but thanks for your response.

What I think I understood from what you posted is that an M2 upgraded 6/10 becomes an MK6, and so does an M2 upgraded 9/10? While an M2 upgraded 4/10 becomes an MK5 which is the same for an M2 with upgrade of 1/10?

If what I think I understood here was what you meant, then clearly some upgrade levels are at more of a disadvantage than others. In other words there is a golden number of upgrade level in order to get your turret to the higher MK modification (5/10 according to my understanding of your post).

 

Also I'd question the fact that they'd use 5/10 as a midway point in separating MK levels because the costs of doing upgrades from 0 to 5 are cheaper than doing upgrades from 6 to 10, so based on this they might use something like 7 or 8 as a midway point (purely my estimation which maybe wrong).

There's nothing that inherently speaks against splitting the micro-upgrades evenly. I mean, there have been not very few cases where you had an advantage (Price and / or Rank technically) because you bought something before an update, e.g.:

 

1. Buying paints before the Paint Seperation Update: You could buy (compared to today) relatively cheap paints that gave you very high % Protections from Turrets. That's also how this player has gotten two 36%+ Modules (that would cost ~500k crystals today) with very little crystal input. 

 

(Yes, his rank is ridiculously low, but that's how it is. PS: It would be even worse if he had fully MU'd the "Dirty" Paint, giving him default M3 Prot from Shaft at that rank!)

 

2. S-D-T Modules: If you bought every M2 Single Module at that time, you could upgrade each module to 35% for only 50k crystals per module. Nowadays it's 5x as expensive!

 

3. Buying the Old Alterations before the new ones came out: That's why there are many people with Large-Caliber Rounds even way before Lieutenant Colonel. I have also seen a Captain with the M2 Vulcan Alt "Shooting Speed Regulator", although it's now only available at Brigadier and above.

 

 

That way, number 4, having bought M2 (6/10) can lead to getting Mk6 to a relatively cheap price  :)

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So the conversion from M0 to M3 system to the MK0 to MK7 system is supposed to be direct with no weakening - phew !

 

For those of you who are worrying about the conversion in modifications, Hazel has already stated very clearly that your existing modifications will be converted to the new system based on your upgrade level, and that your gear will not become weaker.

 

However, what is not being said is how much the cost will be to go from, for example M3+0 to M3+10 (aka M4) in the equivalent MK ranking system.  I suspect that the total cost will be (much) higher.  This will be further obfuscated by having to use Tankoins in a future 'enhancement'.

 

This further disincentivises new players and medium ranked players from playing as it takes a lot longer and more money to rank up.

 

In addition, there is less need to upgrade my lifeguard drone anymore, as its appetite has been 'enhanced' to consume a huge amount of repair kits in addition to already consuming batteries.  More trending to Money2Win.  Sad

Edited by SirFred_the_crazy
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So the conversion from M0 to M3 system to the MK0 to MK7 system is supposed to be direct with no weakening - phew !

However, what is not being said is how much the cost will be to go from, for example M3+0 to M3+10 (aka M4) in the equivalent MK ranking system.  I suspect that the total cost will be (much) higher.  This will be further obfuscated by having to use Tankoins in a future 'enhancement'.

This further disincentivises new players and medium ranked players from playing as it takes a lot longer and more money to rank up.

They said the cost will remain the same overall. Re-watch the v-log at the precise time: https://youtu.be/0KwlQHeAufs?t=121

Edited by Viking4s
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Slowdeath is First Lieutenant. I assume that won't change with the 7mod-levels.

 

If I'm to believe I'll take no degradation, please elaborate.

 

Slowdeath has a seldom used M2.7 Freeze, an M1.10 Firebird, and an unused M0.0 Smoky. (I started the account intent on using only Firebird, but an opportune kit in the garage resulted in the Freeze. I'm slowly microupgrading it, but when I use it, I don't like the results, and I switch back to the Firebird.) I have M1.10 Hunter, and M0.1 Titan, which is simply too slow. I can't stand it. (Though the shield is by far the strongest overdrive in the game. I'm not sure how some people seem to always have it available. For OKDad70, it seems once per MM is average, twice if I'm lucky.)

 

Slowdeath has Brutus at level 16 (but usually out of batteries, so I save up for special events).

 

I find protections to be essential, but that usually just means frustration because we only have three. Slowdeath has managed to obtain the following:

Badger (Freeze) M2.6 (31%) (Seldom use. Good Freeze kills anyway, and one doesn't need protection against poor Freeze users.)

Lion (Rico) M2.3 (28%) Only recently acquired since it is restricted to 1LT.

Owl (Gauss) M2.3 (28%) Recently upgraded to M2 from M1.10. Indispensable. Always being nailed by these. Still one-shotted far too often.

Fox (Firebird) M1.10 (25%)

Dolphin (Smoky) M1.10 (25%)

Eagle (Shaft) M1.10 (25%) 

 

Who will those be affected? Will the only change be to cost? I'm not much skeptical of an even scaling of cost, but it seems far too likely that what I have will be degraded.

 

I'm needing more protections, obviously. What will happen there? Will I be able to get to the more needed M2 protections sooner?

 

My M1.10 Firebird: Given M2 unlocks at Major, I have a long way to go. M1.10 = M2.0 is the middle of the modification progression. Will my M1.10 convert to an M3.5 with the exact same specs? Will I be able to microupgrade more? Will whatever corresponds to M2.0 still not be available until Major?

 

It seems to me the 7-level system will be significantly better for entirely new players, but I'm skeptical that it will help me. I'm sure it won't help my mostly M4 OKDad70 account. I doubt there will be adequate explanation offered. Likely, we will have to figure it out trial and error.

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So the conversion from M0 to M3 system to the MK0 to MK7 system is supposed to be direct with no weakening - phew !

 

 

However, what is not being said is how much the cost will be to go from, for example M3+0 to M3+10 (aka M4) in the equivalent MK ranking system. I suspect that the total cost will be (much) higher. This will be further obfuscated by having to use Tankoins in a future 'enhancement'.

 

This further disincentivises new players and medium ranked players from playing as it takes a lot longer and more money to rank up.

 

In addition, there is less need to upgrade my lifeguard drone anymore, as its appetite has been 'enhanced' to consume a huge amount of repair kits in addition to already consuming batteries. More trending to Money2Win. Sad

According to the Vlog the new system goes from Mk1 to Mk7.

 

That means 7 modifications versus the old of 4. So, you can do some prediction by placing a new modification in between current modifications.

Edited by lssimo

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Thanks for clarifying this - no need to criticize TO of something they did not do.

 

They said the cost will remain the same overall. Re-watch the v-log at the precise time: https://youtu.be/0KwlQHeAufs?t=121

However, the Lifeguard drone appears to be trash, as it is now turned into a repair kit consuming monster, in addition to the batteries.

Why does it need to consume repair kits AND batteries - just pick one or the other.  

 

Yes, yes - I saw the video segment, where the reason for the change was to restore balance to the TO universe.

 

I want a refund of crystals on the Lifeguard drone and the upgrades please ;-)

 

Top of the line feature request should be a refund mechanism, so that we can return all our gear that is rendered to junk status with all the frequent 'feature' updates.  Even if there's a depreciation function built in, for wear and tear on equipment of course, that would go a long ways to retaining customers.

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The new system will be very bad for the game, because the number of modifications.

 

Yes it will prevent some tanks from becoming very OP for their ranks.

 

But it won't make players of weak tanks make better choices, to the contrary, they'll ruin their accounts faster, like buying a bunch of cheap Mk2s or Mk3s or MK4s or... you get the idea?

 

And it will be headache for the rest of us.

 

I think there are better solutions to the problem.

 

For example:

 

The game could have a system that helps players make better choices, like preventing them from buying too many M1s when they don't have the means or the Garage Score (as opposed to Gear Score) or Gear Score itself necessary to expand.

 

Another solution could be Equipment Currency which they could only spend on upgrading equipment.

 

I think the game should only add 1 modification level.

Edited by lssimo
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Do MU's affect the mk level your stuff gets? For example if my Gauss is m2, but fully upgraded, what happens?

According to the information I have, yes, that's how it will work. Hazel clearly state in the V-LOG, "Your gear will NOT become weaker".

Can you developers clarify better in the chat how the new drone mechanics will affect each drone?

We'll be releasing more info shortly. For now, we're still making the final tweaks.

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However, what is not being said is how much the cost will be to go from, for example M3+0 to M3+10 (aka M4) in the equivalent MK ranking system.  I suspect that the total cost will be (much) higher.  This will be further obfuscated by having to use Tankoins in a future 'enhancement'.

Actually, we made it pretty clear that the cost of going from M0 to M7 will be roughly the same as the cost of currently going from M0 to M3.

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OK. Please patiently make the final tweaks to the drones. Make sure that there are no bugs with the MK modifications. As for the Hyperion drone, please make this drone more powerful than other drones so that Legend players with this drone can stand up to enemies and kill them with ease rather than dying too soon.

 

I am glad that you are planning on releasing more information about the new mechanics of each drone and give us more details about the Hyperion drone.

 

So the cost of MK0 to MK 7 will be the same cost as M0 to M3. What about M3 20/20, which is equivalent to M4?

 

So you are going to split down micro upgrade costs by splitting them up. Is that right?

 

I am an all M4 Legend 24 player. Shall I be affected in any way?

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