Jump to content
EN
Play

Forum

Patch Update #580 - Released 29th November 2019


Marcus
 Share

Recommended Posts

  • Community Manager

 Patch Update #580 - Released 29th November 2019

 

 List of changes:

    • Added re-designed Prime skins for Thunder and Viking 
    • Added new «Hyperion» Drone;
    • Added mechanics that grant score points for supporting teammates while using the following drones:
      • Mechanic: 
        • 10 points for each teammate in area of effect. 
      • Engineer:
        • 1 point for each teammate when take a player takes a bonus box. 
      • Supplier:
        • 5 points for each teammate in area of effect.
      • Trickster:
        • 5 points for each teammate in area of effect
    • Added mechanics that speed up cooldowns for certain supplies when using the following drones :
      • Mechanic:
        • Speeds up Repair Kit cooldown.
      • Miner:
        • Speeds up Mine cooldown. 
      • Defender: 
        • Speeds up Double Armor cooldown.
      • Trickster:
        • Speeds up Speed Boost cooldown.
      • Booster:
        • Speeds up Double Damage cooldown.
    • Added mechanics for additional supplies consumption while using  the following drones:
      • Trooper:
        • Consumes 1 additional Double Armour. 
      • Sprinter: 
        • Consumes 1 additional Speed Boost 
      • Booster: 
        • Consumes 3 additional Double Damages.
      • Lifeguard: 
        • Consumes 3 additional Repair Kits.
      • Blaster:
        • Consumes 1 additional Double Damage .
      • Saboteur:
        • Consumes 4 additional 4 Mines. 
    • Changed time of drones reload :
      • Camper:
        • Reload time decreased to 7 seconds
      • Mechanic:
        • Reload time decreased to 10 seconds.
      • Driver:
        • Reload time decreased to 15 seconds.
      • Sprinter:
        • Reload time decreased to 20 seconds. 
      • Blaster:
        • Reload time decreased to 35 seconds.
    • Other changes in drones
      • Assault:
        • Removed mechanics that prolong supplies active time
        • Added mechanics that decrease cooldown of Double Armour, Double Damage and Speed Boost when capturing flags.
      • Lifeguard: 
        • Maximum repair increased to 3000 HP. 
      • Blaster:
        • Minimum damage from blast increased to a range of 1200-1800.
      • Saboteur:
        • Minimum number of Mines increased to 3.
    • Made changes in the game balance:
      • Hammer:
        • Dragon's breath:
          • Removed penalty on spread; 
          • Increased reload time by 15% .
        • Duplet:
          • Removed penalty on reload time; 
          • Added buckshot spread of 50% horizontally and 100% vertically.
      • Smoky:
        • Supercumulative rounds:
          • Chance step of Supercumulative shot decreased by  60%; 
          • Chance of Supercumulative shot decreased.
      • Striker : 
        • Remote rocket explosives:
          • Maximum limit of rocket speed increased from 350 m/s to 400 m/s.
        • Missile Launcher «Uranium»:
          • Reload time after salvo decreased by 40%.
      • Thunder:
        • Changed projectile mechanics from instant hit to delay due to travel time
        • Added projectile speed  — 400 m/s. 
        • Subcaliber rounds:
          • Impact force increased to 25%;
          • Added projectile speed boost of 50%.
        • Sledgehammer rounds:
          • Added projectile speed penalty of 60%.
      • Mammoth.
        • Increased speed boost from overdrive from 40% to 50%.


 

  • HTML5: 
    • You can now open the garage while in battle by pressing G on the keyboard;
    • Updated point capture indicator on CP mode;
    • Updated battle markers;
    • List of available items from container is now scrollable.
  • Like 12
  • Thanks 2
  • Sad 4

❤️

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...