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Changes to the spawn protection.


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2 hours ago, Copperhead91 said:

The hunter OD ignores the protection as well which really goes against the point of the protection.

yes i need to know why Hornet's OD ignores it, did the dev implemented this feature on purpose or it's a bug

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3 hours ago, ILiveOnTheChatBox123 said:

Your suggestion makes sense, but if someone hits you from far they should be able to see the dome, but it shouldn't be a problem sneaking up on an enemy close-by, so I prefer my version.

60-70 metres is as far as the shield should be visible IMO. If it's visible at all ranges then long ranged weapons will just wait and then pounce, which would still be spawn killing.

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4 hours ago, ILiveOnTheChatBox123 said:

I agree that visuals would ruin a lot of it, and Shafts would get a big advantage. I like to try to sneak towards enemies without them seeing me right away, and this would make tanks easier to spot.

But this is needed for players to understand why they are not doing damage, and to stop shooting. So this dome should only be visible to players that would have already done damage, not to an enemy across the map.

What do you think?

Let the Spawn-killers waste their shots, why do want to provide them benefit? If they go and actually fight in the battle, instead of camping in the enemy base, they won't deal 0 damage.

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4 hours ago, Given said:

Let the Spawn-killers waste their shots, why do want to provide them benefit? If they go and actually fight in the battle, instead of camping in the enemy base, they won't deal 0 damage.

If enemies are camping in your base, you can only blame your team poor defence strategy and organisation. Spawn protection do not cure the disease but only ease the symptom.

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1 hour ago, Viking4s said:

If enemies are camping in your base, you can only blame your team poor defence strategy and organisation. Spawn protection do not cure the disease but only ease the symptom.

I can blame my team, but would that solve the problem? ? And when this update has the tendency to prevent spawn-killing, why should it be ruined so that we can get back to blaming our team as well as Matchmaking? ?

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10 minutes ago, Given said:

I can blame my team, but would that solve the problem? ? And when this update has the tendency to prevent spawn-killing, why should it be ruined so that we can get back to blaming our team as well as Matchmaking? ?

It is more interesting to have time to time a breach in your defence. "Ruined" battle I can live with that, "low quality battles/team" is part of the online game charm.

Why I can't live with is shooting someone and get 0 damage for no good reason - 100% protection and still able to shoot at you who made the effort to reach the base and die, this... this is twisted.

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48 minutes ago, Given said:

I can blame my team, but would that solve the problem? ? And when this update has the tendency to prevent spawn-killing, why should it be ruined so that we can get back to blaming our team as well as Matchmaking? ?

oof those disgusting emoji still exist in this forum.

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Completed

Spawn protection has a corresponding status effect icon in HTML5, visible to all players. Doesn't solve the problem for long range turrets shooting from far away (beyond the range of name and icon visibility), but hopefully this will be fixed in the future too.

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