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New idea for Juggernaut!


mjmj5558

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There's a big problem in team juggernaut. Some JGR's shot damage more than others. Why? Because as I know its depend on the equipment's upgrade level. It looks very good idea, but there are turrets and hulls which can upgraded faster, so their juggernauts damage more. Also there are not many kits now in the game, so if you are lucky, you can buy the higher level equipment, if not you cannot damage more with JGR.

So whats my idea?

The damage of the JGR's turret is depend on the avarage rank in the battle (avarage rank when it starts.), so everybody can damage the same. The damege of the JGR is different in every avarage rank. ( so if the avarage rank in the battle is marshal, the JGR will damage 'marshall damage' )

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Declined 

Juggernaut is a feature that depends on the player's garage level, basically on his turret modifications. Now, imagine if there is a unique damage level for each rank, players who are low ranked will get destroyed easily by Juggernaut Tanker A, and high ranked players will be a tough opponent to Tanker A at the same time. So as long as the turrets modifications is balanced in the game according to the rank ranges, it's better to keep it depending on it as it is for now.
 



for more info about Juggernaut mechanics, check this page here.

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1 hour ago, iFrosTiger said:

Declined 

Juggernaut is a feature that depends on the player's garage level, basically on his turret modifications. Now, imagine if there is a unique damage level for each rank, players who are low ranked will get destroyed easily by Juggernaut Tanker A, and high ranked players will be a tough opponent to Tanker A at the same time. So as long as the turrets modifications is balanced in the game according to the rank ranges, it's better to keep it depending on it as it is for now.
 



for more info about Juggernaut mechanics, check this page here.

Sorry I was ununderstandable. In a battle every juggernaut tanks has the same damage depending on the avarage ranks in the battle. My problem with the current system is not that I haven't hot cristals to upgrade my tank ( all of my accounts has fully micro upgraded turrets that I use), my problem is so for example when I'm playing in low ranks (W.O. 1 ) I has an m0- 20 striker, but when the ememy's juggernaut is firebird m1-10 (because firebirds can upgrade their turrets,  can't ) than this make the battle unbalanced. With my new system, everybodys jgr will damage the same in the battles.

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7 minutes ago, mjmj5558 said:

 With my new system, everybodys jgr will damage the same in the battles.

The problem with this logic is that balanced gameplay unfortunately has negative effect on the economy. If everybody is the same, then there is no incentive to get better tanks, in order to deal more damage and generally be more powerful. Same applies to Juggernaut - if you want to have a more powerful Juggernaut, then you are encouraged to save up or buy crystals in order to upgrade your equipment. It's not entirely fair to everyone, but it helps the game survive.

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28 minutes ago, Maf said:

The problem with this logic is that balanced gameplay unfortunately has negative effect on the economy. If everybody is the same, then there is no incentive to get better tanks, in order to deal more damage and generally be more powerful. Same applies to Juggernaut - if you want to have a more powerful Juggernaut, then you are encouraged to save up or buy crystals in order to upgrade your equipment. It's not entirely fair to everyone, but it helps the game survive.

I understand what do you main....ok..... 

I just write theese topic because i saw some totally unfair juggernaut matches when i was playing in lower ranks......

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