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Mine Lag


jdc20181
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Has anyone else noticed when there is a large number of Mines on a map, it creates a huge lag spike? Are all of these objects being loaded at once? Shouldn't they be dynamically loaded as a player gets closer vs all at once? And wasn't there a limit to mines on a map a while ago? Trying to get to the bottom of the issue before I make suggestions. 

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From what I understand, if the mines belong to you or your teammate, then they all load simultaneously. And since mines are multi-polygon models, having thousands of them rendering and processing at once does impose huge loads onto the system. For enemy mines though it works much better since only nearby mines are visible. You can still get lag and FPS drops though if hundreds of mines are placed in a small area next to you, causing them all to be rendered.

 

Ideally the game should me more efficient at dealing with large amounts of polygons and only render what's necessary, but in reality such issues only happen in public parkour battles or special events like mine labyrinths, so it's definitely not worth rebuilding the whole game engine for the sake of such a specific issue. Although it will definitely become relevant if they keep increasing the number of polygons with these Ultra skins.

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9 hours ago, jdc20181 said:

Has anyone else noticed when there is a large number of Mines on a map, it creates a huge lag spike? Are all of these objects being loaded at once? Shouldn't they be dynamically loaded as a player gets closer vs all at once? And wasn't there a limit to mines on a map a while ago? Trying to get to the bottom of the issue before I make suggestions. 

Are you playing on flash? Flash used to be able to handle all the mines on parkour maps I've never had a problem but now when I join a battle with a good amount of mines I instantly crash, I switch to html and I'm able to join the battle without crashing but its verrryyyy laggy.

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15 hours ago, Retaliate said:

Are you playing on flash? Flash used to be able to handle all the mines on parkour maps I've never had a problem but now when I join a battle with a good amount of mines I instantly crash, I switch to html and I'm able to join the battle without crashing but its verrryyyy laggy.

Yes, until the HTML5 client, I am using the flash client, I have had better success with dedicated game clients vs browser clients. In the HTML5 on Chrome, it is moderately decent but the graphics suck. And lag spikes occur more often then not. Just was curious to see whats going on with objects in the game and why they aren't doing some sort of dynamic loading, I also don't think rewriting is necessary, but they had to build the game from ground up for HTML5, with that said it gave the opportunity to improve the game not just clone it. 

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