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THE ISIDA PROBLEM


mjmj5558

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I'd love to see isida get good scores. The turret is such a great idea, that its sad they lessened its scoring potential. 

I must confess I tend to equip isida prots if it kills me, as isidas are notorious for stopping the objective to chase me down over whatever distance...second only to twins in that regard

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9 hours ago, Potdindy said:

I'd love to see isida get good scores. The turret is such a great idea, that its sad they lessened its scoring potential. 

I must confess I tend to equip isida prots if it kills me, as isidas are notorious for stopping the objective to chase me down over whatever distance...second only to twins in that regard

It's still possible to attain good scores with isada if the user plays well. The vampire effect was such a nice mechanism that I still don't understand why they would remove it. I get what you mean though, it's hard to beat the score of a viking something demolishing the enemy team with their overdrive...

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1 hour ago, Dhikr said:

It's still possible to attain good scores with isada if the user plays well. The vampire effect was such a nice mechanism that I still don't understand why they would remove it. I get what you mean though, it's hard to beat the score of a viking something demolishing the enemy team with their overdrive...

Vampirism effect was said to be overpowerd. Plus isida-players would only focus on offense and not on healing teammates. 

+Fun fact: in the very early days of tanki, isida used to be able to heal itself by shooting into the air, this characteristic was quickly removed

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2 minutes ago, BloodPressure said:

Vampirism effect was said to be overpowerd. Plus isida-players would only focus on offense and not on healing teammates. 

+Fun fact: in the very early days of tanki, isida used to be able to heal itself by shooting into the air, this characteristic was quickly removed

Yeah, I can see why players thought it was over powered, however, many isada players in organized players would prioritize healing and use the turret effectively. And that's a cool fact, never heard of that before. Just imagine being able to heal urself as your running away with the enemy flag, or in any mode in general, that's way too OP. Regarding the current state of the game though, TO devs should rework isada or adjust it a bit, because as an isada it's difficult to complete challenges (3 stars consistently is a problem), unless they possess high modification levels for their rank.

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8 hours ago, Dhikr said:

Yeah, I can see why players thought it was over powered, however, many isada players in organized players would prioritize healing and use the turret effectively. And that's a cool fact, never heard of that before. Just imagine being able to heal urself as your running away with the enemy flag, or in any mode in general, that's way too OP. Regarding the current state of the game though, TO devs should rework isada or adjust it a bit, because as an isada it's difficult to complete challenges (3 stars consistently is a problem), unless they possess high modification levels for their rank.

Before the big rebalance in 2012 isida had this self-healing function, at that time its was considered way too OP. But as the game changed throughout the years, isidas vampirism was considered OP to a certain extent as well (not unfairly tho i have to say). The result of its changes last decade made this weapon futile. It is still one of the most interesting turrets, but its outclassed by its fellow melee-range turrets and other weapons in-game. 

I find it hard to think of a way to improve isida. But now that they completely update/upgrade vulcan gives me a sparkle of hope isida will undergo a comparable change. Players using a turret effectively can only happen when a turret can function effectively

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After the vulcan rework, isida became the most UP turret in the gam. Isida used to be really strong, but developers took away the vampire effect from it, because it was OP. (and that was true)

Now, to proof it is weak compare to the other turrets, i will compare it to other melee range turrets: firebird and freeze. 

Unlike firebird and freeze, isida have the same damage in it's range, but it is harder to aim with it. There is an alteration to help aiming, but it makes the range really small, so isida 'losts' this ability  above. Both -  firebird and freeze-  have special effects that helps attacking: temperature effects. Isida also have an effect, but it don't help it in attacking, and the healing/ sec is really low compared to the exp given, so it is only wasting energy. Also, other melee weapons can deal damage to several enemy tanks, and this really usefull against flag defenders, for example. 

After isida was nerfed, a lot of turrets became more and more powerfull, and isida weaker and weaker. My idea is simple: bring back the vampire effect for isida as it was for a testing period (i know that you don't accept ideas about changes to the actual TO to its previous versions, but this will be a balance update, in this feature might change in the testing period, this means that it will be different than it was). Of course it might be powerfull (like when 25 points where given to a dictator when sharing it's OD with one ally), so it might be get nerfed. Also, there is one more problem: supporting nanobots. This alteration makes isida good for healing, but bad for attacking, this means thta this effect won't be useful for that alteration augment (really bad name ?). So i think, when you are using this alt, you should be able to heal yourself when healing allies. This would be more powefull self heal, so the amount of the heal should be half or less of the normal heal.

If devs don't want to bring back this feature, i have a similar, but different idea: the self heal isn't given when damaging enemies, only when the enemy was destroyed. The amount of heal depends on the amount of you took away from the enemies health ( so you can get heal even if somebody else destroyed the enemy, but you dealed damage to it). Of course, if you die, and the enemy was destroyed and you dealed damage to it, you don't get healed (because you died. start again ? ).

I hope that one of the ideas above will be relased, because isida really needs a buff, and every player who play many with isida know this.

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19 hours ago, mjmj5558 said:

If devs don't want to bring back this feature, i have a similar, but different idea: the self heal isn't given when damaging enemies, only when the enemy was destroyed. The amount of heal depends on the amount of you took away from the enemies health ( so you can get heal even if somebody else destroyed the enemy, but you dealed damage to it). Of course, if you die, and the enemy was destroyed and you dealed damage to it, you don't get healed (because you died. start again ? ).

I hope that one of the ideas above will be relased, because isida really needs a buff, and every player who play many with isida know this.

Topic merged.

Well, except for the last paragraph everything was more or less what you had written in the very first post of this topic, hence declined.

As for the last paragraph; Isida was nerfed since it was too OP with the self healing effect, but the suggestion for an Augment for the isida turret which allows the tank to be healed by a certain percentage upon destruction of another tank is plausible, it does not make isida as OP as it used to be as well it buffs the turret while keeping it balanced.

i'll only be concluding this to the devs from the overall idea. 

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On 5/2/2020 at 9:06 AM, Thiedes said:

Topic merged.

Well, except for the last paragraph everything was more or less what you had written in the very first post of this topic, hence declined.

As for the last paragraph; Isida was nerfed since it was too OP with the self healing effect, but the suggestion for an Augment for the isida turret which allows the tank to be healed by a certain percentage upon destruction of another tank is plausible, it does not make isida as OP as it used to be as well it buffs the turret while keeping it balanced.

i'll only be concluding this to the devs from the overall idea. 

Well, this idea was really different from the previous one, but i am happy because you pass one part of the idea to the devs. Also, i think that an augment won't be enough buff to balance the turret, but we will see ?.

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