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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

621 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      264
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      81
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      132
    • Crusader
      55
    • Paladin
      105


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i take back my previous reply .last time i replied to this topic i was a first lieutenant .now im at captain rank and  the highest gear ive got is mk5  .and ive to battle against buyers with mk8s .yes mk6s fair enough ,mk7 hard but killable,mk8 buyers with endless drugs .thats impossible to kill.these people have like 0 skills and only their money.totally one sided game play causng non -buyers to lose interest.u wanna balance mm?

make it basedon the highest GS not the rank .maybe then well have a balanced gameplay

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32 minutes ago, sharifsahaf said:

i take back my previous reply .last time i replied to this topic i was a first lieutenant .now im at captain rank and  the highest gear ive got is mk5  .and ive to battle against buyers with mk8s .yes mk6s fair enough ,mk7 hard but killable,mk8 buyers with endless drugs .thats impossible to kill.these people have like 0 skills and only their money.totally one sided game play causng non -buyers to lose interest.u wanna balance mm?

make it basedon the highest GS not the rank .maybe then well have a balanced gameplay

Haha. Totally agreed. I don't have much problem down below but at higher ranks you definitely feel it. MM is good, but it could be great! We need an MM that doesn't put tankers according to their ranks but instead according to their GS. I myself agree that sometimes matches at my level are unfair as I am a bit over-powered for my rank. I have an Mk6 equipment at this rank and can completely pummel tanks with my Smoky. If MM would be a bit more balanced then this game would suddenly become playable, fun and competitive.

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You gave the buying players too much power and every battle is a washout now. On the same few boring maps. This game is ****ing dead...

I'm going to start spending more time on my rl hobbies because tanki is just boring.

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On 4/18/2020 at 6:41 AM, F41TH said:

Haha. Totally agreed. I don't have much problem down below but at higher ranks you definitely feel it. MM is good, but it could be great! We need an MM that doesn't put tankers according to their ranks but instead according to their GS. I myself agree that sometimes matches at my level are unfair as I am a bit over-powered for my rank. I have an Mk6 equipment at this rank and can completely pummel tanks with my Smoky. If MM would be a bit more balanced then this game would suddenly become playable, fun and competitive.

tanki x had it right when they 1st released automatic matchmaking. a mode where it was just anyone of any skill level, then ranking that was basically skill based matchmaking. you could have all the top gear but if you sucked then you would be in lower matchmaking, if you had bad gear but where good you would be in your skill set. same way matchmaking works in most decent multiplayer games. the rank system here is not only outdated but also doesnt at all reflect the kind of player you will be against. if they wanted a better matchmaking then it should be based on gear score, but i think they will just keep it the way it is until it dies because its heading that way fast considering the player count, may well be too far gone to bother fixing matchmaking balance. (besides, when max gear score players get matched up against other max gs players they wont be able to steamroll and then will probably quit since money is there only asset and only thing that puts them above the rest rather than having any real talent). 

new accounts being made are just smurfs, unless you are low rank you cant tell your friends about the game and ask them to ply with you because of the way ranks work so there is no real source of new players, there is no advertising, and due to lack of sbmm new players get matched with smurfs and get washed so just quit because its not fun. its a bad business model and a bad way to run the game imo.

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55 minutes ago, The-Kill-Switch said:

tanki x had it right when they 1st released automatic matchmaking. a mode where it was just anyone of any skill level, then ranking that was basically skill based matchmaking. you could have all the top gear but if you sucked then you would be in lower matchmaking, if you had bad gear but where good you would be in your skill set. same way matchmaking works in most decent multiplayer games. the rank system here is not only outdated but also doesnt at all reflect the kind of player you will be against. if they wanted a better matchmaking then it should be based on gear score, but i think they will just keep it the way it is until it dies because its heading that way fast considering the player count, may well be too far gone to bother fixing matchmaking balance. (besides, when max gear score players get matched up against other max gs players they wont be able to steamroll and then will probably quit since money is there only asset and only thing that puts them above the rest rather than having any real talent). 

new accounts being made are just smurfs, unless you are low rank you cant tell your friends about the game and ask them to ply with you because of the way ranks work so there is no real source of new players, there is no advertising, and due to lack of sbmm new players get matched with smurfs and get washed so just quit because its not fun. its a bad business model and a bad way to run the game imo.

TX battles were not nearly as balanced as you describe.  Just as many blow-outs there as there are here.

You can't go by gear-score because anyone in upper ranks can just equip low items and switch in battle.

Worst thing about MM is the wide rank-brackets. Tighten those up and battles will be somewhat better.  Will never be perfect because of the dumb Challenges.

Edited by wolverine848
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1 hour ago, wolverine848 said:

TX battles were not nearly as balanced as you describe.  Just as many blow-outs there as there are here.

You can't go by gear-score because anyone in upper ranks can just equip low items and switch in battle.

Worst thing about MM is the wide rank-brackets. Tighten those up and battles will be somewhat better.  Will never be perfect because of the dumb Challenges.

not sure how far you got in tx but i got pretty far as a consistent master league player while having well below average level modules and found battles to be fair, especially once they tuned it up a bit. friends i got to play who started fresh accounts found battles fair (of course disregarding the ones you got right at the start with bots, only talking bout battles against real players). no where near as many stomps s this game and at the very least the people you where against where somewhere close to your skill level (masters got  little tricky but they eventually differentiated it so that the top master players where against eachother rather than just the early elo of masters).

the suggestion of going by gear score isnt implying your current gear score, your overall (based on your full garage). i thought that was a given. and besides its a suggestion, they have structured everything so badly that to balance matchmaking properly there would have to be a full overhaul. the suggestions im giving are something that would require too much effort on the devs part but could make at least some positive difference. to properly balance it would be alot more involved and i might make a separate topic about that a different time but would be too long to put here.

and as said, rank is an outdated system that shouldnt serve any purpose other than vanity, there are many much better solutions just as easy as tightening the brackets that would make a much better impact than that.

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2 hours ago, The-Kill-Switch said:

not sure how far you got in tx but i got pretty far as a consistent master league player while having well below average level modules and found battles to be fair, especially once they tuned it up a bit. friends i got to play who started fresh accounts found battles fair (of course disregarding the ones you got right at the start with bots, only talking bout battles against real players). no where near as many stomps s this game and at the very least the people you where against where somewhere close to your skill level (masters got  little tricky but they eventually differentiated it so that the top master players where against eachother rather than just the early elo of masters).

the suggestion of going by gear score isnt implying your current gear score, your overall (based on your full garage). i thought that was a given. and besides its a suggestion, they have structured everything so badly that to balance matchmaking properly there would have to be a full overhaul. the suggestions im giving are something that would require too much effort on the devs part but could make at least some positive difference. to properly balance it would be alot more involved and i might make a separate topic about that a different time but would be too long to put here.

and as said, rank is an outdated system that shouldnt serve any purpose other than vanity, there are many much better solutions just as easy as tightening the brackets that would make a much better impact than that.

I played it for a year.  The game was worse than TO.  Plenty of "stomps".  You are talking about upper echelon - but low-mid ranks... terrible.

2 really dumb parts were... 1) your item progression was random - totally dependent on containers... so buyers would just keep buying to get the path they needed and 2) the Leagues made it impossible for casual players to advance - kept dropping you down at end of season.

GS scores - well I have a bunch of items I bought in early ranks and never upgraded.  heck now I can buy even more mk1 items.  You can't average your garage GS to be placed in battles.  The current rank system (if they tighten up the ridiculous rank-spreads) is the only fair way to do it.

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3 hours ago, wolverine848 said:

I played it for a year.  The game was worse than TO.  Plenty of "stomps".  You are talking about upper echelon - but low-mid ranks... terrible.

2 really dumb parts were... 1) your item progression was random - totally dependent on containers... so buyers would just keep buying to get the path they needed and 2) the Leagues made it impossible for casual players to advance - kept dropping you down at end of season.

GS scores - well I have a bunch of items I bought in early ranks and never upgraded.  heck now I can buy even more mk1 items.  You can't average your garage GS to be placed in battles.  The current rank system (if they tighten up the ridiculous rank-spreads) is the only fair way to do it.

well it wasnt worse than TO, it was balanced better for a start. i could give you a list of everything better about it that is just information without my personal thoughts. i played through silver multiple times, i got better, advanced to gold and so on. same on other accounts, at the time there was alot of controversy around silver league being hard to get out of so i made sure i tested it with new accounts going through silver league without spending a penny and since i was actually the skill level of a master league player i got though it quite easily. there was a time before i was master that i was stuck in silver, that was when i wasnt good (aka, when i should have been in silver against other players with average skill).

the containers you could easily earn from battles, and since they where so expensive otherwise they rarely got bought (even from buyers) becuse it wasnt good value compared to what you got from battles. it was an option for players (since it was still a small game so needed revenue somehow) but was far from needed to progress the ladders and get into fair matches. i was as casual as it got for most of my time, only played a few hours of it a week yet was still able to advance. 

the point of me saying all this isnt to brag about my in tx, its to show how the resources that tx used ca now be put into this game to add the good attributes of it, the matchmaking in tx (although not the best in the world of games) was far better than this mess. the idea of a ranking mode to act as a sync to over powered players (though i dont think only ranking mode was a great idea in tx, i would take it any day over this current matchmaking). if they arent working on tx anymore then at least take its good qualities and attempt to implement them here rather than more shop bundles, random paints no one will ever use (that also happen to look deep fried) and hull overdrives that absolutely no one asked for. fix the basics first. however as i said before, i think everything is too late at this point, playerbase is dropping, they dont invest in advertisement, and they dont make it a welcome place for new or intermediate players, basically lacking anything that the thriving games capitalize on. 

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52 minutes ago, The-Kill-Switch said:

well it wasnt worse than TO, it was balanced better for a start. i could give you a list of everything better about it that is just information without my personal thoughts. i played through silver multiple times, i got better, advanced to gold and so on. same on other accounts, at the time there was alot of controversy around silver league being hard to get out of so i made sure i tested it with new accounts going through silver league without spending a penny and since i was actually the skill level of a master league player i got though it quite easily. there was a time before i was master that i was stuck in silver, that was when i wasnt good (aka, when i should have been in silver against other players with average skill).

the containers you could easily earn from battles, and since they where so expensive otherwise they rarely got bought (even from buyers) becuse it wasnt good value compared to what you got from battles. it was an option for players (since it was still a small game so needed revenue somehow) but was far from needed to progress the ladders and get into fair matches. i was as casual as it got for most of my time, only played a few hours of it a week yet was still able to advance. 

the point of me saying all this isnt to brag about my in tx, its to show how the resources that tx used ca now be put into this game to add the good attributes of it, the matchmaking in tx (although not the best in the world of games) was far better than this mess. the idea of a ranking mode to act as a sync to over powered players (though i dont think only ranking mode was a great idea in tx, i would take it any day over this current matchmaking). if they arent working on tx anymore then at least take its good qualities and attempt to implement them here rather than more shop bundles, random paints no one will ever use (that also happen to look deep fried) and hull overdrives that absolutely no one asked for. fix the basics first. however as i said before, i think everything is too late at this point, playerbase is dropping, they dont invest in advertisement, and they dont make it a welcome place for new or intermediate players, basically lacking anything that the thriving games capitalize on. 

I totally agree with u mate .if theyhad put some time and effort into tx .even half as much as they spent making html5 and stupid to updates that made it worse,tx wouldve been still alive.it had its problems but i definetly loved it more than to .u wanna know why?because of the game balance.no extreme buyers or druggers .all depended on ur skills .here i have a k/d of .53 . In tx my k/d was 1.55 .i do also agree with u on the point that they should make mm according to the players highest gs in the garage and also limit the number of usable smart supplies per match .then ull see what game balance is

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2 hours ago, sharifsahaf said:

I totally agree with u mate .if theyhad put some time and effort into tx .even half as much as they spent making html5 and stupid to updates that made it worse,tx wouldve been still alive.it had its problems but i definetly loved it more than to .u wanna know why?because of the game balance.no extreme buyers or druggers .all depended on ur skills .here i have a k/d of .53 . In tx my k/d was 1.55 .i do also agree with u on the point that they should make mm according to the players highest gs in the garage and also limit the number of usable smart supplies per match .then ull see what game balance is

How do people not understand there would not be TO in future if HTML5 was not adopted. THERE IS NO MORE SUPPORT FOR FLASH.

TX would not be still alive.  There was so much wrong with it I just stopped playing. Was not worth my time. And apparently not worth most peoples time - the game folded because of lack of players.

You are both using willful ignorance with the balance and no extreme buyers.  There were recruits in TX battles with Tier 3 modules.  Without buyers in TX, there is no game.

Again - how do you put players into battles based on GS?  I have mk1 equipment in my garage.  And why would anyone pay to upgrade items if they could not use better items?  Games don't support themselves.

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10 hours ago, wolverine848 said:

Again - how do you put players into battles based on GS?  I have mk1 equipment in my garage.  And why would anyone pay to upgrade items if they could not use better items?  Games don't support themselves.

About that, I have rather an amusing idea. To reduce traffic of high level players getting into low level battles with low level equipment they can make the MM take only the turret, hull, upgrades, modules and drones into account. Paints don't matter and to avoid changing between matches they can disable it completely. Since matches are usually fast paced and the battle time is short, this could be done. 

I am open to constructive criticism. You can also improve my idea if you wish to.

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26 minutes ago, F41TH said:

About that, I have rather an amusing idea. To reduce traffic of high level players getting into low level battles with low level equipment they can make the MM take only the turret, hull, upgrades, modules and drones into account. Paints don't matter and to avoid changing between matches they can disable it completely. Since matches are usually fast paced and the battle time is short, this could be done. 

I am open to constructive criticism. You can also improve my idea if you wish to.

I'm not sure I understand your suggestion.

"they can diasble it completely" refers to... in-battle garage access?

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57 minutes ago, F41TH said:

Paints don't matter

Paints haven't been included in GS for a while, and when they were their contribution was tiny

I have a GS of 6792 on this account, hull and turret at Mk 6/10 and three modules at Mk 6/3 or 33%

Hull and turret are worth 3000 GS each - GS on the TO Wiki

Edited by SporkZilla
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16 minutes ago, F41TH said:

Yes.

Well that won't work unless there's a Lobby that shows the map - before the battle starts.

Mammoth freeze on Alexandrovich CP?  Huge problem.  Mammoth Freeze on Sanbox CP?  Not a huge problem.

Players need to have the abilit to customize equipment for the map.

Then there's the problem with players that have invested in all the modules.  Not being able to switch them out during battle hurts those players a lot more than players who only bought 3 modules and never change them.

Edited by wolverine848
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1 minute ago, wolverine848 said:

Well that won't work unless there's a Lobby that shows the map - before the battle starts.

Mammoth freeze on Alexandrovich CP?  Huge problem.  Mammoth Freeze on Sanbox CP?  Not a huge problem.

Players need to have the abilit to customize equipment for the map.

I believe with HTML5 it might be possible. We are allowed 30s before the battle to equip or maybe we are sent in the match according to our equipment. The latter suggestion won't be tough as we'll just have to set maps according to short, mid and long ranges. like short-mid, mid-long, long. It still is incomplete, I agree. I am still thinking on perfecting it and will post a detailed explanation later.

 

Mom in the background: Get your a$$ off that computer!!!

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6 minutes ago, F41TH said:

I believe with HTML5 it might be possible. We are allowed 30s before the battle to equip or maybe we are sent in the match according to our equipment. The latter suggestion won't be tough as we'll just have to set maps according to short, mid and long ranges. like short-mid, mid-long, long. It still is incomplete, I agree. I am still thinking on perfecting it and will post a detailed explanation later.

 

Mom in the background: Get your a$$ off that computer!!!

I edited my above post with this...

"Then there's the problem with players that have invested in all the modules.  Not being able to switch them out during battle hurts those players a lot more than players who only bought 3 modules and never change them."

 

But we are ignoring one main factor... if you match by GS - why would anyone spend $$ to improve their equipment?  If they can't get an advantage by having a higher GS-by-rank then why would they ever invest?  Without buyers spending $ - the game will fold.  Simple economics.

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Does anybody know what % of time played is still in Flash? I have the feeling it is way more than the devs want us to and I mostly hear people in the chat either complain about it or just play flash (like me).

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1 hour ago, Thomas11239 said:

Does anybody know what % of time played is still in Flash? I have the feeling it is way more than the devs want us to and I mostly hear people in the chat either complain about it or just play flash (like me).

Yeah, they are tying to transition players into flash. I'd say long-time players are reluctant and more attatched to flash than most players, but TO is tryna force people their (ie. missions, product kits) so when flash ends later this year, it won't be a shock and players don't quit. It's also why they are prioritizing html updates.

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20 hours ago, wolverine848 said:

How do people not understand there would not be TO in future if HTML5 was not adopted. THERE IS NO MORE SUPPORT FOR FLASH.

TX would not be still alive.  There was so much wrong with it I just stopped playing. Was not worth my time. And apparently not worth most peoples time - the game folded because of lack of players.

You are both using willful ignorance with the balance and no extreme buyers.  There were recruits in TX battles with Tier 3 modules.  Without buyers in TX, there is no game.

Again - how do you put players into battles based on GS?  I have mk1 equipment in my garage.  And why would anyone pay to upgrade items if they could not use better items?  Games don't support themselves.

yeah sure they needed html 5, im not arguing that. (though the development was on the wrong game)

tx died because they stopped making updates due to them making updates on this game. tx was a better platform with solid, up to date foundations that made matchmaking a more secure system. 

alright, you say willful ignorance, i say common sense. what do you think happened to the recruit players with tier 3 modules (that weren't that hard to get in the 1st place)? they went up in the ranking ladder very fast, and found a ground around their skill level. anyone with higher tier equipment shot up the ladder and got out of new players battles very fast. here in TO, you get op gear, you stay against the same people until you rank up out of the matching bracket, that takes alot longer than it did to shoot up to the next league with higher tier gear in tx. 

if you didnt like tx then fine, but you cant just disregard that its systems where better and more fair and instead just call it bad because it wasnt to your taste. the main thing to buy in tx was skins, and at a point they kept releasing skins for people to buy and generate them revenue. this game just keeps adding more p2w items, and i bet you any amount of money that the most purchased items in the store are not skins, but rather kits, crystals, and other things that give you ridiculously unfair gameplay advantages. sure tx had the module containers, but people shot up the leagues once they saw improvement and that put them in the right place where everyone is on a closer playing field. 

maybe reading isnt your strongest skill so ill say again that putting players into battle based on gear score isnt a be all end all solution, but perhaps a temporary fix that doesnt require much effort on the devs part to implement (since they already have the gs parameter) until they can secure a better fix. though not the best solution, its not ludicrously useless as tightening rank brackets. but hey, lets say its a terrible solution, it could take another leaf out of tx book that they got right. a long time ago in tx before they released the update that too away nearly all the p2w, they had a star system. it was flawed, hence why it was removed, but not because it was a bad idea, just because they used it wrong. the stars showed the power of your current tank, you also didnt have an option to change your tank mid battle. by locking your equipment, they can match you based on the power of your currently equipped tank. that would solve some problems. 

but saying this is all up in the air because this game never adapted its matching system to a modern standard. they kept with their broken system. because of this its just so far away from the tx system in its entirety that without a full overhaul its going to be bad no matter what happens. it needs to be rebuilt from the ground up, how equipment's power  if judged, how players are matched, how you improve gear, what gear you improve, basically everything. it just seems like everything now is not enough and not in time

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20 hours ago, wolverine848 said:

I edited my above post with this...

"Then there's the problem with players that have invested in all the modules.  Not being able to switch them out during battle hurts those players a lot more than players who only bought 3 modules and never change them."

 

But we are ignoring one main factor... if you match by GS - why would anyone spend $$ to improve their equipment?  If they can't get an advantage by having a higher GS-by-rank then why would they ever invest?  Without buyers spending $ - the game will fold.  Simple economics.

well then explain to me why the number of players was more in 2013-16 when things were balanced .people still bought stuff didnt they?now its all extreme buyers .i really dont know how to best express this to u but back then it was a fair enough game wasnt it ?and it still lived .due to stuid new updates its dying now

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21 minutes ago, sharifsahaf said:

well then explain to me why the number of players was more in 2013-16 when things were balanced .people still bought stuff didnt they?now its all extreme buyers .i really dont know how to best express this to u but back then it was a fair enough game wasnt it ?and it still lived .due to stuid new updates its dying now

You think Shafts with no laser was balanced?

 started playing in 2015 and it was not as "balanced" as you claim.  There were Captains running around with Prodigi paint.

Back then - only buyers had supplies and there were no cool-downs on the supplies.  The only players capping flags were buyers that had unlimited supplies.  Only way non-buyers could get hold of decent amount was getting a Kit.  And even those supplies did not last forever.

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