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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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1 hour ago, DieselPlatinum said:

Technically they are.  The one requirement however is to follow them on instagram.

BLECH!.

Only 4 people will get that amongst thousands so technically they arent

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3 hours ago, sharifsahaf said:

Only 4 people will get that amongst thousands so technically they arent

True.

Just their way of tempting you to join toxic environments otherwise known as social media.

Edited by DieselPlatinum
No matter how harsh it is, it's the truth.
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3 hours ago, DieselPlatinum said:

Technically they are.  The one requirement however is to follow them on instagram.

BLECH!.

we were talking about the mystery surprise this coming server update.

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After years where I made a topic which is gone adding an ability for increasing damage with losing more and more health, it finally appears in game. And it is LOCKED IN THE STUPID ULTRA CONTAINERS. Can we rename the container to Tankoin Dumpster? 

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AMAZING FREAKING AMAZING! IN THE SPECIAL MISSIONS, OUR SURPRISE IS 111 SPEEDBOOSTS! NOT EVEN THAT, ARES IS NOT RELEASED!

#drunkdevs

#brokenpromise

#uselessgifts

#uselessupdates

#rip11bday

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2 hours ago, Russty said:

Has the surprise been revealed? Was it the crystal boxes?

it is the adrenaline augment.

 

On 6/2/2020 at 2:39 PM, TheCongoSpider said:

The surprise is Ares being delayed for another 3 months. 

YOU HAVE PREDICTED IT! You deserve an award.

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2 minutes ago, yellowghetto said:

AMAZING FREAKING AMAZING! IN THE SPECIAL MISSIONS, OUR SURPRISE IS 111 SPEEDBOOSTS! NOT EVEN THAT, ARES IS NOT RELEASED!

#drunkdevs

#brokenpromise

#uselessgifts

#uselessupdates

#rip11bday

Yeah man me and my friends are so hyped for Ares and it's not out yet

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1 minute ago, yellowghetto said:

it is the adrenaline augment.

 

YOU HAVE PREDICTED IT! You deserve an award.

Wait how do you know

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I was so excited to see what the surprise was going to be. 111 Speed boosts sucks. It's good for parkourists but I was hoping for something a lot better. Oh well, I'm sure the gifts will get better as the days pass.

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Vulcan and Gauss needs some sorts of nerfs. You can slap these on any hull and they dominate in battles. A lot of players in denial say it is Hornet's Fault. Vulcan should get a damage nerf and Gauss needs a lock on nerf. It should take as long as a Shaft full scope to deliver the super shot and its normal attack shouldn't even have splash damage. Or if your super shot gets knocked off aim, why the hell does it stay for 2 seconds? It should instantly go away!

Now turrets that need a buff. Isida and Striker. These turrets are very hull and map dependent. I also do not want to hear, "Ohhh these turrets are skill based." NO! You have to know when a turret actually sucks. Striker's lock on is not even worth it, takes way too long, the power save barely lasts a second, reload and damage is just, trash. Isida, just give it more range and slightly bigger cone, that'll fix it. 

What do you think? Any comments about Hornet is denial or you are a user of this turret+hull, or its about skill are just BS. 

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12 hours ago, yellowghetto said:

Vulcan and Gauss needs some sorts of nerfs. You can slap these on any hull and they dominate in battles. A lot of players in denial say it is Hornet's Fault. Vulcan should get a damage nerf and Gauss needs a lock on nerf. It should take as long as a Shaft full scope to deliver the super shot and its normal attack shouldn't even have splash damage. Or if your super shot gets knocked off aim, why the hell does it stay for 2 seconds? It should instantly go away!

Now turrets that need a buff. Isida and Striker. These turrets are very hull and map dependent. I also do not want to hear, "Ohhh these turrets are skill based." NO! You have to know when a turret actually sucks. Striker's lock on is not even worth it, takes way too long, the power save barely lasts a second, reload and damage is just, trash. Isida, just give it more range and slightly bigger cone, that'll fix it. 

What do you think? Any comments about Hornet is denial or you are a user of this turret+hull, or its about skill are just BS. 

Gauss should just become a short ranged turret with splash damage removed from both modes. 

 

While strikers aiming recovery time should either be increased to 3 seconds, or have its lock on process continue even on a different target. Or just completely change its lock on appearance to just brackets, and make the salvo of rockets travel much faster than the single rockets. Also increase the vertical auto aim to make it suitable for different elevations.

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17 minutes ago, DieselPlatinum said:

Gauss should just become a short ranged turret with splash damage removed from both modes. 

 

While strikers aiming recovery time should either be increased to 3 seconds, or have its lock on process continue even on a different target. Or just completely change its lock on appearance to just brackets, and make the salvo of rockets travel much faster than the single rockets. Also increase the vertical auto aim to make it suitable for different elevations.

here comes the gauss lovers to hunt u 

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16 hours ago, TheCongoSpider said:

For now, I say Twins as well. 

OH YES! I forgot that turret even existed. That's how you know something is trash tier. I'm actually a pretty good Striker turret and when I was spending my day yesterday player with every turret, Striker and Twins did the absolute worst. Trash DPS, trash range, aiming. I do not mind split barrels, as I said I'm pretty good with them, but ranting about Striker again, it takes twice as long to lock on than Gauss and it has less splash? Like what?

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4 hours ago, DieselPlatinum said:

Gauss should just become a short ranged turret with splash damage removed from both modes. 

 

While strikers aiming recovery time should either be increased to 3 seconds, or have its lock on process continue even on a different target. Or just completely change its lock on appearance to just brackets, and make the salvo of rockets travel much faster than the single rockets. Also increase the vertical auto aim to make it suitable for different elevations.

hella agree, Gauss shouldn't even have splash. An electromagnetic accelerating cannon does not need to carry splash, and you know what I thought about? Gauss is basically a buff of Smoky. Smoky is pretty bottom tier in my opinion, the Incendiary Rounds, Super Cumulative Rounds, High-Precision Targeting System Augments are what makes this turret viable. 

On a side note, I don't understand why people still use Autocannon Augment for Smoky. I bought it because it was meta and I thought it was good, but in reality, it doesn't even increase critical damage rates, this almost has equal dps to normal Smoky and its real use is to prevent value on Repair Kits. 

Lastly, I thought about my rant about Vulcan nerfs on chat. I was playing with my friends in a private match, I was using Vulcan Hornet just spray and run. F for Fire Freeze Isida. Using Viking, just keep a distance. F for Hammer and Twins. Using Titan, literally just camp and reload. F for Striker and Shaft. There is something wrong with this turret, but 50% damage nerf is too critical. It only needs at least a 33% damage nerf, so a third of its current stats. Or remove its gyroscope, it doesn't need it in this meta.

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32 minutes ago, yellowghetto said:

1) hella agree, Gauss shouldn't even have splash. An electromagnetic accelerating cannon does not need to carry splash, and you know what I thought about? Gauss is basically a buff of Smoky, thunder, striker, shaft, railgun, magnum, hammer. Smoky is pretty bottom tier in my opinion, the Incendiary Rounds, Super Cumulative Rounds, High-Precision Targeting System Augments are what makes this turret viable. 

2) On a side note, I don't understand why people still use Autocannon Augment for Smoky. I bought it because it was meta and I thought it was good, but in reality, it doesn't even increase critical damage rates, this almost has equal dps to normal Smoky and its real use is to prevent value on Repair Kits. 

3) Lastly, I thought about my rant about Vulcan nerfs on chat. I was playing with my friends in a private match, I was using Vulcan Hornet just spray and run. F for Fire Freeze Isida. Using Viking, just keep a distance. F for Hammer and Twins. Using Titan, literally just camp and reload. F for Striker and Shaft. There is something wrong with this turret, but 50% damage nerf is too critical. It only needs at least a 33% damage nerf, so a third of its current stats. Or remove its gyroscope, it doesn't need it in this meta.

1) first of all I fixed it for you, and second, I used stock mk6 smoky on my colonel account last night, and I still did pretty good.

2) firing rate is increased by a lot, so technically the rate of critical hits are increased because you're firing so many rounds at an astounding rate that some of them are bound to be criticals.

3) not that much of a damage nerf, maybe like 5 or 10%. Remember it's only an issue if it's hornet OD, fire immunity, or the alt duo of fire immunity and incendiary band.

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44 minutes ago, yellowghetto said:

hella agree, Gauss shouldn't even have splash. An electromagnetic accelerating cannon does not need to carry splash, and you know what I thought about? Gauss is basically a buff of Smoky. Smoky is pretty bottom tier in my opinion, the Incendiary Rounds, Super Cumulative Rounds, High-Precision Targeting System Augments are what makes this turret viable. 

On a side note, I don't understand why people still use Autocannon Augment for Smoky. I bought it because it was meta and I thought it was good, but in reality, it doesn't even increase critical damage rates, this almost has equal dps to normal Smoky and its real use is to prevent value on Repair Kits.

Lastly, I thought about my rant about Vulcan nerfs on chat. I was playing with my friends in a private match, I was using Vulcan Hornet just spray and run. F for Fire Freeze Isida. Using Viking, just keep a distance. F for Hammer and Twins. Using Titan, literally just camp and reload. F for Striker and Shaft. There is something wrong with this turret, but 50% damage nerf is too critical. It only needs at least a 33% damage nerf, so a third of its current stats. Or remove its gyroscope, it doesn't need it in this meta.

As per the battle we were both in the other night - those vulcan's were almost all hornets - and seemed to have OD way more often than they should.

And I still can't believe the other team was practically capping first flag as I finished spawning 1st time.  TO absolutely needs to do something about that.  I should have left that battle as soon as I realized what was happening.

3 minutes ago, DieselPlatinum said:

1) first of all I fixed it for you, and second, I used stock mk6 smoky on my colonel account last night, and I still did pretty good.

2) firing rate is increased by a lot, so technically the rate of critical hits are increased because you're firing so many rounds at an astounding rate that some of them are bound to be criticals.

3) not that much of a damage nerf, maybe like 5 or 10%. Remember it's only an issue if it's hornet OD, fire immunity, or the alt duo of fire immunity and incendiary band.

Autocannon needs more impact.  It practically tickles the targets.  Damage nerf prob ok - but the impact... needs to be higher.

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14 minutes ago, wolverine848 said:

Autocannon needs more impact.  It practically tickles the targets.  Damage nerf prob ok - but the impact... needs to be higher.

Maybe bring the nerf down to like 50%. 

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1 hour ago, yellowghetto said:

Lastly, I thought about my rant about Vulcan nerfs on chat. I was playing with my friends in a private match, I was using Vulcan Hornet just spray and run. F for Fire Freeze Isida. Using Viking, just keep a distance. F for Hammer and Twins. Using Titan, literally just camp and reload. F for Striker and Shaft. There is something wrong with this turret, but 50% damage nerf is too critical. It only needs at least a 33% damage nerf, so a third of its current stats. Or remove its gyroscope, it doesn't need it in this meta.

If you reduce Vulcan's DPS by 33%, it will be a downgrade from what it was before the rework. 

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