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What Is Your Opinion About the Current State of Tanki Online?


Maf
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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1 hour ago, Maf said:

You're missing the overall picture. It's natural for the number of new valid topics to go down over time, simply because there's only so many original ideas that players can come up with about the game. We already have over 2000 valid ideas (some of them are outdated, but that's another story), so to come up with something new that fits the I&S rules and is unlike any of those 2000 ideas is quite difficult.

By merging an idea into an existing valid topic, we are bumping that topic to the top of the section, and thus encouraging the discussion to continue (assuming there's anything left to add). But when giving it the "merge" tag, we are still allowing the idea to be discussed for a few days (and often weeks), and not only that, but we recently even started including all such ideas in weekly reports to ensure that at least the CM has a chance to take a look at them.

So yeah, the number of new valid ideas reducing does not necessarily mean the section is dying.

So the players have already come up with virtually every single idea possible. The developers still don't implement a single thing from 2000 valid ideas in the I&S section, even though all of those things collectively surmounts to everything players actually want to see in the game. The developers have chosen their own path. There is virtually no point in posting in the I&S section anymore. The activity in the I&S section has noticeably gone down and we have been discussing the same topics over and over again.

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6 hours ago, wolverine848 said:

Hornet can kill all of those before they have a chance to respond.

In today's TO, there is rarely a tank that is not equipped with at least one of DA or protection module.

Counter to Dictator?  Please... have yet to see one complaint about it being OP.  Not one.  it does not nee a counter... oh wait... that's Hunter - right?  Dictator can't one-shot a protected Hunter - unlike what hornet can do to every other tank.  My Titan has been one-shot by magnum-hornets - IN THE DOME.

blame the drone/turret they are using, not the OD

 

10 hours ago, Ap3xA1pha said:

There is a counter.
 

Leaving the battle.

LOL, if you can shock a Hornet with Hunter OD, like another commenter said, they will not have a chance to survive, unless they have those OP EMP immunity augments. 

I still don't see a big issue with Hornet compared to its turret companion.

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6 hours ago, At_Shin said:

Ares will become Dev's favorite hull and leave hornet in old age hives  for nerfed hulls.

Case closed.

 

Dude just watch, it will be Hazel's hull. He has spent so much time developing it he'll never nerf it.

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38 minutes ago, yellowghetto said:

blame the drone/turret they are using, not the OD

Drone has nothing to do with it.

So... current OP turrets with hornet... Rail, Vulcan, Gauss, Magnum, Shaft-RFM

Multiple turrets combined with hornet are the issues. Hornet is the common factor that makes all these turrets OP.

Whenever I use it I find it ridiculously powerful - more so than any of the other ODs.

Stop defending the hull - The OverDrive is OP to everyone who does not heavily depend on it.

Just finished a battle against a team with 4 hornets - they won 5-0.  The shaft-hornets were able to kill my Hunter before it could activate OD - and we were 10m apart.  It's just stupid.

Edited by wolverine848
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1 hour ago, yellowghetto said:

blame the drone/turret they are using, not the OD

 

LOL, if you can shock a Hornet with Hunter OD, like another commenter said, they will not have a chance to survive, unless they have those OP EMP immunity augments. 

I still don't see a big issue with Hornet compared to its turret companion.

That's because you're the one using it. You don't have your heavy/medium hulls getting oneshot from ANYWHERE across the ENTIRE MAP with no way to counteract.

I constantly wear high protection railgun module, and nearly 1/3 of the time, I'm still getting oneshot, because of this stupid overdrive. Makes me wonder why I even bothered with the protection module.

Any other hull, with railgun, would take multiple shots to defeat either of my most used tanks, and I can fight back. Hornets? I don't even see where they are sometimes. And this applies to any other similarly bursty weapon, including the "flavor of the patch" one, RFM shaft, 3 shotting anything before you can even realize you're getting attacked.

Edited by XxStriker
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4 hours ago, sensei_tanker said:

So the players have already come up with virtually every single idea possible. The developers still don't implement a single thing from 2000 valid ideas in the I&S section, even though all of those things collectively surmounts to everything players actually want to see in the game. The developers have chosen their own path. There is virtually no point in posting in the I&S section anymore. The activity in the I&S section has noticeably gone down and we have been discussing the same topics over and over again.

While I still sometimes will come up with new interesting like I used to, now I just don't expect them to even be listened to by the devs, let alone be implemented into the game. I still do it when I feel it's interesting enough so that it could probably generate discussion in it and also see who likes it and who doesn't.

The devs might not listen to our ideas, the I&S section does serve it's purpose in keeping the Game Discussion section from being too cluttered up with a mix of game discussion and idea topics.

 

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5 hours ago, sensei_tanker said:

The developers still don't implement a single thing from 2000 valid ideas in the I&S section

200+ topics have the "Completed" tag, and you can see them via this link (which is in the first post).

Filter isn't working properly now for some reason and doesn't show them all, but there's at least 53 topics there.

5 hours ago, sensei_tanker said:

even though all of those things collectively surmounts to everything players actually want to see in the game

What players want and what can actually be done are two completely different things. Sure, it would be great to just please the audience and give them what they ask for, but don't forget that there's also:

  • Economic balance, which cannot allow players to geet too much free stuff
  • Different types of players — a thing that one player wants may be something another player would hate.
  • Technological limitations
  • Limited finance and human (developers') work hours
5 hours ago, sensei_tanker said:

There is virtually no point in posting in the I&S section anymore. The activity in the I&S section has noticeably gone down and we have been discussing the same topics over and over again.

You might be right, but to me it's still a fun place to discuss potential ideas.

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9 hours ago, XxStriker said:

That's because you're the one using it. You don't have your heavy/medium hulls getting oneshot from ANYWHERE across the ENTIRE MAP with no way to counteract.

I constantly wear high protection railgun module, and nearly 1/3 of the time, I'm still getting oneshot, because of this stupid overdrive. Makes me wonder why I even bothered with the protection module.

Any other hull, with railgun, would take multiple shots to defeat either of my most used tanks, and I can fight back. Hornets? I don't even see where they are sometimes. And this applies to any other similarly bursty weapon, including the "flavor of the patch" one, RFM shaft, 3 shotting anything before you can even realize you're getting attacked.

While I admit Hornet has the best OD in the game, I can still play my heavier hulls fairly well... Not sure what happened to you.

 

10 hours ago, wolverine848 said:

Drone has nothing to do with it.

So... current OP turrets with hornet... Rail, Vulcan, Gauss, Magnum, Shaft-RFM

Multiple turrets combined with hornet are the issues. Hornet is the common factor that makes all these turrets OP.

Whenever I use it I find it ridiculously powerful - more so than any of the other ODs.

Stop defending the hull - The OverDrive is OP to everyone who does not heavily depend on it.

Just finished a battle against a team with 4 hornets - they won 5-0.  The shaft-hornets were able to kill my Hunter before it could activate OD - and we were 10m apart.  It's just stupid.

...

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The best part is the economy?

Tankoins...ah...Who is so stupid not to understand what they were planning?

These valuable offers...?

1 star...1 ONE for 40 tankoins(approx. 2 weeks of completing missions. FOR ONE STAR)

Here's another one

430 Tankoins gets you 3 containers...ok

1350 Tankoins gets you 10...hm

Lets say we buy the battle pass-->500 Tankoins

If you play a bit and reach around 280 stars(within 13 days) you ll get 11 Containers and more cool rewards as well.

1350 Tankoins --->10 Containers

500 Tankoins +(gameplay)--->11 Containers+Cool Rewards

 

Oh yeah...We re talking about some serious economy stuff.

 

P.S.

What the heck?That's not even economy. That's called ''cheat'' or ''theft''

Edited by vourlo
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1 hour ago, vourlo said:

The best part is the economy?

Tankoins...ah...Who is so stupid not to understand what they were planning?

These valuable offers...?

1 star...1 ONE for 40 tankoins(approx. 2 weeks of completing missions. FOR ONE STAR)

Here's another one

430 Tankoins gets you 3 containers...ok

1350 Tankoins gets you 10...hm

Lets say we buy the battle pass-->500 Tankoins

If you play a bit and reach around 280 stars(within 13 days) you ll get 11 Containers and more cool rewards as well.

1350 Tankoins --->10 Containers

500 Tankoins +(gameplay)--->11 Containers+Cool Rewards

 

Oh yeah...We re talking about some serious economy stuff.

 

P.S.

What the heck?That's not even economy. That's called ''cheat'' or ''theft''

that's the trick .uk otherwise no one would buy tankoins to get all these stuff separately .but they're are very bad at handling economics ,pissing off players so much that they leave the game .take into account the emp gauss augment and rubberized rounds for vulcan .even if you buy 50 ultra containers ,the chance of not getting either of them is pretty slim .suppose after blowing off a couple hundred bucks if a buyer doesn't get something good,he's bound to quit .and that's just buyers .imagine f2p players getting what they really want .you cant even earn tankoins enough to buy a battle pass unless you spend serious time to earn 1000 stars .it's sad that i wasn't present last year cause those rewards looked yummy both silver and gold tier .they lost their way just enabling more p2w updates

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15 hours ago, wolverine848 said:

Drone has nothing to do with it.

So... current OP turrets with hornet... Rail, Vulcan, Gauss, Magnum, Shaft-RFM

Multiple turrets combined with hornet are the issues. Hornet is the common factor that makes all these turrets OP.

Whenever I use it I find it ridiculously powerful - more so than any of the other ODs.

Stop defending the hull - The OverDrive is OP to everyone who does not heavily depend on it.

Just finished a battle against a team with 4 hornets - they won 5-0.  The shaft-hornets were able to kill my Hunter before it could activate OD - and we were 10m apart.  It's just stupid.

actually look 2-3 hornets aren't that big of a deal .unless you have a weak team and they have 4-5 hornets .they keep  spawn killing you .i mean i can hunter OD them but if theres 2-3 hornets with their OD on i'll never reach them .Also the rudder prevents stealth .without a good team it's impossible to win in these situations .one time i had a decent team and i got 19 kills 4 death that match cause my teammates were decent enough to buy me some time to snipe these pesky little brats which had their OD on .in another siege match i used a mk4 hornet-gauss combo to get 9 kills 1 death . goes to show that hornet OD is strong but also @yellowghetto is right saying that that turret its paired with matters .for ex if i used smoky or rico i wouldn't get such a big benefit from hornet OD .its OP  only when you have a wobbly team compared to the opposition and when they pair it with very high damage turrets (LCR or scout rail,gauss,magnum and RFM shaft) maybe its OD could be reduced to 85-90 percent .in that way ,it wont be ruined and we wont get one shot

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32 minutes ago, sharifsahaf said:

that's the trick .uk otherwise no one would buy tankoins to get all these stuff separately .but they're are very bad at handling economics ,pissing off players so much that they leave the game .take into account the emp gauss augment and rubberized rounds for vulcan .even if you buy 50 ultra containers ,the chance of not getting either of them is pretty slim .suppose after blowing off a couple hundred bucks if a buyer doesn't get something good,he's bound to quit .and that's just buyers .imagine f2p players getting what they really want .you cant even earn tankoins enough to buy a battle pass unless you spend serious time to earn 1000 stars .it's sad that i wasn't present last year cause those rewards looked yummy both silver and gold tier .they lost their way just enabling more p2w updates

I know right. On one of my accounts i was super lucky and got 300tankoins and another 200 and ive reached 500 so i can buy it. But im quite sure that happens one in a lifetime.

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34 minutes ago, sharifsahaf said:

i mean i can hunter OD them but if theres 2-3 hornets with their OD on i'll never reach them

This is exactly what I'm tlking about.  Hornet OD has no range limit.  The only way a Hunter can stun them is if you completely surprise them from behind.  Counting on that as a strategy is a fools errand.

Gauss, Rail (LCR), Vulcan, Magnum and Shaft (RFM) all allow hornet OD to easily destroy tanks from afar.  What do you think 90% of hornet users are equipping?

And we haven't even addressed the spawn-protection by-pass.

 

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10 minutes ago, wolverine848 said:

This is exactly what I'm tlking about.  Hornet OD has no range limit.  The only way a Hunter can stun them is if you completely surprise them from behind.  Counting on that as a strategy is a fools errand.

Gauss, Rail (LCR), Vulcan, Magnum and Shaft (RFM) all allow hornet OD to easily destroy tanks from afar.  What do you think 90% of hornet users are equipping?

And we haven't even addressed the spawn-protection by-pass.

 

Anyone who thinks hornet's overdrive is not op is either a hornet player or has the brain power of a pebble.

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22 minutes ago, wolverine848 said:

 

And we haven't even addressed the spawn-protection by-pass.

 

that is a bother .spawn protection was added for a reason ,uk

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10 minutes ago, cosmic666 said:

Anyone who thinks hornet's overdrive is not op is either a hornet player or has the brain power of a pebble.

it's situational . i mean in a small map,hunter would dominate over hornet .it excels mostly in medium maps with high damage turret . i mean use twins +hornet with it's OD and if that seems OP to u,i won't argue with u

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25 minutes ago, wolverine848 said:

Gauss, Rail (LCR), Vulcan, Magnum and Shaft (RFM) all allow hornet OD

Yes it sounds unfair and a bit stupid to nerf all those turrets and not the OD. Why should they get nerfed just because of one thing? 

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3 minutes ago, sharifsahaf said:

it's situational . i mean in a small map,hunter would dominate over hornet .it excels mostly in medium maps with high damage turret . i mean use twins +hornet with it's OD and if that seems OP to u,i won't argue with u

Wrong

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34 minutes ago, sharifsahaf said:

it's situational . i mean in a small map,hunter would dominate over hornet .it excels mostly in medium maps with high damage turret . i mean use twins +hornet with it's OD and if that seems OP to u,i won't argue with u

It's not situational.  

A magnum RGC can be used on small maps to great effect - still one-shotting hunters out of Hunter OD range.  That's what RGC is designed for - up close and personal. 

Hunter would lose that batle every time.

Same with Shaft-RFM.  My example above already described this - encounter up close and RFM is faster than Hunter OD.

Edited by wolverine848
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5 minutes ago, wolverine848 said:

It's not situational.  

A magnum RGC can be used on small maps to great effect - still one-shotting hunters out of Hunter OD range.  That's what RGC is designed for - up close and personal. 

Hunter would lose that batle every time.

Same with Shaft-RFM.  My example above already described this - encounter up close and RFM is faster than Hunter OD.

yes hunter needs to lose that ridiculous OD delay .it fot rekd cause of dumb gold-digging kids crying over losing a few golds .wait till ares comes out and they lose golds to it

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Just now, sharifsahaf said:

yes hunter needs to lose that ridiculous OD delay .it fot rekd cause of dumb gold-digging kids crying over losing a few golds .wait till ares comes out and they lose golds to it

Agreed.

Guess it depends on how high Ares is including float-distance and how easy it actually is to push.  It has no ground resistance so.. even a wasp should push it.  Or does it drop to ground when not moving?

Wonder if the OD ignores Titan Dome - everything else seems to...

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2 hours ago, sharifsahaf said:

whatever

Well you are simple as that...hi tree you gonna like everyone that disagrees with me gotta a word for that(sheep)

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11 hours ago, cosmic666 said:

Well you are simple as that...hi tree you gonna like everyone that disagrees with me gotta a word for that(sheep)

well,tbh i really didn't feel like getting into an argument ,especially as i'm currently facing anger issues .so ,uk i said whatever 

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12 hours ago, wolverine848 said:

 

Guess it depends on how high Ares is including float-distance and how easy it actually is to push.  It has no ground resistance so.. even a wasp should push it.  Or does it drop to ground when not moving?

Wonder if the OD ignores Titan Dome - everything else seems to...

the OD seems to be a mixture of wasp bomb and mammoth OD ,so i guess it may ignore titans dome .titan seriously needs the healing factor back .or the dome  should be made impenetrable ,so that no enemy tank can physically  enter it

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