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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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1 minute ago, SHREYA88 said:

 

I don't know how things work on Flash.

Havent u ever played in Flash ? , I had my full tanki career in Flash version (i do still play in Flash).

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11 minutes ago, Spinister said:

Havent u ever played in Flash ? , I had my full tanki career in Flash version (i do still play in Flash).

Ofc I've played on Flash!

Just that I never had enough crystals for buying Pro pass....

I bought Pro pass only four times, I believe, and always played in Space mode, cuz it was heavenly for a nub like me. The last time I bought it, it got wasted cuz Chrome forced me to play on HTML5 (it wouldn't allow Adobe flash player to run, somehow). And pro battles are free there. 

So I don't know how Pro battles are created on Flash. LOL

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Parkour battles are getting worse by the day. I once was in Parkour and picked up a speed boost box. I got killed continuously for doing that because apparently a buyer who had 50k speed boosts was going for the same box. When I took the box, nobody was around me. That player was probably watching me and decided to use that as an excuse. It's ridiculous. 

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1 hour ago, Russty said:

Parkour battles are getting worse by the day. I once was in Parkour and picked up a speed boost box. I got killed continuously for doing that because apparently a buyer who had 50k speed boosts was going for the same box. When I took the box, nobody was around me. That player was probably watching me and decided to use that as an excuse. It's ridiculous. 

So kill him and leave. (Last tag!) ?

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I don’t like to say this but, Tanki online is not only making the game P2W but also removing special characteristics of the games’ turrets. 

Isida- removed vampirism

Twins- added splash dmg(now it definitely needs alts)

Thunder- added projectile travel

Freeze- removed turning speed decrease of enemy turret(looks like holy hero Alex’s tips on freeze are a bit outdated ?)

Now smoky is up next. These are rly useless changes which seriously upsets the players : (((

 

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1 hour ago, E_polypterus said:

 

It's simply the way to force players to spend crystals on different turrets...

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18 hours ago, Benefactor said:

So kill him and leave. (Last tag!) ?

Lol I wish I could kill him. Everyone in parkour has 9999 GS and with my equipment, it's impossible to kill them without them noticing and retaliating. I have M4/Mk8 equipment and drones but it's still not enough. I don't understand how they make their tank SO strong.

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35 minutes ago, At_Shin said:

Hey, I actually like twins' splash damage effect. Yes, the gun does perform better with various augments such as heavyplasma-fun (in DMs only) and that plasma accelerator (I finally remembered it's name!)... I own stable plasma but don't use it... 

So You get to utilize the splash dmg effect more than you get in close contact with others? 

And I’ve heard tht heavy plasma gun is quite fun too. Too bad I couldn’t buy it:(((

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I didn't really specify what made me ditch the game with yesterday's comment.

Battle.

Immediately sees unfair match with team losing.

Leave.

Another Battle.

Same thing.

Another Battle.

Enemies all have 50% modules and just a Titan Gauss no one can defeat.

Leave. 

Quit Game.

Open Browser.

Watch some YouTube.

Has anybody else gone through this phase?

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2 hours ago, yellowghetto said:

Has anybody else gone through this phase?

Not yet... World of tanks blitz is way more fun when compared to playing MM in Tanki.

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Maybe the devs are looking at this topic as they are buffing Twins and Freeze. Now we need buffs for Isida and Striker. They are still garbage, I almost see no one using them and doing consistently well when I login.

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I am quite offended that they want us to be loyal subscribers and share the V-LOG, this week right before they mentioned their ridiculous game balancing logic. While other games do make some items pretty strong upon release, but THAT IS UPON RELEASE. Vulcan was "underused" and so they made it more powerful just to take down the leaders. That doesn't sound like balance. Gauss is still too strong and Electromagnetic Salvo is just broken.

Hazel's POV: "We sometimes take balancing a bit too far"

yellow's POV: Is that a joke?

Hazel's POV: "But we try to fix it as soon as possible"

yellow's POV: Is that a joke?

Community's POV: "When is Ares?"

Hazel's POV: "Is that a joke?"

yellow's POV: Why is this guy the head developer.

Ik during the times of the pandemic, development can be hard but seriously. Just don't lie to your own community in the V-LOGs, if you know things like Ares aren't complete yet, JUST SAY SO. Lying about dates is just gives yourself a bad reputation and a reason to not play the game until that date.

 

Disclaimer: This is merely just a point of view typing and a critical opinion of game development. This message was not created to insult nor harass the developers of this game but to share what many players like me think about what needs to change within the game. 

Please. Just listen to the community more and you'll have more buyers. Trust me.

Edited by yellowghetto
Grammatical Issues, etc.

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10 minutes ago, yellowghetto said:

Maybe the devs are looking at this topic as they are buffing Twins and Freeze. Now we need buffs for Isida and Striker. They are still garbage, I almost see no one using them and doing consistently well when I login.

Did they say they would buff freeze and twins in this vlog? ?

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8 minutes ago, E_polypterus said:

Did they say they would buff freeze and twins in this vlog? ?

Freeze will get buffed. Twins got buffed, it's in the patch notes already.

Defender got nerfed. Rise of a new meta?

 

Experiment Balance proposal:

- Nerfing Hornet's Overdrive to not cut through spawn protection/and if have a module equipped the defending tanker will only receive 25% less damage. 

- Buffing Booster Drone to 4/5 seconds, IF the Hornet change mentioned above is implemented.

Parkour Requests:

As you don't gain any game currency from Parkour Battles, aside from player dropped Gold Boxes. It should be that you shouldn't lose anything inside them. It makes no sense to just waste supplies by going into Parkour Battles unless you are just trolling and would make players who actually need them never want to experiment things in them.

I will copy paste this in the I&S Thread, as this is an opinion and an idea I want to share.

 

Edited by yellowghetto
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So I've played for about two months now, albiet I've never been in the MK7 ranks or anything, and here are my thoughts so far compiled into a short and simple list. The devs like that, right?

 

+The MK1-7 system, in my opinion, makes pacing in this game much better. I like that instead of fifteen or so ranks between unlocking the next modification level (or muing), it's usually only four or five.

+I like the new Thunder projectile mechanics. Not for any gameplay reasons really, just aesthetically it makes the weapon look more powerful. Maybe next they can add a more impressive firing sound, as the current one sounds almost like the weapon has a silencer on.

 

-I don't like the balancing the overdrives have, especially when compared to one another. I'll go into more detail in the spoiler below for brevity.

-There's still not a battle list on mobile. I don't like matchmaking, I want to use the old system like the PC players can. Not so much for creating my own battles, but so I can enter them quicker than your toaster can manage.

 

Spoiler

So, just looking at two overdrives from completely different hull classes here.

 

Wasp's N2O bomb:
+Can easily be used to spawnkill, can easily destroy heavy hulls because they didn't kill the Wasp before they got close, and takes another overdrive (of which two work, and they're situational) or foresight and speed to counter.

+Recharges in a minute, less than that if the user is active and gets kils (which being a light hull, Wasp will).

+Can kill enemies even if the user dies, or with very little risk to the user due to it's wide radius and short countdown.

 

-Fast hulls and Hunter's EMP/Titan's Dome* can counter it. *But only if you use it after the bomb is placed, of course.

-Usually gets used as a last-ditch effort or because the Wasp is too petty to just accept being killed/flipped.

 

Viking's Berserk Mode:
+Allows for insane damage output and equal amounts of carnage, wiping out entire groups of enemies even from afar with some turrets.

+Has a unique effect for most turrets, however...

 

-Requires the user to expose themselves due to it's rapid-fire nature.

-Disables the user's turret after the effect ends for a few seconds.

-Recharges slowly even if you get kills, unless you get boosted by a friendly Dictator.

-Gets wasted if you can't pin every enemy down and they're smart enough to get shots in when you're focused on someone else.

-Is nullified by Titan's Dome, Hunter's EMP, and Wasp's Bomb equally well.

 

Now I understand Wasp is a light hull and faces the risk of death more often, but I don't understand why two abilities with similar killing potential have vastly different balancing and recharge times, especially when all Wasp has to do to instantly kill even a Titan inside their bubble is exist for a minute without doing anything and Viking can't even scratch the same enemy, but requires even more effort to consistently charge and has to be used with more thought and consideration or it's wasted.

 

 

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4 hours ago, The-Operator219 said:

So I've played for about two months now, albiet I've never been in the MK7 ranks or anything, and here are my thoughts so far compiled into a short and simple list. The devs like that, right?

 

+The MK1-7 system, in my opinion, makes pacing in this game much better. I like that instead of fifteen or so ranks between unlocking the next modification level (or muing), it's usually only four or five.

+I like the new Thunder projectile mechanics. Not for any gameplay reasons really, just aesthetically it makes the weapon look more powerful. Maybe next they can add a more impressive firing sound, as the current one sounds almost like the weapon has a silencer on.

 

-I don't like the balancing the overdrives have, especially when compared to one another. I'll go into more detail in the spoiler below for brevity.

-There's still not a battle list on mobile. I don't like matchmaking, I want to use the old system like the PC players can. Not so much for creating my own battles, but so I can enter them quicker than your toaster can manage.

 

  Reveal hidden contents

So, just looking at two overdrives from completely different hull classes here.

 

Wasp's N2O bomb:
+Can easily be used to spawnkill, can easily destroy heavy hulls because they didn't kill the Wasp before they got close, and takes another overdrive (of which two work, and they're situational) or foresight and speed to counter.

+Recharges in a minute, less than that if the user is active and gets kils (which being a light hull, Wasp will).

+Can kill enemies even if the user dies, or with very little risk to the user due to it's wide radius and short countdown.

 

-Fast hulls and Hunter's EMP/Titan's Dome* can counter it. *But only if you use it after the bomb is placed, of course.

-Usually gets used as a last-ditch effort or because the Wasp is too petty to just accept being killed/flipped.

 

Viking's Berserk Mode:
+Allows for insane damage output and equal amounts of carnage, wiping out entire groups of enemies even from afar with some turrets.

+Has a unique effect for most turrets, however...

 

-Requires the user to expose themselves due to it's rapid-fire nature.

-Disables the user's turret after the effect ends for a few seconds.

-Recharges slowly even if you get kills, unless you get boosted by a friendly Dictator.

-Gets wasted if you can't pin every enemy down and they're smart enough to get shots in when you're focused on someone else.

-Is nullified by Titan's Dome, Hunter's EMP, and Wasp's Bomb equally well.

 

Now I understand Wasp is a light hull and faces the risk of death more often, but I don't understand why two abilities with similar killing potential have vastly different balancing and recharge times, especially when all Wasp has to do to instantly kill even a Titan inside their bubble is exist for a minute without doing anything and Viking can't even scratch the same enemy, but requires even more effort to consistently charge and has to be used with more thought and consideration or it's wasted.

 

 

I agree. 

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Would anyone else prefer TO Mobile iOS over development of Ares? ?️

- Ares is just another throwaway hull meant to please Mobile users when it isn't on iOS.

- With Mobile on iOS, it could serve as another income source of money as a lot of people around the globe use iOS devices (not shaming Android, Google, Nexus, etc users). AND IT IS CONVENIENT. -_-

 

The Tesla turret is probably more hyped than Ares. Ughhh

#fixyourgame

Edited by yellowghetto
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I hope the games dies soon. It is compared to what it was.

Viking is ruined and has the weakest od.

Crappy little hornets are destroying my fully upgraded titan (+ mk7 protection modules).

It's raising my blood pressure so I will take myself away from the game.

Edited by Sacrifice
Please avoid using inappropriate language.
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4 hours ago, ghost-guns said:

Viking is ruined and has the weakest od.

Absolutely incorrect, viking has the most effective OD.. do you know why it looks crap to you? It's people like you who waste such a useful OD just for that pesky little one kill you are so thirsty for, then by the time you are done with that player your OD runs out or you get sniped

 

Viking OD has no skill involved, might as well put a brick on your spacebar. It's meant to be used strategically when there are lots of tanks grouped together or against practically immobile targets with heavy hulls, lighter hulls will be gone before you even have a chance to shoot the first projectile

 

Players use it wrong, I am a hunter user and I'd say 70% of the time I can easily evade a viking OD because people don't time it right... they either activate it way too far away or just too close that I can simply stun them. The other 30% however is due to teammates blocking me or me being a noob and running into objects

 

Here's a tip: try not to use OD just for the sake of using it... use when people are grouped together while capturing a point, flag or use it on juggernaut... very effective, or you can use it to lighten up enemy defenses in Assault.. and the best out of all the above, use it during a gold box drop... if you know you can't get to the gold box just wait till enemy is trampling on each other for it.. pop your OD and go Boom boom

 

I wish I bought viking sooner but for now I just invested too much in hunter, my viking is practically useless

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36 minutes ago, sarim2345_the_master said:

Players use it wrong, I am a hunter user and I'd say 70% of the time I can easily evade a viking OD because people don't time it right... they either activate it way too far away or just too close that I can simply stun them.

?

If they are using viking they should be using (at worst) a medium-ranged turret.  Smoky, Magnum, Rail, Thunder and Gauss should have no issue with range.

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26 minutes ago, wolverine848 said:

If they are using viking they should be using (at worst) a medium-ranged turret.  Smoky, Magnum, Rail, Thunder and Gauss should have no issue with range.

Most players with viking at my rank use short ranged turrets.. idk might be a different story at higher/lower ranks

And it's not like having a long ranged turret is gonna help... the best one can get at ranged targets is max 2-3 shots before they simply move away from their spots and at long range precise aiming becomes difficult with keyboard unless you have shaft obv... that is the case for me anyways

And considering most people... doing damage without killing is equivalent to doing nothing at all, the second you are out of their sights players will use repair kit... there u go, all ur effort/OD wasted for literally nothing

Plus those 2-3 hits that I did mention will nowhere near be enough to kill anyone... every tanker these days has a life saving drone of some sort or double armor on 24/7 somehow or even more common.. a module against long range turrets

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9 minutes ago, sarim2345_the_master said:

Most players with viking at my rank use short ranged turrets.. idk might be a different story at higher/lower ranks

And it's not like having a long ranged turret is gonna help... the best one can get at ranged targets is max 2-3 shots before they simply move away from their spots and at long range precise aiming becomes difficult with keyboard unless you have shaft obv... that is the case for me anyways

And considering most people... doing damage without killing is equivalent to doing nothing at all, the second you are out of their sights players will use repair kit... there u go, all ur effort/OD wasted for literally nothing

Plus those 2-3 hits that I did mention will nowhere near be enough to kill anyone... every tanker these days has a life saving drone of some sort or double armor on 24/7 somehow or even more common.. a module against long range turrets

2-3 shots and they can move?   hard to believe.  Once a rail or Thunder or gauss starts firing at a pack, that pack is done. DA AND module won't help.  The viking adds a damage multiplier in addition to the crazy reload rate.  Imagine a machine gun - but each bullet is a 105mm cannon shell. 

That 2-3 shots happens in under 2 seconds.  Plus there's impact and splash damage if gauss or Thunder.

Makes no sense to equip short-range turret on a viking.  So much loss of potential there because it can be killed on approach.  There is no approach with mid-long-range turrets. point-shift-spacebar.  I've killed JUGs from a decent distance with smoky-viking.

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2 hours ago, sarim2345_the_master said:

Absolutely incorrect, viking has the most effective OD.

Not really.

As much as you think it is, it's really not. I'd say that wasp and hornet are more effective simply because they recharge more quickly and still does the job.

 

2 hours ago, sarim2345_the_master said:

Viking OD has no skill involved, might as well put a brick on your spacebar.

This is also untrue.

Viking has to choose a good position to shoot from and then stay exposed for 7 seconds to maximize its full usage.

 

Titan and wasp can just plop down their ODs and carry on with what they were doing while hornet can activate it anywhere it pleases as well as being able to go in and out of its cover because of the 20 seconds duration.

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I'd say the problem with Viking's OD is that it both takes a long time to charge and does way too much damage to waste on just any situation. It's one of those ones where you want to save it for just the right time, but if you can't find a use for it it's pretty much next to worthless. So if it maybe charged quicker but wasn't nearly as deadly I'd be game. People often underestimate just how useful a fast-firing Striker, or a super-effective Isida, can be.

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