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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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So I've played for about two months now, albiet I've never been in the MK7 ranks or anything, and here are my thoughts so far compiled into a short and simple list. The devs like that, right?

 

+The MK1-7 system, in my opinion, makes pacing in this game much better. I like that instead of fifteen or so ranks between unlocking the next modification level (or muing), it's usually only four or five.

+I like the new Thunder projectile mechanics. Not for any gameplay reasons really, just aesthetically it makes the weapon look more powerful. Maybe next they can add a more impressive firing sound, as the current one sounds almost like the weapon has a silencer on.

 

-I don't like the balancing the overdrives have, especially when compared to one another. I'll go into more detail in the spoiler below for brevity.

-There's still not a battle list on mobile. I don't like matchmaking, I want to use the old system like the PC players can. Not so much for creating my own battles, but so I can enter them quicker than your toaster can manage.

 

Spoiler

So, just looking at two overdrives from completely different hull classes here.

 

Wasp's N2O bomb:
+Can easily be used to spawnkill, can easily destroy heavy hulls because they didn't kill the Wasp before they got close, and takes another overdrive (of which two work, and they're situational) or foresight and speed to counter.

+Recharges in a minute, less than that if the user is active and gets kils (which being a light hull, Wasp will).

+Can kill enemies even if the user dies, or with very little risk to the user due to it's wide radius and short countdown.

 

-Fast hulls and Hunter's EMP/Titan's Dome* can counter it. *But only if you use it after the bomb is placed, of course.

-Usually gets used as a last-ditch effort or because the Wasp is too petty to just accept being killed/flipped.

 

Viking's Berserk Mode:
+Allows for insane damage output and equal amounts of carnage, wiping out entire groups of enemies even from afar with some turrets.

+Has a unique effect for most turrets, however...

 

-Requires the user to expose themselves due to it's rapid-fire nature.

-Disables the user's turret after the effect ends for a few seconds.

-Recharges slowly even if you get kills, unless you get boosted by a friendly Dictator.

-Gets wasted if you can't pin every enemy down and they're smart enough to get shots in when you're focused on someone else.

-Is nullified by Titan's Dome, Hunter's EMP, and Wasp's Bomb equally well.

 

Now I understand Wasp is a light hull and faces the risk of death more often, but I don't understand why two abilities with similar killing potential have vastly different balancing and recharge times, especially when all Wasp has to do to instantly kill even a Titan inside their bubble is exist for a minute without doing anything and Viking can't even scratch the same enemy, but requires even more effort to consistently charge and has to be used with more thought and consideration or it's wasted.

 

 

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4 hours ago, The-Operator219 said:

So I've played for about two months now, albiet I've never been in the MK7 ranks or anything, and here are my thoughts so far compiled into a short and simple list. The devs like that, right?

 

+The MK1-7 system, in my opinion, makes pacing in this game much better. I like that instead of fifteen or so ranks between unlocking the next modification level (or muing), it's usually only four or five.

+I like the new Thunder projectile mechanics. Not for any gameplay reasons really, just aesthetically it makes the weapon look more powerful. Maybe next they can add a more impressive firing sound, as the current one sounds almost like the weapon has a silencer on.

 

-I don't like the balancing the overdrives have, especially when compared to one another. I'll go into more detail in the spoiler below for brevity.

-There's still not a battle list on mobile. I don't like matchmaking, I want to use the old system like the PC players can. Not so much for creating my own battles, but so I can enter them quicker than your toaster can manage.

 

  Reveal hidden contents

So, just looking at two overdrives from completely different hull classes here.

 

Wasp's N2O bomb:
+Can easily be used to spawnkill, can easily destroy heavy hulls because they didn't kill the Wasp before they got close, and takes another overdrive (of which two work, and they're situational) or foresight and speed to counter.

+Recharges in a minute, less than that if the user is active and gets kils (which being a light hull, Wasp will).

+Can kill enemies even if the user dies, or with very little risk to the user due to it's wide radius and short countdown.

 

-Fast hulls and Hunter's EMP/Titan's Dome* can counter it. *But only if you use it after the bomb is placed, of course.

-Usually gets used as a last-ditch effort or because the Wasp is too petty to just accept being killed/flipped.

 

Viking's Berserk Mode:
+Allows for insane damage output and equal amounts of carnage, wiping out entire groups of enemies even from afar with some turrets.

+Has a unique effect for most turrets, however...

 

-Requires the user to expose themselves due to it's rapid-fire nature.

-Disables the user's turret after the effect ends for a few seconds.

-Recharges slowly even if you get kills, unless you get boosted by a friendly Dictator.

-Gets wasted if you can't pin every enemy down and they're smart enough to get shots in when you're focused on someone else.

-Is nullified by Titan's Dome, Hunter's EMP, and Wasp's Bomb equally well.

 

Now I understand Wasp is a light hull and faces the risk of death more often, but I don't understand why two abilities with similar killing potential have vastly different balancing and recharge times, especially when all Wasp has to do to instantly kill even a Titan inside their bubble is exist for a minute without doing anything and Viking can't even scratch the same enemy, but requires even more effort to consistently charge and has to be used with more thought and consideration or it's wasted.

 

 

I agree. 

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Would anyone else prefer TO Mobile iOS over development of Ares? ?️

- Ares is just another throwaway hull meant to please Mobile users when it isn't on iOS.

- With Mobile on iOS, it could serve as another income source of money as a lot of people around the globe use iOS devices (not shaming Android, Google, Nexus, etc users). AND IT IS CONVENIENT. -_-

 

The Tesla turret is probably more hyped than Ares. Ughhh

#fixyourgame

Edited by yellowghetto
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I hope the games dies soon. It is compared to what it was.

Viking is ruined and has the weakest od.

Crappy little hornets are destroying my fully upgraded titan (+ mk7 protection modules).

It's raising my blood pressure so I will take myself away from the game.

Edited by Sacrifice
Please avoid using inappropriate language.
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4 hours ago, ghost-guns said:

Viking is ruined and has the weakest od.

Absolutely incorrect, viking has the most effective OD.. do you know why it looks crap to you? It's people like you who waste such a useful OD just for that pesky little one kill you are so thirsty for, then by the time you are done with that player your OD runs out or you get sniped

 

Viking OD has no skill involved, might as well put a brick on your spacebar. It's meant to be used strategically when there are lots of tanks grouped together or against practically immobile targets with heavy hulls, lighter hulls will be gone before you even have a chance to shoot the first projectile

 

Players use it wrong, I am a hunter user and I'd say 70% of the time I can easily evade a viking OD because people don't time it right... they either activate it way too far away or just too close that I can simply stun them. The other 30% however is due to teammates blocking me or me being a noob and running into objects

 

Here's a tip: try not to use OD just for the sake of using it... use when people are grouped together while capturing a point, flag or use it on juggernaut... very effective, or you can use it to lighten up enemy defenses in Assault.. and the best out of all the above, use it during a gold box drop... if you know you can't get to the gold box just wait till enemy is trampling on each other for it.. pop your OD and go Boom boom

 

I wish I bought viking sooner but for now I just invested too much in hunter, my viking is practically useless

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36 minutes ago, sarim2345_the_master said:

Players use it wrong, I am a hunter user and I'd say 70% of the time I can easily evade a viking OD because people don't time it right... they either activate it way too far away or just too close that I can simply stun them.

?

If they are using viking they should be using (at worst) a medium-ranged turret.  Smoky, Magnum, Rail, Thunder and Gauss should have no issue with range.

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26 minutes ago, wolverine848 said:

If they are using viking they should be using (at worst) a medium-ranged turret.  Smoky, Magnum, Rail, Thunder and Gauss should have no issue with range.

Most players with viking at my rank use short ranged turrets.. idk might be a different story at higher/lower ranks

And it's not like having a long ranged turret is gonna help... the best one can get at ranged targets is max 2-3 shots before they simply move away from their spots and at long range precise aiming becomes difficult with keyboard unless you have shaft obv... that is the case for me anyways

And considering most people... doing damage without killing is equivalent to doing nothing at all, the second you are out of their sights players will use repair kit... there u go, all ur effort/OD wasted for literally nothing

Plus those 2-3 hits that I did mention will nowhere near be enough to kill anyone... every tanker these days has a life saving drone of some sort or double armor on 24/7 somehow or even more common.. a module against long range turrets

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9 minutes ago, sarim2345_the_master said:

Most players with viking at my rank use short ranged turrets.. idk might be a different story at higher/lower ranks

And it's not like having a long ranged turret is gonna help... the best one can get at ranged targets is max 2-3 shots before they simply move away from their spots and at long range precise aiming becomes difficult with keyboard unless you have shaft obv... that is the case for me anyways

And considering most people... doing damage without killing is equivalent to doing nothing at all, the second you are out of their sights players will use repair kit... there u go, all ur effort/OD wasted for literally nothing

Plus those 2-3 hits that I did mention will nowhere near be enough to kill anyone... every tanker these days has a life saving drone of some sort or double armor on 24/7 somehow or even more common.. a module against long range turrets

2-3 shots and they can move?   hard to believe.  Once a rail or Thunder or gauss starts firing at a pack, that pack is done. DA AND module won't help.  The viking adds a damage multiplier in addition to the crazy reload rate.  Imagine a machine gun - but each bullet is a 105mm cannon shell. 

That 2-3 shots happens in under 2 seconds.  Plus there's impact and splash damage if gauss or Thunder.

Makes no sense to equip short-range turret on a viking.  So much loss of potential there because it can be killed on approach.  There is no approach with mid-long-range turrets. point-shift-spacebar.  I've killed JUGs from a decent distance with smoky-viking.

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2 hours ago, sarim2345_the_master said:

Absolutely incorrect, viking has the most effective OD.

Not really.

As much as you think it is, it's really not. I'd say that wasp and hornet are more effective simply because they recharge more quickly and still does the job.

 

2 hours ago, sarim2345_the_master said:

Viking OD has no skill involved, might as well put a brick on your spacebar.

This is also untrue.

Viking has to choose a good position to shoot from and then stay exposed for 7 seconds to maximize its full usage.

 

Titan and wasp can just plop down their ODs and carry on with what they were doing while hornet can activate it anywhere it pleases as well as being able to go in and out of its cover because of the 20 seconds duration.

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I'd say the problem with Viking's OD is that it both takes a long time to charge and does way too much damage to waste on just any situation. It's one of those ones where you want to save it for just the right time, but if you can't find a use for it it's pretty much next to worthless. So if it maybe charged quicker but wasn't nearly as deadly I'd be game. People often underestimate just how useful a fast-firing Striker, or a super-effective Isida, can be.

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15 minutes ago, The-Operator219 said:

or a super-effective Isida, can be.

Not optimal use in my opinion. 

If for healing - waste of a super resource.  And the reward for doing so is underwhelming.

For attacking - will be put into use even less than a ranged viking.  Maneuvering into position takes even more time with more danger.

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23 hours ago, sarim2345_the_master said:

 

Absolutely incorrect, viking has the most effective OD.. do you know why it looks crap to you? It's people like you who waste such a useful OD just for that pesky little one kill you are so thirsty for, then by the time you are done with that player your OD runs out or you get sniped

 

Viking OD has no skill involved, might as well put a brick on your spacebar. It's meant to be used strategically when there are lots of tanks grouped together or against practically immobile targets with heavy hulls, lighter hulls will be gone before you even have a chance to shoot the first projectile

 

Players use it wrong, I am a hunter user and I'd say 70% of the time I can easily evade a viking OD because people don't time it right... they either activate it way too far away or just too close that I can simply stun them. The other 30% however is due to teammates blocking me or me being a noob and running into objects

 

Here's a tip: try not to use OD just for the sake of using it... use when people are grouped together while capturing a point, flag or use it on juggernaut... very effective, or you can use it to lighten up enemy defenses in Assault.. and the best out of all the above, use it during a gold box drop... if you know you can't get to the gold box just wait till enemy is trampling on each other for it.. pop your OD and go Boom boom

 

I wish I bought viking sooner but for now I just invested too much in hunter, my viking is practically useless

Why there always got to be some besserwisser on here?

Hornet od turns off double armor and protection modules. It is by far the best. That is why all the buyers are using it.

IDK to discuss it anymore. I'm emailing tanki and having my account closed.

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On 8/4/2020 at 6:12 PM, ghost-guns said:

Why there always got to be some besserwisser on here?

Hornet od turns off double armor and protection modules. It is by far the best. That is why all the buyers are using it.

IDK to discuss it anymore. I'm emailing tanki and having my account closed.

Yep.  Hornet is proper hull for all low skill kids. There are many out there.

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6 hours ago, TinBoxGunner said:

Yep.  Hornet is proper hull for all low skill kids. There are many out there.

Same here! Like sitting in a dome, shooting non-stop, driving in and pressing shift, pressing shift to heal and kill anything, getting supplies, and stunning people isn't! 

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In fact, to add onto your point @yellowghetto, you can have a completely winning strategy that is super low skill these days!! All you do is equip your 20/20 Defender drone, your maxed out hornet, 50% protections, and max Firebird with incendiary mix, and drive around spamming the 3 then 2 on your keyboard and proceeding to kill everyone in front of you. Of course, make sure to pick a mode like CP or Siege. Then you can simply press shift and drive over and annihilate everyone by the point, even when they are under a Titan dome!!

This strategy would probably work for anyone who has played for more than 10 hours. It'll even net you upwards of 350 battle points each match, and hundreds of crystals!!

Isn't it GREAT to see what Tanki's gameplay has come to?!

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21 minutes ago, KamiGT said:

In fact, to add onto your point @yellowghetto, you can have a completely winning strategy that is super low skill these days!! All you do is equip your 20/20 Defender drone, your maxed out hornet, 50% protections, and max Firebird with incendiary mix, and drive around spamming the 3 then 2 on your keyboard and proceeding to kill everyone in front of you. Of course, make sure to pick a mode like CP or Siege. Then you can simply press shift and drive over and annihilate everyone by the point, even when they are under a Titan dome!!

This strategy would probably work for anyone who has played for more than 10 hours. It'll even net you upwards of 350 battle points each match, and hundreds of crystals!!

Isn't it GREAT to see what Tanki's gameplay has come to?!

But... but... hornet is weak... 

 

(5-6 hornets in every battle this evening)

Edited by wolverine848
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3 hours ago, yellowghetto said:

Same here! Like sitting in a dome, shooting non-stop, driving in and pressing shift, pressing shift to heal and kill anything, getting supplies, and stunning people isn't! 

HELP. I can't stop laughing.....

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Maybe Hornet needs a nerf like I suggested a while back. But what about nerfing "Augments" what about that? Also, in the HTML5 version, the Special Supermission, I died of laughter when I saw the mission's name was "HELL" and yes in all caps. ???

PS: I put Augments in quotation marks because it is literally a term to replace Alterations. Some Augments are flat out upgrades. 

Edited by yellowghetto

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1 hour ago, yellowghetto said:

Maybe Hornet needs a nerf like I suggested a while back. But what about nerfing "Augments" what about that? Also, in the HTML5 version, the Special Supermission, I died of laughter when I saw the mission's name was "HELL" and yes in all caps. ???

PS: I put Augments in quotation marks because it is literally a term to replace Alterations. Some Augments are flat out upgrades. 

Augment: make (something) greater by adding to it; increase.

So yes they are now upgrades, enhance the change of name from "Alteration".

Learn more about augment: [ Review ] Augments Vs. Drones

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Augments for hulls should keep the name Hull Augments because they add something to the tank and make the hull greater. Augments for turrets should be called Alterations again as they're supposed to alter how a turret works. Some turret augments alter the turret however some upgrade it and make the turret overpowered and that should be fixed. Obviously, drones make the issue worse.

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2 hours ago, At_Shin said:

( i am not sure how it affects the acceleration but after reading the wiki it seems that hulls are a bit slower with heavyweight).

I've seen a Wasp push a Titan away from guarding a cap-point in Rugby .... so there does not seem to be much of a down-side to the heavyweight augment.

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8 hours ago, wolverine848 said:

I've seen a Wasp push a Titan away from guarding a cap-point in Rugby .... so there does not seem to be much of a down-side to the heavyweight augment.

Decreased acceleration is a downside, albeit very little. Still something compared to the immunities.

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