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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

643 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      56
    • Satisfied
      134
    • On Edge
      276
    • Hate It
      175
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      69
    • Isida
      28
    • Hammer
      91
    • Twins
      37
    • Ricochet
      60
    • Smoky
      64
    • Striker
      71
    • Vulcan
      141
    • Thunder
      55
    • Railgun
      86
    • Magnum
      103
    • Gauss
      165
    • Shaft
      81
    • Tesla
      100
    • Scorpion
      55
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      76
    • Viking
      153
    • Hunter
      54
    • Dictator
      38
    • Ares
      69
    • Titan
      48
    • Mammoth
      22
    • Hopper
      138
    • Crusader
      70
    • Paladin
      118


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18 hours ago, Tanker-Arthur said:

Ohhhh XD

Me and my friend were having a convo the other day, and I predicted the rest of the HD skins would be released in 2022 lol.

  Reveal hidden contents

Also, they would become Exotic Drops in Ultra Containers, rather than being free. ?‍♂️

 

My post is now moot   ?

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After playing a couple hours of the new update, it would seem some tankers are waiting for minutes to find a match.

This update has Satisfied me.

First of all, I like the new notification in the Garage when I can afford to upgrade something. (+)

Team Battles vary in players depending on the map. Kudos for not taking 16 vs 16 from that awful experiment! (+)

Assault has been reevaluated. It seems a lot more fair, with the exception of some large maps that make it impossible for the Attacking team. (+)

Smoky's rework! I know it takes a bit of getting used to, but it is still a viable turret in battle! The Smoky HD skip is pretty cool. (+)

Container Shards. One Container a day. THAT IS HUGE! This will make both buyers and free to play players want to log in every day in hopes of getting a free Container! It's a 150 Tankoin value so I thought this was a great idea on Tanki's part. (+)

Tanki is trying something new with selling Tankoins and Crystals in a small paid bundle. Free to play players won't benefit from this, but it gives light spenders something to look forward to. I felt the recent bundles for some random shot colors or Augments were extremely overpriced and turned many players away from buying for this game. (+)

New Augments for Smoky. Ok. This is a bit biased, but I am pretty happy they added my ideas. Well predicted. I know some tankers will definitely not be happy for about this. But since this is just an opinion post, (+)

I also like the lineup of Special Missions this time. They all seem fairly reasonable to complete. Thank gosh there is no 20K or 50K Battle Score. Nobody likes them. I'd rather do Special Mission that require you to use a specific turret or hull. Just to shake up the turret meta. (+)

 

To wrap this up, I thought that this was an AMAZING update, gave me a good impression, and something to look forward to for 2021 as this update pleases the free to play players and buyers. 

Tanki, you are off to a great start. Now I am excited to see what will come in the next update! Please get better from here. :-) 

Edited by yellowghetto
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2 hours ago, yellowghetto said:

Container Shards. One Container a day. THAT IS HUGE! This will make both buyers and free to play players want to log in every day in hopes of getting a free Container! It's a 150 Tankoin value so I thought this was a great idea on Tanki's part. (+)

I'm worried about this
When I started playing TO in 2018, you could earn four containers a week for only doing 10 missions
Since then a series of updates made earning containers more difficult
But then things were made easier again with 8 & 15 missions per week, and stars for missions which meant that players only doing 8 missions a week would get an extra container from the challenges (by reaching Tier 20 on every challenge, four containers a month)
Now we have that plus the opportunity to get one container per day...

How is this not going to mess up the game's economy? Will the probabilities for rewards from containers be reduced? Will equipment prices go up (again) because players don't need to spend as much real money? Is this just a desperate fix to the problem of faster ranking new players not earning enough crystals to compete with older players at higher ranks?

(I've got 2.8 million crystals)

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3 minutes ago, SporkZilla said:

I'm worried about this
When I started playing TO in 2018, you could earn four containers a week for only doing 10 missions
Since then a series of updates made earning containers more difficult
But then things were made easier again with 8 & 15 missions per week, and stars for missions which meant that players only doing 8 missions a week would get an extra container from the challenges (by reaching Tier 20 on every challenge, four containers a month)
Now we have that plus the opportunity to get one container per day...

How is this not going to mess up the game's economy? Will the probabilities for rewards from containers be reduced? Will equipment prices go up (again) because players don't need to spend as much real money? Is this just a desperate fix to the problem of faster ranking new players not earning enough crystals to compete with older players at higher ranks?

(I've got 2.8 million crystals)

They need to do this. Players are leaving the game. The discontinuation of Flash has seriously changed the flavor of Tanki. It has slowed down development. That's why Tanki was so stingy in 2020, because they had to keep open Flash and HTML5. Not to mention COVID. I lost my hope for Tanki, but it is slowly coming back.

Notice the facts you stated. Notice how Tanki wants to appeal to players who will follow the loyalty program. They want players to stay in the game to get cool rewards and finish the Challenge.

Edited by yellowghetto
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I changed my vote to Satisfied

 

Game Balance is still an issue.....

But earning 2 containers a day is frikking awesome. This is the most free-to-play Tanki has ever been since I started playing in 2014. (My Opinion)

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3 hours ago, yellowghetto said:

Container Shards. One Container a day. THAT IS HUGE! This will make both buyers and free to play players want to log in every day in hopes of getting a free Container! It's a 150 Tankoin value so I thought this was a great idea on Tanki's part. (+)

Actually, you can earn two containers per day :D

Just keep Tanki open, and you'll passively earn enough shards for a second container within several hours :D

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2 minutes ago, Tanker-Arthur said:

Actually, you can earn two containers per day :D

Just keep Tanki open, and you'll passively earn enough shards for a second container within several hours :D

Yeah, I didn't know that Idle Shards could be obtained even offline!

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1 hour ago, SporkZilla said:

How is this not going to mess up the game's economy? Will the probabilities for rewards from containers be reduced? Will equipment prices go up (again) because players don't need to spend as much real money? Is this just a desperate fix to the problem of faster ranking new players not earning enough crystals to compete with older players at higher ranks?

I honestly wouldn't spoil it for free-to-play players. Tanki spent 2 years being almost pay-to-win, it's nice that the weekly container rewards are being increased by....up to 460%. Really helps pay back the free playing players who were still loyal to Tanki despite it having bad updates in recent years.

Edited by Tanker-Arthur
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Just now, yellowghetto said:

Yeah, I didn't know that Idle Shards could be obtained even offline!

XD, in a week, you can earn up to 17 containers!! (If you do all missions ?)

And that's not counting the bonus containers earned from challenges and special missions.


Best.....Update.....by.....Far!!!!
If Tanki devs keep this up, 2021 will be my favorite year of the game's existence (previously held by 2017 and 2018).

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1 minute ago, Tanker-Arthur said:

XD, in a week, you can earn up to 17 containers!! (If you do all missions ?)

And that's not counting the bonus containers earned from challenges and special missions.


Best.....Update.....by.....Far!!!!
If Tanki devs keep this up, 2021 will be my favorite year of the game's existence (previously held by 2017 and 2018).

YES! There are strange tankers in the chats saying that this update is trash. Someone clearly hasn't played enough.

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Just now, yellowghetto said:

YES! There are strange tankers in the chats saying that this update is trash. Someone clearly hasn't played enough.

They probably are those weird players that are only satisfied when "old Madness map returns", or "Paints and Protection Modules are recombined". ??‍♂️


Not to offend anyone here. Just saying.

Edited by Tanker-Arthur
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6 minutes ago, yellowghetto said:

YES! There are strange tankers in the chats saying that this update is trash. Someone clearly hasn't played enough.

Well some of us don't like the new smoky mechanics...

And matchMaker is still trash.

Edited by wolverine848
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Just now, wolverine848 said:

Well some of us don't like the new smoky mechanics...

And matchMaker is still trash.

Well I think Smoky is balanced now, MM now groups people in teams based on map size/mode.

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1 minute ago, yellowghetto said:

Well I think Smoky is balanced now, MM now groups people in teams based on map size/mode.

What do you mean by... "now"?   Smoky has been balanced for quite some time.

I dislike the delay in the shot a lot.  And the trail it gives off is goofy looking and also gives away your position.

As for MM... it still has that giant rank-spread, and is not giving teams the same number of high-ranked players within those spreads.

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My thoughts on the Current State:

I believe we are getting better with game play, increased rewards, and opportunities.

  • Gameplay is better with changes to quality, number of tanks in battle, etc.
  • Increased Containers with Shards: (We get 1.5 Containers, everyday, JUST from Daily Missions, now!)
  • Opportunities with new Augments and other small features for better performance

Let's continue to improve together. Keep giving your feedback everyone!

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1 hour ago, wolverine848 said:

What do you mean by... "now"?   Smoky has been balanced for quite some time.

I dislike the delay in the shot a lot.  And the trail it gives off is goofy looking and also gives away your position.

As for MM... it still has that giant rank-spread, and is not giving teams the same number of high-ranked players within those spreads.

Autocannon. Ability to remain hidden under continuous fire. Is balanced? 

It was the only turret with that ability.

RIP Thunder

Edited by yellowghetto
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28 minutes ago, yellowghetto said:

Autocannon. Ability to remain hidden under continuous fire. Is balanced? 

It was the only turret with that ability.

RIP Thunder

So your issue was with one particular augment.  Could that augment not be tweaked without wrecking the other versions?

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11 minutes ago, wolverine848 said:

So your issue was with one particular augment.  Could that augment not be tweaked without wrecking the other versions?

no, its the Autocannon AND the ability to shoot without a reveal. 

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3 minutes ago, yellowghetto said:

no, its the Autocannon AND the ability to shoot without a reveal. 

Since the smoky can't one shot anyone (without divine intervention) why is it important to know where every shot comes from. That was part of it's nature.  They could have changed the smoky mechanics without adding the odd-looking trail.

Maybe they could have added that "reveal" to just the critical shot.  And that would make autocanon more visible since it has criticals way more often.

Edited by wolverine848
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4 minutes ago, wolverine848 said:

Since the smoky can't one shot anyone (without divine intervention) why is it important to know where every shot comes from. That was part of it's nature.  They could have changed the smoky mechanics without adding the odd-looking trail.

Maybe they could have added that "reveal" to just the critical shot.  And that would make autocanon more visible since it has criticals way more often.

Why did Thunder get it?

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Just now, yellowghetto said:

Why did Thunder get it?

No idea.  Makes no sense for them either.  At worst, should be a big puff of smoke from end of barrel, or maybe a muzzle flash.  But a trail behind the shell?  No.  That should have been reserved for Rail.

Edited by wolverine848
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7 minutes ago, wolverine848 said:

No idea.  Makes no sense for them either.  At worst, should be a big puff of smoke from end of barrel, or maybe a muzzle flash.  But a trail behind the shell?  No.  That should have been reserved for Rail.

At least Smoky got nice Augments. Thunder is so outdated.

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7 minutes ago, wolverine848 said:

No idea.  Makes no sense for them either.  At worst, should be a big puff of smoke from end of barrel, or maybe a muzzle flash.  But a trail behind the shell?  No.  That should have been reserved for Rail.

At least Smoky got nice Augments. Thunder is so outdated. People only use it because it is simple to use, and the bandwagon effect. If people see others use it, they want to use it as well. Until they see Gauss.

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9 minutes ago, yellowghetto said:

At least Smoky got nice Augments. Thunder is so outdated. People only use it because it is simple to use, and the bandwagon effect. If people see others use it, they want to use it as well. Until they see Gauss.

The augments should not have been introduced.

And they are basically for buyers - we can't buy them for crystals.

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