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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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Sees the Devs promise new HD Skins and cool Shop changes this Friday.

Also Forum Users: Cool! Can't wait!

 

Me: I knew it. When they say, "promise" it won't come. 

I see no new Skins, and horrible Shop prices. 

 

Update is a 0 from me, -1 for MM not working, -1 for the most common bought Shop prices increased, and -2 for the Crystal Supply pack prices increased.


Update: -4/10

? ?

 

Might be the worst update in 2021. We went from awesome changes to dogsh changes.

Edited by yellowghetto
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Just now, yellowghetto said:

Are Forum users just not Vulcan users? 

 

Sighs*

I use Vulcan but since I don't own one of those Defender, Lifeguard, Booster, etc Drones, I tend to only do decently until someone kills me.

Oh, and the hovering hulls are so annoying to fight against when I'm using Vulcan.

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3 hours ago, yellowghetto said:

Sees the Devs promise new HD Skins and cool Shop changes this Friday.

I don't recall them promising new skins specifically for Friday.

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Just now, ThirdOnion said:

I don't recall them promising new skins specifically for Friday.

Same here lol
 

Spoiler

But heads up - The developers may drop a Vulcan, Thunder, or Gauss HD in out of nowhere O_O

 

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I hate how the ratings pages now are really slow when you try to view the most used turrets/hulls for anyone.. It's really boring and toughy mission when you want to check someone. Above of that it's just a one line and unpleasant for the eyes when searching. Especially for who check others profiles regularly while discussing with others, and I think it's an important thing to check the mindset of someone before discussing with him.

Especially while checking the most used paints, though I don't care to check the paints of anyone and I don't check it but the video shows how it's really slow

Don't bother about the video thumbnail, it's just to lure new watchers

Edited by asem.harbi
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50 minutes ago, asem.harbi said:

I hate how the ratings pages now are really slow when you try to view the most used turrets/hulls for anyone.. It's really boring and toughy mission when you want to check someone. Above of that it's just a one line and unpleasant for the eyes when searching. Especially for who check others profiles regularly while discussing with others, and I think it's an important thing to check the mindset of someone before discussing with him.

Especially while checking the most used paints, though I don't care to check the paints of anyone and I don't check it but the video shows how it's really slow

Don't bother about the video thumbnail, it's just to lure new watchers

Nice clickbait.

 

Now put things in the title as ALL CAPS, or 100% REAL!!! or something like (18+)

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2 hours ago, ThirdOnion said:

I don't recall them promising new skins specifically for Friday.

Then it better be soon. To cope with this dogsh update.

 

I hope it is Gauss HD cuz Tanki doesn't want to give me a freaking Gauss Skin no matter how many Containers open.

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7 minutes ago, yellowghetto said:

Nice clickbait.

 

Now put things in the title as ALL CAPS, or 100% REAL!!! or something like (18+)

Lool then fooled with a video with no single edit than the fade in the end?

Edited by asem.harbi

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Just now, asem.harbi said:

Lool then fooled with a video with no single edit than the fade before the end?

It would be so awesome to have an in-game ratings page as well as a browser one using HTML5. And yes. A scrolling feature kinda like the one we have in the game. There are way too many Paint and is quite annoying to check if a player has a certain Paint.

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4 hours ago, asem.harbi said:

Lool then fooled with a video with no single edit than the fade in the end?

But to be honest I don't care about the views nor I want them, my videos are just for the forum purpose and if I stopped from the forum I will stop my channel even if I have 1000 subscribers.

Most of my videos were Unlisted and less than 1 minute, but I decided one day to open them all in case if it will come with views as I said what restrict me from that and for sure I changed the titles and the thumbnails to be more accepted though I don't want the views.

But if I wanted the views, I can edit my videos with a professional way that not less than any other youtuber and I will put more than 3 hours for the video editing and for sure with music as all of my videos are now without a sound

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On 3/11/2021 at 11:40 PM, Gamma_Lightning said:

Not really. In my opinion, Shaft and Magnum are more powerful turrets than Vulcan, especially with Shaft's annoying ability to now one-shot people whose hulls are even higher-leveled than Shaft is. And Magnum has the 2 second reload mechanic at Mk8, additionally it's basically Thunder but you can also shoot behind literal obstacles. Oh, and Isida is super annoying with it's insanely high DPS. There is literally almost no chance of surviving an Isida that manages to sneak up to you.

Noooooo

If this happens, than it will suck for non buyers who bought Incendiary Band but don't have enough money to buy Heat Immunity.

This describtion of Magnum has nothing to do with reality. Magnum right now is by far the worst turret in the game.

If you shoot over obstacle, your shot is nerfed completely. The effect of has been lowered before, but now you can hit a tank 10 times in a row so hard it shakes him, but it will be zero damage if you shoot over obstacle. So you have to come around the obstacle and shoot then. What happens in the mean time? You get destroyed, beucase you can't come out from behind the protection and shoot like other turrets in a second, you need second to drive, turn whole tank around, aim for two seconds, that's total of at least five second and during that time you get killed by virtually every turret in the game. 
If you check damage done per second, magnum is defeated by every other turret. 

So what would be the point of using magnum at all, if there's obviously no problem that I once counted 14 shots out of 15 to have zero effect despite being directly on the target? 

You can be hit behind the wall with almost all other turrets, but no longer with magnum, despite this being its only positive side. 

Other turrets have auto aim, with magnum it's the opposite. You can shoot 3 times in a row with 3 drastically different lengths of shots and hitting the target only once. 

Spawning discrimination - that has been going for a long time. If you get killed in your base by a short range turret before you inflicted any damage, you will get spawned directly in the path of that short range turret and you'll get killed immediatelly before you even get the chance to fire. And you'll get spawned like that several times in a row, always in a perfect correlation with direction and speed of the short range turret you were killed by. What's the point in that? 


So why aren't all crytals returned and magnum simply deleted from avaliable turrets? 
What's the point in keeping it?

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4 hours ago, triglav said:

This describtion of Magnum has nothing to do with reality. Magnum right now is by far the worst turret in the game.

If you shoot over obstacle, your shot is nerfed completely. The effect of has been lowered before, but now you can hit a tank 10 times in a row so hard it shakes him, but it will be zero damage if you shoot over obstacle. So you have to come around the obstacle and shoot then. What happens in the mean time? You get destroyed, beucase you can't come out from behind the protection and shoot like other turrets in a second, you need second to drive, turn whole tank around, aim for two seconds, that's total of at least five second and during that time you get killed by virtually every turret in the game. 
If you check damage done per second, magnum is defeated by every other turret. 

So what would be the point of using magnum at all, if there's obviously no problem that I once counted 14 shots out of 15 to have zero effect despite being directly on the target? 

You can be hit behind the wall with almost all other turrets, but no longer with magnum, despite this being its only positive side. 

Other turrets have auto aim, with magnum it's the opposite. You can shoot 3 times in a row with 3 drastically different lengths of shots and hitting the target only once. 

Spawning discrimination - that has been going for a long time. If you get killed in your base by a short range turret before you inflicted any damage, you will get spawned directly in the path of that short range turret and you'll get killed immediatelly before you even get the chance to fire. And you'll get spawned like that several times in a row, always in a perfect correlation with direction and speed of the short range turret you were killed by. What's the point in that? 


So why aren't all crytals returned and magnum simply deleted from avaliable turrets? 
What's the point in keeping it?

What's the point of Striker. That needs to be deleted. It's just an embarrassing Gauss. It's only good in TJR and TJR is a pretty bad mode.

 

Also delete ASL. If ASL is still here why did they remove DM. ASL is a dogsh mode when it comes to balance and how fun it really is.

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4 hours ago, triglav said:

This describtion of Magnum has nothing to do with reality. Magnum right now is by far the worst turret in the game.

If you shoot over obstacle, your shot is nerfed completely. The effect of has been lowered before, but now you can hit a tank 10 times in a row so hard it shakes him, but it will be zero damage if you shoot over obstacle. So you have to come around the obstacle and shoot then. What happens in the mean time? You get destroyed, beucase you can't come out from behind the protection and shoot like other turrets in a second, you need second to drive, turn whole tank around, aim for two seconds, that's total of at least five second and during that time you get killed by virtually every turret in the game. 
If you check damage done per second, magnum is defeated by every other turret. 

So what would be the point of using magnum at all, if there's obviously no problem that I once counted 14 shots out of 15 to have zero effect despite being directly on the target? 

You can be hit behind the wall with almost all other turrets, but no longer with magnum, despite this being its only positive side. 

Other turrets have auto aim, with magnum it's the opposite. You can shoot 3 times in a row with 3 drastically different lengths of shots and hitting the target only once. 

Spawning discrimination - that has been going for a long time. If you get killed in your base by a short range turret before you inflicted any damage, you will get spawned directly in the path of that short range turret and you'll get killed immediatelly before you even get the chance to fire. And you'll get spawned like that several times in a row, always in a perfect correlation with direction and speed of the short range turret you were killed by. What's the point in that? 


So why aren't all crytals returned and magnum simply deleted from avaliable turrets? 
What's the point in keeping it?

I need to digest this information a bit as both you and boris4311 (one of the most prodigious player) use magnum mainly.

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5 hours ago, triglav said:

This describtion of Magnum has nothing to do with reality. Magnum right now is by far the worst turret in the game.

If you shoot over obstacle, your shot is nerfed completely. The effect of has been lowered before, but now you can hit a tank 10 times in a row so hard it shakes him, but it will be zero damage if you shoot over obstacle.

That would not be a nerf.  If it's actually happening to you it would be a glitch.

Kind of like I still experience the no-damage glitch from time to time.

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2 hours ago, yellowghetto said:

What's the point of Striker. That needs to be deleted. It's just an embarrassing Gauss.

Gauss is the one that never should have come to be. It replacing multiple turrets is frankly unacceptable.

And the fact that EMP Salvo exists...no. There is no defending Gauss.

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I see vikings everywhere now more than ever. Im tired of getting destroyed by this od. And frankly people saying hoppers op. Viking is way more worse its like having the last second win button. Very annoying to go against this hulls od when more than half of  the opposing team uses them. 

 

 

Edited by MysticBlood
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11 minutes ago, Tidebreaker said:

Gauss is the one that never should have come to be. It replacing multiple turrets is frankly unacceptable.

And the fact that EMP Salvo exists...no. There is no defending Gauss.

Its Tanki's favorite turret. I used to hate, HATE Gauss. But. If you can't beat em, and they will NEVER nerf it, Join em. Striker is trash. 

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2 minutes ago, yellowghetto said:

Its Tanki's favorite turret. I used to hate, HATE Gauss. But. If you can't beat em, and they will NEVER nerf it, Join em. Striker is trash. 

Uhh i use striker ??

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3 hours ago, yellowghetto said:

Gauss is just far better in more situation.

A skilled Striker user will absolutely wipe the floor with Gauss players to be honest. This especially applies for Remote Rocket Explosives - if the user is skilled, the Striker can just hit the guy behind the wall. I should add, given Striker's recent reload buff, it can actually hold its own now compared to Smoky, Thunder, as well as the arcades of Gauss, and Shaft.

Plus, be honest, without any Overdrive or drone, the Striker will just absolutely smash the Gauss with lock-on damage, which really doesn't even take that long to lock on compared to Gauss.

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