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What Is Your Opinion About the Current State of Tanki Online?


Maf
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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27 minutes ago, TWICE said:

Not sure if this change is intentional or not.  Could be another nerf which was not mention in patch notes...

Would be so funny if that was true...

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On 4/1/2021 at 7:47 PM, cosmic666 said:

Never seen so many players online in the forum, devs must be giving away free speedboosts.

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Of course the highlighted player is only on to get a few ? in before creche starts.

Didn’t see your pic but high players in forum is becaus eof the egg contest or something in the forum too i think

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14 hours ago, triglav said:

What would you say if I showed you a video how many small hulls easily survive direct hits by magnum? 

Please note, one-shot the hulls is a really disgusting thing to hear.. Please go try to capture the flag with Hornet-Rico, and see how the amount of one-shots you get from Shaft because they're skilled. They pointed me with the laser and yeah killed me while I'm struggling and fighting the enemies, because they're skilled.. I'm the noob because I use a quick turret like Ricochet.. (The same thing applied to the rest of ranged turrets Rail/Mag/Gauss).

Go try to capture the flag and tell me ! 

14 hours ago, triglav said:

Are isida, firebird or freeze hard to use? No. Once you're in range you destroy enemy in a second. What about midrange? All have some sort of auto aim, helping a lot. Thunder has a lot of splash, I'd guess more than magnum, considering how many times I've been destroyed by thunder despite hiting far from me. Many times smokey will destroy me in 3 quick shots. How is that a small caliber turret? If I measure time needed for causing lets say 3000 points damage, magnum is now the easily slowest. 

i just checked playing with vulcan again, it's low grade, but it''s still comically easy to use. Even when you move you just simply direct your turret to a target and then software kicks in autoaim and that's it. If it's mark7 target is dead in two second. 

Isida, Firebird and Freeze aren't a hard to use turrets and aren't harder than Magnum or Railgun.. But you convince me that we're the players in Legend who play with Freeze, couldn't master Magnum? It's only the bots who don't turn the turret couldn't master Magnum or Railgun.. Regardless of the difficulty of the turret, the one who master his turret more, is the best.. . Don't tell me if someone get a higher score than you with Freeze that you're more skilled than him because he use an easy turret..! it's not logical alright?

No, Magnum has a splash damage way higher than Thunder, Thunder have a splash-damage of 12m radius, but Magnum is 20m.. And please don't compare ranged turret with splash-damage ? to a med turret.. Don't you see how Gauss was a farce with killing multiple people in one-shot because it's a splash-damage ranged turret.

If you measured the time needed for causing 3000dmg, all of the ranged turrets will lose. And the close ranged turrets will win definitely, this is how the balance work.. Ranged turrets aren't for a face to face fight.. !! This is how balance work..  Yes if you fight Freeze face to face with your Magnum you will lose

And the Auto-aim is a vertical not a horizontal, which doesn't help a lot to be honest.. Rather it have a downside that sometimes it hit the enemy who you don't mean him.. Btw it's a downside that Magnum doesn't have it (though its mechanics doesn't allow for it).

14 hours ago, triglav said:

Magnum can have splash (which was lowered), had most damage done (which was lowered significantly plus damage caused is calculated differently every time - judging only from direct hits on hull), but you couldn't move turret sideways,  no autoaim, distance depends on how accurate you set the angle and power, both have to be operated all the time, you could shoot over walls, but there was a long reload and self harm where you could destroy yourself if other tank happened to drive in front of you just when you wanted to shoot. 

No Magnum splash-damage radius haven't get lowered, and the direct damage for Magnum yes it have nerfed (like rail-gauss).. But heey that because you left and went away for 15 days before you backed to the discussion.. That was before the nerf,, you don't know maybe I have changed my opinion after the nerf !

Splash-damage can harm yourself ! Umm, an old discussion.. By the way you suggest it to be removed ?

14 hours ago, triglav said:

Now there are adjusments where vulcan can shot whole game without self burning

Umm I'm happy because you came to this point... Vulcan is supposed to equip Heat Immunity, but Magnum instead can equip any other Augment like Stun or AP or EMP Immunities, which are way better than the Heat Immunity... A point for Magnum.

 

Okaay now I will reach to the point which I have delayed it intentionally...    You talked a lot and mainly about the no-damage lag.  Ok, it's a lag (to be in agreement).. Ok and what will happen with the lag in the future? It will be fixed, true? It's not in the statistics discussion or in the wiki to consider this temporarily lag.. But if you really take this lag into account.. Would you suggest if they fixed this lag to nerf the Magnum? Because you consider it as a one of its disadvantages! !    Umm I see it's a nice if they fixed this lag they have to nerf Magnum more!

I hope you to not talk about this lag anymore, you can put it into "bugs and glitches report" topic. It's not a one of Magnum parameters to discuss with...

Btw I haven't faced it, and I went to test it to be assure it's not a problem from you or your pc..

Ok as you can see from my 2 minutes video, all of my shoots did a damage.. Except the shot in 1:21, which is due to Tanki mechanics and linear gameplay haven't calculated.. Which is too normal thing and far from our discussion.

 

Edited by asem.harbi
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Umm to be honest Triglav.. I have played some games now and I noticed that lag with Magnum, it happen more often with Magnum than other turrets.    Too disgusting and stupid lag.  For sure it's not intentionally from developers, but it's just their disgusting system and programming.

By the way, again it doesn't consider as a downside for Magnum. It's just a lag from them that maybe make the turret unplayable,  and it doesn't considered as one of Magnum parameters or statistics that should be written in the Wiki

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1 hour ago, asem.harbi said:

Umm to be honest Triglav.. I have played some games now and I noticed that lag with Magnum, it happen more often with Magnum than other turrets.    Too disgusting and stupid lag.  For sure it's not intentionally from developers, but it's just their disgusting system and programming.

By the way, again it doesn't consider as a downside for Magnum. It's just a lag from them that maybe make the turret unplayable,  and it doesn't considered as one of Magnum parameters or statistics that should be written in the Wiki

Turrets: Critical Chance

Magnum: No Damage Chance

 

????

 

Can we add ? as a Forum reaction?

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I demand for a new rule before creating an idea... If you wrote your idea in a wall-text without a brief TL:DR with your idea in statistics, your idea is declined.

Written in a rule "Ideas regarding a thing in the game without TL:DR are declined

Topic Closed"

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37 minutes ago, asem.harbi said:

I demand for a new rule before creating an idea... If you wrote your idea in a wall-text without a brief TL:DR with your idea in statistics, your idea is declined.

Written in a rule "Ideas regarding a thing in the game without TL:DR are declined

Topic Closed"

That's not going to happen, some players spend a lot of time to write detailed ideas and we are not going to decline them for being too long.

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1 hour ago, asem.harbi said:

I demand for a new rule before creating an idea... If you wrote your idea in a wall-text without a brief TL:DR with your idea in statistics, your idea is declined.

Written in a rule "Ideas regarding a thing in the game without TL:DR are declined

Topic Closed"

But reading topics is the job of forum mods, not players. We don't mind reading long topics, so I don't see the point in this rule.

Although it is generally best to avoid walls of text and instead describe the idea in 2-3 sentences.

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1 hour ago, Maf said:

But reading topics is the job of forum mods, not players. We don't mind reading long topics, so I don't see the point in this rule.

Although it is generally best to avoid walls of text and instead describe the idea in 2-3 sentences.

I also don't mind to read the long topics.. But after I finish my reading I feel am lost, I don't know what exactly the TS wants. And some of them go too far in story-telling without any single obvious thing. So I think TL:DR in the end of the topic with the pure statistics numbers that the player want to change in the game is a really helpful thing. You and Spy maybe understood that I want to not read the topic and just directly jump in TL:DR part, but no.

For sure Declining and Closing the topic I wasn't serious about that, but I wanted to stress about this point how many topics we see in the section in a long text without making you know what exactly he want. Or for any hope if one of them read my post and may think twice about thatRelieved Face

Edited by asem.harbi

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4 minutes ago, asem.harbi said:

For sure Declining and Closing the topic I wasn't serious about that, but I wanted to stress about this point how many topics we see in the section in a long text without making you know what exactly he want.

Yeah I agree. The best thing to do is to reply and blatantly state that the text is too long and makes it difficult to understand the whole idea.

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On 4/3/2021 at 5:22 AM, asem.harbi said:

Isida, Firebird and Freeze aren't a hard to use turrets and aren't harder than Magnum or Railgun.. But you convince me that we're the players in Legend who play with Freeze, couldn't master Magnum?

 

No, the talk is about what needs more skills and magnum is by far more difficult than freeze. I hope we don't have to have that discussion. 

 

On 4/3/2021 at 5:22 AM, asem.harbi said:

If you measured the time needed for causing 3000dmg, all of the ranged turrets will lose. And the close ranged turrets will win definitely, this is how the balance work.. Ranged turrets aren't for a face to face fight.. !! This is how balance work..  Yes if you fight Freeze face to face with your Magnum you will lose

Of course, so that balance should be that you are able to kill them from a far. I will obviously have to make a video so that you'll see what I see.

 

On 4/3/2021 at 5:22 AM, asem.harbi said:

And the Auto-aim is a vertical not a horizontal, which doesn't help a lot to be honest.. Rather it have a downside that sometimes it hit the enemy who you don't mean him.. Btw it's a downside that Magnum doesn't have it (though its mechanics doesn't allow for it).

You don't get it. Magnum not only doesn't have any help in aiming, it has the opposite. I fired 6 times and got 3 different lenghts. 3! Same position, same angle and power. It deliberatelly ruins your aim, is there another turret that has that? 

 

On 4/3/2021 at 5:22 AM, asem.harbi said:

Splash-damage can harm yourself ! Umm, an old discussion.. By the way you suggest it to be removed ?

Yes, it would make sense. Specially since magnum doesn't shoot in an instant, so that it would be your fault. It takes seconds to fire and in that time someone even from your team can bump in you to change direction of shot (can be in the wall) or he can simply jump in front of you and thus cause you suicide. 
It should be about your skills, not luck or bad luck. 
 

On 4/3/2021 at 5:22 AM, asem.harbi said:

Umm I'm happy because you came to this point... Vulcan is supposed to equip Heat Immunity, but Magnum instead can equip any other Augment like Stun or AP or EMP Immunities, which are way better than the Heat Immunity... A point for Magnum.

How is that better for magnum? That doesn't make any sense. The only drawback of certain turret can be fixed with an addon. There is nothing fixing negative sides of magnum. 
This can't be compared. 
 

On 4/3/2021 at 5:22 AM, asem.harbi said:

 

Okaay now I will reach to the point which I have delayed it intentionally...    You talked a lot and mainly about the no-damage lag.  Ok, it's a lag (to be in agreement)..

 

No, I never claimed to be lag, that's what others claim, it's not a lag. In your video you are not shooting from behind a wall. All your shots have angle way above. Try again in some other room and try being just behind a wall over which you can shot with, lets says 25 angle and then hit anything, if you can. 
Leg would be show with damage shown later, but it never is. Tank being hit TWICE directly comes up to me with full health. If there were a leg, then a mine would've shown later, even a minute later, but it never does, so it's not a lag, we don't have an agreement at all. 
In this video you can clearly see that only damage done is when it's not shot over the wall. This wasn't real playing, just trying to get situations to show what is the problem with magnum. I had cases where I could show over the wall whole game waiting to make at least one shot with some damage. It was probably only when I shot from a different angle and then it was allowed. I also made a case how I have to come around the wall to actually cause damage on the other castle, but of course I get killed immediatelly.
Also look at the damage done when it's not over the wall, without extra it's basicly around 450. How many times I would have to hit a tank with that damage? So many times that he would have time to regenerate. So this is not a lag, it's not a bug, this had to be made intentionally, however, it also destroys the whole concept of playing with magnum. It's like thunder with parabolic shot without turning the turret.

 

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@yellowghetto That was my point, they destroyed magnum completely, if you can't shoot over the wall, what's the point of parabolic shot. If they don't want magnum to be in the game they should just return the crystals and let players buy something else.

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@triglav  When I said lag I was mean like a glitch/bug from the game itself not you..   In my video you said behind a wall, while from the first minute you saw how many shoots I shoot behind the buildings in Cross..

By the way now I understood you and it seems this lag happens with you more often, but definitely it's not intentionally from the game. It's only bad coding and programming from the developers in the HTML5 version.   Yes it make the turret unusable if it happens with you with the abundance I see in the video..   The lesser damage, yes in some footages I saw the damage have lessen, but in some footages it's No 1400dmg I think it's the current damage of Magnum after the nerf and the -15% damage for your Augment.

But again I mean it's such a lag from the game, it's not an intentional.. It shouldn't be considered as a drawback for Magnum in the Arguments

Edited by asem.harbi

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maxresdefault.jpg

Imagine this is what HD Hornet and Railgun XT would look.

maxresdefault.jpg

And Hornet T-0 Skin would come to TO? It is a Tanki X Skin referencing old Hornet M2 from Tanki Online.

 

Looking back and Tanki X's Hornet XT, I definitely miss it. It looked crazy awesome. Especially the wings shifting when you used Double Armor.

Edited by yellowghetto
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@asem.harbi In your video you shot away from the house (not wall) and at higher angle, perhaps it wasn't considered in line of sight. Which is even more ridiculous. You didn't see your enemy, you didn't target, so it was again more a speculative luck than actually being in the game. However, meanwhile it has been answered. There is in fact a problem with magnum, quoting another user: 

Magnum shot cannot deal damage if it does not have a direct line of sight (e.g. fire the shot behind building or wall).  People are complaining in the Complaint Book .

This perfectly sums up my experience and as it has been shown, magnum is not made for duel in line of sight, because it is reloading much slower and is far less accurate exactly for the reason it was supposed to be able to shoot from behind the wall. Every fight in line of sight magnum will lose, unless the enemy is short range turret and the distance is big enough for magnum to start doing damage early.
I even tried to play that way, but there are situations where you simply have to shoot or be destroyed 3 seconds later, but the games perceives the shot not being in line of sight and it's again zero damage. This has been going on for far too long and has with time only increased, so it's clearly intentional attempt to somehow nerf magnum. However, this makes the whole concept of magnum completely stupid.

 

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38 minutes ago, triglav said:

@asem.harbi In your video you shot away from the house (not wall) and at higher angle, perhaps it wasn't considered in line of sight. Which is even more ridiculous. You didn't see your enemy, you didn't target, so it was again more a speculative luck than actually being in the game. However, meanwhile it has been answered. There is in fact a problem with magnum, quoting another user: 

Magnum shot cannot deal damage if it does not have a direct line of sight (e.g. fire the shot behind building or wall).  People are complaining in the Complaint Book .

This perfectly sums up my experience and as it has been shown, magnum is not made for duel in line of sight, because it is reloading much slower and is far less accurate exactly for the reason it was supposed to be able to shoot from behind the wall. Every fight in line of sight magnum will lose, unless the enemy is short range turret and the distance is big enough for magnum to start doing damage early.
I even tried to play that way, but there are situations where you simply have to shoot or be destroyed 3 seconds later, but the games perceives the shot not being in line of sight and it's again zero damage. This has been going on for far too long and has with time only increased, so it's clearly intentional attempt to somehow nerf magnum. However, this makes the whole concept of magnum completely stupid.

 

Weird stuff man. I had my co-leader play with me on the Gravity Map. He doesn't lag often.

I was clearly in the line of sight, but his Magnum did 0 damage to me a lot of times.

Highest record were 4 Magnum shots in a row that did 0 damage. Ridiculous.

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@triglav Seems most of my shots are successful but some of them are not..

Some footages must be deleted where I failed to land the shot or from a lag.. But my timeline was crowded and I haven't noticed it before I finish my rendering and uploading the video. 

 

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6 hours ago, yellowghetto said:

maxresdefault.jpg

Imagine this is what HD Hornet and Railgun XT would look.

maxresdefault.jpg

And Hornet T-0 Skin would come to TO? It is a Tanki X Skin referencing old Hornet M2 from Tanki Online.

 

Looking back and Tanki X's Hornet XT, I definitely miss it. It looked crazy awesome. Especially the wings shifting when you used Double Armor.

I like the XT Skins we have right now in Tanki Online. 



But that being said, it would be dope to see Tanki X's XT Skins be added.
Maybe call it XT-X or XT-Noir or something?

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