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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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Would you rather: You have access to protection modules but then your opponent does the same thing?

Or neither you and your opponents have modules to protect against each other?

Edited by FrozenRailgun
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19 minutes ago, FrozenRailgun said:

Would you rather: You have access to protection modules but then your opponent does the same thing? Or neither side have access to modules?

Lets go with option 2 XD

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Just now, FrozenRailgun said:

You mean neither you and opponent have modules to protect against each other?

Nah I changed my mind Ima go with option 1

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Just now, ThirdOnion said:

The juggernaut gets 20 seconds of near-invincibility under Titan's dome, so being healed by an easy-to-destroy Isida Hornet for seven seconds doesn't seem like that big of a deal.

What if the juggernaut spends 20 seconds under the titan dome....

And then afterwards, the Isida Hornet will fully heal it for 7 more seconds.....

Giving the Juggernaut 27 seconds of invincibility?  

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1 minute ago, Tanker-Arthur said:

What if the juggernaut spends 20 seconds under the titan dome....

And then afterwards, the Isida Hornet will fully heal it for 7 more seconds.....

Giving the Juggernaut 27 seconds of invincibility?  

Wow almost 30 seconds of invincibility, rip Team juggernaut mode

Edited by MysticBlood
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Just now, MysticBlood said:

Wow almost 30 seconds of invincibility, rip Team juggernaut mode

And then a Dictator Isida uses overdrive near the Juggernaut and Titan....

Giving the Juggernaut 3 more seconds of invincibility from the Isida....

Then the Juggernaut has it's overdrive fully recharged and it uses it when it's at low health.....

Then by the time it's health falls again, the Titan has it's overdrive charged up....

And the cycle repeats.

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1 hour ago, yellowghetto said:

So... Was Gauss's splash change a bug or a change??

I guess the nerf was intentional, but buyers had made some serious complaints (maybe warning for legal action).  They have no choice but to add back the splash.

 

At the end of the day, some players had paid a good deal of money for EMP Gauss.  They can't simply remove one of its features without any documentation.

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37 minutes ago, TWICE said:

(maybe warning for legal action)

LOL.  The rules allow TO to alter items any time they want.  Players have to agree to the terms before they get an account.

Edited by wolverine848
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16 minutes ago, wolverine848 said:

This is crap.  The rules allow TO to alter items any time they want.  Players have to agree to the terms before they get an account.

Alternativa can't run away with those agreement/disclaimer.  Some countries have consumer laws to safeguard buyers of goods and services against unfair practices.

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2 hours ago, Tanker-Arthur said:

And then a Dictator Isida uses overdrive near the Juggernaut and Titan....

Giving the Juggernaut 3 more seconds of invincibility from the Isida....

Then the Juggernaut has it's overdrive fully recharged and it uses it when it's at low health.....

Then by the time it's health falls again, the Titan has it's overdrive charged up....

And the cycle repeats.

 

19 minutes ago, wolverine848 said:

More efficient than 7 Titans and 1 Dictator?

You need at least 2 Dictators in case one of them becomes Jug.

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I don't think Tanki is afraid from the buyers, they did close a game completely (Tanki X) with its buyers/players, you think they're afraid from nerfing EMP Gauss...!

Honestly buyers get it from containers not from a special bundle..

But guys wait ! most of the Augments in the Wiki now are updated, but EMP Gauss is untouched.   So Tanki haven't changed its description because it was a bug (supposing), that means it still have 14m radius of EMP.  Which is higher than stock Gauss now ?

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5 hours ago, TWICE said:

I guess the nerf was intentional, but buyers had made some serious complaints (maybe warning for legal action).  They have no choice but to add back the splash.

 

At the end of the day, some players had paid a good deal of money for EMP Gauss.  They can't simply remove one of its features without any documentation.

Where is the source of your claims from?

Links, screenshot, or video???

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31 minutes ago, asem.harbi said:

I don't think Tanki is afraid from the buyers, they did close a game completely (Tanki X) with its buyers/players, you think they're afraid from nerfing EMP Gauss...!

Honestly buyers get it from containers not from a special bundle..

But guys wait ! most of the Augments in the Wiki now are updated, but EMP Gauss is untouched.   So Tanki haven't changed its description because it was a bug (supposing), that means it still have 14m radius of EMP.  Which is higher than stock Gauss now ?

EMP Gauss was sold in bundles at the beginning.

 

 

24 minutes ago, yellowghetto said:

Where is the source of your claims from?

Links, screenshot, or video???

I GUESS ...

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On 4/5/2021 at 9:27 AM, yellowghetto said:

Weird stuff man. I had my co-leader play with me on the Gravity Map. He doesn't lag often.

I was clearly in the line of sight, but his Magnum did 0 damage to me a lot of times.

Highest record were 4 Magnum shots in a row that did 0 damage. Ridiculous.

I had 14 out of 15 shots with zero effect, almost entire game. Many of them were clear line of sight, basicly few meters away. When even those shots don't get through, there's no point in playing anymore.

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On 4/5/2021 at 10:10 AM, asem.harbi said:

@triglav Seems most of my shots are successful but some of them are not..

Some footages must be deleted where I failed to land the shot or from a lag.. But my timeline was crowded and I haven't noticed it before I finish my rendering and uploading the video. 

 

it works for some, obviously, not for me. I have 300mg line with 1ms ping and good pc. However, you're shooting at 40deg angle, sometimes it allows damage at that angle, but not always. I could show you even more ridiculous cases where there's no defending it. Same with spawning. 80% of the time I spawn in my camp, it will be right next to enemy short range turret if it is in our spawn region. You can even see if he kills me how the camera follows tank that killed me and puts me back in front of him just far enough for him to see me spawning and come get me. Many times I saw camera changing direction right after that tank changed direction. How to explain that? That's no leg, that's no glitch...
And that usually happened once I got to 10:1 kill ratio. They took care of it by fixing me to get killed 2 or 3 times quickly in a row. 
Interestingly though, Immediatelly when I changed turred to short range, I was never again spawned next to an enemy, alwas at the distance. 

There are obviously huge problems with the game that are intentional and not glitches. You saw how many shots I made landed with not only zero effect, there was no mine on the floor either. 

Also I can tell you what some of your shots didn't work. At the point where you wrote no excuse you turned left and in that direction the wall was too close. In other directions you were either far enough from the wall or your angle was higher. Now, the problem here is that no one set any clear rules. Thus you are in a game where you don't know if your shots will work or not. What if you play rubgy and you have only one chance to stop the enemy before reaching the goal and your team relies on you? Well, it's a lottery and that's not a game, it's biased fix that eliminates magnum from the game.

Edited by triglav
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14 minutes ago, triglav said:

you're shooting at 40deg angle

Every time I record a video you come with a new excuse??

First you said I haven't shoot behind a wall.. Though I shoot behind Two houses and bridge.   But with your logic it's not the same as the Lag is a sane and the Lag come to decide.. Umm this shot is behind a wall so no-damage, but this shot is behind the house I will accept it...!!!  Both Houses and walls are considered as the maps props/structures.

But as you consisted I recorded another video for you in the same map with the same spot, but you came with another excuse you're shooting at 40deg... ?‍♂️

Next video you will say I played with Viking while you played with Hunter...

Ooh honestly I wrote this before I complete reading but after I complete reading your post... ?   Your excuses wont end??   What you suggest? I have to invite you to play in my Laptop to believe me ?

14 minutes ago, triglav said:

And that usually happened once I got to 10:1 kill ratio.

 BTW, as I showed in my video many shots have failed, while the most have done seamlessly....   But you have exaggerated too much about this lag

Edited by asem.harbi
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