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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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Lastly!  Now I can back to play with my Hornet with no afraid from IB, I abandoned my Hornet for a year after I get HI for my Viking. Guys literally my time from Viking have grew exponentially till 191hrs and near to pass Hornet. 

I'm not a Viking fan ever

Edited by asem.harbi
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Plot Twist: SInce Incendiary Band Vulcan now only inflicts afterburn when the Vulcan itself is burning....

 

Then when a Firebird that's not using Incendiary Mix, a Dragon Breath Hammer, and a Incendiary Rounds Smoky inflict the burning effect on an Incendiary Band Vulcan, than it will trigger the Vulcan's burning effect.

 

Not complaining though. I think it will make Incendiary Band one of the coolest and most unique alterations we ever had. Also it seems pretty balanced unlike the Vulcan + Heat immunity we've had for the past year, which was essentially an infinite ranged Firebird with infinite ammo.

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12 minutes ago, yellowghetto said:

I remember writing this change on the I&S Forum. Valid and merged but now, but THANK YOU FOR A CHANGE FINALLY.

OMG You suggested it before so you're great, you told it us before and now they took your idea, how great are you? 

The honor yellow

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3 minutes ago, asem.harbi said:

OMG You suggested it before so you're great, you told it us before and now they took your idea, how great are you? 

The honor yellow

?

If you don't like that change, go create an idea to buff it again. 

Edited by yellowghetto

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Yoooo!

It would appear that those who use Vulcan Incendiary Bands+Fire Immunity will no longer burn players, as the effect can only happen if you are burning. :)

I'm so happy. :)

Edited by Emeraldcat345
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1 minute ago, Emeraldcat345 said:

Yoooo!

It would appear that those who use Vulcan Incendiary Bands+Fire Immunity will no longer burn players, as the effect can only happen if you are burning. :)

Which is how it was in the beginning, but when the devs made fire protection useless in combatting overheating they substituted it with IB, for lots of cry of course.

So if this update is correct then IB can no longer be apart of vulcans arsenal. 

Devs doing what devs do best, hanging players out to dry.

 

 

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3 minutes ago, cosmic666 said:

Which is how it was in the beginning, but when the devs made fire protection useless in combatting overheating they substituted it with IB, for lots of cry of course.

So if this update is correct then IB can no longer be apart of vulcans arsenal. 

Devs doing what devs do best, hanging players out to dry.

I noticed that it took the Devs over a year to make this update happen, and we've been requesting it so much.

IB is no longer useful to players now, so, you're right.

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1 minute ago, Emeraldcat345 said:

I noticed that it took the Devs over a year to make this update happen, and we've been requesting it so much.

IB is no longer useful to players now, so, you're right.

But it won't be as bad as before. Heat Resistance has a purpose lmao

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1 minute ago, yellowghetto said:

But it won't be as bad as before. Heat Resistance has a purpose lmao

I think that should make Vulcan's burning only half effective.

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1 minute ago, Emeraldcat345 said:

I think that should make Vulcan's burning only half effective.

Maybe. All burning types are at 300 damage though. I will need to see how fast this Augment will light up a tank to max temperature.

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Just now, Emeraldcat345 said:

I think that should make Vulcan's burning only half effective.

Incendiary Band Vulcan's burning should match the temperature that the Vulcan is at.

 

So if the Vulcan is using Heat Resistance and is at 0.5 temperature, it should only heat enemy targets up to a max of 0.5. (Enemies will only burn for 5 seconds)

And without any heat protection, it can heat enemies up to a temperature of 1. (Enemies burn for 10 seconds)

Edited by Tanker-Arthur
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5 minutes ago, Tanker-Arthur said:

Incendiary Band Vulcan's burning should match the temperature that the Vulcan is at.

 

So if the Vulcan is using Heat Resistance and is at 0.5 temperature, it should only heat enemy targets up to a max of 0.5. (Enemies will only burn for 5 seconds)

And without any heat protection, it can heat enemies up to a temperature of 1. (Enemies burn for 10 seconds)

Exactly.

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I like how you Yellow very happy with the nerf of the OP Vulcan IB. I'm an IB user, but I see the nerf is deserved.

Though of the hardness and disadvantages for this combo I face. I'm strongly believe if you was an IB user you will complain about the nerf. You have to wait 12s before the burning start, it has a slow projectile speed which is too hard to track a near enemies rather than the far mobiles. You're in a HUGE disadvantage against HI (your assumes).

You complain about the nerfs of EMP Gauss while it doesn't have any obvious disadvantage, no hardness of use nor 12s waiting which will be reset by Hopper with Shift, you will start insult and criticize Hopper.

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1 hour ago, asem.harbi said:

I like how you Yellow very happy with the nerf of the OP Vulcan IB. I'm an IB user, but I see the nerf is deserved.

Though of the hardness and disadvantages for this combo I face. I'm strongly believe if you was an IB user you will complain about the nerf. You have to wait 12s before the burning start, it has a slow projectile speed which is too hard to track a near enemies rather than the far mobiles. You're in a HUGE disadvantage against HI (your assumes).

You complain about the nerfs of EMP Gauss while it doesn't have any obvious disadvantage, no hardness of use nor 12s waiting which will be reset by Hopper with Shift, you will start insult and criticize Hopper.

I have zero complains about Gauss getting it's aiming recovery time. Hopper is balanced. I will say it till the end, but too many people don't know how to kill Hoppers apparently, or getting sad that they take their Gold Boxes. I would even say now that the entire light Hull class is basically trash.

Also Vulcan IB takes skill??? You literally camp in the corner until its burning. Besides that, I wanted the overall HI and IB combo nerfed. IB itself is fine.

Edited by yellowghetto
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Without HI and using maxed out defender drone and 50% fire protection, you can overheat for about 16 seconds if you time your double armour right just as you start to overheat and not need a repair kit.

Without HI and with no defender drone and still with 50% fire protection, you can overheat for about 7/8 seconds, again if you time it right with DA. Anymore than that without using a repair kit and your toast.

Conclusion:- On top of the nerfs vulcan has had in the past, this is the final nail in the coffin.

 

Just done the test again with NO fire protection and the results were identical. This proves that the fire protection module DOES NOT resist heat at all. So all this time the fire protection module has no PROTECTION in battle whatsoever against heat damage. Nice one devs, anymore little cons you would like to disclose to the players. 

Unless they give back proper fire resistance in the protection module, IB is now totally useless and cannot be used in battle, not with any meaningful effect.

Vulcan like the game is now dead, yet the real OP issues never get looked at and are left OP until they no longer have a monetary value within the game.

The devs are con artists/deceivers and the players are the mark, yet many players still give them a big thumbs up, especially the mods. 

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1 hour ago, cosmic666 said:

Just done the test again with NO fire protection and the results were identical. This proves that the fire protection module DOES NOT resist heat at all.

Yeah, they removed Heat damage reduction from modules a while back, and placed it into the "Heat resistance" and "Heat immunity" hull augments.

Today they finally nerfed IB, which was to be expected - now they're gonna move on to the next piece of OP equipment which will probably stay OP for a few months. Then the same thing will happen to that. Rinse and repeat.

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1 hour ago, cosmic666 said:

Just done the test again with NO fire protection and the results were identical. This proves that the fire protection module DOES NOT resist heat at all. So all this time the fire protection module has no PROTECTION in battle whatsoever against heat damage. Nice one devs, anymore little cons you would like to disclose to the players. 

Unless they give back proper fire resistance in the protection module, IB is now totally useless and cannot be used in battle, not with any meaningful effect.

Are you differentiating between fire module and fire-immunity/resistance augment?

The module has not reduced afterburn for quite some time.

The augment replaced that function.  Have you tried IB with heat-resistance augment?  Can you fire longer without self-damage when equipping the resistance augment?

 

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Just now, cosmic666 said:

You mean the HI augment?

Well... both.

Did they not just announce you actually need to be overheating for IB to kick in?

With HI augment you won't overheat and so IB will not kick in.

But if you equip HR (HeatResistance) augment - you are overheating - but taking half self-damage.  Does IB kick in?  If so - it will be just like equipping the old version of fire module - where you take less self-damage while burning your targets.

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1 minute ago, wolverine848 said:

Well... both.

Did they not just announce you actually need to be overheating for IB to kick in?

With HI augment you won't overheat and so IB will not kick in.

But if you equip HR (HeatResistance) augment - you are overheating - but taking half self-damage.  Does IB kick in?  If so - it will be just like equipping the old version of fire module - where you take less self-damage while burning your targets.

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2 minutes ago, wolverine848 said:

Well... both.

Did they not just announce you actually need to be overheating for IB to kick in?

With HI augment you won't overheat and so IB will not kick in.

But if you equip HR (HeatResistance) augment - you are overheating - but taking half self-damage.  Does IB kick in?  If so - it will be just like equipping the old version of fire module - where you take less self-damage while burning your targets.

lol i worked out what you meant. I done the test as stated in my other post. Just ignore the fire module bit, forgot it only reduces damage not heat. im noob.

The times are correct until overheat kicks in. The seconds are what you get before you have to stop firing, otherwise you self destruct unless a repair kit is used. 

Edited by cosmic666
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1 hour ago, cosmic666 said:

lol i worked out what you meant. I done the test as stated in my other post. Just ignore the fire module bit, forgot it only reduces damage not heat. im noob.

The times are correct until overheat kicks in. The seconds are what you get before you have to stop firing, otherwise you self destruct unless a repair kit is used. 

Hmm... I have both HI & HR on Dictator for my account with IB.

IF I ever start playing again I'll need to make sure to equip HR when I want to use IB.

I wonder if they will reduce the bullet speed penalty for IB since needing to self-damage is a significant penalty as it is.

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