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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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I don't know why there are some ones who assume it's not that OP because it's like LCR.. First LCR alone is a very powerful Augment and I don't think there is anyone who consider it as underpowered.. Most of the times it can one-shot medium hulls if they were without DA.. True it's not as dangerous as it was in the past as most of players didn't use supplies or a decent protection module, but still a very strong and effective.

And for sure the stun is a very disgusting OMG why Tanki did that, how can I run with the flag if someone could stun me..? Flag required a quick reaction and a hard luck without doing any wrong to do a successful attack, but what if someone could stop me for 1s? and for sure that will repeat it as we haven't said its reload is a one minute!! no it's just a less than 6s for every shot, with a decent damage.

2 hours ago, TheCongoSpider said:

it can counter Hunter, Ares and Crusader's Overdrives

Disagree here, Hunter - Ares - Crusader have a delay of 1s... The new Augment for Rail have a delay of 1.3 seconds, so you couldn't disqualify any of those ODs with new Railgun except if you start before them (and maybe this will happen many times)..

Agree with the rest of your post.

 

Btw, guys I have some exclamation about the new Augment description, they said Reload +50% and Shot warmup +20%.. Though guys if you don't know that Railgun's Reload is a thing that gather Charge Up + Shot delay (Shot warmup).

QShRhvI.png

So as you can see Reload is (Charge time + Shot delay). Ok in LCR description in Wiki the nerf is +50% Reload, so logically the nerf will affect the Charge time and Shot delay.. Ok how in SR (Stun Rounds) the nerf is +50% in Reload and +20% in Shot warmup (Shot delay), obviously they mean in Reload is the Charging time alone. I think this is a thing that clear the incompatibilty between Wiki pages.

Btw, I will try to test them in Test server and will record a real time comparison (not sure when I will did that).

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1 hour ago, yellowghetto said:

For those trying the 30K battle points mission, how far have you gotten?

About 18,000. I'm trying to take it slow and not go into grinding/IsidaDictator abuse mode, so I try to get around 3000 points a day at a minimum. However, I played in this weekend's event mode a lot because it was actually pretty fun, and I don't have to use a ton of supplies and batteries like in a traditional MM battle.

Edited by GrayWolf8733
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Ok guys I tested it now.. And the result is 5.04s for LCR, and 5.28s for Stun Rounds.. That means the Reload +50% in LCR and in SR is just for "Charge time"..

My calculations were. For LCR it's Charge (2.6 + 50%) + Warmup (1.1) = 5s . For SR it's Charge (2.6 + 50%) + Warmup(1.1 + 20%) = 5.22s... For sure the milliseconds differences are the test crumbs.    And yeah it's true that there is a difference between word "Reload" in Wiki and Augments. 

 

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7 hours ago, wolverine848 said:

Nah... the 10-year-olds  that want to see lots of stuff "happen".

The ones who pay are usually the smarter ones - even they know when too much is too much. Unless you're one of those people who likes messing up game balance beyond repair. You know who you are.

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5 minutes ago, Unleash said:

This probably doesnt belong in this topic but i want to say what i just witnessed and its how most players with special paints act in my opinion. I was in parkour mode for fun do omp then there was gladiator with 9999gs and mammoth gauss xt, he say unleash, and some teammate in my team say go leave, i say i will do what i want then i just read most cringe message in my tanki career. "Ok I will do some doggy then". And he kill me. Funny is i think he is mots trio winner. I know this game lack on any respect but this is ridiculous. Someone will probably say create private map but we cant even do parkour because gravity in html is broken. So whats left for players like me to do in tanki? playing cancer matchmaking? or pro battles without funds? 

Parkour maps aren't a playable everrr Maybe we have to check the mental health of anyone who play in it.

It's such a broken of Heavy Weight??+ EMP Gauss + Defender drone.

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11 hours ago, yellowghetto said:

For those trying the 30K battle points mission, how far have you gotten?

I always reach about 10k. Decided to take a break for a few weeks because crystal farming via mission makes the game tedious.

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Berlin ASL MODE: WHY, You have to travel all across on the other side of the map to capture... This map on asl mode is a joke...

Brest ASL: Shafts and gausses  everywhere especially if you happened to get defending team...

Wolfstein ASL:  Oh god I see hoppers on this one especially if the players happened to get the attacking team

Highways ASL & CTF Mode: Its very difficult almost impossible to complete these objectives on this map if there are going to be constant Gauss and Shafts. 

 

Edited by MysticBlood
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10 hours ago, MysticBlood said:

Wolfstein ASL:  Oh god I see hoppers on this one especially if the players happened to get the attacking team

You kidding? I hope you fool me and say this is such a joke!!! How Hoppers will jump up to capture in Wolfenstein, it's a very immune with the walls and if the Hopper decided to jump after entering from the portal he will encroach the point!

Edited by asem.harbi
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I think that the new Railgun augments should only inflict status effects upon hitting more than one tank, similar to Hyperspace Rounds. Piercing is Railgun's "special ability" after all.

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2 minutes ago, ThirdOnion said:

I think that the new Railgun augments should only inflict status effects upon hitting more than one tank, similar to Hyperspace Rounds. Piercing is Railgun's "special ability" after all.

That's a pretty good idea!

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13 hours ago, yellowghetto said:

That would make the Augment completely useless. It wouldn't even help the team.

Yeah, but the stunning effect is very powerful as it completely disables the enemy's ability to.....literally fight back.

 

Thus a stunning effect shouldn't be given too much damage with it.

 

The reason why I made the stun only lasts for 0.5 seconds.....is because the darn Railgun alt makes you inflict it with every single shot, no matter what. (Unless your enemy has stun immunity....which very few people will even use, considering things like EMP Gauss is running wild and most people seem to have a big fear over afterburn)

 

 

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5 hours ago, MysticBlood said:

Berlin ASL MODE: WHY, You have to travel all across on the other side of the map to capture... This map on asl mode is a joke...

ASL on all the huge maps is bad for attackers. Too much time for defenders to ambush them as they travel.

The super-huge maps need more than 7 (really 6&1/2) minute battles.  Travel eats up way too much of the battle time.

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22 hours ago, wolverine848 said:

ASL on all the huge maps is bad for attackers. Too much time for defenders to ambush them as they travel.

The super-huge maps need more than 7 (really 6&1/2) minute battles.  Travel eats up way too much of the battle time.

Maybe Berlin ASL could be fixed if there are like multiple capture points, or have like 5-6 flags. Even Crisis does not help on this map. 

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On 2/21/2021 at 9:47 PM, yellowghetto said:

For those trying the 30K battle points mission, how far have you gotten?

I currently have 16 k.

i shold be done but i chose the worst possible time to adopt a new setup, which provides me with more entertainment and sastisfaction, instead of higher points per match -_-

3k a day is very easily doable tho...

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Been loving these special modes. Wasp+Smoky CTF was great fun, also Short Bridge is one of my fav maps so getting to play it is always great. All about skill and teamwork. Railgun+Hornet a little less since it's redundant but it's very fun still.

My biggest problem is that it's hard to relax and enjoy the game for the gameplay unless you are in lategame already in fear of overleveling. Wish it gave no EXP/crystals and progress in missions but still some kind of incentive to play it, like a container for every 20 wins or something. Shouldn't be too abusable since you can get free containers now anyway.

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On 2/22/2021 at 9:52 PM, ThirdOnion said:

I think that the new Railgun augments should only inflict status effects upon hitting more than one tank, similar to Hyperspace Rounds. Piercing is Railgun's "special ability" after all.

Used to be shafts to, back in the day before the devs broke everything that didn't need fixing. 

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2 hours ago, SONIC-BOOM said:

Used to be shafts to, back in the day before the devs broke everything that didn't need fixing. 

It does make Railgun more unique, but now, it is kinda strange. Shaft is a Sniper, instant shots, faster than speed of light. Why doesn't it have pierce. By shot effects, those projectiles are HUGE

Edited by yellowghetto
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11 minutes ago, yellowghetto said:

It does make Railgun more unique, but now, it is kinda strange. Shaft is a Sniper, instant shots, faster than speed of light. Why doesn't it have pierce. By shot effects, those projectiles are HUGE

The old shaft used to have piercing effects it was removed long time ago bc many thought it was to OP at the time.

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