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Replacement of 1 Tankoin from Coinboxes


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First of all, I would like to clear out that I'm not against the idea of coinboxes. As an ordinary non-no-lifing F2P player, I feel that they are a great way to cash in on that little tankoin income from Weekly containers to get supplies and crystals. After all, tankoins don't really replace any reward, and come as a minute additional bonus.

What I don't like is the 1 Tankoin reward from the coinboxes. I mean, it basically signifies a complete loss- you get absolutely nothing other than losing 14 tankoins. Why does it even exist? I am absolutely ready to get 3 RKs, 2 DDs, 150 crystals or even 1 mine. At least that's "something" as compared to the vacuum. 

In short, no one knows the absolute true value of tankoin currency (in terms of rewards), so just any actual reward would not appear as a loss and a fart in the face.

It would do much more good to replace the 1 tankoin, or even remove it (if developers are generous), since the majority of F2P players are not able to get more than 15 coinboxes to get 1 additional box.

I hope this isn't considered as an idea asking for an increase in rewards. 

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Declined

Things like container rewards are to do with economics, so they're up to the developers to decide, and our opinions play no role in their decision.

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10 hours ago, Thiedes said:

Declined

Things like container rewards are to do with economics, so they're up to the developers to decide, and our opinions play no role in their decision.

I don't find that a suitable reason to decline an idea. Yes, economics are in their hands, but what if they never thought what getting a 1 tankoin reward felt to the average F2P? Buying 2/3 Coinboxes with TKs from weekly containers and getting absolutely nothing but a drop in the number of TKs.

Why isn't there a straight out 0 tankoin reward, then, if they didn't consider that a pure loss corresponds to gambling?

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1 hour ago, Given said:

 

Well, on the other hand too. A normal player who doesn't invest much money into the game could get top notch rewards for investing tankioins earned from weekly containers(ie; gambling). Needless to say, getting something is better than getting nothing ?

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9 minutes ago, Thiedes said:

Well, on the other hand too. A normal player who doesn't invest much money into the game could get top notch rewards for investing tankioins earned from weekly containers(ie; gambling).

Gambling, in its popularly "evil" form, mainly refers to risking the loss of something in turn for seeking to gain higher rewards. Usually it involves money, that you stake and either gain or lose.

If Coinboxes are made in the same sense (you stake TKs and either gain or lose them), then that's definitely gambling that may even attract legal action, since there's quite a young player base too. However, if there's no possibility of losing TKs, either gaining or converting them to other consumables (even of much lower value), then that's not gambling. 

You can argue back and forth, but you probably got what I meant. A loss is a loss. But a bargain, however bad, is still a bargain.

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3 hours ago, Given said:

Yes, economics are in their hands, but what if they never thought what getting a 1 tankoin reward felt to the average F2P?

I don't know how their economics department works, but I assume they have relevant people doing research into how these things affect customers psychologically. And it's likely that the 1 tankoin reward yields better results than exchanging it with a trivial amount of crystals or supplies. Besides, people have different preferences, so while you may prefer 3 DD as a replacement for 1 TK, someone who already has 50k DD would say otherwise.

At the end of the day it's still pointless to suggest this because things like reward values never consider actual player feedback when being decided.

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4 minutes ago, Maf said:

Why the hell would you ever do that? ?‍♂️

What else is there to do with the currency? At least I would get some supplies to use. The only other use Tankoins have now for me is to buy paints for Wars and Conflicts.

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52 minutes ago, Maf said:

I don't know how their economics department works, but I assume they have relevant people doing research into how these things affect customers psychologically. And it's likely that the 1 tankoin reward yields better results than exchanging it with a trivial amount of crystals or supplies. Besides, people have different preferences, so while you may prefer 3 DD as a replacement for 1 TK, someone who already has 50k DD would say otherwise.

At the end of the day it's still pointless to suggest this because things like reward values never consider actual player feedback when being decided.

Why do you see it as a 1 Tankoin reward? Think of it as a -14 Tankoin reward. A trivial amount of supplies for 15 TKs is definitely better than absolute nothing for 14 TKs. 

The way you see it, it's as if players directly get coinboxes to open instead of having to purchase them. Had it been the case, then 1 Tankoin would definitely have been better than 1 Repair Kit. But no, that's not the actual scenario. We get Tankoins. If I invest 15 TKs to get at least something, I consider it trade. But if I invest 14 TKs and get nothing, it's a piece of silt.

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55 minutes ago, Given said:

Why do you see it as a 1 Tankoin reward? Think of it as a -14 Tankoin reward. A trivial amount of supplies for 15 TKs is definitely better than absolute nothing for 14 TKs. 

Oh I totally agree with this statement and with the idea itself. But still, in this case your feedback cannot be accounted for, unfortunately, due to the fact that the idea is related to changing rewards.

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The developers did decrease the Coinbox rewards, but still didn't remove the 1 TK fraud and even added a 10 TK one. I guess the idea is quite irrelevant now because Coinboxes have become just a way to waste TKs, which the particular reward really helps in.

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On 2/11/2020 at 7:09 AM, Given said:

What else is there to do with the currency? At least I would get some supplies to use. The only other use Tankoins have now for me is to buy paints for Wars and Conflicts.

True

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