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Unpopular opinion: PRO battle players are more successful than "star grinders"


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PRO battles vs Matchmaking battles  

27 members have voted

  1. 1. What do you think about the current state of PRO battles?

    • Less pay-to-win and gives you more crystals
      4
    • Less pay-to-win but gives you less crystals
      17
    • More pay-to-win but gives you more crystals
      0
    • More pay-to-win and gives you less crystals
      4
    • Can't say, because "TaNkI iS dEaD"
      2
  2. 2. What do you think about the current state of Matchmaking?

    • Less pay-to-win and gives you more crystals
      3
    • Less pay-to-win but gives you less crystals
      0
    • More pay-to-win but gives you more crystals
      18
    • More pay-to-win and gives you less crystals
      4
    • Can't say, because "TaNkI iS dEaD"
      2


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PRO battles, in my opinion, gives you more crystals than Matchmaking battles (except for increased golds and x2 crystals for any Tanki holiday). This seems to be an unpopular opinion. Tanki is dying, yes, but only in Matchmaking battles IMO.

 

What do you think? Answer the poll and let me know down in the comments!

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19 minutes ago, Towns said:

PRO battles, in my opinion, gives you more crystals than Matchmaking battles (except for increased golds and x2 crystals for any Tanki holiday). This seems to be an unpopular opinion. Tanki is dying, yes, but only in Matchmaking battles IMO.

 

What do you think? Answer the poll and let me know down in the comments!

On average - no.

Pro battles - if you are not on winning team you can get almost no crystals at all for your efforts, depending on score. Even 1-0 makes it quite lop-sided.

Pro-battles also don't give you daily/weekly mission rewards and containers.

 

For the MM pole you need to append another option... "It's terrible"

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1 hour ago, wolverine848 said:

On average - no.

Pro battles - if you are not on winning team you can get almost no crystals at all for your efforts, depending on score. Even 1-0 makes it quite lop-sided.

Pro-battles also don't give you daily/weekly mission rewards and containers.

 

For the MM pole you need to append another option... "It's terrible"

At the end of the day, it depends on your equipment, espicially in MM. Pro battles you can still perform well if your not a buyer, but in MM, w/o good equipment, you have no chance unless your an experienced player.

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As I've been playing the occassional pro battle lately, I've got to say that removing overdrives reeeeaally improves the game. Overdrives remove a huge portion of the choices a player makes.

"You just juked the defense and grabbed the flag? Well suck it, a random hunter will overdrive you".

"You have a nice defense set up? Well suck it, a hornet magnum will 1 shot all of you".

But alas, its the only way to get crystals

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2 hours ago, Dhikr said:

At the end of the day, it depends on your equipment, espicially in MM. Pro battles you can still perform well if your not a buyer, but in MM, w/o good equipment, you have no chance unless your an experienced player.

I did say "on average".

My understanding was this string was about payout - or Return On Investment. Crystals, Supplies, etc.

The BattleFund generated in Pro-Battles will never equal what MM generates overall. And the division of spoils in Pro-Battles is not even. MM is not about BF. It's about missions and Stars - that is where you see the payout.  With a few exceptions, you don't need to be top-3 to finish missions and collect significant rewards.

Edited by wolverine848
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I play MM for grinding resources and probattles for larger more engaging battles. I suppose that if I ever have a full m4 garage (yeah right in my deams lol) I might stop with MM and stick to pro battles...theyre more fun overall

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In PRO, everyone has a roughly eaqual chance at getting a good score. In MM, you've got 5 minutes to spam as many drugs, ODs and drones as you can to get 150 crystals, unless you've spent 60$ on a kit.

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5 hours ago, SamGamgee55 said:

In PRO, everyone has a roughly eaqual chance at getting a good score. In MM, you've got 5 minutes to spam as many drugs, ODs and drones as you can to get 150 crystals, unless you've spent 60$ on a kit.

I make waaaay more crystals in MM battles...not even close. If I lose in a pro battle, I essentially played for free but in MM, even the loser can get big score

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My Captain account, the one I started TO with when it was still on Kongregate, has only earned 367K crystals because I'm Mr Average Player

But it has a GS of 6000 and over 2 million crystals in the bank (plus 60 unused Gold Boxes and 100 unopened Weekly Containers), mostly from completing missions and containers

Edited by SporkZilla

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2 minutes ago, SporkZilla said:

My Captain account, the one I started TO with when it was still on Kongregate), has only earned 367K crystals because I'm Mr Average Player

But it has a GS of 6000 and over 2 million crystals in the bank (plus 60 unused Gold Boxes and 100 unopened Weekly Containers), mostly from completing missions and containers

Yeah, in terms of rewards, doing missions alone is more profitable, espicially for f2p players. If your a buyer, you won't have a problem whether its MM or a pro battle. But if your f2p, you will likely (most f2p) struggle in both, but atleast in MM you can work towards good rewards (containers + weekly containers).

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23 hours ago, Potdindy said:

I make waaaay more crystals in MM battles...not even close. If I lose in a pro battle, I essentially played for free but in MM, even the loser can get big score

You still have to drug constantly and have buyer level equipment to even get a 200-300 crystal reward. Also, PRO battles are insanely more fun than MM crapfests. When I lose, sure it's devastating but at least I had fun (and I can exact my revenge the next round. Can't do that in MM...)

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50 minutes ago, SamGamgee55 said:

You still have to drug constantly and have buyer level equipment to even get a 200-300 crystal reward. Also, PRO battles are insanely more fun than MM crapfests. When I lose, sure it's devastating but at least I had fun (and I can exact my revenge the next round. Can't do that in MM...)

what is buyers level equipment...not sure. Is there a new mk level that was unlocked only thru the shop? Otherwise ftp players can get all the same stuff I can.

And yes, if you dont use supplies, you are essentially multing

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21 hours ago, Potdindy said:

what is buyers level equipment...not sure. Is there a new mk level that was unlocked only thru the shop? Otherwise ftp players can get all the same stuff I can.

And yes, if you dont use supplies, you are essentially multing

When you buy a 50$ kit and MU it to the max. (*cough* Brigader shop kits *cough)

And I am not short of supplies, I have enough to compete. It's just the boring gameplay of "smash 234 in 15 seconds, shoot tanks with 30% protection for 5 seconds, then get one shotted by that same guy." Gets old, you know?

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Pro battles are more pay-to-win.

Why?

Because your enemy has the time to play pro battles. Most casual players either play parkour, or only do missions.

 

Also, enemies tend to change their equipment much more often in pro battles, and the more f2p players who usually don't have much equipment tend to stray from pro battles. (Mainly, Protection Modules. Those that seem to always have that 50% module against ya no matter what turret you equip are either a] a veteran or b] a buyer)

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Nope, I can get on average a good amount of crystals per one battle in MM. MM battles are just a boring and rush 7 minutes matches, I can play many matches per hour, with a good amount of crystals. And for sure missions, containers, challenges, special challenges and fund boosts are just in sake of MM. So I have 3 years haven't played Pro-battles except in very rare occasions for 1 battle.

Compared to Pro-battles, playing for one hour, maybe you just get 1300 exp and not more than 1500 crys, compared to MM it's nothing.

Btw, no need of your topic, it's invalid comparison, didn't have any means! it's just developers intentionally ruined Pro-battles too much, forced us playing just in MM, with robots.

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25 minutes ago, Tanker-Arthur said:

Because your enemy has the time to play pro battles.

What sort of advantage do they get from this?

25 minutes ago, Tanker-Arthur said:

Also, enemies tend to change their equipment much more often in pro battles,

As long as you are skilled with your own ones and like them, you’d have no need for a whole variety... 

25 minutes ago, Tanker-Arthur said:

Those that seem to always have that 50% module against ya no matter what turret you equip are either a] a veteran or b] a buyer)

Yeah this is true, but supply drops help a lot and the element of “skill” is very useful here ; )

15 minutes ago, asem.harbi said:

it's just developers intentionally ruined Pro-battles too much,

Well, they tried to buy simply ignoring (except for removing funds in format) PRO battles and making updates which indirectly affected PRO, MM, the current list interface. But gameplay in PRO is pretty much the same. It’s not “ruined” as so many players think it is except, for the player count...

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21 minutes ago, E_polypterus said:

Well, they tried to buy simply ignoring (except for removing funds in format) PRO battles and making updates which indirectly affected PRO, MM, the current list interface. But gameplay in PRO is pretty much the same. It’s not “ruined” as so many players think it is except, for the player count...

First what do you mean by "indirectly affected PRO"? We currently see Pro-battles are totally broken!

Pro-battles now are in a lack of players, and nerfing the rewards too much affect the gameplay. Even if I have a trillions of crystals, nothing motivate me to play without rewards.

Btw, whatever the reason who ruined the PRO, we currently see Pro-battles are ruined, and that's what I care. Even if the developers tried hardly to relieve it, but they failed. Didn't care, as I see it's ruined and this is my case. 

Edited by asem.harbi
is = are*

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9 minutes ago, asem.harbi said:

First what do you mean by "indirectly affected PRO"?

These ⏬ were things done by devs to motivate players to play MM more 

26 minutes ago, E_polypterus said:

MM, the current list interface

 

10 minutes ago, asem.harbi said:

we currently see Pro-battles are ruined,

In gameplay...? If so, give examples to prove it, you just blurted out everything without giving good evidence ? (ofc there are and there always were gameplay issues but not as bad in MM...right?)

11 minutes ago, asem.harbi said:

Pro-battles now are in a lack of players

Includes the whole player base of Tanki, not just PRO battles. So regarding that, a considerable amount of players play PRO as well...

 

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22 minutes ago, E_polypterus said:

These ⏬ were things done by devs to motivate players to play MM more 

1 hour ago, E_polypterus said:

MM, the current list interface

 

This is just a one of many reasons. 1- Boosted funds #2 Containers #3 regular missions #4 Battle Royal #5 Special missions #6 Event maps #7 More crystals even without boosted funds #8 ease of access like your only point "the current list interface" and the awkward battle list in HTML5, you always have more steps than Flash like accessing the garage.

Let's back to the point, I mean whether developers directly or indirectly, intentionally or unintentionally ruined the PRO. What we see that it's broken, so this is what the regular player should care.

27 minutes ago, E_polypterus said:

In gameplay...? If so, give examples to prove it, you just blurted out everything without giving good evidence

Less rewards, by the 6 points I gave above. So no motive to play it, so less players. In the gameplay itself nothing affected, but I haven't stop it cuz of the gameplay (contradicta I want to play it cuz the gameplay) but I stopped it cuz the more rewards. I have no problems with the gameplay in PRO, but the problem is the Pro completely.

27 minutes ago, E_polypterus said:

Includes the whole player base of Tanki, not just PRO battles. So regarding that, a considerable amount of players play PRO as well...

Yes but still players who play PRO are less than who play MM.

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34 minutes ago, asem.harbi said:

is is just a one of many reasons. 1- Boosted funds #2 Containers #3 regular missions #4 Battle Royal #5 Special missions #6 Event maps #7 More crystals even without boosted funds #8 ease of access like your only point "the current list interface" and the awkward battle list in HTML5, you always have more steps than Flash like accessing the garage

Yes, what I meant by "MM".

36 minutes ago, asem.harbi said:

So no motive to play it, so less players. I

There was always a motive - to Win. Motive in MM? Earn crystals. 

 

38 minutes ago, asem.harbi said:

I have no problems with the gameplay in PRO, but the problem is the Pro completely.

I dont get you, You're ok with gameplay in PRO, but not with the PRO battles?

40 minutes ago, asem.harbi said:

Yes but still players who play PRO are less than who play MM

Yes thats true. But, PRO battles aren't empty, they're still active, especially in higher ranks, even with the bonuses in MM, without intervention from devs. Doesn't that show how PRO battles are still played solely for the fact that they're enjoyable?

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3 hours ago, Tanker-Arthur said:

Pro battles are more pay-to-win.

Why?

Because your enemy has the time to play pro battles. Most casual players either play parkour, or only do missions.

 

Also, enemies tend to change their equipment much more often in pro battles, and the more f2p players who usually don't have much equipment tend to stray from pro battles. (Mainly, Protection Modules. Those that seem to always have that 50% module against ya no matter what turret you equip are either a] a veteran or b] a buyer)

Pro-battles, since MM was introduced are for higher ranked players.  They are the ones that have equipment, regardless of being a buyer or not.  The lower-ranked players are more focused on upgrading their garage and that means doing missions in matchmaker.

I'm a F2P tanker and have no issues in Pro-battles.  I actually prefer them, no OD and no supply.

Biggest impediment to playing Pro-battles is lack of battles.  Majority of players are spending time in MM - as that is where bulk of crystals are generated.  On a crystal-per-minute basis MM is much better in that respect.  Gameplay?  Well that's another issue.

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