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What happened to this game? Why are the developers making all these updates?

Tankionline is making updates, hugely based on a game that was a complete failure (Tanki-X). For example, the drones, the ultra/prime skins ECT. Everyone knows the saying, "If at first you fail, try, try again"

That's exactly what Tankionline is doing, but you don't just "Try again" doing the same thing you did last time, it doesn't work. So somebody, tell me why, why are they trying again, doing the same things that, will again, lead to failure?

 

And again Tankionline does it, but not based on Tanki-X. This time, I'm talking about the turret balances. Obviously, nobody likes them, because they're worthless, and just bring a bad change to game-play. either they nerfd your favorite turret, making it a total piece of garbage, or they buffed an annoying turret, making it OP, and exceedingly annoying. And these changes happen all the time. since the beginning, almost every one of these changes have been completely un-needed.

And the overdrives, yes of course we have to bring this one up. The overdrives force you to use a hull you would rather not use, because its OD is worth more than its armor/speed ect.

for example: non-buyers use Dictator, because it gives them supplies. Viking users are likely to change to Hunter, because its OD is arguably the better of the two.

And Mammoth or Titan, when I was a noob, I always thought Mammoth was better than Titan, which, some people do think, and that's alright (I know a couple). but If I used Mammoth and MU'd it, and suddenly the ODs came, I would wish I had MU'd my Titan, because the OD is better.

And for Wasp and Hornet. If I wanted to use Firebird/Wasp, But wanted a good OD, I would likely change to Hornet, because Hornet, in most modes, it has a much better OD. Or vise versa.

 

And now, HTML5, an update that I am not forced to use, as of yet. But when it does come, I think it will be worse than any update, ever. Worse than MM, and yes, worse than the Overdrives update. They're going to lose a huge number of players with this update, I predict. because for some people, HTML5 is un-usable, so they must quit. and HTML5 wont bring any extra new players in, than before, so the number of active players, instead staying the same, will drop.

 

like HTML5, every update they make is not bringing in new players, if anything, they're losing players, making the game die.

 

So Tankionline, PLEASE READ and PLEASE ACKNOWLEDGE: EVERY UPDATE IS NOT BRINGING IN NEW PLAYERS, IT IS STAYING THE SAME OR LOSING PLAYERS. PLEASE PUT SOME THOUGHT TO EVERY UPDATE.   

Thank you.

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Disclaimer: I am the last guy to support Tanki in anything these days. I dislike OD, drug meta, and drones, and I'm not being blackmailed to say this.

For ODs:

On 2/5/2020 at 7:07 PM, SamGamgee55 said:

 

It's freaking stupid when I see whiners cry " x hull is useless" because its OD's got nerfed. Overdrives should be treated as a BONUS, not the reason you use the hull.

Example:

I use Titan for its HP and speed, not for some (albiet cool looking) dome.

Likewise with Wasp, I don't use it for its nuke, but for it's speed and nimble frame.

So don't come to the forum complaining that a bonus that you've been using as a crutch got knocked out of your armpit. Just learn how to use the hull, it's more than "the thing that moves the turret around" and suddenly that "nerf" will seem silly to you.

HTML5 is a MANDATORY update. The aren't doing flash to piss you off, they NEED to do it, otherwise in less then ten months, flash won't run in browsers. Look up "adobe flash 2020" and you'll see why the devs are frantically moving everything to HTML5.

Drones are a terrible cashgrab, I'll give you that.

Stupid updates I agree with you. ODs are frankly cheap worthless gimmicks.

Skins... I don't know what to say. I mean it's a good way to make money, but the game's graphics are insanely dated and are a bad need of a facelift. 

The buff/nerf thing has existed since Tanki started. Game balance has always been terrible, however these days there's no single turret that's insanely overpowered. (other than Firebird's 300 dmg per tick afterburn)

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15 minutes ago, SamGamgee55 said:

HTML5 is a MANDATORY update. The aren't doing flash to piss you off, they NEED to do it, otherwise in less then ten months, flash won't run in browsers. Look up "adobe flash 2020" and you'll see why the devs are frantically moving everything to HTML5.

Yeah I don't mind at all that they're moving to HTML5, obviously. Its that HTML5 is so different than flash or the Tanki client, from what it is now, and that they should make HTML5 as similar to what it used to be as before. that's what "pisses" me off. there are good things about it that should be made though, such as the tank preview where you can turn your turret, and the option to organize your paints, but most of the game-play things, such as camera movement, statistics, and the inability to see GS and alts they're using, and MODULES OF ALL THINGS should be removed. like really?

Edited by nuthatch41

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1 hour ago, nuthatch41 said:

And now, HTML5, an update that I am not forced to use, as of yet. But when it does come, I think it will be worse than any update, ever. Worse than MM, and yes, worse than the Overdrives update. They're going to lose a huge number of players with this update, I predict. because for some people, HTML5 is un-usable, so they must quit. and HTML5 wont bring any extra new players in, than before, so the number of active players, instead staying the same, will drop.

Nah. There are updates billions of times worse than HTML5 like challenges, the Gauss turret release, the global rebalance update, the modification update, and the removal of renting alterations.

For me HTML5 is the best update from 2019, because tank maneuverability isn't so dramatic like it is on flash. Also your current tank is displayed in the main menu where as in flash you have to load into the garage.

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1 hour ago, DieselPlatinum said:

Nah. There are updates billions of times worse than HTML5 like challenges, the Gauss turret release, the global rebalance update, the modification update, and the removal of renting alterations.

For me HTML5 is the best update from 2019, because tank maneuverability isn't so dramatic like it is on flash. Also your current tank is displayed in the main menu where as in flash you have to load into the garage.

Yeah I can see that. but for me, I hate HTML5, I have to always constantly deal with it, everything you just said though, I don't always have to deal with.

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18 minutes ago, nuthatch41 said:

Yeah I can see that. but for me, I hate HTML5, I have to always constantly deal with it, everything you just said though, I don't always have to deal with.

It'll get better. They're always improving it. And adding more features. Hopefully it'll eventually have features that even flash won't ever have like being able to unequip your drone without having to go into the garage and checking to see your currently equipped protection modules like your turret and hull and paint is.

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HTML is a must do...but why make the interface so terrible?  Everything is many more clicks (with short waits) away.  I find the lobby very inconvenient to glean information or navigate anywhere without fiddle fiddle fiddle. The flash lobby was well laid out and everything was convenient.  The garage is also poorly laid out in HTML...more click click click and wait wait wait.  It reminds me of the beginning days of the internet (well, mid 90s inet) when everything was click then wait for it to load.  Plus it is VERY HARD TO SEE anything because fonts are so friggin' small and contrast is minimal.  Let us access all information about our equipment and stats easily.  Put Daily Mission access back in the battle.  Let us see our own crystal balance during a battle.  There are so many fiddly little things wrong with the interface in HTML and there is no excuse for Tanki to have done this other than poor design or just plain laziness.  Emulate what you had developed over ten years of flash...why reinvent the wheel?

 

HTML is a must but Tanki could make it WAY less painful by making lobby and garage as convenient as Flash.

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6 minutes ago, Joeguy said:

Everything is many more clicks (with short waits) away. 

I agree.  Very frustrating.

And don't EVEN think about going to garage during a battle.  You MIGHT come back when it's half over.

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15 minutes ago, wolverine848 said:

And don't EVEN think about going to garage during a battle.  You MIGHT come back when it's half over.

Happens in flash for me too.  Normally, it goes to around 50%, and changes to the garage.  I know it won’t work when it loads slowly and trickles to a stop at 90% of the bar.

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13 hours ago, wolverine848 said:

I agree.  Very frustrating.

And don't EVEN think about going to garage during a battle.  You MIGHT come back when it's half over.

Agreed. Not sure why going to the garage takes so much longer but occasionally Ive goofed and gone to the garage at the wrong time and takes soo long to load

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2 hours ago, Potdindy said:

Agreed. Not sure why going to the garage takes so much longer but occasionally Ive goofed and gone to the garage at the wrong time and takes soo long to load

I'd also like to know who the genius is that placed the "back" button for the garage right below the browser window back-button.  Nothing wrong could happen there, right?

Edited by wolverine848

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On 2/23/2020 at 12:29 AM, Joeguy said:

HTML is a must do...but why make the interface so terrible?  Everything is many more clicks (with short waits) away.  I find the lobby very inconvenient to glean information or navigate anywhere without fiddle fiddle fiddle. The flash lobby was well laid out and everything was convenient.  The garage is also poorly laid out in HTML...more click click click and wait wait wait.  It reminds me of the beginning days of the internet (well, mid 90s inet) when everything was click then wait for it to load.  Plus it is VERY HARD TO SEE anything because fonts are so friggin' small and contrast is minimal.  Let us access all information about our equipment and stats easily.  Put Daily Mission access back in the battle.  Let us see our own crystal balance during a battle.  There are so many fiddly little things wrong with the interface in HTML and there is no excuse for Tanki to have done this other than poor design or just plain laziness.  Emulate what you had developed over ten years of flash...why reinvent the wheel?

 

HTML is a must but Tanki could make it WAY less painful by making lobby and garage as convenient as Flash.

Yes, this is my biggest problem with HTML5, is the click click click. Go to garage to get new protection modules, click click click! to get to a new battle after ending another one, click click click! playing a specific mode instead of quick battle, click click click! And while in battle and in the garage, I can't even see whats happening! And to see if a goldbox is dropping it much harder to see, or if a flag has been picked up, ect.

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