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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.


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18 minutes ago, wolverine848 said:

Keep it simple and to the point.  Or you will have many TLDR responses.

 

FYI - it's always been P2W.

 what do you mean by TLDR? Thank you for support though.

 

17 minutes ago, Ap3xA1pha said:

True, since it’s a free to play game. But it was never this P2W as it is now, which is destroying the game. That’s literally the whole point of this thread.

Yep  agreed with you

 

12 minutes ago, wolverine848 said:

I beg to differ. 

When I started in 2015 I was getting wrecked by buyers who had a ton of supplies.  I had little to none.

I also ran up against buyers with preadtor Kit at a low rank - they easily dominated.

Buyers have been around for years.

 

What (for me) is harming the game is things like MatchMaker.  Maybe it was needed - but they have done an absolutely awful job of implementing it.

Yes i know its been here for years but i decide to put the thread  now and urge tanki to  action  immediately 

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On 2/23/2020 at 11:50 AM, Maf said:

Yes, but it's possible. Which is why I always say - by spending money you're paying for convenience, rather than raw power.

yes, thats  the point of tanki to make money , why cant you give everyone a fair advantage to  access to the kit instead of buyers getting in advance  ?‍♂️

Edited by Flaw

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Just now, coconuttree said:

TLDR : too lazy , didn't read

F2P : free to play( basically non buyers)

 alright, i make it simple and get to my point

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7 minutes ago, Flaw said:

 what do you mean by TLDR? Thank you for support though.

 

Yep  agreed with you

 

Yes i know its been here for years but i decide to put the thread  now and urge tanki to  action  immediately 

Too Long Didn't Read

5 minutes ago, Flaw said:

yes, thats  the point of tanki to make money , why cant you give everyone a fair advantage to  access to the kit instead of buyers getting in advance  ?‍♂️

If ALL players had the exact same chance, why would buyer spend their $?

Edited by wolverine848
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3 minutes ago, wolverine848 said:

Too Lond Didn't Read

If ALL players had the exact same chance, why would buyer spend their $?

convenience

Edited by Flaw

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13 minutes ago, wolverine848 said:

I understand that.  Not sure FLAW does though.

Convenience of what?

.... if i never understood it i wouldn't never made the thread.

convenience of buying kits  etc

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2 minutes ago, Flaw said:

.... if i never understood it i wouldn't never made the thread.

convenience of buying kits  etc

"thats  the point of tanki to make money , why cant you give everyone a fair advantage to  access to the kit instead of buyers getting in advance"

I was respinding to the above quote from you.

How will TO make money if EVERYONE has same access to the kit.  Why would buyers spend money on kits if they did not get an advanatge?

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55 minutes ago, Flaw said:

1) Crystals cost money, and so do kits do,

2) Ok first, bill gates doesn't own a fps game, so i dont know why are you comparing to him.  I mean fornite is a fps game and so is tanki so fornite is not a p2w because  they add skins which doesnt give an advantage, whereas tanki  adds kits which are powerful but not available  to non-buyers 

3) Get your facts right before you talk, the information is right in front of you though you compare it to bill gates, and tanki  does make alot (10k-20k a day maybe)

 

1) you can just earn crystals via battles, missions, containers, challenges, events,  etc. Did you really want devs to give people a billion crystals right off the bat for nothing?

2) whether fortnite is p2w or not is irrelevant. The fact that you're comparing a 2 year old game to a game that's approaching its 11th year isn't fair. You're just comparing apples to bananas at this point.

3) Aw I'm sorry, did my comments make you butt hurt? Do you need a glass of milk to make you feel better?

37 minutes ago, wolverine848 said:

I beg to differ. 

When I started in 2015 I was getting wrecked by buyers who had a ton of supplies.  I had little to none.

I also ran up against buyers with preadtor Kit at a low rank - they easily dominated.

Buyers have been around for years.

 

What (for me) is harming the game is things like MatchMaker.  Maybe it was needed - but they have done an absolutely awful job of implementing it.

I started in mid February of 2014, and even then the game was p2w. But it seemed a lot worse then because of the supply spamming.

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2 hours ago, Flaw said:

Alright, tell me why you have increased the price to 10 tankions to 15.

Same reason why any other business increases prices. When they see that the customers are willing to spend more, the prices go up.

2 hours ago, Flaw said:

Ok then, tell me why tanki is adding powerful kits and lets buyers abuse it. Surely,they  can add kits available for non-buyers to buy with crystals.  They can make money  both ways. Ok, let me give you an example "fornite".  fornite has to pay more money  to devs, even though it doesnt give  a significant advantage; they add skins, which gives no advantage   at all to buyers and non-buyers

Am I missing something, or are you not aware that all the same kits are available for crystals? In HTML5 you have kits you can buy with crystals in the Shop, which rotate every 12 hours and give you the same equipment as kits available for tankoins. The only difference is that you will likely have to wait some days/weeks for a suitable kit to appear, whereas you can always buy whatever kit you want using tankoins, which is more convenient

As others said above, it's pointless to compare Fortnite with Tanki. Their player base and profit margins are many times greater than that of Tanki, so their economy allows them to keep the game completely free of P2W elements. Tanki cannot afford to do that.

2 hours ago, Flaw said:

 Before, re-balance was introduced in December 2012, the game wasnt p2w.

Oh please. When you tell me "Tanki in 2012", I remember buyers with M3s at WO-5 running around with full supplies on all the time destroying me in every game, while I had M1-M2 and less than 100 supplies. I spent weeks not playing and collecting daily rewards, only to get frustrated day after day when, instead of getting my measly 50 supplie reward (TOTAL, not 50 of each), all I got a "double crystal card" that meant absolutely nothing for a free player. The only reason I didn't quit was because I found a really nice club with which I played private no-supply battles for 3 years.

1 hour ago, Ap3xA1pha said:

Turns out you have to grind a ton to unlock it.

Every single game is like that. Spending money reduces the amount of time you need to spend grinding. Which is, as you may guess, more convenient.

47 minutes ago, Flaw said:

yes, thats  the point of tanki to make money , why cant you give everyone a fair advantage to  access to the kit instead of buyers getting in advance  ?‍♂️

Once again, I'm pretty sure you simply don't realise that the same kits are already available to buy for crystals in HTML5.

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13 minutes ago, Maf said:

Once again, I'm pretty sure you simply don't realise that the same kits are already available to buy for crystals in HTML5.

Thank goodness you did not say Tankoins...

 

As for crystals, one might actually have to pause playing somwhat in order to not rank up too much to get the kit you had your eye on.

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Reasons Tanki Is Fu-

1. P2W.

Over Priced - Not to say P2W hasn't existed since the beginning but its become heavily based around it. Do they think we have £90 to splash on a skin for Vulcan Prime and an alteration? No that's insane. Especially considering Vulcan was one of the most hated turrets until recent. I believe this is around the same price, if not more expensive than one of the most popular turrets, Railgun and its Prime Skin. The game isn't worth that. Tanki needs to take it slow and build up the game, with a new approach, the best they can do is listen to players and expand. I've done some research and found out a full stack tanki developer earns around £2,000. They have to make their money, which is understandable hence the ridiculous prices for skins. But unlike a new game Tanki is old. They spent themselves to quickly and ended up becoming a 'money hungry' game. They honestly need to build up money and make a comeback. Tanki is stuck in the past sadly, if you take a look at some of their other games, they're very, VERY old fashioned. The devs need to get back to 2020, Advertise, Improve and move one. Tanki is no longer in its glory days. The devs had their chance and ruined it. they let the ball slip. But the players are at fault to. We do need to give Tanki a chance to prove its self worthy while there is still Thousands of people playing. They think they want tanki to go back to how it was, they really just want tanki to feel how it was. I dont think im the only one who had mini heart attacks when i heard the gold dropping, now all i feel is my finger pressing 4 for a speed boost. And the devs wont listen, if they were to, they just do something silly like reducing goldbox rates, reducing and adding things wont solve anything. they need to mix player opinions with a completly new vibe to tanki. 

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Just now, mlgproiscooler said:

Do they think we have £90 to splash on a skin for Vulcan Prime and an alteration? No that's insane.

Skins and shot effects are not pay-to-win, as they do not help you win in any way. It would be quite the stretch to say P2W for the alteration too, since it has benefits and disadvantages like all other alterations, and its benefits are useful only in very specific situations.

3 minutes ago, mlgproiscooler said:

The devs need to get back to 2020, Advertise, Improve and move one. Tanki is no longer in its glory days.

  Developers know this. This is why they added Matchmaking, challenges, overdrives and skins - in order to appeal to a contemporary audience of gamers. And it's also why they spent the last 2-3 years upgrading the game to HTML5, because it's the only way the game can get a second life. And until the HTML5 migration is completed, advertising the game is pointless.

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Tanki is now less p2w than it used to be,  I think.  Now players can spend their money on skins and cometics,  not supplies and crystal. In the old times, as I remember,  many players bought crystals, now, I think (and see) that buyers mostly spend their money at skins. And,  players have the opportunity to get many cristals and supplies because you can get them from 

1) challanges

2)containers

3) weekly containers

4) daily missions

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I think all this has convinced me to make a new f2p account in today's economy...not a rtl where i get a k/d of 4 and ruin new players fun, but rather to see what the current economy is for a person just starting the game. Will return in 2 years when I have an answer.

I need name ideas tho: Baby Pot, PotdindyNoobOut, PotdindyF2P, kevin, idk

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On 2/23/2020 at 11:54 PM, Flaw said:
 

The game has always been P2W, so if you thought it was F2P before, you are wrong. Smh... I don't really like people who say that Tanki is P2W and dead, if it was F2P there would be no game, because they have to pay for new resources. That could also be the reason EA is P2W. If you only joined Tanki to complain about it, then please leave. There are a lot of F2P players that I see in the chat say: "Tanki is P2W so it's dead." Haven't you guys heard of PRO battles? Haven't you seen that although the XP/BP limits have changed to Mk7 only, at peak time, there are a lot of Noise CTF and Polygon CP battles (and most of them have no supplies activated, no bonus boxes or overdrives either). If you only go for containers, aim at a reasonable amount of stars (e.g 100 stars), complete that and go to PRO battles.

 

I don't totally agree with Maf though. I think, at least, if there's a "most crystals earned in battle" event, that there should be a separate competition for non-premium and premium tankers, with their own prizes for each competition. I have been a F2P player for 1.5 months, and trust me, trying to keep my supply amount stable is hard, man. Also, haven't you heard of the Christmas War? It gave 42 containers for every F2P player who did 40 stars in the whole thing and an extra 3 containers, if they successfully attacked a vault the first time. Sometimes F2P players gotta stop trying to compete with P2W players and ask for new rewards. The smartest move to do as a F2P player is to upgrade one combo you really like. Sometimes you don't need to buy to dominate. Take FIrebird and Hunter, for example. To fully micro-upgrade (without speed-ups) to Mk8 (was M4 before the modifications update), it only costs 1,466,000‬ crystals to do so. But it does take a long time to get to Mk8 equipment. Add on that compact tanks alteration that you might have bought on that account on Tanki sales and it only costs 1,501,000‬ crystals for Mk8 Firebird + Mk8 Hunter + Compact tanks alteration. 

 

That should be enough to destroy pro battles. But then, Vulcans exist. So, 3 protections of your choice from Mk1 to Mk8 + Firebird + Hunter + Compact tanks alteration cost 4,003,000‬ crystals. But you probably won't get that much crystals. So, upgrading on 50% sales is one of the smartest moves there. Only do speed-ups if there's a 50/70 micro-upgrades/speed-ups sale. You just need to get a little bit extra crystals. Weekly containers give you 3 tankoins each, you can get 6 weekly containers a week. Instead of opening those right away, save them up and open them when you really need them, like when there's a big sale. Hope this helps.

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7 minutes ago, Potdindy said:

I think all this has convinced me to make a new f2p account in today's economy...not a rtl where i get a k/d of 4 and ruin new players fun, but rather to see what the current economy is for a person just starting the game. Will return in 2 years when I have an answer.

I need name ideas tho: Baby Pot, PotdindyNoobOut, PotdindyF2P, kevin, idk

How about a completely unique name that no one has ever got before, like Legendary_XXX_001. Also, that nickname is available. ?

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17 minutes ago, Towns said:

How about a completely unique name that no one has ever got before, like Legendary_XXX_001. Also, that nickname is available. ?

I'm not legendary though...I'm just a normal player. Also names with X's and numbers in them are noob. xaaxaxaxa ?

Edited by Potdindy

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6 hours ago, Potdindy said:

I think all this has convinced me to make a new f2p account in today's economy...not a rtl where i get a k/d of 4 and ruin new players fun, but rather to see what the current economy is for a person just starting the game. Will return in 2 years when I have an answer.

I need name ideas tho: Baby Pot, PotdindyNoobOut, PotdindyF2P, kevin, idk

I have played f2p for 2 years now. From what I've seen, it is completely possible for non buyers to compete. You just have to be more careful than people who buy. Sometimes, it gets frustrating when I get rekt by higher rank buyers but that's just part of the game ig. I play with only 1 combo and I play very slowly, only playing till my missions are done. 

As a non buyer, I think this game does sell power for money but it is far better now than before. The devs have made a lot of f2p friendly updates(od, new mk system, containers for missions).

I think they are doing a decent job of balancing power between buyers and non buyers. Some non buyers just feel entitled to more than they deserve.

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6 hours ago, Towns said:

That could also be the reason EA is P2W

EA have no excuse for being P2W though, because they sell their games for like $60+ initial price, while Tanki and other free-to-play games are, well, completely free to actually download and start playing.

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24 minutes ago, coconuttree said:

I have played f2p for 2 years now. From what I've seen, it is completely possible for non buyers to compete. You just have to be more careful than people who buy. Sometimes, it gets frustrating when I get rekt by higher rank buyers but that's just part of the game ig. I play with only 1 combo and I play very slowly, only playing till my missions are done. 

As a non buyer, I think this game does sell power for money but it is far better now than before. The devs have made a lot of f2p friendly updates(od, new mk system, containers for missions).

I think they are doing a decent job of balancing power between buyers and non buyers. Some non buyers just feel entitled to more than they deserve.

You seem like a textbook example of a free-to-play user. And I agree that there is some P2W definitely involved, because having a choice of fully upgraded equipment to use gives more versatility and allows you to pick the most effective turret-hull-module combo for any map and enemy team set-up.

This gets more balanced towards the upper Legend numbers, since all free players will eventually be able to save up enough to purchase everything buyers have, but it's a significant advantage at below-legend ranks, where free players are mostly struggling to earn enough to upgrade just one or two combos in time. 

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