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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.


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TO has always been P2W, the only difference is that in the old times you only needed to buy once or twice for an M3 combo and some supplies and you were golden.

 

I clearly remember how you could be playing with an M1 combo with like 30 supplies available, in a match full of M0/M1/M2 tanks and suddenly a buyer with Rico M3/Vik M3/Spark would join, spam Supplies and dominate completely. Buyers like that were untouchable, the difference between M1, M2 and M3 was huge and Supplies gave an enormous advantage. 

Modifications were so strong that when I purchased Viking M2 and Ricochet M2 at Lieutenant rank (yes I did buy a little) I destroyed everyone so easily that I can't even replicate it in today's Tanki with EMP Twins/Paladin/Defender... there are just too many counters and ODs nowadays.

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16 hours ago, 2shots2kills said:

TO has always been P2W, the only difference is that in the old times you only needed to buy once or twice for an M3 combo and some supplies and you were golden.

 

I clearly remember how you could be playing with an M1 combo with like 30 supplies available, in a match full of M0/M1/M2 tanks and suddenly a buyer with Rico M3/Vik M3/Spark would join, spam Supplies and dominate completely. Buyers like that were untouchable, the difference between M1, M2 and M3 was huge and Supplies gave an enormous advantage. 

Modifications were so strong that when I purchased Viking M2 and Ricochet M2 at Lieutenant rank (yes I did buy a little) I destroyed everyone so easily that I can't even replicate it in today's Tanki with EMP Twins/Paladin/Defender... there are just too many counters and ODs nowadays.

Nowdays you get instakilled by a completely word i cannot say noob who doesn't even turn their turret but gets a lucky crit, or just wastes their OD on you just for a single kill and the joy of "winning a 1v1" against a much more experienced player, or a noob with an overpowered drone/augment, like Helios.

Back then you could clearly tell the difference between a noob who spent money or a good player who spent money.

Edited by JustBlackWolf
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1 hour ago, JustBlackWolf said:

Back then you could clearly tell the difference between a noob who spent money or a good player who spent money

Then there are the "noobs" that don't spend a dime and get everything handed to them.

 

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3 hours ago, 2shots2kills said:

TO has always been P2W, the only difference is that in the old times you only needed to buy once or twice for an M3 combo and some supplies and you were golden.

 

I clearly remember how you could be playing with an M1 combo with like 30 supplies available, in a match full of M0/M1/M2 tanks and suddenly a buyer with Rico M3/Vik M3/Spark would join, spam Supplies and dominate completely. Buyers like that were untouchable, the difference between M1, M2 and M3 was huge and Supplies gave an enormous advantage. 

Modifications were so strong that when I purchased Viking M2 and Ricochet M2 at Lieutenant rank (yes I did buy a little) I destroyed everyone so easily that I can't even replicate it in today's Tanki with EMP Twins/Paladin/Defender... there are just too many counters and ODs nowadays.

First of all, rank differences were minimal back then, at least in most battles. You also weren’t forced to stay in a particular battle - there were a multitude to choose from with whatever settings you liked.

Secondly, an M2 wasn’t game-breakingly OP compared to an M1; neither was that the case for an M3 compared to an M2. Supplies were a more significant factor imo.

F2P definitely had it easier back then. Just the fact that you could earn crystals and experience in battles with supplies turned off was huge.

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1 hour ago, LambSauce said:

Secondly, an M2 wasn’t game-breakingly OP compared to an M1; neither was that the case for an M3 compared to an M2. Supplies were a more significant factor imo.

Are we talking pre-RB or post-RB?

 

I was talking pre-RB.

Lieutenant to General Ranks:

You had most players running around with Firebird M3, Twins M3, Railgun M3, Isida M3; those were the "cannon fodder" who had little to no weight in a Battle (sad I know) 

Then you had a few with Thunder M1, Freeze M1, Rico M1 who still struggled quite a bit.

Who had M2 Tier 2 equipment was the "strongest" who could turn the tides of a match, but if someone with an M3 combo showed up, it was game over. (especially with a protection paint which were OP when compared to F2P prot paints, we are talking 40% vs 15%-20%)

 

Then as I said, Supplies were extremely strong. A drugging M1 player could easily be stronger than an M2 with no supplies. 

 

Edit: also, yes in theory rank differences were minimal, but Turret modification brackets were not. M3s used to unlock way, way before Marshal.

This is why you could find two players with the same rank, one with Ricochet M1, Dictator M2 + Jaguar, and another one with Ricochet M3, Viking M3 + Spark. Completely unbalanced.

And when I myself reached Rico M3, I was still able to face players with M1 Twins and Titan who went down with like 3 bullets.

 

True you could choose a game you liked, but nothing prevented awful takeovers and unbalanced games which were determined by who had the best equipment and the most supplies. 

The point I am trying to make is, true TO today sucks, and in the old times it was more simple and "balanced", but it has always been a P2W mess.

 

And last thing, F2P was awful. I had 0, yes, I mean zero supplies most of the time, and if someone decided to use them I was at their mercy.

I remember losing games after games, gaining EXP and ranking up, while winning 20-30 crystals at best, if my team was able to capture at least ONE flag, otherwise the prize was zero crystals for the whole team. 

This is exactly why I decided to buy a little to have it easier, and why most people did back then. But as I said before, you only had to do so once or twice. 

 

Spoiler

damn this could very well be my longest post ever... well, talk about old TO and I could write a 200 word essay. 

 

Edited by 2shots2kills
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21 minutes ago, 2shots2kills said:

Are we talking pre-RB or post-RB?

 

I was talking pre-RB.

Lieutenant to General Ranks:

You had most players running around with Firebird M3, Twins M3, Railgun M3, Isida M3; those were the "cannon fodder" who had little to no weight in a Battle (sad I know) 

Then you had a few with Thunder M1, Freeze M1, Rico M1 who still struggled quite a bit.

Who had M2 Tier 2 equipment was the "strongest" who could turn the tides of a match, but if someone with an M3 combo showed up, it was game over. (especially with a protection paint which were OP when compared to F2P prot paints, we are talking 40% vs 15%-20%)

 

Then as I said, Supplies were extremely strong. A drugging M1 player could easily be stronger than an M2 with no supplies. 

 

Edit: also, yes in theory rank differences were minimal, but Turret modification brackets were not. M3s used to unlock way, way before Marshal.

This is why you could find two players with the same rank, one with Ricochet M1, Dictator M2 + Jaguar, and another one with Ricochet M3, Viking M3 + Spark. Completely unbalanced.

And when I myself reached Rico M3, I was still able to face players with M1 Twins and Titan who went down with like 3 bullets.

 

True you could choose a game you liked, but nothing prevented awful takeovers and unbalanced games which were determined by who had the best equipment and the most supplies. 

The point I am trying to make is, true TO today sucks, and in the old times it was more simple and "balanced", but it has always been a P2W mess.

 

And last thing, F2P was awful. I had 0, yes, I mean zero supplies most of the time, and if someone decided to use them I was at their mercy.

I remember losing games after games, gaining EXP and ranking up, while winning 20-30 crystals at best, if my team was able to capture at least ONE flag, otherwise the prize was zero crystals for the whole team. 

This is exactly why I decided to buy a little to have it easier, and why most people did back then. But as I said before, you only had to do so once or twice. 

 

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damn this could very well be my longest post ever... well, talk about old TO and I could write a 200 word essay. 

 

I was referring to late 2012 to about 2018, so yes, post-Rebalance.

I’m not intimately familiar with Tanki before the Rebalance of 2012, but from what I’ve seen on youtube and from playing a few clones of the “old Tanki”, it does seem rather anti-F2P.

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9 minutes ago, max6782 said:

Was it? because i didnt notice at all, in old days you was able to defend yourself with skills today you cant that is the whole difference between good old tanki and modern overcomplicated tanki.

Yes it was.

Keep in mind that back then most high rank players or even buyers were at least decent, not like today where half of the Legend players play like a WO1 or worse.

 

As of why was it a P2W mess, I already explained in my previous post.

Edited by 2shots2kills

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I think one of the things tanki have lost is, loyalty. Yes.  In example, you can't leave Samsung for their Spen, you can't leave iPhone for their iOS, through the time you start making loyalty for them and very hard to change.   In games, I see like pubg - fortnite - cod - minecraft, etc.. . All are offering you real character + WASD-Mouse, which honestly you can move through them seamlessly from minecraft to pubg. The same *ing controls.

But what made me stuck in tanki for many years, is: a tank game (not character), nice maps, awesome playing environment, different controls (Arrows - zxc), battle list (not MM), variety of turrets (not like most tanks game who are just smokies).  So I mayn't see myself here required to stuck in tanki like before, what distinguish it from others now?

Edited by firety31
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18 hours ago, 2shots2kills said:

Then as I said, Supplies were extremely strong. A drugging M1 player could easily be stronger than an M2 with no supplies. 

Some of the supplies also worked differently, if i'm not mistaken mines would not place instantly, and were easily avoidable because they had a 2 seconds activation time.

Armor used to grant double the amount of hitpoints instead of damage reduction

the good old N2O used to grant x2 the speed of your hull while DD obviously x2 your damage.

Repair kit worked in a special way, it would heal 30 hitpoints per tick, but once full hp it would stop its effects, so if you activated it too early, it was a wasted supply, but to compensate that, its effect could last throughout all its duration even if your tank was being damaged.

18 hours ago, 2shots2kills said:

And when I myself reached Rico M3, I was still able to face players with M1 Twins and Titan who went down with like 3 bullets.

The first battle i ever had when i joined, i was a recruit and i clearly remember players that were WO1-3, people with viking m0, Thunder or Freeze

18 hours ago, 2shots2kills said:

You had most players running around with Firebird M3, Twins M3, Railgun M3, Isida M3; those were the "cannon fodder" who had little to no weight in a Battle (sad I know)

Until someone learned how to use Isida properly, then that was the guy to take out before everyone else ojbP8YP.png

18 hours ago, 2shots2kills said:

This is exactly why I decided to buy a little to have it easier, and why most people did back then. But as I said before, you only had to do so once or twice. 

and if i'm not mistaken they introduced the x2 bonus crystals card so you could get double the amount of crystals purchased, not to mention the daily prizes where you could win supplies, or, if you were very, very lucky, crystals!

Edited by JustBlackWolf
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Lets see what cons and other methods the developers currently use on players.  

Developers magnificent 7 to bleed players dry of their resources and cash. 

1- More XP to crystals. Reason for this, so you rank faster and hopefully spend cash on crystals to upgrade your weak garage.

2- At the very low ranks when you pick up the 10 cry you also gain 10XP. This was never forthcoming when they brought back the cry drops at the low ranks. Reason for this, so you rank faster, you no the rest.

3- Very low battle score compared to cry and XP. Reason for this, so you again rank faster trying to complete any mission with battle score attached to it.

4- No protections whatsoever when you start a new account. Reason for this, to make cash from players (buyers) who just have to win at all costs.

5- DD and DA changed to bd and ba. Reason for this, to force you to upgrade whatever drone/drones you have to maximise the effect of both. One of the biggest cons to date.

6- Change to the upgrading system. The worst change imo. Reason for this, like all the rest, to force your hand and spend cry/cash to get the next MK level because it's stuck on 4/5 at the last rank.

7- The constant buff/nerf cycle. Reason for this, to manipulate you into using different hulls/turrets/drones/augments and in the process hopefully spend cash doing so.

This is just the tip of the proverbial iceberg. THE only ones that benefit from any of this are the developers and their favourite players, the buyers.

    

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