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What would make the HTML5 version awesome FOR YOU?


theFiringHand
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return weekly mission allowance 1 container and 3 weekly container - 1 container and 2 weekly container - 1 contianer and 1 weekly container  3 container and 1 weekly - 2 container and 1 weekly container - 1 container and 1 weekly container pls pls pls pls pls return all player need container ?

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return weekly mission allowance 1 container and 3 weekly container - 1 container and 2 weekly container - 1 contianer and 1 weekly container  3 container and 1 weekly - 2 container and 1 weekly container - 1 conta?Missions banner.png

The Missions feature allows you to earn in-game rewards for completing daily/weekly assignments. They involve carrying out tasks within the game for a reward.

Please note that performing missions is only possible if there are opponents in a battle: other players in DM or enemy team players in CTF, TDM, CP, ASL, RGB, SGE, and TJR. Also, note that PRO battles do not count towards your missions.

Every day, upon first entering the game, you will be presented with a window containing the 3 daily missions you should perform to earn your in-game rewards. You can only complete up to 3 daily missions per day.

Any missions that you do not complete on the day, will be re-assigned the next day. A mission is only considered completed after you have clicked the "Claim Reward" button.

Daily missions are available from the rank IconsNormal 01.png Recruit or higher.

You can check your progress on the "Missions" screen in the game.

Changing Daily Missions

Your current missions can be exchanged for new ones. You can exchange one mission for free once a day and for a number of crystals any number of times after that. A mission always gets replaced with a mission of a different type. The price for exchanging a mission is equal to a fifth of the crystal reward you would get for completing it at your current rank, from 50 crystals at Recruit to 999 at Legend.
 

Prizes

Prizes for completing missions are generated randomly. There are also daily gifts, which you can get irrespective of whether you complete missions or not. They are:

  • Daily Bonus (given to Premium tankers only).

Completing missions will earn you either crystals or some supplies (one or two types). The amount of supplies or crystals depends on your rank. Rare rewards include Gold Box Supplies (available only from Warrant Officer 1)
 

Weekly Missions

Upon the first entry into the game for the current week, a player will receive 3 weekly missions in addition to their daily ones. The 3 Weekly Missions and their rewards/requirements are displayed below:

1st Weekly Mission: This mission will be one of the types of daily missions, but with an increased difficulty.
Rewards:
x1 Container Container preview.png
x1 Weekly Container Container weekly preview.png
2nd Weekly Mission: Complete 10 Daily Missions.
Rewards:
x2 Container Container preview.png
x1 Weekly Containers Container weekly preview.png
3rd Weekly Mission: Complete 20 Daily Missions. Note that the progress of the previous weekly mission (i.e complete 10 daily missions) will still count towards completing this mission.
Rewards:
x3 Container Container preview.png
x1 Weekly Containers Container weekly preview.png


These 3 special weekly missions must be completed within 7 days of receiving them. Weekly Missions that you did not have time to complete in the allocated time are re-assigned to the next week. If you complete 1 or 2 Weekly Mission but not the other(s), these 1 or 2 that you completed will be replaced with new Weekly Missions in the following week when these missions are re-assigned.

Weekly Missions cannot be changed.

 
 

Weekly ContainersWeekly missions preview.png


Container_weekly_preview.png
magnify-clip.png
Weekly Container


These are special containers that can only be obtained as a reward for completing Weekly Missions. Received Weekly Containers are stored in the Garage under the "Special" tab, and they can be opened from within it.

Weekly containers contain only supplies and crystals. The size of the rewards depends upon the rank of the player. Upon opening a weekly container, the player will receive all the prizes for his/her as displayed in the table below.

Contents of Weekly Containers

 
Contents of Weekly Containers

 

Special Missions

These missions will appear alongside your Daily, Weekly and Challenge Tasks, under the heading «Special». For now, you’ll only see 3 special missions;

  • Rank Up mission;
  • Get Premium mission;
  • Link Email mission;

New special missions will be added and rolling out gradually over time.

Note
 
These special missions will only be available on he HTML and mobile version of the game.

 


 

 

Edited by Leur
Spoiler added.

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we have 6 accounts so its will be nice if the "remember me" option will remember all of them instead of only 1

 

the garage in the downloadable versiםn  is laggy and almost allways crash and when I press reload it does nothing

 

the radar is nice but now I cant sneak up on players... 

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Bring back the old shaft that everyone enjoyed, the one we used to use the hornet with and go 20-0. It's so much harder to aim now and a lot harder to use

Fix the overdrive bcuz a few are overpowered, *wasp*, 

Fix the lag because i self-destruct every time I load into a game

Bring back the pause menu so I can view missions

Bring back the old way of getting into battles, we used to be able to select which map we loaded into and there were a lot more maps we could play on

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bring back our gifts to friends items in garage.

sort out the paints in gear scores - lowest to highest but also keep in alphabetical order.

have missions not slide over to next slot after claiming them.

remove indicator on missions after you go into them / also garage .

bring back the drug package for 1000 in garage . along with other items so non buyers can also take advantageous from them

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Hello.
Why in HTML 5 version we cannot add 2 buttons for supplies and Overdrive

I want to use supplies from 1,2,3,4,5,6 bt I also want to use them from Keypad 1, keypad 2, keypad 3, keypad 4, keypad 5, keypad 6

Using overdrive from ShiftL is ok but I like to use it from shiftR

Sometimes in battle I want to use drugs and my fingers automatically start pressing keypad numbers which does nothing.... I got to settings Change them to keypad and when I want to use Drugs like medkit, DD my fingers automatically goes from 1,2,3 instead of keypad button. Depends on the situation my brain goes for fastest respond which is sometimes normal numbers and sometimes keypad button. On this flash version was better allowing us to use supplies from keypad and normal numbers. I will love to see same feature on HTML. 

 

Thank you

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Hello,
Allow us to open & see missions in the battles. And I would like to suggestion mission shortcut key as well. ''M''. The M button in keyboard opens mission tab.

I'm not suggesting a big mission screen covering whole screen. Just a small List to do like thing comes at the near of the radar map and go back after 10 seconds.

Thank you ♥

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We are unable to see clan tags and that's really annoying.

We also can't look/send gifts in garage.

I noticed that my laptop has a trouble loading html and constantly crash ever since the "new garage" look.

After the battle has ended (applies for PRO battles), I can't look at the chat or who's leaving or not for 30 seconds. 

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I've got a few things that I suggest Tanki need to fix

I don't know if it's me specifically having those issues but I will share it with you

1.) When I enter the battle in the new HTML5 client I get a clean and smooth 60 frames per second, but here is thing 2 mins right after I joined suddenly I get fps drop to 30-40 or worse 15-20. I've tried reducing the quality to 0 no graphics at all (right after refreshing the game of course) and here it happens again the drop the same thing 

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2.) This one is just a feeling and actually true. While playing a match I feel that the game is less responsive compared to flash version I don't know if it has to do something with the ping. I don't see this issue in the flash version which is feeling more clean and every movement just feels instant. In lower ranks you won't notice it becasue the tank is slower than Mk7 in high ranks which you have to be faster and more accurate 

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3.) Ok now let's get to the utility stuff. It's important knowing what mission you need to achieve which HTML5 is missing this feature. 

I would like to see it on the HTML5.

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4.) And to the last one is the garage.This a really small thing that tanki need to change im my opinion, when I open the garage I see less info of all the upgrades 

I can only see the one that I'm able to upgrade at my specific rank I would like tanki to make it more interesting to new players so they can see the options they have and most importantly which one is worth to invest in

and one more small thing tanki please make the turrets and hulls arranged and not shuffled like the flash version (from most upgraded one to the least upgraded). and also opening containers in battle would be great nothing special I just want it ?

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Ok these are my opinions. I hope tanki will see this and actually fixing it

Edited by Skilled

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So giving that HTML 5 is new to the game I would say the initial experience for me has been a bitter sweet moment. The reason why? Well when first playing the old tanki backing in 2012 I have seen a lot of changes, good and bad. I would say that the transition form the flash version to HTML 5 has been brutal, in a sense that HTML 5 is just a more glitch y version of TankiX. The fact being when playing on the client server using flash the loading, the feel and the processing of the current game is very professional. But when the new HTML 5 came out I have found that it is very non-player-friendly. I will state and I quote " in thought the game looks good on paper, but when executed it does not meet expectation." I will prefer that HTML 5 is to be re-done in a sense that it doesn't seem so quirky to play and is weened of glitches lags and bad processing. I would like to see HTML 5 Tanki as a whole new game that gives a new feeling, look, playing style, and even maybe make new additions such as NPC tanks and even Champain games so that the game can be played via without other players. -Thank you! 

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HTML5 can't read my keyboard's specs, my keyboard works in AZERTY system and HTML5 thinks it's QWERTY which causes me tons of problems in controling my tank in the HTML5 version

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I use html5 a lot and i love it! like others have said tho, make kits available for crystals more often - right now kits in the shop take forever to be available for crystals and since they changed all the kits and now there are WAY more, if someone wants a specific kit for cry they won't get it unless they r lucky...

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I read the first couple pages of the thread in the Russian Forum (with the help of Google Translate), and several people suggested that it be possible to switch between interfaces. This is a pretty good idea of you ask me. 

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camera movement is weird. played fair amount of html5 have not gotten used to it especially in xpBP.

when you wanna choose battle mode and when you click it is laggy. 

i want R and V to be working i find it more easier than looking throught tab.

and oh yeah TAB has to change its too complicated.

 

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5 hours ago, DarkOperative said:

The core fun of Tanki Online is the gameplay experience and the camera is a big chunk of the experience. Moving to HTML5 shouldn't feel like a transition when it comes to the gameplay. Sure the UI updates in HTML5 do wonders and something players can get used to but the camera is something we haven't been able to accept. I'm surely not alone as seen from the responses.

  • Fix everything related to gameplay experience and make it the exact copy of the experience in Flash; the camera movement, behavior & default position most importantly.

I know that flash is old and outdated but still, it is a legend

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Make it as good as the current Flash
* Camera moves is very different to flash and in a worse way, as it makes me dizzy or even seasick especially with light hulls.

* Needs V/R key (add the Drones name added too)

* Easier access to the chat, players play but they also chat a lot, if you make the chat as easy to access as in flash that would help.

* Faster access and better garage display of the equipment level, it is so time consuming to open panel after panel (like the Russian nesting doll - Matryoshkas) to get to the information, more time spent/lost on the garage = less time spent playing.

* Html5 is blocked by security provider like Zscaler. ? But I can play with the Flash client?!
 
Make it better, more appealing versus flash.

# Modernise the buildings, roads and landscapes props (only for flash), the current ones looks old and tatty. Add water props (in Tribute, Serpuhove, ... and Berlin)

# Add more visual effects when achieving objectives (like when you open the container): for example when you cap flag (e.g. fireworks display, falling confetti, a crown display, a victory dance, whatever teens like nowadays). Tips 4 dev: You can sell or unlock different victory dance to buyers ?.

# Add a few emojis in the HTML5 chat. Could be easy to do so, same you can sell this option to buyers or access to a wider variety of emoji.

 

> The priority should be to improve the camera, it feels so awkward and so off that after a game it is a big not ever again. Player can adapt to the new garage lay out and its click activity, but the camera in game play its sitting between 2 chairs, you can adapt it it will always feel uncomfortable. 

You can be sure that old player swill play on flash till the end: for respect or for the pleasure to be the last one or for both. Then they will move on and ask for a reward or gift of some sort to move on HTML5 ?

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