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What would make the HTML5 version awesome FOR YOU?


theFiringHand
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some optimisation so that i can at least get 30 fps like in flash on my 2nd potato pc

also some qol changes and decluttering of the ui would be much appreciated

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7 hours ago, vaitaprocaralho said:

try fix paints , cause everytime i try change it in garage or whatever i get error. been playing for 1 or 2 months same paint

Change your paint in Flash. It gets really boring seeing same paint in front of you everytime.

Edited by 0tsutsuki

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32 minutes ago, RaKaZa said:

tanki is not  a game that need  a radar, litarelly all maps are open and you can see in 90% of all angels the other tankers.

i dont know why you should add a radar in my opinion its useless.

I don't think radar is the real problem with HTML5. It's a feature that barely affects the gameplay though it can be useful sometimes. I think removing it won't do any good.

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Hello think that the vast majority of people have modest incomes and keeping up with technological advances is just impossible. My old computer supported flash, html5 slow motion and google starts more and more difficult. With shaft it is much more difficult to stabilize the aim, it is more nervous. thanks for asking the users.

 

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24 minutes ago, BUCK-superdog said:

Hello think that the vast majority of people have modest incomes and keeping up with technological advances is just impossible. My old computer supported flash, html5 slow motion and google starts more and more difficult. With shaft it is much more difficult to stabilize the aim, it is more nervous. thanks for asking the users.

 

HTML5 is a far more advanced technology than Flash could ever hope to be. The current state of the HTML client is far from its desired state. It will be optimized further until it surpasses Flash in every conceivable way (it already has in terms of performance). After a brief period of bug fixes, patches and optimizations the devs will be on path to creating new updates and game mechanics that were simply impossible to implement with Flash. Trust me, give it some time and HTML will be working far better than Flash ever did.

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I'd really like to be able to reposition the various bits of screen furniture to suit me. Of course if you are able to reposition things then you might as well let people turn things on and off too which will satisfy people who seem to have something against the radar.

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As a player who has come from TankiX, I can say that Flash is completely garbage, and HTML5 is almost perfect, TO finally feels like a real game, but I still have a few things I want to see:

- Camera as in flash (I play with the mouse and I like the smoothness of the flash camera more than HTML5)

- Graphics effects (Flash still have superior graphics)

- Graphic settings, for example, change the resolution of the shadow. (Low-medium-high)

- More different HUDs, just like in the Tanki X, I like the HUD in TX where the avatar and health bar are on the left and the modules are on the right, Tanki feels like a third person shooter ?

RbmvJAt.jpg

- Detailed environment, currently Tanki Online maps looks like they are flying, there's no mountains like in Tanki X, add some low poly mountain and will dramatically change how Tanki Online looks.

- Detailed Buildings, I think they can use buildings assets from Tanki X, because is the same graphics style, and most importantly, looks the same.

 

Edited by nidjo
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As mentioned by others, the camera when alternating from 'high. to 'low', and vis-versa, is not as smooth as its flash alternative. Other things like the radar and stuff are just unnecessary...

Another BIG problem I feel is the FOV, I feel it is diffrent in some ways again from the flash alternative. 

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It would help if the html 5 version would stop glitching. I've been using it ever since it came out but all of a sudden it won't stop glitching once i'm in a battle so I have to play the flash version of the game.

I love how the radar is for hornets shift but would like to be able to go straight to garage if you press the g key, instead of pressing p, then g.

The garage won't stop showing a yellow dot at the top either, no matter what I do, and the mission one doesn't go away either even after I've seen them and even completed some of them, so that's something that would be good if you fixed.

Overall, I prefer html5 over the flash version but am  really disappointed that I can't play it at the moment because of the way it glitches. 

Edited by Catriona_lovesDogs

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I hate to say this since is is pretty negative and I do appreciate Tanki at least going through the motions of listening to feedback, but after looking at the multitude of things wrong with HTML, compounded by the fact that the Flash version template was right there in their offices to copy or at least emulate, I don't think it is possible to make HTML moderately playable much less awesome.

 

What I truly can't understand is why Tanki didn't just copy what they had created over ten years of development...why make a new game interface, a new garage interface, and a new lobby interface?  Why not copy what was already in place and working well.  So very many features have been done away with or made difficult to access.   Movement in HTML is a super big problem and that alone is enough to make HTML much less than Flash, but add all the poorly conceived changes to the interfaces and Tanki has a train wreck on their hands.  Judging by past half-measures/repairs/fixes/band-aids/updates and the speed at which they are implemented, I think HTML is a goner.  I think Tanki's demise will follow closely on the heels of the end of Flash.

 

This HTML version of Tanki was created by the same team that feels MatchMaking is a good idea.  Is there really any hope for HTML?

 

 

Edited by Joeguy

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On 3/3/2020 at 9:48 PM, Duende72 said:

Tankionline is flash, it was created for flash and they achieved a very good game, very stable and with very practical characteristics.

 

You want to create a new tanki, but what you are doing is destroying the old and original tanki, the game that many of us have known for several years. Many players are gone, and most will leave if you remove the flash version.

The new HTML5 tanki must have another name because it is a new game, it is totally different from our dear and old Tanki in flash. If they remove the flash version Tanki dies.

If something is not broken, why look to fix it. In HTML5 make a new game, with a new name, and play who likes that version and type of game.

I will never play in HTML5, Tankionline its FLASH.

 

 

This is perfect example as how people don't actually understand what is going on
Flash by itself is done for...Adobe ( the creators of Flash ) will stop supporting it by the of 2020 and all stuff which worked on Flash would not work anymore ( which is already the case on browsers , because most browsers actually don't support Flash anymore, but by 2020 ALL BROWSERS will stop the support of Flash ), so it's either HTML5  version of Tanki WHICH CAN BE CREATED TO FEEL LIKE FLASH, or we have no Tanki at all. 

Alternativa and the development team have no word to say in this, they are forced to make HTML5 Tanki, which u can either get used to or leave...
 

 

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40 minutes ago, TheRealHZFJ said:

This is perfect example as how people don't actually understand what is going on
Flash by itself is done for...Adobe ( the creators of Flash ) will stop supporting it by the of 2020 and all stuff which worked on Flash would not work anymore ( which is already the case on browsers , because most browsers actually don't support Flash anymore, but by 2020 ALL BROWSERS will stop the support of Flash ), so it's either HTML5  version of Tanki WHICH CAN BE CREATED TO FEEL LIKE FLASH, or we have no Tanki at all. 

Alternativa and the development team have no word to say in this, they are forced to make HTML5 Tanki, which u can either get used to or leave...

This is very true and there are many players that just don't get this...I can not understand why since it has been stated over and over and over.  The Flash platform is being discontinued by Adobe, not Tanki, Adobe, the creators of Flash.  Tanki MUST go to HTML...no choice for AP and the developers at Tanki.

 

That being said, what I think many players mean is that they, like me, want Tanki to emulate what Tanki is in Flash but in HTML.  They. like me, want THE SAME GAME, not a new one.  As I've already said there was and is no need to redesign the battle interface, the garage interface, and the lobby interface.  It blatantly demonstrates that Tanki will never re-create what they had in the Flash version because they think their HTML is a better iteration regardless of ten years developing a solid featured Flash version.  The gods know that they have a huge problem of getting the actual mechanics and physics playable, why add to this tremendous problem by needlessly making new, less featured, more inconvenient, graphically challenged, inferior interfaces?  Why?  Because is is what this development team does...change for change sake.

 

Almost all the criticisms I read on this thread have to do with movement of the cameras and physics with the majority of complaints being the about the interfaces.  All Tanki needs to make it closer to "awesome" is copy the interfaces in Flash...in other words make in HTML the features/graphics/fonts/icons/colors/navigation the same as they are in Flash.  That is what the vast majority of players want.  Take what Flash is like and through the magic and skill of the coders put it into HTML...they have the Flash example at their finger tips, now make it HTML.  Stop change for change sake.

 

 

Edited by Joeguy

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6 minutes ago, Joeguy said:

This is very true and there are many players that just don't get this...I can not understand why since it has been stated over and over and over.  The Flash platform is being discontinued by Adobe, not Tanki, Adobe, the creators of Flash.  Tanki MUST go to HTML...no choice for AP and the developers at Tanki.

 

That being said, what I think many players mean is that they, like me, want Tanki to emulate what Tanki is in Flash but in HTML.  They. like me, want THE SAME GAME, not a new one.  As I've already said there was and is no need to redesign the battle interface, the garage interface, and the lobby interface.  It blatantly demonstrates that Tanki will never re-create what they had in the Flash version because they think their HTML is a better iteration regardless of ten years developing a solid featured Flash version.  The gods know that they have a huge problem of getting the actual mechanics and physics playable, why add to this tremendous problem by needlessly making new, less featured, more inconvenient, graphically challenged, inferior interfaces?  Why?  Because is is what this development team does...change for change sake.

 

Almost all the criticisms I read on this thread have to do with movement of the interfaces with the majority of complaints being the interfaces.  All they need to make it closer to "awesome" is copy the interfaces in Flash...in other words make in HTML the features/graphics/fonts/icons/navigation the same as they are in Flash.  That is what the vast majority of players want.  Take what Flash is like and through the magic and skill of the coders put it into HTML...they have the Flash example at their finger tips, now make it HTML.  Stop change for change sake.

I agree, but i will say what i said about the camera, why not have both?
In settings we can choose if we want the new interface, or if we want the old as it was in Flash. This way everyone can be happy, people who want the feeling of Flash Tanki AND people who like HTML5 feeling of Tanki. But none thinks of this, everyone is like "ALTeRNaTivA BaD". 

Edited by TheRealHZFJ

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1 minute ago, TheRealHZFJ said:

I agree, but i will say what i said about the camera, why not have both?
In settings we can choose if we want the new interface, or if we want the old as it was in Flash. This way everyone can be happy. But none thinks of this, everyone is like "ALTeRNaTivA BaD".

This would be wonderful if Tanki did or even could do this.  Making two sets of interfaces n HTML does seem like quite a bit of work though.

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1 minute ago, Joeguy said:

This would be wonderful if Tanki did or even could do this.  Making two sets of interfaces n HTML does seem like quite a bit of work though.

I mean, if it's possible to copy it from Flash, then not really, but i don't know anything about developing a game so...
It would be the perfect solution for everyone though.

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1.Graphics need an improvement for sure (I felt like instead of getting upgraded they got degraded)

2.The camera movement is very sloppy (flash one is a lot better)

3.The whole User Interface is not as good as the flash (at east for some people, I have seen a lot of people wanting the flash UI)

    So maybe add 2 options to choose UI from so tankers can choose what they want either the old or new whichever they like.

4.The battle screen has a radar which isn't needed and especially in xp/bp matches it is not appreciated.

5.The battle interface of flash is a lot better than new html5 version.Again maybe add 2options to choose from

6.Add some more details to the game like in Tanki X.

7.Add some good transitions

 

Edited by Stamina

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4 hours ago, nidjo said:

As a player who has come from TankiX, I can say that Flash is completely garbage, and HTML5 is almost perfect, TO finally feels like a real game, but I still have a few things I want to see:

- Camera as in flash (I play with the mouse and I like the smoothness of the flash camera more than HTML5)

- Graphics effects (Flash still have superior graphics)

- Graphic settings, for example, change the resolution of the shadow. (Low-medium-high)

- More different HUDs, just like in the Tanki X, I like the HUD in TX where the avatar and health bar are on the left and the modules are on the right, Tanki feels like a third person shooter ?

RbmvJAt.jpg

- Detailed environment, currently Tanki Online maps looks like they are flying, there's no mountains like in Tanki X, add some low poly mountain and will dramatically change how Tanki Online looks.

- Detailed Buildings, I think they can use buildings assets from Tanki X, because is the same graphics style, and most importantly, looks the same.

 

Completely agreed

Edited by Stamina
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I do all the battle pass challenges and even though I get errors on Flash which are incredibly frustrating, I will tell you why I have not moved over to HTML5 yet.

1.) The interface: For me it looks way too crowded, there's so much stuff that covers the screen which isn't necessary for example the radar and enormous overdrive circle. I'm pretty sure the supply icons have been enlarged which I also don't think is necessary. I also much prefer the look of the Flash battle list. Obviously it could do with some improvement but I much prefer the Flash version to HTML5. Nicknames also look very blurry and are too big in my opinion (yes I'm aware that they have made nicknames clearer but I just don't like the look of them as they are now). Nicknames cover way too much of the top right corner of the screen. I really don't see the need for a timer on supplies. With or without the countdown, I spam the supply key I want to use next anyway until it is activated.

2.) One of the biggest reasons I haven't switched yet is because you get a grey screen after a battle has ended. I like how battles end in Flash so you can see what is happening on the map.

3.) Sound of hulls. I'm aware that a lot of players may like the sounds of individual tanks, and I think it's a good idea, but for me it just sounds very exaggerated. Being an OG player I guess I'm more used to the standard sound. 

4.) Full screening option. I really don't like how you have to go into settings just to full screen the game, it's a lot of effort whereas in Flash you simply click the enlarge window button. 

 

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i remembered one more thing that is awful in html5 and that is battle list it is just sooo bad . nothing is understandable here plus if you wanna see score on each battle you gotta click than you get that battle on full screeen than you gotta back out. its just too complicated. plus radar has no use i dont know why anyone would waste time on that . 

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43 minutes ago, The_Professional said:

Finally alteration for gauss:

 

nah this cant be real. i have been waiting for this for sooooooooo damn long .. it took way too much time they managed to make new one for vulcan but none for gauss yet.

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You developers forgot to implement a BIG feature in the html5 garage.....telling us when each modification is unlocked. In the flash, client, and old html5 version, all of them show the ranks at which each modification is unlocked in the upper right of the garage interface. However the new html5 does not have it at all and everytime I am considering to purchase a new piece of equipment I am stuck with asking other fellow tankers who still use flash or client to help give me an answer. Html5 is supposed to help tankers move forward...yet I am still stuck in the past.  

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