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What would make the HTML5 version awesome FOR YOU?


theFiringHand
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16 hours ago, testserver1 said:

I have another thing to suggest for a new mode. It is a really good  idea too. Add a mode where tanks are random, and there are no supply’s. So basically you enter the mode and have random tank setups. Also there should be 10 of each supply’s for each match, but it is not our equipment. I think this is a great idea, and I think would make the game more interesting. Also it would let us make OUR ACTUAL equipment more powerful by upgrades, while we Can use ballenced random hulls and guns. What ever you do you need to add this idea, if u want me to explain more just ask!

Tanki will never even consider your idea despite it sounding rather cool and fun.  Ya know why?  Because they wouldn't make any money from it. 

For the last few years anything they have done to the game is only aimed at increasing revenue not improving the game.  That is why the game is in such a horrible state of decline.  Tanki doesn't care if you are having fun or not just as long as the rubes keep sending in money.  You say, "Make the game more fun to play and they might make even more money?"  This is certainly true and just a basic precept of capitalism. but it's a totally foreign concept to Tanki...they only know coercion and pressure to do it their way.

 

As an aside, I think this might have been better in "Ideas and Suggestions"  found under "General" on the main page of the Forum...just sayin'

 

 

Edited by Joeguy

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No time to chat after a PRO battle, also you can't see who is leaving/joining the room until the next battle loads. This needs a fix, it destroys the social part of PRO battles.

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Also, the flag icons do not tick when they are being carries/not in the base/captured. Harder to follow what is going on.

 

Edited by Picassoo
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On 5/20/2020 at 7:06 AM, Picassoo said:

Also, the flag icons do not tick when they are being carries/not in the base/captured. Harder to follow what is going on.

To elaborate, this is an example of a gameplay disadvantage for HTML5 players. Here are some other examples:

  • Not being able to see battle announcements (such as flag captures and gold box drops) while changing equipment in the garage
  • Only having 3-4 kills in the battle log in the upper right. Why is this a problem?
    • Flash players can see approximately the last 8 kills. If you are not sure who killed you (and you want to equip a protection module against them), often only flash players can tell.
    • Additionally, it's hard to tell who you killed when it's so quickly buried in other notifications. 
    • Lastly, flash players can see flag drops, pickups, point caps, etc. in the battle log, whereas that information is only available for a couple seconds at the top of the screen for HTML5 players
  • Involuntary self-destructing caused by minor lag when entering a battle
    • Delays getting into the action
    • Lowers K/D

The rest of the HTML5 stuff is mostly interface convenience, look, and accessibility, which (while it would be nice and would help win over some flash players) is not as important.

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8 hours ago, kydapoot said:

To elaborate, this is an example of a gameplay disadvantage for HTML5 players. Here are some other examples:

  • Not being able to see battle announcements (such as flag captures and gold box drops) while changing equipment in the garage
  • Only having 3-4 kills in the battle log in the upper right. Why is this a problem?

The battle announcements are definitely quite different from Flash which you could argue isnt good for continuity but overall I think they are an improvement, the flag indicators at the top along with seeing a highlight of the flag in the map are both quite intuitive to me once I got used to them. 

 

How short the battle log has been an annoyance for me as well, annoyingly enough that issue is common in many other games too. 

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1 hour ago, Ninja said:

The battle announcements are definitely quite different from Flash which you could argue isnt good for continuity but overall I think they are an improvement, the flag indicators at the top along with seeing a highlight of the flag in the map are both quite intuitive to me once I got used to them. 

Thanks for you response! I agree that the new indicators are pretty intuitive. I just like the consistency of always having an indicator present in the corner that shows if a flag is planted, dropped out of place, or being carried. There are times during battle where it's unclear where the flag is (if you can't find the indicator on the map) or what's happening to it (the notification has gone away).

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Why can't you fix stuff like this instead of making constant unwelcome changes to the game?

Can  you see the line that connects tank to the point?  It is just barely visible and while in motion you never know if you are connected to the point or not.  All the colors are washed out....it's hard to tell if the point is complete or not.  The indicators at the top left right and middle are much too small and hard to see.  For heaven's sake,

WHY CAN"T YOU FIX SOME OF THESE ISSUES?   It just can't be that hard to adjust colors and fonts.

 

qug9Bt5.jpg

Edited by Joeguy

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Not very important, but in the future, would it be possible for the developers to implement Colored Texts, and enable Hyperlinks in the HTML5 Version's Clan Description? Because right now, it is a messy link address on mine.

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4 hours ago, Joeguy said:

Why can't you fix stuff like this instead of making constant unwelcome changes to the game?

Can  you see the line that connects tank to the point?  It is just barely visible and while in motion you never know if you are connected to the point or not.  All the colors are washed out....it's hard to tell if the point is complete or not.  The indicators at the top left right and middle are much too small and hard to see.  For heaven's sake,

WHY CAN"T YOU FIX SOME OF THESE ISSUES?   It just can't be that hard to adjust colors and fonts.

 

qug9Bt5.jpg

 

Sorry, and no offense, but you might be color blind. Cuz I can see the point line connection clearly

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when HTML5 relased there was a list of alterations effect they were wronge so i wanted to report but suddenly it's removed

so can you make back the list of alts effect please and thanks➕➖?

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8 hours ago, yellowghetto said:
  Reveal hidden contents

 

Sorry, and no offense, but you might be color blind. Cuz I can see the point line connection clearly

Not the line connecting The A to the base...that is bright enough and large enough to contrast.   I mean the blue line connecting the tank to the point.   I guess you can't see it either.  It's there but very faint.  Look closely at the tank on the upper right hand corner and you can see  tiny bit of light blue pointing towards the A.  That is actually the line connecting the tank to the point!

When you are moving it is almost impossible to see.

 

qug9Bt5.jpg

Edited by Joeguy

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57 minutes ago, Joeguy said:

Not the line connecting The A to the base...that is bright enough and large enough to contrast.   I mean the blue line connecting the tank to the point.   I guess you can't see it either.  It's there but very faint.  Look closely at the tank on the upper right hand corner and you can see  tiny bit of light blue pointing towards the A.  That is actually the line connecting the tank to the point!

When you are moving it is almost impossible to see.

 

qug9Bt5.jpg

 

Not a mistake I knew exactly what you meant. I can still see it clearly, try turning up brightness.

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2 minutes ago, yellowghetto said:
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Not a mistake I knew exactly what you meant. I can still see it clearly, try turning up brightness.

I don't think we should have to alter our computer settings to accommodate one online game.  You do have possibly a good solution other than it sounds like a rather large coding job.  Maybe if Tanki added a contrast and brightness control in settings it wold solve a multitude of problems in HTML.  Or they could just increase the contrast and brightness from their end. 

All I want is want Tanki promised...HTML should be as good as Flash and this is an EASY thing to fix.  No one ever had a problem seeing things in the battle interface with Flash.  Now many people have a problem seeing things in the battle interface with HTML.  That means HTML needs to be fixed or it is inferior to Flash.

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36 minutes ago, Joeguy said:

I don't think we should have to alter our computer settings to accommodate one online game.  You do have possibly a good solution other than it sounds like a rather large coding job.  Maybe if Tanki added a contrast and brightness control in settings it wold solve a multitude of problems in HTML.  Or they could just increase the contrast and brightness from their end. 

All I want is want Tanki promised...HTML should be as good as Flash and this is an EASY thing to fix.  No one ever had a problem seeing things in the battle interface with Flash.  Now many people have a problem seeing things in the battle interface with HTML.  That means HTML needs to be fixed or it is inferior to Flash.

Well also, I wanted to mention that the point counters on the top should more than be enough, at besides there are large texts in-game that explains if you have captured the point or not.

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On 5/21/2020 at 10:26 PM, Ninja said:

The battle announcements are definitely quite different from Flash which you could argue isnt good for continuity but overall I think they are an improvement, the flag indicators at the top along with seeing a highlight of the flag in the map are both quite intuitive to me once I got used to them. 

 

How short the battle log has been an annoyance for me as well, annoyingly enough that issue is common in many other games too. 

To add to this, I think something basic that's overlooked is that most people are right-side oriented. I personally find that glancing left,right,up,down to gather information extraneous to the in-battle movements is just too disorienting. So if you keep 1 direction clear,  say the left, it means your senses are now less frazzled.

On 5/22/2020 at 9:53 AM, Joeguy said:

Can  you see the line that connects tank to the point?  It is just barely visible and while in motion you never know if you are connected to the point or not.  All the colors are washed out....it's hard to tell if the point is complete or not.  The indicators at the top left right and middle are much too small and hard to see.  For heaven's sake,

 

Somehow I get the feeling tanki haven't invested in 1) Calibrating their monitors correctly 2) Testing their interface on enough devices 3) Studying visual basics & colour theory

13 hours ago, yellowghetto said:
  Reveal hidden contents

 

Not a mistake I knew exactly what you meant. I can still see it clearly, try turning up brightness.

see above. I have the same issue.  This isn't something that should be bothering a lot of players.

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OK...motion sickness.  I'm I bit of an expert having spent much of my life at sea on small yachts and trying not to be seasick.

Wikipedia: Motion sickness occurs due to a difference between actual and expected motion.

Journal of Biotechnology Science Research  A comprehensive and well written paper regarding the causes of motion sickness.

 

HTML still has a problem with camera movement...but is it really the camera?  NO, IT IS NOT ALL THE CAMERA  The biggest problem now is not the movement of the camera but the two large dark circles on either side of your tank (one the OD indicator, the other Radar).  These two points establish a fixed horizon...a non-moving point that you see against the movement (sometimes very rapid movement) of the battle scene.  This is the very definition of motion sickness...literally text book.

 

Get rid of the circles that are impossible to get out of your view and to some extent the dark and colored opaque panel at the top of the screen and most of your problem with camera complaints will stop and HTML will be highly improved.  Flash had nothing in your field of view other than some semi-transparent small supply indicators.  HTML has a pointless dark semi-transparent bar at the bottom and the two large (large even at 75%) dark circles completely in you field of view all the time and impossible not to see...even if you train your mind to ignore them, you are still seeing them.

 

If you can't get rid of them (who needs the OD indicator and the radar is pointless IMO) move them out of the players immediate field of view...like to the sides.  If that takes too much re-coding and you feel it will detract from the esthetics of the battle interface, PLEASE PLEASE PLEASE make a setting to turn the OD indicator and the Radar off or on.

 

Edited by Joeguy

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On 5/18/2020 at 2:45 PM, rus0806 said:

 


Sounds interesting, except for the problem that is at least 95% of Tanki players being completely uninterested in reading long texts about the game. The vast majority of players only want to log in, quickly play some battles, complete missions, and thus receive their daily dose of satisfaction from the game. Such a massive project would require huge amounts of effort (and additional funding?) for a relatively low interest from the player base.

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Really wish I didn't have to go to the wiki to see how much my stats will change by buying a new modification. Flash has it all in one place next to the turret's or hull's description in garage.

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3 hours ago, Maf said:

Under review

Sounds interesting, except for the problem that is at least 95% of Tanki players being completely uninterested in reading long texts about the game. The vast majority of players only want to log in, quickly play some battles, complete missions, and thus receive their daily dose of satisfaction from the game. Such a massive project would require huge amounts of effort (and additional funding?) for a relatively low interest from the player base.

I'm think of a newsletter that has only 1 or 2 long feature articles, which come from the reporters.

The rest of the news are kept very short, and very clear, rather like a 'TL,DR' version of all the latest headlines.

If possible, there will also be votes on upcoming updates which the devs announce, and the players get to decide whether it should be added in or not. With that, comes the possiblities of teasers and sneak peaks being in the news, which will interest lots of players.

Developers and players can also communicate and share opinions on such a platform, making the community much closer. 

 

Also, I'm suggesting giveaways and activites with prizes, which, although not big, will surely attract tons of attention, especially newer players who need the resources and also need friends to play with.

 

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Okay, I just read this, and boy has this got me bothered. Lets break down every single problem I have with this idea.

On 5/18/2020 at 5:45 AM, rus0806 said:

This idea has always been at the back of my mind - a Tanki Online newsletter. (Boooring!!! no, no, read on, because I can promise you that you will get excited with this idea.)

Now I know, there is already a reporters group which does a fantastic job on writting essays and engaging with the community.

But sadly, it does not cover all aspects of the game.

I'm already highly offended. It's 10:30 am. Not a good idea. We do cover most aspects of the game, just that eSports is at the Tankisport site.

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However, I propose something a tiny bit different yet entirely new - a weekly/fortnightly newsletter that appears not only in the notification bar in the game, but also as a seperate pop-up that you get everytime you log into the game. If it is successful, it can even be 'delivered' to forum PMs, and Emails.

It would be formatted like a real newsletter of course, but instead of it being full of still pictures, I'm thinking of a mixture of gifs, videos and pictures which makes it very entertaining.

Okay, good point... I do like having it being "delivered", but it can be buggy and cluttersome.

2. Are you saying that I don't use gifs, videos, and pictures. Maybe not too much of videos, but I use diagrams. I am the one who gets annoyed if there isn't enough media in my article.

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Here's what I propose:

 

Like any newspaper, there would be a politics section, but instead of real world politics, the Tanki Online news paper talks about what the developers are going to do in the future, and if allowed, gossip between players.

Developers don't divulge any secrets to reporters. We do cover large Patch updates, as in the birthday update releasing Ares, crystal boxes, and the status notification. Gossip is likely useless, because in such a large community, you hardly know who is who. In middle school, sure. Tanki Online, not so much.

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There would also be a news and announcements section, where all the latest updates, as well as general news gets announced.

Furthermore, there would be an events section, where the events calendar would be listed so more people can see it. Also, pictures and videos of events can be put on there to give players (especially newer ones) an idea of what it's like to participate in an event.

1. News and Announcements Subforum

2. Events Calendar Forum Topic

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Then there comes the eSports section, which replaces the real-life 'sports' section. Select articles from the tankisport website can be posted onto there, where viewer can read about latest matches as well as watch videos and see pictures from the matches.

Well, I think that might be unfair to Tankisport as some of their articles will become neglected.

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There can also be a challenge section, which is like the Sudoku section for a real-life news letter. However, in the Tanki Online version, there can be tank-related word puzzels, mini-challenges and many more ways of getting the community involved. We can even bring back Marc's thinking challenge game, which was great fun if only there were more players involved.

Contests. And newspaper contests.

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Of course, what news paper is there without the ads? Instead of real ads, I'm think of clan recruitments, helper recruitments and other things, which normally isn't realy advocated in Tanki. This allows people from all parts of the Tanki Online community, whether it be an eSports player, or a developer, to come together and enjoy each other's progress. 

Become a helper. They will usually tell you when apps are open.

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Perhaps we can even allow a feedback section for both the newsletter as well as any categories (eg. Updates, events etc.). Maybe this new interaction between the players and developers will allow developers to get closer with the players, and update the game to give everyone satisfaction and a great experience in-game.

 

(Sorry if there are any errors with grammar, I typed this in a hurry)

Let me know what you think!

Feedback, feel free to add anything you have there. Or the Newspaper Suggestions forum.

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*edit    the newsletter can also be in russian. a translator translates the newsletter, and just like how you can change the language of the tanki forum, a button can be implemented to change the language. Therefore, both russian and english players can participate in the same events, allowing people to make new friends.

Okay, the Russians also have their own newspaper, it might just be easier to read each one separately instead of asking for a translation

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*also there can be a lottery section, where at the end of every week or every fortnight a winner is selected. the prize can be things like paints, containers or crystals. there should also be a requirement for the lottery to go ahead, where there has to be 1000+ players registered in the lottery for it to operate.

Lottery Contests exist.

 

So... basically, you just want a Forum, condensed, compressed, and zipped to the pockets of every tanker. I do think the idea would make sense and be useful theoretically, but in reality, it's likely not going to work out.

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