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What would make the HTML5 version awesome FOR YOU?


theFiringHand
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Sorry if my idea offended you, as I did not intend to do so.

I merely suggested the idea of a newsletter that reported on all the things (Be it news, events, eSports) which happed during the fortnightly period. Collecting the latest news in one article could be really helpful, especially towards newer tankers who might not find navigating through the forum so easy.

This will give a player an idea of what's happened that week, as well as what's to come.

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3 hours ago, rus0806 said:

Sorry if my idea offended you, as I did not intend to do so.

I merely suggested the idea of a newsletter that reported on all the things (Be it news, events, eSports) which happed during the fortnightly period. Collecting the latest news in one article could be really helpful, especially towards newer tankers who might not find navigating through the forum so easy.

This will give a player an idea of what's happened that week, as well as what's to come.

 

As Newspaper admin, I suppose this falls mainly into my jurisdiction to answer?

 

Anyway, what you have is actually a great idea, and is kinda what I have been wanting to make the Newspaper for a while, but is not really that feasible. I think the main hindrance is just the sheer amount of work that would be needed to coordinate it and maintain it - having organised a few special Newspaper Issues, I'll tell you that it takes a lot of work, and that's just chasing two people to finish writing their stories.

When you add into the mix having to:

Spoiler
  • Make sure Newspaper has 1-2 articles to go in in time
  • Make sure events has calendar ready and that it is available in time and can go in in time
  • Spam the Design Team with 17 different requests for banners or other pictures to make it look nice
  • Rely on getting update news in enough time to write about it
  • Find, organise, and collate any 'gossip' about the updates
  • etc.

It would become a pretty monumental task, and to try and produce something like that weekly? I fear that you would manage 1-2 issues, and then face all of the helpers from 4 different teams completely burning out and losing interest, which would probably negatively affect the other jobs their respective teams fulfil.

 

So like I say, I love the idea, but... I just don't see a way for it to feasibly work.

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In addition to what has already been said, I feel the need to point out the fact that essentially you want us to compress the whole forum into a newspaper. For the sake of realism, this would include at least 20-30 pages. News and announcements aren't something we have control over or knowledge of for the simple reason that they are decided by Tanki developers, not us. e Sports and such are reported on, however if you're into it you might as well watch the games. As for ads and such, there is already something of the sort in the form of the "become a helper" section. In order for the information to be useful, most of it would have to be included in the news letter you are suggesting. In an analogy, you want a map of the world which is to scale. Such a map is useless.

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I suppose I'll put in my two cents about what I don't like about the UI. In the Flash UI, everything is "centralized," so to speak. If you're in your garage, then you can access missions, chat, friends menu, equipment, battle list, etc in just one click, because all those menus are at the top of the screen. But in HTML5, if you go to the garage, you can only change your equipment, and if you want to go to some other menu, you have to back to the home screen and then to that menu. It seems like a minor thing, but it's rather cumbersome once you start hopping between different menus. It's easier to "get lost" in the HTML5 UI.

In addition, the loading times across the UI feel longer than in the Flash version, even though I suspect they actually are not. This is because the Flash version displays a concrete progress bar, while HTML5 just has moving lines at the bottom of the screen. It doesn't feel like it's loading, even though it is.

Edited by ThirdOnion
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I think this is done by a team Content Helpers. But the idea generally is good

Edited by KinG-AboKhaled
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I really like HTML5 client, but here's my honest opinion on what could be improved:

1) Control channel disconnect exception error: I know you're probably already working on a fix, but it can create a very negative first experience for newcomers who don't know about the Flash client. So maybe temporarily redirect new accounts into Flash until it gets fixed?

2) If you have a bad computer, the game somehow "slows down" and the tank moves slowly too, and the anticheat is not fine with that, so it makes me self-destruct a few times and then bans me from dealing damage for a bit.

By the way, the client version runs very poorly for me and the issues are way bigger, but if I play on Firefox, my FPS is around 30-40, instead of 15-25 which I get on flash or 5-15 which I get on the HTML5 client.

 

But the new HTML5 is still way better than the old one which looked like Flash and just... wasn't working (I literally dropped a gold box when I was in the settings somehow)

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Let me preface by saying that I'm overall pleased with HTML5. I play it in the browser, and when Flash will cease to exist, I will migrate to always using HTML5 with no complaints on my part. Well, except for one...

Shaft's sniping mode in HTML5 is just damn frustrating. Here's why:

• People have pointed out that it doesn't zoom in as far as Flash.

• Rotation speed is extremely inconsistent. Moving your scope while using Light Capacitors in Flash is really fast, but in HTML5 it feels like Stock.

• A short tap of the arrow key should move your scope in a small increment. That's what it does in Flash. I've done that maneuver in HTML5, and it jerked up way more than it should have.

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48 minutes ago, GrayWolf8733 said:

Let me preface by saying that I'm overall pleased with HTML5. I play it in the browser, and when Flash will cease to exist, I will migrate to always using HTML5 with no complaints on my part. Well, except for one...

Shaft's sniping mode in HTML5 is just damn frustrating. Here's why:

• People have pointed out that it doesn't zoom in as far as Flash.

• Rotation speed is extremely inconsistent. Moving your scope while using Light Capacitors in Flash is really fast, but in HTML5 it feels like Stock.

• A short tap of the arrow key should move your scope in a small increment. That's what it does in Flash. I've done that maneuver in HTML5, and it jerked up way more than it should have.

Additionally: 

• Whenever you are in sniping-mode, and another tanker spawns right at the place you are standing, you are forced to exit your sniping-mode. You lose your consumed energy and you have to recharge your weapon all over again. When being focused on your crosshair and enemies terrain, it is incredibly annoying when you are being disturbed doing so. 

I have posted this complaint several times and I don't know if someone has noticed this, thats why I commented this yet another time. 

 

Also - if possible - it would be nice if you would  • lets us know what you are working on when doing an update: so if you are planning to do an update or patch, post a small list with details and things you are tackling or adjusting during the update. 
This will keep us players informed with what you are doing within a certain update, so that we know whats on the devs mind and what we can expect

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I want someone to make the HTML5 and Adobe version the same whichever way. BC currently you have to buy a pro battle in Adobe, but not in HTML5. SO plz edit one way or another

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Make it so, that the client remembers the last played battle mode to be automatically selected when clicking on play. Also, if previously clicked on battle list, make it so that after you finished a battle, it brings you back to the battle list  instead of bringing you back to the home screen.

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Hi,

another feature I'd like to see in the HTML5 version is that while opening containers, one should be able to see the Nickname, Crystal Count etc. (basically like in Flash)

Also, I tried joining an Event in HTML5 and I was waay too late because the players using Flash click on the Event Link and can directly join much faster. Whereas HTML5 is loading for a quite significant while in comparison ?

Flash is a matter of split seconds to get into the Event. HTML5 takes seconds to load the map link itself

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Why can't we see map names in English when game names are in Russian? If I want to see what map a game is, I have to click on the game which takes me to a whole different screen and if it's not the map I want (which it usually isn't) then I have to click back onto the battle list and go through a transition and we all know how laggy/slow the transitions between screens are on HTML5. 

Also why aren't there gifts in the HTML5 garage? 

Why are there some shop offers that are in the flash version of the game but not HTML5? 

Only reason im not playing on the flash version is because you have to buy a PRO battle pass and I'm very stingy when it comes to my crystals

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Just remove the unnecessary details, no one wants to see them, Especially in eSports. The streaming will be different, so please fix that asap. Also fix the camera, mouse camera is too fast, keyboard camera is too slow, I don't think its that hard to make the camera just as flash, no need to add unnecessary things which dont fit in the situation.

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In the html 5 version, we need to optimize the performance of the game on more platforms. Even though this was the reason this client was created, I still experience problems with the game crashing. FPS is fine but it's just the repeated crashing that occurs

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Changing gears is awfully slow. The fact that going to the garage in game takes ages, it makes it practically impossible to change gears without loosing any chance for a better position. If the garage button is accidently pressed you are out of the game for a long time because it cannot be aborted.

SOLUTION: 

1. Do not reload  the garage form and the data every time. Keep at least the form in memory instead and update it with fresh data if necessary. When revisiting the garage off game it reloads without delay. Simply load the  garage form in background to be readily available when needed to display.

2. Loading the data from the server is avoidable because the values which are changing during the game are already displayed. Simply use the same local data structure for the garage. 

3.  Add "gear profiles" to the program. The player can create his/her own gear profiles and name them.  Displaying the garage can be completely avoided this way, it is enough  to simply choose one of your profiles. The whole procedure  takes only 2-3 seconds instead of 20+ seconds to select the gears you want one by one .

4. Different game types and map sizes require different gears.  Make it possible to assign  gear profiles to every game type+ map combo. When changing gears the profiles assigned to the current game type for the map  are on the top of the list with different colors. This is the easiest and  fastest way to change gears.

5. Allow to assign a default profile for every game type and map size combo. When a new  game starts the default profile is loaded instead of the one you have finished the last game with. This requires an option in settings to allow to choose this behavior or the current one. 

 

 

 

Edited by JoyRide
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Please  make it possible to  unassign a drone any time. Using drones is expensive. It makes possible to use drones efficiently for shorter period of times when they are most useful.

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