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What would make the HTML5 version awesome FOR YOU?


theFiringHand
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2 hours ago, Positive said:

Option to hide the minimap? 

 

Is that option even there?? I've never seen that before! Or have you edited the image?

 

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Can you guys please fix the clan description system , also make the clan tag before players visible in the MM. Also in the HTML section the V and R buttons to check the specs should also be added. These changes must not take much time as they can be done with one day server restart. The most important thing is the clan tag in MM battles.

Other than these I am really happy with the HTML version, I am also adjusted to the camera , please dont change it again and make it worse. Love the way the paints look in HTML , with more colour and sharpness.

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I think that the battle interface should have your amount of crystals on it, so that you know what you need and how many crystals you got when you collect crystal boxes and gold boxes. Tankers had this before, in the Flash Version, but in the HTML5 Version there is no way to check how many crystals you have.

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On 6/10/2020 at 10:59 AM, JoyRide said:

Changing gears is awfully slow. The fact that going to the garage in game takes ages, it makes it practically impossible to change gears without loosing any chance for a better position. If the garage button is accidently pressed you are out of the game for a long time because it cannot be aborted.

SOLUTION: 

1. Do not reload  the garage form and the data every time. Keep at least the form in memory instead and update it whit fresh data if necessary. When revisiting the garage off game it reloads without delay. Simply load the  garage form in background to be readily available when needed to display.

2. Loading the data from the server is avoidable because the values which are changing during the game are already displayed. Simply use the same local data structure for the garage. 

3.  Add "gear profiles" to the program. The player can create his/her own gear profiles and name them.  Displaying the garage can be completely avoided this way, it is enough  to simply choose one of your profiles. The whole procedure  takes only 2-3 seconds instead of 20+ seconds to select the gears you want one by one .

4. Different game types and map sizes require different gears.  Make it possible to assign  gear profiles to every game type+ map combo. When changing gears the profiles assigned to the current game type for the map  are on the top of the list with different colors. This is the easiest and  fastest way to change gears.

5. Allow to assign a default profile for every game type and map size combo. When a new  game starts the default profile is loaded instead of the one you have finished the last game with. This requires an option in settings to allow to choose this behavior or the current one.

Thus gear profiles would be a genius improvement of the HTML5 version, and technically rather simple to implement.

I fullheartedly support this suggestion.

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Look, I think most players have a serious low FPS problem with the HTML5 version of Tanki. What we really need now, as players, is an optimization of HTML5, since many of our players have weak computers or notebooks (like me). I think that because of so much paint that the game has, it ends up getting heavy and with low FPS for those with a weak PC. Before, in the Flash version, I was able to run the game with almost all graphics at a maximum of 60 FPS. Now, when I join the battle, it is wavering and falling all the time. It's better optimize this version of Tanki before creating new things for the game, so that players can have a better experience in the game.

Edited by MissaoGeneralissimo4
Forgot a thing xD
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every time I exit a pro Battle, I go back to home page. Loading home page is slow so i lose time to play. please make it so that we will stay in battle list after exiting a Pro Battle game. Or at least make it an option to do so.

 

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Yes, my FPS is also much higher on Flash.

Plus, on HTML 5, there are too frequent FPS drops, where 2 or 3 seconds, FPS drops to 2 or 3, and then I lose flag..

I'm quite surprised that even mobile app of tanki works better than HTML5 for me

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1. The HTML5 client is very slow. Testers may not realize this because of the frequent usage  of the program it is already cached. In real life with more apps running this is not the case. Please tell the developers to test load times with cold cache for both OS and browser. Also with regular HD.

Preloading in the background  and keeping more things in memory solves lots of performance issues. If memory usage increase becomes  an issue  for configs with  less memory it can be made an option how aggressive memory usage algorithm  the user wants to have.

 

2. After a program error ( mostly freeze)  +  restart   +  the game is over  the selected game type is forgotten by the UI and changes to "Quick game". It should remember the user's last selection. 

 

3 . Currently the charge of the overdrive is lost and  is back to zero

-  after a program error ( mostly freeze) + restart 

-  becoming + unbecoming the juggernaut  (even if  you had a  fully charged overdrive before)

Given the importance of overdrives it is extremely annoying to lose the  charge.

 

The status of the  overdrive should be saved every time  something effects it.

EG:

  - shift is pressed 

  - the overdrive time is over

  - the tank is destroyed with an active overdrive

  - a kill while having an active Driver drone

  - a Dictator's overdrive charges it

 - becoming the juggernaut

 ...


The status of the  overdrive should be restored

- after program restart 

- unbecoming the juggernaut 

...

 

 

Edited by JoyRide
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Simple: Just make the graphics and all ingame looks, battle list , just everything identic= Problem solved and everyone will play html5.

regards

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Most people log in to the HTML 5 version is to get rewards from special mission's and they continue to play in flash because the fps and ping is great. So if tanki decides to remove Flash they may lose a lot of players.

 

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On 6/12/2020 at 4:44 PM, MissaoGeneralissimo4 said:

Look, I think most players have a serious low FPS problem with the HTML5 version of Tanki. What we really need now, as players, is an optimization of HTML5, since many of our players have weak computers or notebooks (like me). I think that because of so much paint that the game has, it ends up getting heavy and with low FPS for those with a weak PC. Before, in the Flash version, I was able to run the game with almost all graphics at a maximum of 60 FPS. Now, when I join the battle, it is wavering and falling all the time. It's better optimize this version of Tanki before creating new things for the game, so that players can have a better experience in the game.

Topic merged

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This is probably planned, but can you notify the devs immediately to add the Block/Ignore feature in HTML5? There are too many spammers/noobs/toxic players who just randomly type on chat, and us HTML5 users cannot click Ignore or use the /block chat command.

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HTML5 is a failure , Buggy camera , slower overall interface , Every single section needs loading , No overview of the battle when entering the garage , Instant self destruct when joining (wow) , Slower gameplay , Aiming is much easier in flash . I can go on the list is so long but just so you know that it's simply trash. Unplayable !!!! 

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