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What would make the HTML5 version awesome FOR YOU?


theFiringHand
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When I press really quick after a battle ends, it takes me to a different game mode or (quick battle) but if I wait for 2-3 secs it takes me to the current game mode 

Can you fix this as don't want to play other game modes when I choose a specific one from the start.

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2 minutes ago, fire199 said:

 

Post moved.

I definitely agree with your idea, and hope it gets added to the game. I find it annoying when I queue for Capture the Flag (as that is the only mode I want to play at the time), and when I press continue, it takes me to a mode that isn't the mode I chose.

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Another problem I am facing on client is the grey screen like others have mentioned  please fix asap it annoying to reload client and enter battle 1min later

@Marcus

urgent so please ask them to fix asap 

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Dear Moderators, Administrators, Developers,

I have some ideas for the HTML5 version and I think most of the players will agree with them.

First of all, in my opinion the current XP bar is not that good, not that visible. A same or similar to the Flash version’s would be more informative and visible. I miss the text flash animation when getting XP, I mean I like to see when I get XP for assists and etc. 
 

Secondly, the loading screen isn’t that stylish. I think you could make a much better loading screen than the current one.
It’s a game designing topic, but a good design is also an important part of a good game.

The notification messages in the battle are in the left side of the screen. I think at least the notification of the gold box must be in the top of the screen as in the Flash version. Sometimes when I play without audio and sounds I don’t realise about the notification of the gold box, because the notification in the left site and it is small. Moreover, when I go to the garage while I’m in a battle I don’t see the current events in the battle like in the flash I can see when I’m in the garage. I think you could make the garage’s background opacity lower so we could see the battle when we are in the garage. 

Lastly, I have to say that you did a great work with the HTML5 version and if you could make the changes that I advised above, the UI and the whole client would be much much better. Thank you for reading this, have a great day and good luck with the development.

 

Best regards,

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I'm still waiting for Shaft's sniping mode to be just like in Flash (consistency in rotation speed, no jerking up and down, zooming in all the way) ?

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This might have been mentioned earlier in the topic, but something needs to be done about the not doing damage error. I see it happen a lot, when thunders shoot me and don't deal any damage.

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Many good suggestions made above. Just to show you how the flash interface is a much more intuitive UI, an incredible example is the Battle List. As shown below, in one screen (without clicking) i see the map, who are the players, whether it is XP/BP match, whether there are vacant slots for players to join and importantly, which ranks can play on these battles.

 

63eXUW6.jpg

But in the HTML5 format, the screen at the battle list is below. You need to click a battle one by one (which is one more click per battle) to look for availability, see the map type these battles are played on and whether your rank can join.

FCfnsom.jpg

WdhVaOb.jpg

It would be best to stick to the tested and proven UI of the flash interface.

Edited by brainhoo
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Small Ideas/Changes to HTML5 Version

These are small ideas to change in the game. (So I didn't do separate posts.)

  • In the Daily Missions, sometimes we could accidentally click "Change Task" while clicking on "Get Reward". We should have an extra option after we click on Change Task. It can say "Are you sure - Yes / No", and we can click on it to verify that we want to change that mission.
  • We have numbers used in currency, crystals, tankoins, gearscore, stars, etc. Here's a number for Crystal amount: 5150060. It's kind of hard to see what number it is, really fast. Can you guys add commas to all the numbers in HTML5. It will make it look better and we can read it faster. (5,150,060)
  • In HTML5, we can't see missions during battles. Please add this feature to the game. That way, we can see our progress right in battle.

Thank you.

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On 6/26/2020 at 9:37 PM, Benefactor said:

That it works.

In my experience, HTML5 on Browser works quite decently if the PC/Laptop you use has a RAM of 16 GB or more. But only then.

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1 hour ago, sarim2345_the_master said:

I'd say 8GB ram is probably more than enough to play at max settings

When I use the HTML5 on browser version with my old laptop of only 8 GB of RAM, and with just minimal settings, for example entry into a battle takes the better part of a minute to load and in the process frequently fails, or a visit to the garage means missing a significant part of the battle, due to several pages each taking an eternity to load (and a garage visit necessitating several consecutive pages to load at all, this is my second major remaining issue with the HTML5 version).

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5 hours ago, von_Cronberg said:

In my experience, HTML5 on Browser works quite decently if the PC/Laptop you use has a RAM of 16 GB or more. But only then.

The problem I am experiencing is disconnect from battles. Sometimes 2 minutes into the game, sometimes 2 minutes left. And it takes almost a minute to get back in and then you lose your place on the killboard. And it sucks when you have 'Finish in Top 3' mission(s). I mean, it's not bad when it was 15 minutes per battle, but now they changed it into blitz (using the chess term) battles. One minute is a lot of time to lose depending on which part of the battle you lose it. I once was disconnected with 1 minute left in the battle and it was under a fast connection. They said when you disconnect you do not lose your score and place in the battle for 5 minutes. When I got back about a minute later, I got the experience points but not the reward. What the hell happened? I was leading well deep into the battle. I'm not going to cry about it since it was a lower level account, but they have to fix these disconnects.

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3 hours ago, von_Cronberg said:

When I use the HTML5 on browser version with my old laptop of only 8 GB of RAM, and with just minimal settings, for example entry into a battle takes the better part of a minute to load and in the process frequently fails, or a visit to the garage means missing a significant part of the battle, due to several pages each taking an eternity to load (and a garage visit necessitating several consecutive pages to load at all, this is my second major remaining issue with the HTML5 version).

that really depends on your ram speed, using 800MHz of DDR2 ram instead of 3600MHz DDR4 can make a large amount of difference in loading times

most laptops with 8GB ram or less usually have lower clock speeds to keep heat minimal and because they are pretty old models

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I hope, I said, I hope it's not a big ask, but when in battle, after one or two battles when I press the space bar to fire, I want to see damage being done and not being forced to quit as changing browser, clearing cookies doesn't help.

Again, I hope it's not a big ask for you to make your client work before releasing a downloadable version (too late!) anyway.

 

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This is why i NEVER play html5.It's like comparing a B movie from the 1940s to a up to date CGI sci fi blockbuster.Devs you really got to make it way more user friendly,if not it's gonna be complaint after complaint. Your trying to be to clever with it, stick to the basics with a modern edge to it and you will have a winner.   

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This html5 problem could have been sorted months ago if it was not for the 10 zillion updates that players either don't like / dont need / are don't want (bit of a pattern i'd say).

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Please add in HTML5 in settings to disable drop zones for supplies or change the color for gold drop zone. Is confused with the same color at speed boost ... too much yellow, in flash is still this option. Disable-Drop-Zones.png

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In HTML5, can you update it so we can check our Missions progress in battle?

We could press the "M" key or click an icon that shows our Missions and stuff.

It would be helpful so we don't have to keep exiting the battle and checking in the tank's home screen.

Thank you.

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Good morning : the idea is simple, it is easier to read 134 567 exp than 134567 exp. Could all the values of the game change to this more readable way ? I'm asking this for all values of the game and if possible for both HTML and flash version please.

Have a good day !

Edited by Skillwind
For it to be more clear
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