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What would make the HTML5 version awesome FOR YOU?


theFiringHand
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Personally, i absoulutely hate the new  html5 UI, its slow for my computer, and has graphical glitches as well. how difficult would it be to reincorporate the old flash UI into the html5 one? and have it to where we can choose between old 2018 UI and 2020 UI, perhaps even 2014 and original UI

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5 minutes ago, colbs said:

Personally, i absoulutely hate the new  html5 UI, its slow for my computer, and has graphical glitches as well. how difficult would it be to reincorporate the old flash UI into the html5 one? and have it to where we can choose between old 2018 UI and 2020 UI, perhaps even 2014 and original UI

Topic merged.

Developers announced in one of the V-logs that they could not simply copy and paste from HTML over to Flash. If you have any feedback for the HTML version of the game, feel free to share your thoughts here. 

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Honestly, keep in mind there was no real reason to switch other than higher rewards. No one asked for HTML5, although I understand it is necessary for the games' progression. I think it is the future of Tanki. There is great potential here if done correctly.

Everyone was already used to Flash, and the interface was decent. You should make a retro / classic interface for older players, and keep the new one for new players in game options.

Now we have to move.

I preferred the HTML5 version due to its useful features and modern look - no need for any downloads, but little did I know that it was full of errors.

Find a way to make it as much as Flash as possible in the game settings.

G button should take you into the garage, also for Flash the game thing, not just in battle.

Most importantly - Make it work. Fix server errors and no damage error so fix.tankionline will not be needed as it's obsolete.

Edited by XLG1
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Make that there is Red/Blue team again just like the Flash client. I just don't like how ally is shown as blue and opponent as red. We have that on Boom Beach, Clash Royale and Tanki X (which died few months ago).

Edited by FrozenRailgun

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1 hour ago, krish123_super said:

what? opponent is not always red and ally is not always bblue..its team alfa red and team beta blue..its choosen fixed ..am  i right?

 

In HTML5 your team is always blue and enemy team is always red. I can tell you it's a bit confusing when making a discord call with a player who's on Flash. But other than that, honestly I prefer being always blue.

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11 hours ago, Catbird said:

In HTML5 your team is always blue and enemy team is always red. I can tell you it's a bit confusing when making a discord call with a player who's on Flash. But other than that, honestly I prefer being always blue.

I mean, there should be an option to toggle it at least just like how Alternativa done with auto self-destruction when flipped (it can enabled or disabled).

The default should be Red/Blue.

Edited by FrozenRailgun

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Great idea, I think about it from time.

better than the failed anti-cheat system in tanki now that prevent me from 2015 from one of my best skills, RIDING ON PLAYERS

because the new system will destroy me immediately

Edited by asem.harbi

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I wish there would have a "Don't show again" box to tick when trying to enter a parkour match and official events, because it's really frustrating, especially, when you try to get in from the start of the event and you only get to the last round, please make these things more fair... Oh, and bring back the "O" button, so we could enter full screen without getting into the garage!

Edited by Twins-VikingHUN
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On 8/7/2020 at 11:08 PM, Sacrifice said:

Se eu estiver correto, você está propondo algo semelhante ao eSports Checker? 

Exactly, but the point is, it will be on all the time, and you will not need to send constant captures to a data server, as this could overload it. Its operation is simple, run in the background watching the programs used on the computer, as soon as any suspicious program was detected, the game would close immediately, it is clear that to accomplish this it is interesting to have a team of volunteers to test it constantly and then implement it. you in the game.

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It's very easy to move between screens on Flash, but it's very hard on HTML5, so I suggest to make the top panel similar to flash (but in the HTML5 style)

Here is an example:

 

Spoiler

HTML5_1.png

 

Edited by poke971

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There are 3 things that I have noticed in HTML 5 that I thought could be changed.

1.) In the battle list, you no longer show the map that the battle is being played on. This means that as I go through battles to join I see the name, and if it is in English it will sometimes have the map name, sometimes will not. But most are in Russian, so I have to click in to the battle to see what map it is on. So being able to see the map on the list of battles would be a huge plus.

2.) I do miss the big notifications in the middle of the screen that flash had. If I have the sound low or off if I am listening to music, I will frequently miss notifications of flag pickups or goldboxes.

3.) I personally also miss the flashing flag from Flash, where if you were playing CTF and someone picked up the flag it was flashing, and if it was at base then it was not flashing. It was an easy way to tell if your flag was at base or not. Now you have to look around the battle to see if the flag is where it should be, or if it is not.

 

Thanks!

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6 minutes ago, CilenTEyez said:

Please add a shortcut key for full screen in the latest desktop application.

F11 doesn't work in the new one. Here this one is the latest https://ibb.co/dfYHCss

While F11 works in the old one which is https://ibb.co/BsnLqBc.

The insert image from URL also doen't work in the forum, That is why i paste urls.

Topic merged

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it would of been better if the the bar of xp and crystals box and stars box and shop, garage and clan box where placed same thing in the Flash version, and also if our alt account was saved in the log in section

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First of all, nice job of creating the new UI. It gives the game a modern look and some of the UI elements have clearly taken mobile platform into consideration. Yet, I believe there are still rooms of improvement on the UI.

 

Current behaviour: When you are queuing for a match, a pop up will be prompted in the top right corner of the screen to show the queuing time and indicate you are queuing for a match

Issue: The popup blocks some of the UI elements (e.g. full screen and logout button)

Suggestion: Move the popup to the top centre of the screen, where no UI elements are present there.

 

Current behaviour: Most of the time, when you interact with an UI element (e.g. button), it takes quite some time to response (e.g. loading a new page). I suspect this is the workflow of an user interaction currently is (correctly me if I am wrong)

  1. Player interact with an UI element (e.g. press a button).
  2. The game client sends a HTTP request to the server.
  3. The server reply an HTTP response to either confirm or reject the interaction
  4. The game client received the response and perform action(s) accordingly (e.g. loading a page). 

Issue: This gives players an impression that the client is badly optimized and have poor responsiveness.

Suggestion: Most of the resources are in fact stored on client side and can be loaded immediately without interacting with the server. For those information and resources which must be obtained from the server (e.g. equipped gear, gear level, etc), placeholders can be rendered first and replaced with the actual data when they are ready.

An example of how Material Design (by Google) implements it: https://material.io/design/communication/launch-screen.html

I noticed part of the HTML5 client actual implements this. e.g. When the game starts up, it renders the Recruit rank and the corresponding icon as placeholder, and replaces it with the correct rank afterwards. In my opinion, it is unnecessary to implement the Placeholder UI when the game client is first launch because people expect a game client loads quite a bit of time. The devs can simply wait to receive all remote data necessary to display the home page before rendering it. Yet, Placeholder UI is absolutely necessary for rest of the UI elements.

Edited by Aegis
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Both issues you described are completely valid, and we already informed developers about them in previous reports. Nonetheless, I'll forward your topic to them as well. Hopefully those will get fixed, because the slow response of UI and some of the layout issues get really annoying, especially for someone who just came from Flash.

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3 hours ago, Joeguy said:

HTML is easy to figure out and use.  It's just lame and not as usable or efficient as the Flash version.  Therefore it is a less pleasant gaming experience.

We were promised an HTML that was as good or better than Flash in every respect.  That hasn't happened...not even close.  In fact HTML is highly inferior to Flash in almost all (maybe all) aspects...(it's almost gotta be better in something, but I just can't think of what it might be...oh yeah, radar)

Since we are stuck with HTML, I'd like to see the devs follow through with their promise and make HTML more playable with the minimum of features equivalent to Flash.  Make HTML have at least the same features as Flash and let stuff like a new home page slide...fix HTML asap so we can all play on it and enjoy it. 

I have that strong feeling that the Hornet OD works better under HTML5. So at least they improved that. ?

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Can I ask? Why doesn't HTML5 work on windows xp, if it works then fix it I don't want to buy a new pc with eg windows 10 or just windows 10 Thank you... WhoGiveMeMoney

 

Edited by Spy
Font size decreased

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