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What would make the HTML5 version awesome FOR YOU?


theFiringHand
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Let's face it, the online tanki lied to us, saying that the HTML5 version is more optimized than the Flash Player ... The gameplay is bad, the camera doesn't follow the tank very quickly, the tank has a delay to move when you press the keys ... Honestly, I think they mistook "delay" for "smoothness". They could create a system where the player could choose the graphic quality of the game, in order to obtain better performance and more fps, as in the Flash version. If they don't do something, me and hundreds of other players will be forced to stop playing, due to lack of hardware

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Right now this is my opinion what HTML version needs at the moment:
1) Optimization - From reading in latest Flash restriction topic most people are complaining that performance is bad and that's why they don't play on HTML...my friend also tried HTML version and he still got 60FPS on it with full graphics...and he has i3 2nd gen with 6 - 7 year old AMD GPU. From that i think most performance complains are related to people having integrated GPUs... So if possible optimize the game for integrated GPUs...
2) F5 / F11 - Ability to reload the game using F5 and going full screen with F11 would be lovely since sometimes its annoying to go setting and then press full screen...and if an error happens by any chance...i would love to be able to fix it by reloading the game by just pressing F5
3) Battle stats in Battle list -  I think being able to see stats of a battle instantly without having to press on that battle would be lovely for everyone ( by battle stats I mean... Are stuff like MU / Supplies / Gold Boxes / Drones / Overdrives on or off - Also as a suggestion on how u could do it...maybe have icons for it on the battle ). EDIT: Apparently this is already in the game, i just didn't notice them ? ... I guess just make them more noticeable or instantly show them instead of when u hover over it, so its easier for players to see.
4) Gifts - Not really that important at the moment, but bring back gifts please xD.
5) Radar and Red outline - Make an option to disable or enable Radar and red outline...so if u want to have it on or off, u have that option... so everyone is happy.
6) Missions and Friends in Battles - Ability to see missions and friends which are in the same battle as you.
7) Rename Pass - currently we can't buy rename pass on HTML, so please add that.

That's really it from me so far... Personally just focus on Optimization for integrated GPUs ( and like 10 year old GPUs ) for now then add these others things since stuff like gifts are worthless if players can't even enter and play the game ? .

Edited by TheRealHZFJ
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20 minutes ago, sarim2345_the_master said:

not really.. my old pc with i5 2500M + Intel HD 3000 runs HTML5 on capped 40FPS (screen refresh rate) with most graphic settings turned on.. although its not very stable.. constant stutters down to 10-15 for like 1/10th of a second during crucial moments.. hence really making it unplayable

Intel HD is an integrated GPU.,.goes to show that optimization for integrated GPUs are needed now

Edited by TheRealHZFJ

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48 minutes ago, TheRealHZFJ said:

Right now this is my opinion what HTML version needs at the moment:
1) Optimization - From reading in latest Flash restriction topic most people are complaining that performance is bad and that's why they don't play on HTML...my friend also tried HTML version and he still got 60FPS on it with full graphics...and he has i3 2nd gen with 6 - 7 year old AMD GPU. From that i think most performance complains are related to people having integrated GPUs... So if possible optimize the game for integrated GPUs...
2) F5 / F11 - Ability to reload the game using F5 and going full screen with F11 would be lovely since sometimes its annoying to go setting and then press full screen...and if an error happens by any chance...i would love to be able to fix it by reloading the game by just pressing F5
3) Battle stats in Battle list -  I think being able to see stats of a battle instantly without having to press on that battle would be lovely for everyone ( by battle stats I mean... Are stuff like MU / Supplies / Gold Boxes / Drones / Overdrives on or off - Also as a suggestion on how u could do it...maybe have icons for it on the battle ).
4) Gifts - Not really that important at the moment, but bring back gifts please xD.
5) Radar and Red outline - Make an option to disable or enable Radar and red outline...so if u want to have it on or off, u have that option... so everyone is happy.
6) Missions and Friends in Battles - Ability to see missions and friends which are in the same battle as you.
7) Rename Pass - currently we can't buy rename pass on HTML, so please add that.

That's really it from me so far... Personally just focus on Optimization for integrated GPUs ( and like 10 year old GPUs ) for now then add these others things since stuff like gifts are worthless if players can't even enter and play the game ? .

I have i3 first gen (dual core) and it is 10-11 years old, but it works fine, not even getting hot, and honestly I did not change any parameter (just plug and play).

5) yes I agree let these battle help optional.

+) display all the stock parameter for each equipment (cost, rank of unlock,...).

+) Show who are the Juggernaut in the scordboard -

+) display the full scoreboard result without the need to scroll it, it looks stupid on large screen.

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2 minutes ago, Viking4s said:

I have i3 first gen (dual core) and it is 10-11 years old, but it works fine, not even getting hot, and honestly I did not change any parameter (just plug and play).

5) yes I agree let these battle help optional.

+) display all the stock parameter for each equipment (cost, rank of unlock,...).

+) Show who are the Juggernaut in the scordboard -

+) display the full scoreboard result without the need to scroll it, it looks stupid on large screen.

Maybe also show who has the flag / ball on scoreboard ...also u probably have a dedicated GPU and thats why it works fine xD

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5 minutes ago, TheRealHZFJ said:

Maybe also show who has the flag / ball on scoreboard ...also u probably have a dedicated GPU and thats why it works fine xD

Yea, good idea!
 

Something stupid happened to me yesterday as I played assault for the first time on HTML5 (cos ASL mission), I was in blue team so I thought I was defending ?  it was on Aexandrksjgjkjhjbh, so not obvious due to weird respawning location. We could use a text/warning panel saying what is your role attacking or defending. ?

Edited by Viking4s
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There's something about the tanks in HTML5 that seem more low-res than in Flash.
The paints have the same issue, but also seem... dull.

 

Compare the paint Glitch in Flash versus HTML5. It's pretty hard to see the difference at a glance, but looking closely, you definitely notice some things are off.

 

IMPORTANT: In order to notice most of the differences, you will need to view this in full size and zoom in even more in MS Paint or something.

visual_differences_between_HTML5_and_Fla

Edited by GrayWolf8733
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7 hours ago, destroyer21873 said:

Please bring back the product kits to the garage and have it contain the mk upgrades at the rank you are at

Product kits can be bought from the shop for either tankoins or crystals, but the chance to get a kit for crystals is much lower. You can view the full list of product kits and their prices in the wiki.

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Dear ,Tankionline .The isda gun should have a Augment .It should be called Vampire .The power is that if u deal damage to the enemy You will gain little health and if they heal a teammate and press ALT ( or any other key ) the healing will increase but the healers will be taking little damage (If u do not press alt u will do normal healing ).PLs make this in the game or make it for 10000 diamonds please and thank you
 
 
 
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long time haven't play flash version, I back to play some games with Flash

Actually a lot of differences between this two, and HTML5 in real is way more better than Flash in a lot of aspects

in HTML5 I join Tanki everyday and I can complete some missions and play some games and close the game quickly, I can back to the game quickly to check something and close it easily

also its integrated with browser, not like Flash version it's completely seperated from the browser, in HTML5 like you can save your password with Chrome or something,

also it's look like the template and design of the most games, like PUBG in example... also it's look more like with Tanki mobile version,  soo the game now been with HTML5 is more like a daily game to join it in different platforms and play some games quickly

Btw, above of all what I say, Guys Tanki is a FLASH game and that what we accustomed with it, all of the past videos like Clans videos or Gold boxes videos or something like,,, all of those were with FLASH and that what Tanki actually is

a lot of things we accustomed with it in Tanki has changed completely, Guys convert Tanki from Flash to HTML isn't like a little of change, No they rewrite the Game from the ground up with a new Language. it's not the real Tanki,,,, I don't know how they made it we can play together in both versions

Tanki has complete 11 years, all of those years it was with Flash, especially in OLD GOLD days 2010-2013,, and in that days Tanki players were more than now a lot.. so IMO that is the Tanki beak and its hard to come again, so no need of HTML5

 

BTW, changing the HTML5 version UI to look the same with the Flash isn't a good thing. because that old interface what was flash offers, and with HTML5 they should make the interface like what it is now... but they can make it similar to the Flash Interface but imo it will be like a fake bad simulation.. because HTML5 offer to them a neat modern interface and mechanics and if they try to maybe like take screenshots from old Flash buttons and but it in HTML5 it will be just a fake simulate...

 

Sorry for length, I hope at least I gave you a new information or something

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On 3/3/2020 at 9:43 PM, Sacrifice said:

As far as the camera movement is concerned, it is quiet unsettling but only at first because I got used to it pretty quickly though and most tankers I know that use HTML5 also got used to it with in a week or two. Hence those who are facing problems, I would recommend playing on HTML5 more. Changing camera settings now might just be a hurdle for the ones that got used to it. If now I go to flash version, I feel like things are moving slower for me.

Exactly, when I went back to flash after 4 -5 months of playing html, the camera just felt weird and I thought that the HTML camera is better. Then after playing a few weeks in Flash when I got back to HTML, I found the camera very weird. The only way to fix this is to consistently spend time on one version solely

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I've finally accepted the inevitable and moved to html-5 version of the game. Having got used to it, I can say for sure that it's not worse, it's even better than the old one, flash version of the game! But still I have some remarks regarding the new version. There is a vast field for improvement. 

To begin with, 1) there should be special indication in CTF and RGB showing that a flag\a ball is taken by a particular team (or that it's just out of the base). It can be flickering of the flag sign as it was in Flash  or something else, but such thing definitely ought to be introduced: it is vital for players who are really engrossed in a battle.

2) Another amendment I'd like to put forward is that it should be written above WHO captured the flag\delivered the ball. 'Allies' or 'enemies' is not informative enough.

3) There should be a special button 'to leave the group'. Now it's too complicated and not convenient at all: you have to click on your nickname above and then choose the umpteenth option - that's ridiculous. Having I not been told about that by my clanmate, I would have had to switch to flash version --> then leave the group ---> then return to html5 client, which is, of course, a waste of time.

4)There have to be an opportunity to cancel self-destruction! Sometimes we can return to normal position with the help of recoil. Now when the process of self-destruction has begun, you will be killed even if you have already stabilised your tank. If there had been a button cancelling self-destruction, there wouldn't have been such an issue.

5) The last change that would, to my mind, improve the game is connected with the battle chat. It hangs way too high up and should be put a bit lower. (screenshot: https://hkar.ru/12X0C)

I have some extra observations which are not actually potential amendments but something else:

1) Please, make it possible for players to choose the range of maps which satisfy them (at least 10 or 8, for example). Firstly, it will help you understand which maps should be removed from MM; secondly, it will make gaming experience more comfortable for players. For instance, I hate Massacre and find it inappropriate for team modes, so why should I play on it? And to leave each time I see it is also irritating... 

2) RETURN DM!!

thanx for ur attention!

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17 minutes ago, Ozzy said:

4)There have to be an opportunity to cancel self-destruction! Sometimes we can return to normal position with the help of recoil. Now when the process of self-destruction has begun, you will be killed even if you have already stabilised your tank. If there had been a button cancelling self-destruction, there wouldn't have been such an issue.

There's an option to cancel the auto self-destruction. But if you already self destructed (automatically or manually) I'm afraid it's impossible to cancel that. It makes sense anyways.

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If Mobile is considered a part of HTML5 then I'd kind of like to see a quick wheel with responses and messages like in World of Tanks Blitz. We don't need the full chat, being able to say "Help me defend/attack!" would be sufficient.

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19 minutes ago, Dagron said:

We don't need the full chat, being able to say "Help me defend/attack!" would be sufficient.

with the amount of total iq points in battles these days being no more than 10, do you really think that would help?

Edited by sarim2345_the_master
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2 hours ago, Dagron said:

If Mobile is considered a part of HTML5 then I'd kind of like to see a quick wheel with responses and messages like in World of Tanks Blitz. We don't need the full chat, being able to say "Help me defend/attack!" would be sufficient.

There is this idea in the I&S - Quick chat wheel 

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The only things im concerned about is the special items page. Its on the flash version but why isnt it on the HTML5 version. Also, in the HTML5 version, you cannot purchase rename passes, Clan licences, or pro battle passes.

It would at least help to add it in the HTML5 version, given the current state of the player reception.

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5 hours ago, sarim2345_the_master said:

with the amount of total iq points in battles these days being no more than 10, do you really think that would help?

Hey, either does swearing at people in voicechat but at least it makes you feel better.

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