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Striker: An Exclusive Insight


Sacrifice
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Striker Fact File  

106 members have voted

  1. 1. Do you play with Striker?

    • Yes
      48
    • Not really
      58
  2. 2. What is your favorite playing style with Striker?

    • Offence
      39
    • Mid
      58
    • Defense
      9
  3. 3. Which Hull in your opinion goes well with Striker?

    • Wasp (I will try not to judge you)
      6
    • Hornet (I like your taste tbh)
      31
    • Hunter (Damn.. can I homie-zone you?)
      25
    • Viking (Well..)
      26
    • Dictator (Bruh)
      5
    • Titan (Noices)
      8
    • Mammoth (I just want to talk...)
      5


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vI3ZuJ9.gif0WobVWf.pngLarge-t-EXT.pngGUA9nQ7.gif

Introduction

Striker was added to the game on December 23, 2016. It has been three years from its release, which has been more than enough for the players to decode various game play styles. If you are someone who has come back to the game after a long hiatus or someone who wants to improve their game play with Striker, this guide will prove to be very handy for you. 


We will explore different game play aspects, alterations, and opinions from experienced Striker players. Sit back, buckle up and let us being the ride!

Use the following flash cards for quick navigation:

 Screenshot-303.png   Screenshot-290.png 

Screenshot-301.png   Screenshot-280.png

Screenshot-299.png   Screenshot-294.png

Screenshot-296.png

 

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Gameplay Aspects

When playing with Striker, the players have two playing styles that they can adopt. Both ways have their own advantages. They are as follows:

Single Rocket Fire:

striker-01.gif

(Demonstration)

By pressing space bar once, a single rocket from either side will launch in the direction of which the turret is facing. Only a single rocket is fired and in this playing style, precision is everything. Players have to keep two things in mind.

Firstly, they have to remember which side of the turret the rocket last shot from and which side will launch the rocket now upon pressing the space bar. Forgetting this will significantly lower your chances of getting an accurate shot next time by 50 percent. It is crucial to keep in mind where the rockets will shoot out from next.

Secondly, the angle is everything. Unlike other turret,s where the shots come out exactly from the central axis, Striker's shots are either slightly right aligned or left aligned due to the turret's physical design. As a result, you must be careful about the angle when firing or else during a run there is a chance you would keep missing by a significant margin. However, in this situation, Striker's splash damage comes in handy. During a run, make sure to aim between the enemy tank and any obstacle as that would prevent you from missing your shots and cause damage to the enemies.

Salvo Mode:

Striker-02.gif

(Demonstration)

This game play style is similar to how the sniping mode of shaft works. When pressing space bar for a longer period of time, the turret lock on to an enemy. Once the locking is completed, a total of 4 homing missiles (if you are using no alteration or are using the remote detonation alteration) are fired at the target. This type of game play requires a great deal of skill and stealth because it is quite easy to evade the rockets and not get hit.

Due to the homing feature of the rockets, you don't have to be concerned with things like leading with your rockets. It's also worth noting that the homing feature isn't going to work regardless of what happens. If you turn too much before firing your rockets or the front of your hull is lifted up in the air, the rockets will miss. Another key feature with this playing style is that you need to be able to locate enemies near your target. This is so that if there are excess rockets left and your target is destroyed (enemy had low health to start with, your kill got stolen or your rockets fired just as the enemy took cover) you can still make use of the rockets by making them hit another target. It's important not to get fixated on the idea of playing strictly with the Salvo mode, because many a time, it isn't the most appropriate choice.

 

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Game Modes

In this section we will go through different ways you will need to alter your game play in-order to perform better in each mode.

Team Deathmatch

Ck8TF3P.png

In this mode, the main objective of the battle is to gain kills. Here, the splash damage of striker comes very handy. Using Striker-Hunter is the most viable option along with either standard settings or the "Hunter" Augment. Hornet can be used here as well, but you will also need to keep in mind that the only objective is not to gain kills but also not to let the enemies kill you, so a higher health hull is preferred. Along with this, the usage of a Blaster drone could prove very efficient. 

Control Points

tAfDQbU.png

In this mode, the main objective is to capture control points to raise the team score. Pairing Striker with Hunter as well as adding Striker's "Uranium" or "Hunter" Augment may be used depending upon the map. If the map has more obstacles, then "Uranium" would be your best option, otherwise "Hunter" will allow steady and more effective aims against enemies crowded around a point.

Capture The Flag

BrSprzc.png

In this mode, the main objective is to capture enemy flags. You will need speed as well as efficient rocket launches against the enemy. In such a situation, both "Uranium" along with "Cyclone" will be your best choice. Here, Hornet is your best best for top performance in this mode while Hunter comes in a close second.

Assault

chwqtao.png

Assault has two different teams with each teams objective being different from the other. If you end up in the Blue team, then Striker with Titan or Hunter having Striker's standard settings will no doubt help you to keep enemies out of the control point. However, if you end up in the Red team, then equipping Hornet or Wasp along with "Uranium" will be the best option. Wasp does not go well with Striker but in the Red team on Assault, your most valuable asset is speed, so even though you may not rack up many kills, you are able to contribute to the team by scoring on the Blue base.

Rugby

GAVKKJP.png

In Rugby, you will need to score goals which means that you will need both armor and speed. Since it involves running with less time for 'peek-a-boo' strategy, it is better to use Hunter along with Striker "Uranium" augment. Not only would it provide the required armor but also speed. Hornet can also be used here, but since everybody's aim is directed towards the person carrying the ball, you would crumble to tank dust pretty quickly.

Juggernaut

rwuQEPb.png

In this mode, killing the Juggernaut is the main concern. Hence, Striker along with Viking can be used. Striker's "Hunter" augment would be a better option than "Uranium". However, either augment will prove destructive against enemy Juggernauts when used properly and efficiently, though "Hunter" may be a better choice as it fires more rockets, and therefore, more chances at fatally wounding, or killing, the Juggernaut.

Siege

RkTP1Ef.png

The concept of this mode is similar to Control Points except that only one point is to be captured by the whole team. Striker along with Titan or Hunter can be used. Titan's dome would help with the splash damage, while on the other hand Hunters OD would disarm all the enemies in that radius allowing easy kills. In this mode, the "Uranium" or "Cyclone" augments will be your best option should you choose to equip one.

 

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Augments

In this sub-section, you will find a short overview of all the augments of striker. Since augments have also been moved to containers, each augment is labelled by its level of rarity next to it. Additionally, you will find three clips in the spoiler of every augment. These clips will show you how the described augment looks like during combat. There are three different angles. Make sure to check them out as many players like me get a better idea of an augment by seeing it in combat than by just reading it.

 

Remote Rocket Explosives

(Rare/149 000Crystal.png)

Alteration_striker_remote_rocket_explosi

Long story short, with this augment, the rockets that you fire will explode mid-air upon pressing the spacebar again. The rockets will explode regardless of whether they have hit an enemy tank or not. The splash damage that is produced due to its explosion will cause damage to nearby enemy tanks. This augment comes handy in situations where you are still learning to use striker. If you miss a target by the slightest, you can press space and the rocket will explode causing damage to the tanks nearby. The primary benefit of this being that you don't need to make sure you aim at the enemy accounting for things such as rocket velocity. You just fire a rocket near the enemy and detonate it. This augment is particularly useful if you want to kill enemies behind cover. The biggest challenge it presents is mastering the timing of the explosion, which will require a great deal of dedication.

Spoiler

ezgif-com-video-to-gif.gif   Hunter-1.gif

Standard     - (POV #01) -     RR Exp

Standard-2.gif   RREXP-2.gif

Standard     - (POV #02) -     RR Exp

standard-3.gif   RREXP-3.gif

Standard     - (POV #03) -     RR Exp

 

Missile launcher "Hunter"

(Epic/245 000Crystal.png)

Alteration_striker_missile_launcher_hunt

Are you tired of having to wait so long for the turret to lock on an enemy tank? Well this augment will cure that. It immediately locks on to the target, saving you loads of time. But, it shoots only one rocket per salvo. In general, I would say that this augment is not very much worth your crystals. Quick lock is definitely something you would desire but at the cost of three rockets per shot. Not really the best bargain. However, dodging such shots is impossible as it leaves the enemy tank almost no time to run.

Spoiler

 ezgif-com-video-to-gif.gif   Hunter-01-2.gif

Standard      - (POV #01) -     Hunter

Standard-2.gif   Hunter-02-2.gif

Standard      - (POV #02) -     Hunter

standard-3.gif   Hunter-03-3.gif

Standard      - (POV #03) -     Hunter

 

Missile Launcher "Cyclone"

(Epic/245 000Crystal.png)

Alteration_striker_missile_launcher_cycl

Striker is very effective in combat but when it comes to dealing with heavy tanks, there is a high chance your target will turn into a pile of rusty nuts and bolts way before you even get the chance to fire your salvo. This augment doubles the number of rockets per launch. This means that you will be shooting eight rockets each time you are successful in locking on a target. However, these extra shots come with a price (no, not just the hefty sum for the augment itself). Using this augment will increase the time taken to lock a target by 25%. Despite the obstacles presented by the alteration, if you are experienced in aiming with striker, the increased time will not be a problem!

Spoiler

ezgif-com-video-to-gif.gif   cyclone-1.gif

Standard     - (POV #01) -     Cyclone

Standard-2.gif   Cyclone-2.gif

Standard     - (POV #02) -     Cyclone

standard-3.gif   Cyclone-3.gif

Standard     - (POV #03) -     Cyclone

Missile launcher "Uranium"

(Epic/245 000Crystal.png)

Alteration_striker_missile_launcher_uran

This augment has been labeled by many experienced tankers as by far the most lethal. With this augment, you will be able to deal 50 percent more damage than the standard settings. Your reload time will also decrease but the number of rockets per launch will be two instead of four. Additionally, these rockets will be moving a good deal slower than the rockets of the other augments. This augment is best for medium range combat. Your enemies can invite you and your friends over for a tea party, be done with it and still have a few hours left if they happen to be quite far away. Short range however would let you deal lots of self-damage and probably still earn you the kill. In conclusion, this augment is pretty handy!

Spoiler

ezgif-com-video-to-gif.gif   ezgif-com-video-to-gif-4.gif

Standard      - (POV #01) -     Uranium

Standard-2.gif   ezgif-com-crop-3.gif

Standard      - (POV #02) -     Uranium

standard-3.gif   ezgif-com-video-to-gif-5.gif

Standard      - (POV #03) -     Uranium

 

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Hulls

Chances are, if you're reading my article you already know what a hull is and how it is used so without further ado, I present to you the best and worst hulls to use with Striker along with the rationale.

Wasp (Worst)

Kit_rocketeer.png.06f54d84880b1e9aca69441defe394a9.png

Wasp is small and swift. It has very few health-points and the lowest weight. While, Striker's rocket deals a lot of damage and each time the rocket is fired, there is a non-negligible amount of recoil. In simple terms, if you fire off a salvo and take even the impact of a Smoky user with autocannon, you're likely to flip over. Now the worst case scenario? If you come face to face with the enemy then you would have to fire at him/her which would takes health points from your tank too due to splash damage (especially if the enemy is close to you), not to mention make it much harder to aim. Wasp in such occasions would help you self-destruct and definitely cause you to lose your position in a match. Using wasp with striker, you would mostly be relying on wasps OD to earn you kills which is not useful, especially in modes other than JGR and TDM.

Hornet (Convenient)

Kit_gunslinger.png.3b079b029f6b0d5a905a29c709298527.png

Hornet is a much better option than wasp. Its shape and balanced weight and health points will allow you to do miracles in combat. Especially the over drive which allows you to ignore all enemy protections has proven to be very lethal. When you use striker with Hornets OD and Double Damage, you will be able to double/triple shot almost any hull in the game. When used with the right augment, you can definitely be the player of the match. However, hornet is mostly used for single shot rockets rather than locking targets because it still doesn't have the required weight to engage in heavy duty combat. Do keep that last bit in mind when using hornet!

Hunter (Best)

Kit_stalker.png.709d552396ef9f5e6b73dc2e8e43d56d.png

Hunter has recently been characterized as the most annoying hull due to its overdrive. Hunter has decent health points and balanced acceleration. It is the best choice when it comes to medium and long range combat. Especially if you are able to activate its overdrive in time you can gain lots of kills while at the same time be able to achieve the goal of the battle (Cap flags, Capture points, etc..). It also does not cause your tank to flip when jumping from a cliff and shooting at the same time. 

Dictator (Too slow)

Kit_exterminator.png.fc49f64397f9a769f32537b92d910a40.png

Regardless of what people say, dictator is not really the best option with striker. Especially not for long range maps as most of the time you will be running for that speed box. There is a promo code hidden in this article. Click on one of the GIFs in this articles. One of the GIFs is hyperlinked to the Promo Code. If you find it, you are welcomed to tell us what you found. It is extremely slow and there are very few turrets that go well with this hull (Striker is none of it). The only advantage dictator offers you is it OD which activates all the supplies for you and your team mates and causes a cooling effect on enemy tanks causing them to slow down. It would definitely save you from using supplies from your inventory and grant you a lucky shot at that gold box due to its height.

Viking (slightly alright)

Kit-boxer.png

Viking is balanced in health points and weight but it definitely is slow too. However, viking being slow is not the reason why I would recommend not using it. Viking has a flat base and rectangular mechanics. A slight shot at any corner of the tank will cause your aim to be dismissed and it gets very annoying. Not only do you miss shots but also not able to fill the objectives of the maps. Not really the best hull to opt with striker as it requires accurate aiming. If you plan to opt for a camping style of game play, viking is the best option for you. Do remember that, viking's OD with striker and DD can literally end a JGR (Not Kidding).

Titan (Not bad)

Kit_challenger.png.34544b278510db91a359c24a0044a4b0.png

It might sound strange but titan is actually a very good hull to use with striker. Despite of it being slow, it still offers great protection when you activate its dome. Striker players often experience the problem of its splash damage. Activating the dome would provide you extra protection and splash damage will no remain a problem. Additionally the elongated shape and the large weight will make it impossible for the enemy to to make you miss. It is a very convenient option for Seige battles!

Mammoth (What are you even thinking about)

Kit-annihilator.png

Upon experimenting striker with mammoth you will realize that you have made many mistakes in life but this one has no match. Not only are you risking a lot of speed but also distance from the enemy tanks. Strikers rockets can travel large distances but even the shorter distances require accurate aiming. Mammoth and striker is not the most viable option. Hence, avoid it!

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Parkour

In this section, we will explore the parkour aspects of Striker. Following are some examples of the amazing tricks that you can pull off using Striker.

 

Trick #01

ezgif-com-crop.gif

(Credits: Parkour Club Feather Like - FLike)

Explanation:

Once the titan uses his overdrive for the jumper to receive a huge protection, he directly aimed at the wasp crawling in front of his tank so that the striker's 4 rockets help the jumper to climb higher due to the splashes. Immediately after the titan has used its overdrive, the Wasp Magnum which crawls against the red house also uses the overdrive by placing a bomb which will push faraway the jumper with a mega splash.

The Railgun aiming at the lower part of the two wasps makes a double hit and pushes them to make an entirely straight ramp. Just after the full ramp, the jumper using Ricochet with the alteration called "Plasma-torch" shoots down to get a little bit of height. Right then the magnum hit him aiming at 90°.

When the jumper goes up then everything goes as planned: the bomb does its job by push faraway the jumper, the 4 rockets of the striker raise the rider a little higher. And finally, the jumper will have to control himself in the air along his flight to reach the house.

Trick #02

ezgif-com-crop-1.gif

(Credits: MOP 2019 Participants RU)

Explanation:

When the Titan drops its protective dome, the 2 attackers simultaneously target the rider and the rider in turn waits a few seconds (1 or 2 sec) then steps back and hits a bunch of mines. The mines will be enough to push the back of his tank forward so that he can shoot the ground and throw himself into the air.

Right after the jumper has taken the mines, the 8 rockets of the two strikers with their powerful force push the jumper higher and further. With enough luck, the jumper will reach and land perfectly on his goal.

Trick #03

ezgif-com-video-to-gif-3.gif

(Credits: MOP 2019 Participants RU)

Explanation:

The Mammoth stands in the middle of the 2 wasps to allow them to trigger the loading of their 8 rockets. The Mammoth also aims at 90° while remaining focused on the timing of loading of the striker. At the same time, the 2 striker target the Mammoth and the Magnum in turn shoots 1 second before the strikers and therefore it will land simultaneously with the shots of the strikers.

Knowing the powerful forces of these turrets, this will create a massive impact, which will slide the 2 wasps along the building. As the two wasps are close to each other, when their shoots come out, this will push the two wasps on each side of the building. The side wall of the building will keep them in a straight line until they reach the top.

Trick #04

ezgif-com-crop-2.gif

(Credits: Flyers Of The Future - MOP Entry 2019)

Explanation:

Knocked down and crawling in front of each side of the Titan, the two strikers aim simultaneously towards it. When the shots of the two Strikers come out, the titan uses Magnum to aim at 90° and hit the Hornet which stands on its top to give the two wasps an additional impact to help them reach their goal.

 

 

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Opinions

Here are some opinions from experienced members of the community regarding Striker.

"Striker is a powerful turret, and although it comes with a steep learning curve, it certainly takes a high spot in the ranks of usefulness and versatility. In the right hands, this quadruple missile dispenser can completely block off an entrance to a base, and if you're more towards attacking, get ready to experiment with its splash capabilities. While it may not be the first choice for some, the turret retains its position in the top-tiers of the game."

By @Hexed

"Striker is an excellent turret for those attempting to destroy their enemies with a locked on shot. With Augments, this turret poses a large threat to destroy a Juggernaut or any heavy hull. However, this turret can also be deadly to your tank as the splash damage at close range is quite large hence, it is better to use this turret at a level of Medium Range Combat."

By @Mr.Kenan

"Striker is one of the most unique turrets in the game. Whilst its popularity isn't that of Railgun or Thunder, it does have some meriting qualities that would make it viable to compete with those two. Its wide range of alterations, for example, offers unique experiences with every alteration that it's actually quite hard to not find one fitting of your playing style. From a barrage of rockets that can even give Juggernaut a run for its money to slow, methodical rockets that deal devastating damage per shot, Striker can be a fan-favorite for any tanker willing to give it a shot."

By @classic-style-hiphop
"Striker is certainly an interesting turret. I am far from an avid Striker user, but in the time that I did use it I certainly enjoyed myself. Being the only turret that I bought with a personal discount, I've always sort of liked Striker. Up until recently, I found it a bit challenging to use the turret. However Striker really is the perfect tool for destroying hoards of enemies quickly. My favorite thing to do with this beast of a turret is to use it with Hunter and bring down Juggernauts by using Hunter's overdrives, although that is just one of the many things which bear witness to the versatility of this turret."

By @LOLKILLERTOTHEDEATH

"Honestly, Striker is THE most useless turret in the game. The only thing that may beat it in utter uselessness is the Vulcan Hornet combo, so what the hell is there to say about it? You can even check my profile — I barely ever used the damn thing and it's just collecting dust in my garage. I mean, what kind of turret can't even one-shot a heavy hull with a single shot? And in JGR mode it takes SO LONG to just fire a single salvo at the Juggernaut to kill it with little to no effort. Terrible. Would never recommend this trash to anyone. Don't waste your crystals — you'll only get frustrated with how weak it is."

By @Maf

Make your decision while keeping in mind both, pros as well as cons! We tried our best to present you with as much information as we can that would help you to make a decision. 

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Conclusions

In conclusion, Striker is a diverse weapon and with the right skills, it can be lethal in the battle field. It is one of the most Over Powered weapon in the game and does not disappoint its rightly skilled tanker.

Special thanks to @Stratosphere @Thiedes @AV-Gamers @TaTa3 @adab_online [Leader of FLike] as well as MOP 2019 Participants for their help in providing visual aids for this guide! Also, thank you to @Dynasty for his help in writing the Parkour Segment of this guide! Many pictures were taken from the Game Wiki. We hope you guys enjoyed this guide. Let us know your thoughts about it down below!

0WobVWf.pngHT2lxob.gif

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3 minutes ago, FOUNDERSofTO said:

i didnt even get promocodes lol tho i learned much from it

 

Just read the whole article, that's how it works. Nevertheless, the article was an interesting one, I forgot about the promo code almost but he reminded me in the middle of the article :3

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It's probably a one time use.  I tried it:

"The code you have entered is either incorrect or expired. Please enter a different code"

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On 4/27/2020 at 2:22 AM, Sacrifice said:

Conclusions

In conclusion, Striker is a diverse weapon and with the right skills, it can be lethal in the battle field. It is one of the most Over Powered weapon in the game and does not disappoint its rightly skilled tanker.

Special thanks to @Stratosphere @Thiedes @AV-Gamers @TaTa3 @adab_online [Leader of FLike] as well as MOP 2019 Participants for their help in providing visual aids for this guide! Also, thank you to @Dynasty for his help in writing the Parkour Segment of this guide! Many pictures were taken from the Game Wiki. We hope you guys enjoyed this guide. Let us know your thoughts about it down below!

0WobVWf.pngHT2lxob.gif

No Promo Code

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8 minutes ago, ExoTech said:

No Promo Code

By the posts, it looks like the code was already claimed by someone else who found it before you. Not to mention that the article has been published since the last 12 hours ?

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12 hours ago? O.o I just saw it 1.5 hours ago ?

Edited by Cool_Is_Back
Edit: when you published the winners of Tanki Supreme Leader Contest, I didn't see
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On 4/26/2020 at 10:49 AM, Sacrifice said:

Opinions

Here are some opinions from experienced members of the community regarding Striker.

"Striker is a powerful turret, and although it comes with a steep learning curve, it certainly takes a high spot in the ranks of usefulness and versatility. In the right hands, this quadruple missile dispenser can completely block off an entrance to a base, and if you're more towards attacking, get ready to experiment with its splash capabilities. While it may not be the first choice for some, the turret retains its position in the top-tiers of the game."

By @Hexed

"Striker is an excellent turret for those attempting to destroy their enemies with a locked on shot. With Augments, this turret poses a large threat to destroy a Juggernaut or any heavy hull. However, this turret can also be deadly to your tank as the splash damage at close range is quite large hence, it is better to use this turret at a level of Medium Range Combat."

By @Mr.Kenan

"Striker is one of the most unique turrets in the game. Whilst its popularity isn't that of Railgun or Thunder, it does have some meriting qualities that would make it viable to compete with those two. Its wide range of alterations, for example, offers unique experiences with every alteration that it's actually quite hard to not find one fitting of your playing style. From a barrage of rockets that can even give Juggernaut a run for its money to slow, methodical rockets that deal devastating damage per shot, Striker can be a fan-favorite for any tanker willing to give it a shot."

By @classic-style-hiphop
"Striker is certainly an interesting turret. I am far from an avid Striker user, but in the time that I did use it I certainly enjoyed myself. Being the only turret that I bought with a personal discount, I've always sort of liked Striker. Up until recently, I found it a bit challenging to use the turret. However Striker really is the perfect tool for destroying hoards of enemies quickly. My favorite thing to do with this beast of a turret is to use it with Hunter and bring down Juggernauts by using Hunter's overdrives, although that is just one of the many things which bear witness to the versatility of this turret."

By @LOLKILLERTOTHEDEATH

"Honestly, Striker is THE most useless turret in the game. The only thing that may beat it in utter uselessness is the Vulcan Hornet combo, so what the hell is there to say about it? You can even check my profile — I barely ever used the damn thing and it's just collecting dust in my garage. I mean, what kind of turret can't even one-shot a heavy hull with a single shot? And in JGR mode it takes SO LONG to just fire a single salvo at the Juggernaut to kill it with little to no effort. Terrible. Would never recommend this trash to anyone. Don't waste your crystals — you'll only get frustrated with how weak it is."

By @Maf

Make your decision while keeping in mind both, pros as well as cons! We tried our best to present you with as much information as we can that would help you to make a decision. 

I usually play with striker only in juggernuat battles. That's because when you are in a juggernuat battle, you need to think like juggernuat, and when you want to think like juggernuat, you want to be like juggernuat. When I'm in a juggernuat battle I usually only use railgun or striker. Otherwise, if both of them don't work well one the map I'm in, I heal juggernuat. I somewhat agree with @Maf. I feel like the lock-on takes too long. I would say its not the most useless turret in the game, but i feel like its bad. Sorry to all the players that are reading this message by me who love or like striker. Till then, have a great day.

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