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New protection module


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Hi everyone, so I thought of a new protection module that can be made available for purchase for a limited period & then gone forever. It'll limit the number of players who own this module.

Module name - whatever 

Protection - 30% protection from all turrets & mines, but Hornet OD can ignore the protection (as usual)

To make things balanced, the player who has this module equipped, loses 100 battle scores whenever he/she dies. But the battle score can't be less than zero, so the minimum battle score a player can have immediately after dying, is zero. 

For example, if you have this module equipped & your battle score is 70 & you die, then your battle score drops to 0 instantly. If your battle score is above 100, let's say 123, then the score instantly becomes 23, if you die. The battle score you have at the end of the battle counts towards your place and the number or crystals & stars you get. However, this 100 battle score drop doesn't affect your experience points. 

I think this is pretty balanced because, even if you're at the 1st place of your team with a huge battle score & then unfortunately an enemy manages to kill you just seconds before the battle ends, your place drops significantly. Also if you get killed by enemies frequently (mostly by Hornets) then you end up being in final places of your team, thus getting lesser crystals & no stars. The numbers can be adjusted accordingly by developers to make the whole thing get balanced. Hope you will like it ?

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Declined.

 

There are already a few protection modules with protection from all turrets and mines (Spectrum A, Spectrum M, and Spectrum C) that are given out for specific, special reasons. If your idea became a reality, everyone would be running around with 30% protection from all turrets and mines, not caring about the reduction of 100 points per death, rendering the Spectrum protection modules not nearly as special. Ultimately, no good could come from this idea, only harm, so therefore, your idea is declined.

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While possibly being balanced on an individual basis, this would be terrible for gameplay as a whole. A single player with 30% protection is able to change the course of the whole battle on their own, so not only would such a module upset the enemy team due to their inability to counter it, but it wouldn't even be fun to use because a couple unlucky encounters with enemy overdrives would ruin your score.

It's an original idea, but way too extreme to be implemented.

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That's a terrible idea. What if you are playing in Juggernaut? Your score will always be 0 or you are not going to help your team to go after the Juggernaut.

Also, 30% protection is practically nothing in Legend battles. You will still get killed easily. Does not make you god-mode.

Another thing about Hornet OD. You spent so much crystals to buy that module to use it in battles, but you can get killed with just a double damage and OD? Then what for buying all the modules? (P.S When are you guys going to nerf hornet's OD to ignore only the supplies? It's seriously annoying right now) 

Also, PRO battles. It will no longer be fair to other players who can't afford the module.

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1 hour ago, 1M4U said:

Another thing about Hornet OD. You spent so much crystals to buy that module to use it in battles, but you can get killed with just a double damage and OD? Then what for buying all the modules? (P.S When are you guys going to nerf hornet's OD to ignore only the supplies? It's seriously annoying right now) 

THIS!

Mammoth & Titan & Hunter (2x) have been nerfed, but Hornet still runs around 1-shotting medium hulls and spawnkilling (even through spawn-protection) at will.

It's crazy the devs have not done something about that ridiculous OD that has absolutely no counter.

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