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This games is not fun anymore!


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On 3/26/2020 at 1:27 PM, goldsnaiper said:

there were crystal crates that fell from the sky that contained 1 crystal, it was fun to grind for crystals to upgrade everything

How much of your time in-battle was spent trying to collect these crystal boxes?  Some would consider that "multing" if you are concentrating on the boxes and not the actual battle going on around you.  It's like what players were doing with supply boxes dropping - just collecting those for missions and not bothering with the battle and contributing to the team.

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40 minutes ago, wolverine848 said:

It's like what players were doing with supply boxes dropping - just collecting those for missions and not bothering with the battle and contributing to the team.

This still happens. I think most people do it. Collecting 7 Repair Kits in one battle in Brest isn't difficult.

If the weekly mission requirements were reduced slightly (18 instead of 20 daily missions would make it a lot less stressful), I wouldn't mind if missions which encourage passive playing (collecting / using supplies or finishing battles) were removed.

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46 minutes ago, SporkZilla said:

This still happens. I think most people do it. Collecting 7 Repair Kits in one battle in Brest isn't difficult.

If the weekly mission requirements were reduced slightly (18 instead of 20 daily missions would make it a lot less stressful), I wouldn't mind if missions which encourage passive playing (collecting / using supplies or finishing battles) were removed.

Well, they did change that mission so you don't need to mult - you can use garage supplies to satisfy the requirement.

Sure it still happens - but a lot less frequently.

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I gotta say, I agree with the fact that this game isn't as fun as it used to be...personally, I always saw Tanki as a "chill" and "laidback" game. You didn't feel the need always be SUPER competitive and just dominate every single game you played in. In my opinion, what was wrong with the game that called for a matchmaking system? Granted, I've been gone for some years now and I'm just coming back, I see all these changes that are, for a lack of better words, odd.

The crate system...I almost wanted to give it a pass, but the option to buy them is a bad practice that many games have fallen into. It's essentially a slot machine. While there are "guaranteed" rewards, it's still a manipulative system to implement. You can't tell me there's nothing wrong with having "rare" items thrown into a crate that you've gotta take chances for in order to get. I'd much rather have them behind a paywall of x-amount of crystals. I'm surprised the devs haven't seen what's happened to other games that have this kind of system in place. It's horrid, and it preys on the addictive tendencies that a player(s) may have. All it takes is for one "bad" roll and someone may be urged to spend money to buy those "Koins" to get some crates. That's why this crate system is essentially illegal/banned in many places, because of the consequence it has. It's something that effects everyone; the adults and sadly, the children that play this game.

Next, the battle pass program. If that doesn't look P2W, I don't know what to tell you. It's become a common trend across many games in the industry and I've yet to see anyone get it right. I won't go into too much detail, but the fact that I need to essentially pay to get better rewards is absolutely mad. There's even a bundle in the SHOP for 8 bucks that gives you 100 stars, Premium time, and Koins if I'm not mistaken. RIDICULOUS.

Up next, the missions. Now, I can't beat this up a whole lot because I think there is some good to it (like being able to work towards crates), but I personally believe the old mission system would've worked a lot better, especially in the crystal department. It's kinda lame when you drag yourself through pretty bad games just to get thrown a mediocre amount. And if you're a F2P player (unless you're saving those crystals and just working through the struggle with what you have), it can be a quite demoralizing. Maybe if it was a little more forgiving, it'd work better?

I do wanna touch on alterations a little bit...and mainly the cost and what they do. While I do like the idea of doing other things with your turret, I think it kinda phases out some other turrets in the game. Like for example, a Smoky can easily replace a Freeze or even a Firebird...and Freeze, I feel, has already lost it's place in the turret department...let's phase it out even further, shall we? And with regards to Firebird, you don't even have to get close if you've got a Smoky outfitted to burn your opponent from a distance. That's just a scratch at the surface.

And about turrets in general...there's a few turrets that I've noticed, that have kinda "fallen from grace" over time. Thunder, Freeze, and Isida. I'll start with Isida. This turret pretty much died back when they removed it's ability to heal the player who decides to use it. It's lost it's unique quality and joined the junkyard. It doesn't do anything special but heal teammates. You can probably argue that it was "overpowered", and I'd agree with you BUT, let's be honest. All it needed was a good enough nerf and that problem would've been eliminated. It didn't "NEED" to essentially be destroyed and just turned into something fire fires a little laser beam that can heal opponents lol.

Freeze, I kinda covered in my point about alterations, but to push it even further, how often to find a Freeze in a battle? You rarely do, at least from what I'm seeing now. The meta in this game is so ranged now, a Freeze (or even a Firebird or Isida) get taken down before they can even get into effective range. There needs to be some sort of balancing between all of these guns. It can't just be everything at range works, but nothing works in CQC.

Thunder has always been a target for people to eliminate, and I've seen this years ago. Thunder's main problem was that everyone ran to paints that protected against it. And now that protection can be purchased separately from the paints, that problem has further blown up. Thunder is essentially useless once you get to a certain place. Imagine trying to kill someone that's running 50% Thunder protection and Double Armor? You're not doing anything to them lol even if you decided to use a Double Power, you're gonna get what? 100-200 damage? Which isn't really a whole lot at all. Of course you could opt for alterations to mitigate some of these issues, but should you really have to???

 

This was a bit of an exhausting thing to type, but I think it was needed. There's probably plenty of other stuff that I missed, but like I said before, I've only been back for a short time. So if anybody wants to add to what I've said, or correct me, feel free.

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